#ifndef _ASM_X86_SIGCONTEXT_H #define _ASM_X86_SIGCONTEXT_H #include <linux/compiler.h> #include <asm/types.h> #ifdef __i386__ /* * As documented in the iBCS2 standard.. * * The first part of "struct _fpstate" is just the normal i387 * hardware setup, the extra "status" word is used to save the * coprocessor status word before entering the handler. * * Pentium III FXSR, SSE support * Gareth Hughes <gareth@valinux.com>, May 2000 * * The FPU state data structure has had to grow to accommodate the * extended FPU state required by the Streaming SIMD Extensions. * There is no documented standard to accomplish this at the moment. */ struct _fpreg { unsigned short significand[4]; unsigned short exponent; }; struct _fpxreg { unsigned short significand[4]; unsigned short exponent; unsigned short padding[3]; }; struct _xmmreg { unsigned long element[4]; }; struct _fpstate { /* Regular FPU environment */ unsigned long cw; unsigned long sw; unsigned long tag; unsigned long ipoff; unsigned long cssel; unsigned long dataoff; unsigned long datasel; struct _fpreg _st[8]; unsigned short status; unsigned short magic; /* 0xffff = regular FPU data only */ /* FXSR FPU environment */ unsigned long _fxsr_env[6]; /* FXSR FPU env is ignored */ unsigned long mxcsr; unsigned long reserved; struct _fpxreg _fxsr_st[8]; /* FXSR FPU reg data is ignored */ struct _xmmreg _xmm[8]; unsigned long padding[56]; }; #define X86_FXSR_MAGIC 0x0000 struct sigcontext { unsigned short gs, __gsh; unsigned short fs, __fsh; unsigned short es, __esh; unsigned short ds, __dsh; unsigned long edi; unsigned long esi; unsigned long ebp; unsigned long esp; unsigned long ebx; unsigned long edx; unsigned long ecx; unsigned long eax; unsigned long trapno; unsigned long err; unsigned long eip; unsigned short cs, __csh; unsigned long eflags; unsigned long esp_at_signal; unsigned short ss, __ssh; struct _fpstate __user * fpstate; unsigned long oldmask; unsigned long cr2; }; #else /* __i386__ */ /* FXSAVE frame */ /* Note: reserved1/2 may someday contain valuable data. Always save/restore them when you change signal frames. */ struct _fpstate { __u16 cwd; __u16 swd; __u16 twd; /* Note this is not the same as the 32bit/x87/FSAVE twd */ __u16 fop; __u64 rip; __u64 rdp; __u32 mxcsr; __u32 mxcsr_mask; __u32 st_space[32]; /* 8*16 bytes for each FP-reg */ __u32 xmm_space[64]; /* 16*16 bytes for each XMM-reg */ __u32 reserved2[24]; }; struct sigcontext { unsigned long r8; unsigned long r9; unsigned long r10; unsigned long r11; unsigned long r12; unsigned long r13; unsigned long r14; unsigned long r15; unsigned long rdi; unsigned long rsi; unsigned long rbp; unsigned long rbx; unsigned long rdx; unsigned long rax; unsigned long rcx; unsigned long rsp; unsigned long rip; unsigned long eflags; /* RFLAGS */ unsigned short cs; unsigned short gs; unsigned short fs; unsigned short __pad0; unsigned long err; unsigned long trapno; unsigned long oldmask; unsigned long cr2; struct _fpstate __user *fpstate; /* zero when no FPU context */ unsigned long reserved1[8]; }; #endif /* !__i386__ */ #endif