// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/win/hwnd_message_handler.h" #include <dwmapi.h> #include <shellapi.h> #include <wtsapi32.h> #pragma comment(lib, "wtsapi32.lib") #include "base/bind.h" #include "base/debug/trace_event.h" #include "base/win/win_util.h" #include "base/win/windows_version.h" #include "ui/base/touch/touch_enabled.h" #include "ui/base/win/lock_state.h" #include "ui/base/win/mouse_wheel_util.h" #include "ui/base/win/shell.h" #include "ui/base/win/touch_input.h" #include "ui/events/event.h" #include "ui/events/event_utils.h" #include "ui/events/gestures/gesture_sequence.h" #include "ui/events/keycodes/keyboard_code_conversion_win.h" #include "ui/gfx/canvas.h" #include "ui/gfx/canvas_skia_paint.h" #include "ui/gfx/icon_util.h" #include "ui/gfx/insets.h" #include "ui/gfx/path.h" #include "ui/gfx/path_win.h" #include "ui/gfx/screen.h" #include "ui/gfx/win/dpi.h" #include "ui/gfx/win/hwnd_util.h" #include "ui/native_theme/native_theme_win.h" #include "ui/views/views_delegate.h" #include "ui/views/widget/monitor_win.h" #include "ui/views/widget/native_widget_win.h" #include "ui/views/widget/widget_hwnd_utils.h" #include "ui/views/win/appbar.h" #include "ui/views/win/fullscreen_handler.h" #include "ui/views/win/hwnd_message_handler_delegate.h" #include "ui/views/win/scoped_fullscreen_visibility.h" #if !defined(USE_AURA) #include "ui/views/accessibility/native_view_accessibility_win.h" #include "ui/views/widget/child_window_message_processor.h" #endif namespace views { namespace { // MoveLoopMouseWatcher is used to determine if the user canceled or completed a // move. win32 doesn't appear to offer a way to determine the result of a move, // so we install hooks to determine if we got a mouse up and assume the move // completed. class MoveLoopMouseWatcher { public: MoveLoopMouseWatcher(HWNDMessageHandler* host, bool hide_on_escape); ~MoveLoopMouseWatcher(); // Returns true if the mouse is up, or if we couldn't install the hook. bool got_mouse_up() const { return got_mouse_up_; } private: // Instance that owns the hook. We only allow one instance to hook the mouse // at a time. static MoveLoopMouseWatcher* instance_; // Key and mouse callbacks from the hook. static LRESULT CALLBACK MouseHook(int n_code, WPARAM w_param, LPARAM l_param); static LRESULT CALLBACK KeyHook(int n_code, WPARAM w_param, LPARAM l_param); void Unhook(); // HWNDMessageHandler that created us. HWNDMessageHandler* host_; // Should the window be hidden when escape is pressed? const bool hide_on_escape_; // Did we get a mouse up? bool got_mouse_up_; // Hook identifiers. HHOOK mouse_hook_; HHOOK key_hook_; DISALLOW_COPY_AND_ASSIGN(MoveLoopMouseWatcher); }; // static MoveLoopMouseWatcher* MoveLoopMouseWatcher::instance_ = NULL; MoveLoopMouseWatcher::MoveLoopMouseWatcher(HWNDMessageHandler* host, bool hide_on_escape) : host_(host), hide_on_escape_(hide_on_escape), got_mouse_up_(false), mouse_hook_(NULL), key_hook_(NULL) { // Only one instance can be active at a time. if (instance_) instance_->Unhook(); mouse_hook_ = SetWindowsHookEx( WH_MOUSE, &MouseHook, NULL, GetCurrentThreadId()); if (mouse_hook_) { instance_ = this; // We don't care if setting the key hook succeeded. key_hook_ = SetWindowsHookEx( WH_KEYBOARD, &KeyHook, NULL, GetCurrentThreadId()); } if (instance_ != this) { // Failed installation. Assume we got a mouse up in this case, otherwise // we'll think all drags were canceled. got_mouse_up_ = true; } } MoveLoopMouseWatcher::~MoveLoopMouseWatcher() { Unhook(); } void MoveLoopMouseWatcher::Unhook() { if (instance_ != this) return; DCHECK(mouse_hook_); UnhookWindowsHookEx(mouse_hook_); if (key_hook_) UnhookWindowsHookEx(key_hook_); key_hook_ = NULL; mouse_hook_ = NULL; instance_ = NULL; } // static LRESULT CALLBACK MoveLoopMouseWatcher::MouseHook(int n_code, WPARAM w_param, LPARAM l_param) { DCHECK(instance_); if (n_code == HC_ACTION && w_param == WM_LBUTTONUP) instance_->got_mouse_up_ = true; return CallNextHookEx(instance_->mouse_hook_, n_code, w_param, l_param); } // static LRESULT CALLBACK MoveLoopMouseWatcher::KeyHook(int n_code, WPARAM w_param, LPARAM l_param) { if (n_code == HC_ACTION && w_param == VK_ESCAPE) { if (base::win::GetVersion() >= base::win::VERSION_VISTA) { int value = TRUE; HRESULT result = DwmSetWindowAttribute( instance_->host_->hwnd(), DWMWA_TRANSITIONS_FORCEDISABLED, &value, sizeof(value)); } if (instance_->hide_on_escape_) instance_->host_->Hide(); } return CallNextHookEx(instance_->key_hook_, n_code, w_param, l_param); } // Called from OnNCActivate. BOOL CALLBACK EnumChildWindowsForRedraw(HWND hwnd, LPARAM lparam) { DWORD process_id; GetWindowThreadProcessId(hwnd, &process_id); int flags = RDW_INVALIDATE | RDW_NOCHILDREN | RDW_FRAME; if (process_id == GetCurrentProcessId()) flags |= RDW_UPDATENOW; RedrawWindow(hwnd, NULL, NULL, flags); return TRUE; } bool GetMonitorAndRects(const RECT& rect, HMONITOR* monitor, gfx::Rect* monitor_rect, gfx::Rect* work_area) { DCHECK(monitor); DCHECK(monitor_rect); DCHECK(work_area); *monitor = MonitorFromRect(&rect, MONITOR_DEFAULTTONULL); if (!*monitor) return false; MONITORINFO monitor_info = { 0 }; monitor_info.cbSize = sizeof(monitor_info); base::win::GetMonitorInfoWrapper(*monitor, &monitor_info); *monitor_rect = gfx::Rect(monitor_info.rcMonitor); *work_area = gfx::Rect(monitor_info.rcWork); return true; } struct FindOwnedWindowsData { HWND window; std::vector<Widget*> owned_widgets; }; BOOL CALLBACK FindOwnedWindowsCallback(HWND hwnd, LPARAM param) { // TODO(beng): resolve wrt aura. #if !defined(USE_AURA) FindOwnedWindowsData* data = reinterpret_cast<FindOwnedWindowsData*>(param); if (GetWindow(hwnd, GW_OWNER) == data->window) { Widget* widget = Widget::GetWidgetForNativeView(hwnd); if (widget) data->owned_widgets.push_back(widget); } #endif return TRUE; } // Enables or disables the menu item for the specified command and menu. void EnableMenuItemByCommand(HMENU menu, UINT command, bool enabled) { UINT flags = MF_BYCOMMAND | (enabled ? MF_ENABLED : MF_DISABLED | MF_GRAYED); EnableMenuItem(menu, command, flags); } // Callback used to notify child windows that the top level window received a // DWMCompositionChanged message. BOOL CALLBACK SendDwmCompositionChanged(HWND window, LPARAM param) { SendMessage(window, WM_DWMCOMPOSITIONCHANGED, 0, 0); return TRUE; } // See comments in OnNCPaint() for details of this struct. struct ClipState { // The window being painted. HWND parent; // DC painting to. HDC dc; // Origin of the window in terms of the screen. int x; int y; }; // See comments in OnNCPaint() for details of this function. static BOOL CALLBACK ClipDCToChild(HWND window, LPARAM param) { ClipState* clip_state = reinterpret_cast<ClipState*>(param); if (GetParent(window) == clip_state->parent && IsWindowVisible(window)) { RECT bounds; GetWindowRect(window, &bounds); ExcludeClipRect(clip_state->dc, bounds.left - clip_state->x, bounds.top - clip_state->y, bounds.right - clip_state->x, bounds.bottom - clip_state->y); } return TRUE; } #if !defined(USE_AURA) // Get the source HWND of the specified message. Depending on the message, the // source HWND is encoded in either the WPARAM or the LPARAM value. HWND GetControlHWNDForMessage(UINT message, WPARAM w_param, LPARAM l_param) { // Each of the following messages can be sent by a child HWND and must be // forwarded to its associated NativeControlWin for handling. switch (message) { case WM_NOTIFY: return reinterpret_cast<NMHDR*>(l_param)->hwndFrom; case WM_COMMAND: return reinterpret_cast<HWND>(l_param); case WM_CONTEXTMENU: return reinterpret_cast<HWND>(w_param); case WM_CTLCOLORBTN: case WM_CTLCOLORSTATIC: return reinterpret_cast<HWND>(l_param); } return NULL; } // Some messages may be sent to us by a child HWND. If this is the case, this // function will forward those messages on to the object associated with the // source HWND and return true, in which case the window procedure must not do // any further processing of the message. If there is no associated // ChildWindowMessageProcessor, the return value will be false and the WndProc // can continue processing the message normally. |l_result| contains the result // of the message processing by the control and must be returned by the WndProc // if the return value is true. bool ProcessChildWindowMessage(UINT message, WPARAM w_param, LPARAM l_param, LRESULT* l_result) { *l_result = 0; HWND control_hwnd = GetControlHWNDForMessage(message, w_param, l_param); if (IsWindow(control_hwnd)) { ChildWindowMessageProcessor* processor = ChildWindowMessageProcessor::Get(control_hwnd); if (processor) return processor->ProcessMessage(message, w_param, l_param, l_result); } return false; } #endif // The thickness of an auto-hide taskbar in pixels. const int kAutoHideTaskbarThicknessPx = 2; bool IsTopLevelWindow(HWND window) { long style = ::GetWindowLong(window, GWL_STYLE); if (!(style & WS_CHILD)) return true; HWND parent = ::GetParent(window); return !parent || (parent == ::GetDesktopWindow()); } void AddScrollStylesToWindow(HWND window) { if (::IsWindow(window)) { long current_style = ::GetWindowLong(window, GWL_STYLE); ::SetWindowLong(window, GWL_STYLE, current_style | WS_VSCROLL | WS_HSCROLL); } } } // namespace // A scoping class that prevents a window from being able to redraw in response // to invalidations that may occur within it for the lifetime of the object. // // Why would we want such a thing? Well, it turns out Windows has some // "unorthodox" behavior when it comes to painting its non-client areas. // Occasionally, Windows will paint portions of the default non-client area // right over the top of the custom frame. This is not simply fixed by handling // WM_NCPAINT/WM_PAINT, with some investigation it turns out that this // rendering is being done *inside* the default implementation of some message // handlers and functions: // . WM_SETTEXT // . WM_SETICON // . WM_NCLBUTTONDOWN // . EnableMenuItem, called from our WM_INITMENU handler // The solution is to handle these messages and call DefWindowProc ourselves, // but prevent the window from being able to update itself for the duration of // the call. We do this with this class, which automatically calls its // associated Window's lock and unlock functions as it is created and destroyed. // See documentation in those methods for the technique used. // // The