//===- CodeMetrics.cpp - Code cost measurements ---------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements code cost measurement utilities. // //===----------------------------------------------------------------------===// #include "llvm/Analysis/CodeMetrics.h" #include "llvm/Analysis/TargetTransformInfo.h" #include "llvm/IR/DataLayout.h" #include "llvm/IR/Function.h" #include "llvm/IR/IntrinsicInst.h" #include "llvm/Support/CallSite.h" using namespace llvm; /// analyzeBasicBlock - Fill in the current structure with information gleaned /// from the specified block. void CodeMetrics::analyzeBasicBlock(const BasicBlock *BB, const TargetTransformInfo &TTI) { ++NumBlocks; unsigned NumInstsBeforeThisBB = NumInsts; for (BasicBlock::const_iterator II = BB->begin(), E = BB->end(); II != E; ++II) { // Special handling for calls. if (isa<CallInst>(II) || isa<InvokeInst>(II)) { ImmutableCallSite CS(cast<Instruction>(II)); if (const Function *F = CS.getCalledFunction()) { // If a function is both internal and has a single use, then it is // extremely likely to get inlined in the future (it was probably // exposed by an interleaved devirtualization pass). if (!CS.isNoInline() && F->hasInternalLinkage() && F->hasOneUse()) ++NumInlineCandidates; // If this call is to function itself, then the function is recursive. // Inlining it into other functions is a bad idea, because this is // basically just a form of loop peeling, and our metrics aren't useful // for that case. if (F == BB->getParent()) isRecursive = true; if (TTI.isLoweredToCall(F)) ++NumCalls; } else { // We don't want inline asm to count as a call - that would prevent loop // unrolling. The argument setup cost is still real, though. if (!isa<InlineAsm>(CS.getCalledValue())) ++NumCalls; } } if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) { if (!AI->isStaticAlloca()) this->usesDynamicAlloca = true; } if (isa<ExtractElementInst>(II) || II->getType()->isVectorTy()) ++NumVectorInsts; if (const CallInst *CI = dyn_cast<CallInst>(II)) if (CI->hasFnAttr(Attribute::NoDuplicate)) notDuplicatable = true; if (const InvokeInst *InvI = dyn_cast<InvokeInst>(II)) if (InvI->hasFnAttr(Attribute::NoDuplicate)) notDuplicatable = true; NumInsts += TTI.getUserCost(&*II); } if (isa<ReturnInst>(BB->getTerminator())) ++NumRets; // We never want to inline functions that contain an indirectbr. This is // incorrect because all the blockaddress's (in static global initializers // for example) would be referring to the original function, and this indirect // jump would jump from the inlined copy of the function into the original // function which is extremely undefined behavior. // FIXME: This logic isn't really right; we can safely inline functions // with indirectbr's as long as no other function or global references the // blockaddress of a block within the current function. And as a QOI issue, // if someone is using a blockaddress without an indirectbr, and that // reference somehow ends up in another function or global, we probably // don't want to inline this function. notDuplicatable |= isa<IndirectBrInst>(BB->getTerminator()); // Remember NumInsts for this BB. NumBBInsts[BB] = NumInsts - NumInstsBeforeThisBB; }