/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTLazy_DEFINED #define SkTLazy_DEFINED #include "SkTypes.h" #include <new> template <typename T> class SkTLazy; template <typename T> void* operator new(size_t, SkTLazy<T>* lazy); /** * Efficient way to defer allocating/initializing a class until it is needed * (if ever). */ template <typename T> class SkTLazy { public: SkTLazy() : fPtr(NULL) {} explicit SkTLazy(const T* src) : fPtr(NULL) { if (src) { fPtr = new (fStorage) T(*src); } } SkTLazy(const SkTLazy<T>& src) : fPtr(NULL) { if (src.isValid()) { fPtr = new (fStorage) T(*src->get()); } else { fPtr = NULL; } } ~SkTLazy() { if (this->isValid()) { fPtr->~T(); } } /** * Return a pointer to a default-initialized instance of the class. If a * previous instance had been initialized (either from init() or set()) it * will first be destroyed, so that a freshly initialized instance is * always returned. */ T* init() { if (this->isValid()) { fPtr->~T(); } fPtr = new (SkTCast<T*>(fStorage)) T; return fPtr; } /** * Copy src into this, and return a pointer to a copy of it. Note this * will always return the same pointer, so if it is called on a lazy that * has already been initialized, then this will copy over the previous * contents. */ T* set(const T& src) { if (this->isValid()) { *fPtr = src; } else { fPtr = new (SkTCast<T*>(fStorage)) T(src); } return fPtr; } /** * Returns true if a valid object has been initialized in the SkTLazy, * false otherwise. */ bool isValid() const { return NULL != fPtr; } /** * Returns the object. This version should only be called when the caller * knows that the object has been initialized. */ T* get() const { SkASSERT(this->isValid()); return fPtr; } /** * Like above but doesn't assert if object isn't initialized (in which case * NULL is returned). */ T* getMaybeNull() const { return fPtr; } private: friend void* operator new<T>(size_t, SkTLazy* lazy); T* fPtr; // NULL or fStorage char fStorage[sizeof(T)]; }; // Use the below macro (SkNEW_IN_TLAZY) rather than calling this directly template <typename T> void* operator new(size_t, SkTLazy<T>* lazy) { SkASSERT(!lazy->isValid()); lazy->fPtr = reinterpret_cast<T*>(lazy->fStorage); return lazy->fPtr; } // Skia doesn't use C++ exceptions but it may be compiled with them enabled. Having an op delete // to match the op new silences warnings about missing op delete when a constructor throws an // exception. template <typename T> void operator delete(void*, SkTLazy<T>*) { SK_CRASH(); } // Use this to construct a T inside an SkTLazy using a non-default constructor. #define SkNEW_IN_TLAZY(tlazy_ptr, type_name, args) (new (tlazy_ptr) type_name args) /** * A helper built on top of SkTLazy to do copy-on-first-write. The object is initialized * with a const pointer but provides a non-const pointer accessor. The first time the * accessor is called (if ever) the object is cloned. * * In the following example at most one copy of constThing is made: * * SkTCopyOnFirstWrite<Thing> thing(&constThing); * ... * function_that_takes_a_const_thing_ptr(thing); // constThing is passed * ... * if (need_to_modify_thing()) { * thing.writable()->modifyMe(); // makes a copy of constThing * } * ... * x = thing->readSomething(); * ... * if (need_to_modify_thing_now()) { * thing.writable()->changeMe(); // makes a copy of constThing if we didn't call modifyMe() * } * * consume_a_thing(thing); // could be constThing or a modified copy. */ template <typename T> class SkTCopyOnFirstWrite { public: SkTCopyOnFirstWrite(const T& initial) : fObj(&initial) {} // Constructor for delayed initialization. SkTCopyOnFirstWrite() : fObj(NULL) {} // Should only be called once, and only if the default constructor was used. void init(const T& initial) { SkASSERT(NULL == fObj); SkASSERT(!fLazy.isValid()); fObj = &initial; } /** * Returns a writable T*. The first time this is called the initial object is cloned. */ T* writable() { SkASSERT(NULL != fObj); if (!fLazy.isValid()) { fLazy.set(*fObj); fObj = fLazy.get(); } return const_cast<T*>(fObj); } /** * Operators for treating this as though it were a const pointer. */ const T *operator->() const { return fObj; } operator const T*() const { return fObj; } const T& operator *() const { return *fObj; } private: const T* fObj; SkTLazy<T> fLazy; }; #endif