// Copyright 2013 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "utils/random-number-generator.h" #include <cstdio> #include <cstdlib> #include "flags.h" #include "platform/mutex.h" #include "platform/time.h" #include "utils.h" namespace v8 { namespace internal { static LazyMutex entropy_mutex = LAZY_MUTEX_INITIALIZER; static RandomNumberGenerator::EntropySource entropy_source = NULL; // static void RandomNumberGenerator::SetEntropySource(EntropySource source) { LockGuard<Mutex> lock_guard(entropy_mutex.Pointer()); entropy_source = source; } RandomNumberGenerator::RandomNumberGenerator() { // Check --random-seed flag first. if (FLAG_random_seed != 0) { SetSeed(FLAG_random_seed); return; } // Check if embedder supplied an entropy source. { LockGuard<Mutex> lock_guard(entropy_mutex.Pointer()); if (entropy_source != NULL) { int64_t seed; if (entropy_source(reinterpret_cast<unsigned char*>(&seed), sizeof(seed))) { SetSeed(seed); return; } } } #if V8_OS_CYGWIN || V8_OS_WIN // Use rand_s() to gather entropy on Windows. See: // https://code.google.com/p/v8/issues/detail?id=2905 unsigned first_half, second_half; errno_t result = rand_s(&first_half); ASSERT_EQ(0, result); result = rand_s(&second_half); ASSERT_EQ(0, result); SetSeed((static_cast<int64_t>(first_half) << 32) + second_half); #else // Gather entropy from /dev/urandom if available. FILE* fp = fopen("/dev/urandom", "rb"); if (fp != NULL) { int64_t seed; size_t n = fread(&seed, sizeof(seed), 1, fp); fclose(fp); if (n == 1) { SetSeed(seed); return; } } // We cannot assume that random() or rand() were seeded // properly, so instead of relying on random() or rand(), // we just seed our PRNG using timing data as fallback. // This is weak entropy, but it's sufficient, because // it is the responsibility of the embedder to install // an entropy source using v8::V8::SetEntropySource(), // which provides reasonable entropy, see: // https://code.google.com/p/v8/issues/detail?id=2905 int64_t seed = Time::NowFromSystemTime().ToInternalValue() << 24; seed ^= TimeTicks::HighResolutionNow().ToInternalValue() << 16; seed ^= TimeTicks::Now().ToInternalValue() << 8; SetSeed(seed); #endif // V8_OS_CYGWIN || V8_OS_WIN } int RandomNumberGenerator::NextInt(int max) { ASSERT_LE(0, max); // Fast path if max is a power of 2. if (IsPowerOf2(max)) { return static_cast<int>((max * static_cast<int64_t>(Next(31))) >> 31); } while (true) { int rnd = Next(31); int val = rnd % max; if (rnd - val + (max - 1) >= 0) { return val; } } } double RandomNumberGenerator::NextDouble() { return ((static_cast<int64_t>(Next(26)) << 27) + Next(27)) / static_cast<double>(static_cast<int64_t>(1) << 53); } void RandomNumberGenerator::NextBytes(void* buffer, size_t buflen) { for (size_t n = 0; n < buflen; ++n) { static_cast<uint8_t*>(buffer)[n] = static_cast<uint8_t>(Next(8)); } } int RandomNumberGenerator::Next(int bits) { ASSERT_LT(0, bits); ASSERT_GE(32, bits); int64_t seed = (seed_ * kMultiplier + kAddend) & kMask; seed_ = seed; return static_cast<int>(seed >> (48 - bits)); } void RandomNumberGenerator::SetSeed(int64_t seed) { seed_ = (seed ^ kMultiplier) & kMask; } } } // namespace v8::internal