lock only has an effect if the window was visible upon lock creation, as // it doesn't guard against direct visiblility changes, and multiple locks may // exist simultaneously to handle certain nested Windows messages. // // IMPORTANT: Do not use this scoping object for large scopes or periods of // time! IT WILL PREVENT THE WINDOW FROM BEING REDRAWN! (duh). // // I would love to hear Raymond Chen's explanation for all this. And maybe a // list of other messages that this applies to ;-) class HWNDMessageHandler::ScopedRedrawLock { public: explicit ScopedRedrawLock(HWNDMessageHandler* owner) : owner_(owner), hwnd_(owner_->hwnd()), was_visible_(owner_->IsVisible()), cancel_unlock_(false), force_(!(GetWindowLong(hwnd_, GWL_STYLE) & WS_CAPTION)) { if (was_visible_ && ::IsWindow(hwnd_)) owner_->LockUpdates(force_); } ~ScopedRedrawLock() { if (!cancel_unlock_ && was_visible_ && ::IsWindow(hwnd_)) owner_->UnlockUpdates(force_); } // Cancel the unlock operation, call this if the Widget is being destroyed. void CancelUnlockOperation() { cancel_unlock_ = true; } private: // The owner having its style changed. HWNDMessageHandler* owner_; // The owner's HWND, cached to avoid action after window destruction. HWND hwnd_; // Records the HWND visibility at the time of creation. bool was_visible_; // A flag indicating that the unlock operation was canceled. bool cancel_unlock_; // If true, perform the redraw lock regardless of Aero state. bool force_; DISALLOW_COPY_AND_ASSIGN(ScopedRedrawLock); }; //////////////////////////////////////////////////////////////////////////////// // HWNDMessageHandler, public: HWNDMessageHandler::HWNDMessageHandler(HWNDMessageHandlerDelegate* delegate) : delegate_(delegate), fullscreen_handler_(new FullscreenHandler), weak_factory_(this), waiting_for_close_now_(false), remove_standard_frame_(false), use_system_default_icon_(false), restore_focus_when_enabled_(false), restored_enabled_(false), current_cursor_(NULL), previous_cursor_(NULL), active_mouse_tracking_flags_(0), is_right_mouse_pressed_on_caption_(false), lock_updates_count_(0), ignore_window_pos_changes_(false), last_monitor_(NULL), use_layered_buffer_(false), layered_alpha_(255), waiting_for_redraw_layered_window_contents_(false), is_first_nccalc_(true), autohide_factory_(this), id_generator_(0), needs_scroll_styles_(false), in_size_loop_(false) { } HWNDMessageHandler::~HWNDMessageHandler() { delegate_ = NULL; // Prevent calls back into this class via WNDPROC now that we've been // destroyed. ClearUserData(); } void HWNDMessageHandler::Init(HWND parent, const gfx::Rect& bounds) { TRACE_EVENT0("views", "HWNDMessageHandler::Init"); GetMonitorAndRects(bounds.ToRECT(), &last_monitor_, &last_monitor_rect_, &last_work_area_); // Create the window. WindowImpl::Init(parent, bounds); #if defined(USE_AURA) // Certain trackpad drivers on Windows have bugs where in they don't generate // WM_MOUSEWHEEL messages for the trackpoint and trackpad scrolling gestures // unless there is an entry for Chrome with the class name of the Window. // These drivers check if the window under the trackpoint has the WS_VSCROLL/ // WS_HSCROLL style and if yes they generate the legacy WM_VSCROLL/WM_HSCROLL // messages. We add these styles to ensure that trackpad/trackpoint scrolling // work. // TODO(ananta) // Look into moving the WS_VSCROLL and WS_HSCROLL style setting logic to the // CalculateWindowStylesFromInitParams function. Doing it there seems to // cause some interactive tests to fail. Investigation needed. if (IsTopLevelWindow(hwnd())) { long current_style = ::GetWindowLong(hwnd(), GWL_STYLE); if (!