// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "webkit/child/touch_fling_gesture_curve.h" #include <cmath> #include "base/debug/trace_event.h" #include "base/logging.h" #include "third_party/WebKit/public/platform/WebFloatPoint.h" #include "third_party/WebKit/public/platform/WebFloatSize.h" #include "third_party/WebKit/public/platform/WebGestureCurve.h" #include "third_party/WebKit/public/platform/WebGestureCurveTarget.h" #include "third_party/WebKit/public/platform/WebSize.h" using blink::WebFloatPoint; using blink::WebFloatSize; using blink::WebGestureCurve; using blink::WebGestureCurveTarget; using blink::WebSize; namespace { const char* kCurveName = "TouchFlingGestureCurve"; inline double position(double t, float* p) { return p[0] * exp(-p[2] * t) - p[1] * t - p[0]; } inline double velocity(double t, float* p) { return -p[0] * p[2] * exp(-p[2] * t) - p[1]; } inline double timeAtVelocity(double v, float* p) { DCHECK(p[0]); DCHECK(p[2]); return -log((v + p[1]) / (-p[0] * p[2])) / p[2]; } } // namespace namespace webkit_glue { // This curve implementation is based on the notion of a single, absolute // curve, which starts at a large velocity and smoothly decreases to // zero. For a given input velocity, we find where on the curve this // velocity occurs, and start the animation at this point---denoted by // (time_offset_, position_offset_). // // This has the effect of automatically determining an animation duration // that scales with input velocity, as faster initial velocities start // earlier on the curve and thus take longer to reach the end. No // complicated time scaling is required. // // Since the starting velocity is implicitly determined by our starting // point, we only store the relative magnitude and direction of both // initial x- and y-velocities, and use this to scale the computed // displacement at any point in time. This guarantees that fling // trajectories are straight lines when viewed in x-y space. Initial // velocities that lie outside the max velocity are constrained to start // at zero (and thus are implicitly scaled). // // The curve is modelled as a 4th order polynomial, starting at t = 0, // and ending at t = curve_duration_. Attempts to generate // position/velocity estimates outside this range are undefined. WebGestureCurve* TouchFlingGestureCurve::Create( const WebFloatPoint& initial_velocity, float p0, float p1, float p2, const WebSize& cumulative_scroll) { return new TouchFlingGestureCurve(initial_velocity, p0, p1, p2, cumulative_scroll); } TouchFlingGestureCurve::TouchFlingGestureCurve( const WebFloatPoint& initial_velocity, float alpha, float beta, float gamma, const WebSize& cumulative_scroll) : cumulative_scroll_(WebFloatSize(cumulative_scroll.width, cumulative_scroll.height)) { DCHECK(initial_velocity != WebFloatPoint()); coefficients_[0] = alpha; coefficients_[1] = beta; coefficients_[2] = gamma; // Curve ends when velocity reaches zero. curve_duration_ = timeAtVelocity(0, coefficients_); DCHECK(curve_duration_ > 0); float max_start_velocity = std::max(fabs(initial_velocity.x), fabs(initial_velocity.y)); // Force max_start_velocity to lie in the range v(0) to v(curve_duration), // and assume that the curve parameters define a monotonically decreasing // velocity, or else bisection search may fail. if (max_start_velocity > velocity(0, coefficients_)) max_start_velocity = velocity(0, coefficients_); if (max_start_velocity < 0) max_start_velocity = 0; // We keep track of relative magnitudes and directions of the // velocity/displacement components here. displacement_ratio_ = WebFloatPoint(initial_velocity.x / max_start_velocity, initial_velocity.y / max_start_velocity); // Compute time-offset for start velocity. time_offset_ = timeAtVelocity(max_start_velocity, coefficients_); // Compute curve position at offset time position_offset_ = position(time_offset_, coefficients_); TRACE_EVENT_ASYNC_BEGIN1("input", "GestureAnimation", this, "curve", kCurveName); } TouchFlingGestureCurve::~TouchFlingGestureCurve() { TRACE_EVENT_ASYNC_END0("input", "GestureAnimation", this); } bool TouchFlingGestureCurve::apply(double time, WebGestureCurveTarget* target) { float displacement; float speed; if (time < 0) { displacement = 0.f; speed = 0.f; } else if (time + time_offset_ < curve_duration_) { displacement = position(time + time_offset_, coefficients_) - position_offset_; speed = velocity(time + time_offset_, coefficients_); } else { displacement = position(curve_duration_, coefficients_) - position_offset_; speed = 0.f; } // Keep track of integer portion of scroll thus far, and prepare increment. WebFloatSize scroll(displacement * displacement_ratio_.x, displacement * displacement_ratio_.y); WebFloatSize scroll_increment(scroll.width - cumulative_scroll_.width, scroll.height - cumulative_scroll_.height); WebFloatSize scroll_velocity(speed * displacement_ratio_.x, speed * displacement_ratio_.y); cumulative_scroll_ = scroll; if (time + time_offset_ < curve_duration_ || scroll_increment != WebFloatSize()) { target->notifyCurrentFlingVelocity(scroll_velocity); // scrollBy() could delete this curve if the animation is over, so don't // touch any member variables after making that call. target->scrollBy(scroll_increment); return true; } return false; } } // namespace webkit_glue