//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This pass assigns local frame indices to stack slots relative to one another // and allocates additional base registers to access them when the target // estimates they are likely to be out of range of stack pointer and frame // pointer relative addressing. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "localstackalloc" #include "llvm/CodeGen/Passes.h" #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/Statistic.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/IR/Constants.h" #include "llvm/IR/DerivedTypes.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/Intrinsics.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/Module.h" #include "llvm/Pass.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetFrameLowering.h" #include "llvm/Target/TargetRegisterInfo.h" using namespace llvm; STATISTIC(NumAllocations, "Number of frame indices allocated into local block"); STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated"); STATISTIC(NumReplacements, "Number of frame indices references replaced"); namespace { class FrameRef { MachineBasicBlock::iterator MI; // Instr referencing the frame int64_t LocalOffset; // Local offset of the frame idx referenced int FrameIdx; // The frame index public: FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) : MI(I), LocalOffset(Offset), FrameIdx(Idx) {} bool operator<(const FrameRef &RHS) const { return LocalOffset < RHS.LocalOffset; } MachineBasicBlock::iterator getMachineInstr() const { return MI; } int64_t getLocalOffset() const { return LocalOffset; } int getFrameIndex() const { return FrameIdx; } }; class LocalStackSlotPass: public MachineFunctionPass { SmallVector<int64_t,16> LocalOffsets; void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset, bool StackGrowsDown, unsigned &MaxAlign); void calculateFrameObjectOffsets(MachineFunction &Fn); bool insertFrameReferenceRegisters(MachineFunction &Fn); public: static char ID; // Pass identification, replacement for typeid explicit LocalStackSlotPass() : MachineFunctionPass(ID) { } bool runOnMachineFunction(MachineFunction &MF); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); MachineFunctionPass::getAnalysisUsage(AU); } private: }; } // end anonymous namespace char LocalStackSlotPass::ID = 0; char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID; INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc", "Local Stack Slot Allocation", false, false) bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) { MachineFrameInfo *MFI = MF.getFrameInfo(); const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo(); unsigned LocalObjectCount = MFI->getObjectIndexEnd(); // If the target doesn't want/need this pass, or if there are no locals // to consider, early exit. if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0) return true; // Make sure we have enough space to store the local offsets. LocalOffsets.resize(MFI->getObjectIndexEnd()); // Lay out the local blob. calculateFrameObjectOffsets(MF); // Insert virtual base registers to resolve frame index references. bool UsedBaseRegs = insertFrameReferenceRegisters(MF); // Tell MFI whether any base registers were allocated. PEI will only // want to use the local block allocations from this pass if there were any. // Otherwise, PEI can do a bit better job of getting the alignment right // without a hole at the start since it knows the alignment of the stack // at the start of local allocation, and this pass doesn't. MFI->setUseLocalStackAllocationBlock(UsedBaseRegs); return true; } /// AdjustStackOffset - Helper function used to adjust the stack frame offset. void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset, bool StackGrowsDown, unsigned &MaxAlign) { // If the stack grows down, add the object size to find the lowest address. if (StackGrowsDown) Offset += MFI->getObjectSize(FrameIdx); unsigned Align = MFI->getObjectAlignment(FrameIdx); // If the alignment of this object is greater than that of the stack, then // increase the stack alignment to match. MaxAlign = std::max(MaxAlign, Align); // Adjust to alignment boundary. Offset = (Offset + Align - 1) / Align * Align; int64_t LocalOffset = StackGrowsDown ? -Offset : Offset; DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset " << LocalOffset << "\n"); // Keep the offset available for base register allocation LocalOffsets[FrameIdx] = LocalOffset; // And tell MFI about it for PEI to use later MFI->mapLocalFrameObject(FrameIdx, LocalOffset); if (!StackGrowsDown) Offset += MFI->getObjectSize(FrameIdx); ++NumAllocations; } /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the /// abstract stack objects. /// void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) { // Loop over all of the stack objects, assigning sequential addresses... MachineFrameInfo *MFI = Fn.getFrameInfo(); const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering(); bool StackGrowsDown = TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; int64_t Offset = 0; unsigned MaxAlign = 0; // Make sure that the stack protector comes before the local variables on the // stack. SmallSet<int, 16> LargeStackObjs; if (MFI->getStackProtectorIndex() >= 0) { AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, StackGrowsDown, MaxAlign); // Assign large stack objects first. for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { if (MFI->isDeadObjectIndex(i)) continue; if (MFI->getStackProtectorIndex() == (int)i) continue; if (!MFI->MayNeedStackProtector(i)) continue; AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); LargeStackObjs.insert(i); } } // Then assign frame offsets to stack objects that are not used to spill // callee saved registers. for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { if (MFI->isDeadObjectIndex(i)) continue; if (MFI->getStackProtectorIndex() == (int)i) continue; if (LargeStackObjs.count(i)) continue; AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign); } // Remember how big this blob of stack space is