/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkBlurImageFilter.h" static void make_bm(SkBitmap* bm) { bm->setConfig(SkBitmap::kARGB_8888_Config, 100, 100); bm->allocPixels(); bm->eraseColor(SK_ColorBLUE); SkCanvas canvas(*bm); SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorRED); canvas.drawCircle(50, 50, 50, paint); } static void draw_2_bitmaps(SkCanvas* canvas, const SkBitmap& bm, bool doClip, int dx, int dy, SkImageFilter* filter = NULL) { SkAutoCanvasRestore acr(canvas, true); SkPaint paint; SkRect clipR = SkRect::MakeXYWH(SkIntToScalar(dx), SkIntToScalar(dy), SkIntToScalar(bm.width()), SkIntToScalar(bm.height())); paint.setImageFilter(filter); clipR.inset(5, 5); if (doClip) { canvas->save(); canvas->clipRect(clipR); } canvas->drawSprite(bm, dx, dy, &paint); if (doClip) { canvas->restore(); } canvas->translate(SkIntToScalar(bm.width() + 20), 0); if (doClip) { canvas->save(); canvas->clipRect(clipR); } canvas->drawBitmap(bm, SkIntToScalar(dx), SkIntToScalar(dy), &paint); if (doClip) { canvas->restore(); } } /** * Compare output of drawSprite and drawBitmap (esp. clipping and imagefilters) */ class SpriteBitmapGM : public skiagm::GM { public: SpriteBitmapGM() {} protected: virtual SkString onShortName() { return SkString("spritebitmap"); } virtual SkISize onISize() { return SkISize::Make(640, 480); } virtual void onDraw(SkCanvas* canvas) { SkBitmap bm; make_bm(&bm); int dx = 10; int dy = 10; SkScalar sigma = 8; SkAutoTUnref<SkImageFilter> filter(new SkBlurImageFilter(sigma, sigma)); draw_2_bitmaps(canvas, bm, false, dx, dy); dy += bm.height() + 20; draw_2_bitmaps(canvas, bm, false, dx, dy, filter); dy += bm.height() + 20; draw_2_bitmaps(canvas, bm, true, dx, dy); dy += bm.height() + 20; draw_2_bitmaps(canvas, bm, true, dx, dy, filter); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM( return new SpriteBitmapGM; )