(current_style & WS_POPUP)) { AddScrollStylesToWindow(hwnd()); needs_scroll_styles_ = true; } } #endif } void HWNDMessageHandler::InitModalType(ui::ModalType modal_type) { if (modal_type == ui::MODAL_TYPE_NONE) return; // We implement modality by crawling up the hierarchy of windows starting // at the owner, disabling all of them so that they don't receive input // messages. HWND start = ::GetWindow(hwnd(), GW_OWNER); while (start) { ::EnableWindow(start, FALSE); start = ::GetParent(start); } } void HWNDMessageHandler::Close() { if (!IsWindow(hwnd())) return; // No need to do anything. // Let's hide ourselves right away. Hide(); // Modal dialog windows disable their owner windows; re-enable them now so // they can activate as foreground windows upon this window's destruction. RestoreEnabledIfNecessary(); if (!waiting_for_close_now_) { // And we delay the close so that if we are called from an ATL callback, // we don't destroy the window before the callback returned (as the caller // may delete ourselves on destroy and the ATL callback would still // dereference us when the callback returns). waiting_for_close_now_ = true; base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&HWNDMessageHandler::CloseNow, weak_factory_.GetWeakPtr())); } } void HWNDMessageHandler::CloseNow() { // We may already have been destroyed if the selection resulted in a tab // switch which will have reactivated the browser window and closed us, so // we need to check to see if we're still a window before trying to destroy // ourself. waiting_for_close_now_ = false; if (IsWindow(hwnd())) DestroyWindow(hwnd()); } gfx::Rect HWNDMessageHandler::GetWindowBoundsInScreen() const { RECT r; GetWindowRect(hwnd(), &r); return gfx::Rect(r); } gfx::Rect HWNDMessageHandler::GetClientAreaBoundsInScreen() const { RECT r; GetClientRect(hwnd(), &r); POINT point = { r.left, r.top }; ClientToScreen(hwnd(), &point); return gfx::Rect(point.x, point.y, r.right - r.left, r.bottom - r.top); } gfx::Rect HWNDMessageHandler::GetRestoredBounds() const { // If we're in fullscreen mode, we've changed the normal bounds to the monitor // rect, so return the saved bounds instead. if (fullscreen_handler_->fullscreen()) return fullscreen_handler_->GetRestoreBounds(); gfx::Rect bounds; GetWindowPlacement(&bounds, NULL); return bounds; } gfx::Rect HWNDMessageHandler::GetClientAreaBounds() const { if (IsMinimized()) return gfx::Rect(); if (delegate_->WidgetSizeIsClientSize()) return GetClientAreaBoundsInScreen(); return GetWindowBoundsInScreen(); } void HWNDMessageHandler::GetWindowPlacement( gfx::Rect* bounds, ui::WindowShowState* show_state) const { WINDOWPLACEMENT wp; wp.length = sizeof(wp); const bool succeeded = !!::GetWindowPlacement(hwnd(), &wp); DCHECK(succeeded); if (bounds != NULL) { if (wp.showCmd == SW_SHOWNORMAL) { // GetWindowPlacement can return misleading position if a normalized // window was resized using Aero Snap feature (see comment 9 in bug // 36421). As a workaround, using GetWindowRect for normalized windows. const bool succeeded = GetWindowRect(hwnd(), &wp.rcNormalPosition) != 0; DCHECK(succeeded); *bounds = gfx::Rect(wp.rcNormalPosition); } else { MONITORINFO mi; mi.cbSize = sizeof(mi); const bool succeeded = base::win::GetMonitorInfoWrapper( MonitorFromWindow(hwnd(), MONITOR_DEFAULTTONEAREST), &mi) != 