// REQUIRES: ppc32-registered-target // RUN: %clang_cc1 -faltivec -triple powerpc-unknown-unknown -emit-llvm %s -o - | FileCheck %s // Check initialization vector int test0 = (vector int)(1); // CHECK: @test0 = global <4 x i32> <i32 1, i32 1, i32 1, i32 1> vector float test1 = (vector float)(1.0); // CHECK: @test1 = global <4 x float> <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}> // CHECK: @v1 = global <16 x i8> <i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0, i8 4> vector char v1 = (vector char)((vector int)(1, 2, 3, 4)); // CHECK: @v2 = global <16 x i8> <i8 63, i8 -128, i8 0, i8 0, i8 64, i8 0, i8 0, i8 0, i8 64, i8 64, i8 0, i8 0, i8 64, i8 -128, i8 0, i8 0> vector char v2 = (vector char)((vector float)(1.0f, 2.0f, 3.0f, 4.0f)); // CHECK: @v3 = global <16 x i8> <i8 0, i8 0, i8 0, i8 97, i8 0, i8 0, i8 0, i8 98, i8 0, i8 0, i8 0, i8 99, i8 0, i8 0, i8 0, i8 100> vector char v3 = (vector char)((vector int)('a', 'b', 'c', 'd')); // CHECK: @v4 = global <4 x i32> <i32 16909060, i32 0, i32 0, i32 0> vector int v4 = (vector char){1, 2, 3, 4}; void test2() { vector int vi; vector float vf; vi = (vector int)(1); // CHECK: <i32 1, i32 1, i32 1, i32 1> vf = (vector float)(1.0); // CHECK: <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}> vi = (vector int)(1, 2, 3, 4); // CHECK: <i32 1, i32 2, i32 3, i32 4> vi = (vector int)(1, 2, 3, 4, 5); // CHECK: <i32 1, i32 2, i32 3, i32 4> vi = (vector int){1}; // CHECK: <i32 1, i32 0, i32 0, i32 0> vi = (vector int){1, 2}; // CHECK: <i32 1, i32 2, i32 0, i32 0> vi = (vector int){1, 2, 3, 4}; // CHECK: <i32 1, i32 2, i32 3, i32 4> } // Check pre/post increment/decrement void test3() { vector int vi; vi++; // CHECK: add <4 x i32> {{.*}} <i32 1, i32 1, i32 1, i32 1> vector unsigned int vui; --vui; // CHECK: add <4 x i32> {{.*}} <i32 -1, i32 -1, i32 -1, i32 -1> vector float vf; vf++; // CHECK: fadd <4 x float> {{.*}} <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}> }