// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_LIVEEDIT_H_ #define V8_LIVEEDIT_H_ // Live Edit feature implementation. // User should be able to change script on already running VM. This feature // matches hot swap features in other frameworks. // // The basic use-case is when user spots some mistake in function body // from debugger and wishes to change the algorithm without restart. // // A single change always has a form of a simple replacement (in pseudo-code): // script.source[positions, positions+length] = new_string; // Implementation first determines, which function's body includes this // change area. Then both old and new versions of script are fully compiled // in order to analyze, whether the function changed its outer scope // expectations (or number of parameters). If it didn't, function's code is // patched with a newly compiled code. If it did change, enclosing function // gets patched. All inner functions are left untouched, whatever happened // to them in a new script version. However, new version of code will // instantiate newly compiled functions. #include "allocation.h" #include "compiler.h" namespace v8 { namespace internal { // This class collects some specific information on structure of functions // in a particular script. It gets called from compiler all the time, but // actually records any data only when liveedit operation is in process; // in any other time this class is very cheap. // // The primary interest of the Tracker is to record function scope structures // in order to analyze whether function code maybe safely patched (with new // code successfully reading existing data from function scopes). The Tracker // also collects compiled function codes. class LiveEditFunctionTracker { public: explicit LiveEditFunctionTracker(Isolate* isolate, FunctionLiteral* fun); ~LiveEditFunctionTracker(); void RecordFunctionInfo(Handle<SharedFunctionInfo> info, FunctionLiteral* lit, Zone* zone); void RecordRootFunctionInfo(Handle<Code> code); static bool IsActive(Isolate* isolate); private: #ifdef ENABLE_DEBUGGER_SUPPORT Isolate* isolate_; #endif }; #ifdef ENABLE_DEBUGGER_SUPPORT class LiveEdit : AllStatic { public: static JSArray* GatherCompileInfo(Handle<Script> script, Handle<String> source); static void WrapSharedFunctionInfos(Handle<JSArray> array); MUST_USE_RESULT static MaybeObject* ReplaceFunctionCode( Handle<JSArray> new_compile_info_array, Handle<JSArray> shared_info_array); static MaybeObject* FunctionSourceUpdated(Handle<JSArray> shared_info_array); // Updates script field in FunctionSharedInfo. static void SetFunctionScript(Handle<JSValue> function_wrapper, Handle<Object> script_handle); MUST_USE_RESULT static MaybeObject* PatchFunctionPositions( Handle<JSArray> shared_info_array, Handle<JSArray> position_change_array); // For a script updates its source field. If old_script_name is provided // (i.e. is a String), also creates a copy of the script with its original // source and sends notification to debugger. static Object* ChangeScriptSource(Handle<Script> original_script, Handle<String> new_source, Handle<Object> old_script_name); // In a code of a parent function replaces original function as embedded // object with a substitution one. static void ReplaceRefToNestedFunction(Handle<JSValue> parent_function_shared, Handle<JSValue> orig_function_shared, Handle<JSValue> subst_function_shared); // Checks listed functions on stack and return array with corresponding // FunctionPatchabilityStatus statuses; extra array element may // contain general error message. Modifies the current stack and // has restart the lowest found frames and drops all other frames above // if possible and if do_drop is true. static Handle<JSArray> CheckAndDropActivations( Handle<JSArray> shared_info_array, bool do_drop); // Restarts the call frame and completely drops all frames above it. // Return error message or NULL. static const char* RestartFrame(JavaScriptFrame* frame); // A copy of this is in liveedit-debugger.js. enum FunctionPatchabilityStatus { FUNCTION_AVAILABLE_FOR_PATCH = 1, FUNCTION_BLOCKED_ON_ACTIVE_STACK = 2, FUNCTION_BLOCKED_ON_OTHER_STACK = 3, FUNCTION_BLOCKED_UNDER_NATIVE_CODE = 4, FUNCTION_REPLACED_ON_ACTIVE_STACK = 5 }; // Compares 2 strings line-by-line, then token-wise and returns diff in form // of array of triplets (pos1, pos1_end, pos2_end) describing list // of diff chunks. static Handle<JSArray> CompareStrings(Handle<String> s1, Handle<String> s2); }; // A general-purpose comparator between 2 arrays. class Comparator { public: // Holds 2 arrays of some elements allowing to compare any pair of // element from the first array and element from the second array. class Input { public: virtual int GetLength1() = 0; virtual int GetLength2() = 0; virtual bool Equals(int index1, int index2) = 0; protected: virtual ~Input() {} }; // Receives compare result as a series of chunks. class Output { public: // Puts another chunk in result list. Note that technically speaking // only 3 arguments actually needed with 4th being derivable. virtual void AddChunk(int pos1, int pos2, int len1, int len2) = 0; protected: virtual ~Output() {} }; // Finds the difference between 2 arrays of elements. static void CalculateDifference(Input* input, Output* result_writer); }; #endif // ENABLE_DEBUGGER_SUPPORT } } // namespace v8::internal #endif /* V*_LIVEEDIT_H_ */