MFI->setLocalFrameSize(Offset); MFI->setLocalFrameMaxAlign(MaxAlign); } static inline bool lookupCandidateBaseReg(int64_t BaseOffset, int64_t FrameSizeAdjust, int64_t LocalFrameOffset, const MachineInstr *MI, const TargetRegisterInfo *TRI) { // Check if the relative offset from the where the base register references // to the target address is in range for the instruction. int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset; return TRI->isFrameOffsetLegal(MI, Offset); } bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) { // Scan the function's instructions looking for frame index references. // For each, ask the target if it wants a virtual base register for it // based on what we can tell it about where the local will end up in the // stack frame. If it wants one, re-use a suitable one we've previously // allocated, or if there isn't one that fits the bill, allocate a new one // and ask the target to create a defining instruction for it. bool UsedBaseReg = false; MachineFrameInfo *MFI = Fn.getFrameInfo(); const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo(); const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering(); bool StackGrowsDown = TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown; // Collect all of the instructions in the block that reference // a frame index. Also store the frame index referenced to ease later // lookup. (For any insn that has more than one FI reference, we arbitrarily // choose the first one). SmallVector<FrameRef, 64> FrameReferenceInsns; for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) { for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { MachineInstr *MI = I; // Debug value instructions can't be out of range, so they don't need // any updates. if (MI->isDebugValue()) continue; // For now, allocate the base register(s) within the basic block // where they're used, and don't try to keep them around outside // of that. It may be beneficial to try sharing them more broadly // than that, but the increased register pressure makes that a // tricky thing to balance. Investigate if re-materializing these // becomes an issue. for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { // Consider replacing all frame index operands that reference // an object allocated in the local block. if (MI->getOperand(i).isFI()) { // Don't try this with values not in the local block. if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex())) break; int Idx = MI->getOperand(i).getIndex(); int64_t LocalOffset = LocalOffsets[Idx]; if (!TRI->needsFrameBaseReg(MI, LocalOffset)) break; FrameReferenceInsns. push_back(FrameRef(MI, LocalOffset, Idx)); break; } } } } // Sort the frame references by local offset array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end()); MachineBasicBlock *Entry = Fn.begin(); unsigned BaseReg = 0; int64_t BaseOffset = 0; // Loop through the frame references and allocate for them as necessary. for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) { FrameRef &FR = FrameReferenceInsns[ref]; MachineBasicBlock::iterator I = FR.getMachineInstr(); MachineInstr *MI = I; int64_t LocalOffset = FR.getLocalOffset(); int FrameIdx = FR.getFrameIndex(); assert(MFI->isObjectPreAllocated(FrameIdx) && "Only pre-allocated locals expected!"); DEBUG(dbgs() << "Considering: " << *MI); unsigned idx = 0; for (unsigned f = MI->getNumOperands(); idx != f; ++idx) { if (!MI->getOperand(idx).isFI()) continue; if (FrameIdx == I->getOperand(idx).getIndex()) break; } assert(idx < MI->getNumOperands() && "Cannot find FI operand"); int64_t Offset = 0; int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0; DEBUG(dbgs() << " Replacing FI in: " << *MI); // If we have a suitable base register available, use it; otherwise // create a new one. Note that any offset encoded in the // instruction itself will be taken into account by the target, // so we don't have to adjust for it here when reusing a base // register. if (UsedBaseReg && lookupCandidateBaseReg(BaseOffset, FrameSizeAdjust, LocalOffset, MI, TRI)) { DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n"); // We found a register to reuse. Offset = FrameSizeAdjust + LocalOffset - BaseOffset; } else { // No previously defined register was in range, so create a // new one. int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx); int64_t PrevBaseOffset = BaseOffset; BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset; // We'd like to avoid creating single-use virtual base registers. // Because the FrameRefs are in sorted order, and we've already // processed all FrameRefs before this one, just check whether or not // the next FrameRef will be able to reuse this new register. If not, // then don't bother creating it. bool CanReuse = false; for (int refn = ref + 1; refn < e; ++refn) { FrameRef &FRN = FrameReferenceInsns[refn]; MachineBasicBlock::iterator J = FRN.getMachineInstr(); MachineInstr *MIN = J; CanReuse = lookupCandidateBaseReg(BaseOffset, FrameSizeAdjust, FRN.getLocalOffset(), MIN, TRI); break; } if (!CanReuse) { BaseOffset = PrevBaseOffset; continue; } const MachineFunction *MF = MI->getParent()->getParent(); const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF); BaseReg = Fn.getRegInfo().createVirtualRegister(RC); DEBUG(dbgs() << " Materializing base register " << BaseReg << " at frame local offset " << LocalOffset + InstrOffset << "\n"); // Tell the target to insert the instruction to initialize // the base register. // MachineBasicBlock::iterator InsertionPt = Entry->begin(); TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx, InstrOffset); // The base register already includes any offset specified // by the instruction, so account for that so it doesn't get // applied twice. Offset = -InstrOffset; ++NumBaseRegisters; UsedBaseReg = true; } assert(BaseReg != 0 && "Unable to allocate virtual base register!"); // Modify the instruction to use the new base register rather // than the frame index operand. TRI->resolveFrameIndex(I, BaseReg, Offset); DEBUG(dbgs() << "Resolved: " << *MI); ++NumReplacements; } return UsedBaseReg; }