<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Mesa Release Notes</title> <link rel="stylesheet" type="text/css" href="mesa.css"> </head> <body> <h1>Mesa 6.5 Release Notes / March 31, 2006</h1> <p> Mesa 6.5 is a new development release. </p> <h2>MD5 checksums</h2> <pre> 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip </pre> <h2>New Features</h2> <ul> <li>OpenGL Shading language support <br> This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of the work was done by Michal Krol. There's probably a fair number of bugs since this is a pretty large, complicated body of code. <br> The OpenGL 2.0 interface to these features will be implemented in a future version of Mesa, <li>GL_EXT_timer_query <br> Used to measure the time of OpenGL operations at high precision. Only supported in the software/Xlib driver at this time. <li>GL_EXT_packed_depth_stencil <br> Defines a new GL_DEPTH_STENCIL_EXT pixel format. <li>GL_EXT_framebuffer_blit <br> A simplified glCopyPixels-like feature for copying pixel rectangles. <li>GL_ARB_half_float_pixel <br> Adds a new half-precision floating point format for image transfers, such as for glDrawPixels, glReadPixels, glTexImage, etc. </ul> <h2>Changes</h2> <ul> <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) <li>removed GL_SGIX/SGIS_pixel_texture extensions </ul> <h2>Bug fixes</h2> <ul> <li>fixed glxcontextmodes.c datatype problem (bug 5835) <li>fixed aix-gcc build/install bugs (bug 5874) <li>fixed some bugs in texture env program generation <li>glXCopyContext() didn't handle texture object bindings properly <li>glXCopyContext() didn't copy all lighting state <li>fixed FreeBSD config (Pedro Giffuni) <li>fixed some minor framebuffer object bugs <li>replaced dprintf() with _glu_printf() in GLU (bug 6244) <li>fixed a number of thread safety bugs/regressions <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) <li>paletted texturing was broken w/ floating point palettes (K. Schultz) <li>lots of assorted framebuffer object bug fixes </ul> <h2>Known Issues</h2> <ul> <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL textures should work. </ul> <h2>Driver Interface Changes</h2> <ul> <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by the two-sided versions: Driver.Stencil*Separate(). <li>Render-to-texture: The functions for rendering to textures have changed. </ul> <h2>To Do (someday) items</h2> <ul> <li>Switch to freeglut <li>Increase MAX_DRAWBUFFERS <li>Fix linux-glide target/driver. <li>Fix lambda calculation for frag progs. </ul> <h2>Driver Status</h2> <pre> Driver Status ---------------------- ---------------------- DRI drivers varies with the driver XMesa/GLX (on Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 SVGA implements OpenGL 1.3 Wind River UGL implements OpenGL 1.3 Windows/Win32 implements OpenGL 1.5 DJGPP implements OpenGL 1.5 GGI implements OpenGL 1.3 BeOS implements OpenGL 1.5 Allegro needs updating D3D needs updating </pre> </body> </html>