0; DCHECK(succeeded); *bounds = gfx::Rect(wp.rcNormalPosition); // Convert normal position from workarea coordinates to screen // coordinates. bounds->Offset(mi.rcWork.left - mi.rcMonitor.left, mi.rcWork.top - mi.rcMonitor.top); } } if (show_state) { if (wp.showCmd == SW_SHOWMAXIMIZED) *show_state = ui::SHOW_STATE_MAXIMIZED; else if (wp.showCmd == SW_SHOWMINIMIZED) *show_state = ui::SHOW_STATE_MINIMIZED; else *show_state = ui::SHOW_STATE_NORMAL; } } void HWNDMessageHandler::SetBounds(const gfx::Rect& bounds_in_pixels) { LONG style = GetWindowLong(hwnd(), GWL_STYLE); if (style & WS_MAXIMIZE) SetWindowLong(hwnd(), GWL_STYLE, style & ~WS_MAXIMIZE); SetWindowPos(hwnd(), NULL, bounds_in_pixels.x(), bounds_in_pixels.y(), bounds_in_pixels.width(), bounds_in_pixels.height(), SWP_NOACTIVATE | SWP_NOZORDER); } void HWNDMessageHandler::SetSize(const gfx::Size& size) { SetWindowPos(hwnd(), NULL, 0, 0, size.width(), size.height(), SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOMOVE); } void HWNDMessageHandler::CenterWindow(const gfx::Size& size) { HWND parent = GetParent(hwnd()); if (!IsWindow(hwnd())) parent = ::GetWindow(hwnd(), GW_OWNER); gfx::CenterAndSizeWindow(parent, hwnd(), size); } void HWNDMessageHandler::SetRegion(HRGN region) { custom_window_region_.Set(region); ResetWindowRegion(false, true); UpdateDwmNcRenderingPolicy(); } void HWNDMessageHandler::StackAbove(HWND other_hwnd) { SetWindowPos(hwnd(), other_hwnd, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); } void HWNDMessageHandler::StackAtTop() { SetWindowPos(hwnd(), HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE); } void HWNDMessageHandler::Show() { if (IsWindow(hwnd())) ShowWindowWithState(ui::SHOW_STATE_INACTIVE); } void HWNDMessageHandler::ShowWindowWithState(ui::WindowShowState show_state) { TRACE_EVENT0("views", "HWNDMessageHandler::ShowWindowWithState"); DWORD native_show_state; switch (show_state) { case ui::SHOW_STATE_INACTIVE: native_show_state = SW_SHOWNOACTIVATE; break; case ui::SHOW_STATE_MAXIMIZED: native_show_state = SW_SHOWMAXIMIZED; break; case ui::SHOW_STATE_MINIMIZED: native_show_state = SW_SHOWMINIMIZED; break; default: native_show_state = delegate_->GetInitialShowState(); break; } Show(native_show_state); } void HWNDMessageHandler::Show(int show_state) { ShowWindow(hwnd(), show_state); // When launched from certain programs like bash and Windows Live Messenger, // show_state is set to SW_HIDE, so we need to correct that condition. We // don't just change show_state to SW_SHOWNORMAL because MSDN says we must // always first call ShowWindow with the specified value from STARTUPINFO, // otherwise all future ShowWindow calls will be ignored (!!#@@#!). Instead, // we call ShowWindow again in this case. if (show_state == SW_HIDE) { show_state = SW_SHOWNORMAL; ShowWindow(hwnd(), show_state); } // We need to explicitly activate the window if we've been shown with a state // that should activate, because if we're opened from a desktop shortcut while // an existing window is already running it doesn't seem to be enough to use // one of these flags to activate the window. if (show_state == SW_SHOWNORMAL || show_state == SW_SHOWMAXIMIZED) Activate(); if (!delegate_->HandleInitialFocus()) SetInitialFocus(); } void HWNDMessageHandler::ShowMaximizedWithBounds(const gfx::Rect& bounds) { WINDOWPLACEMENT placement = { 0 }; placement.length = sizeof(WINDOWPLACEMENT); placement.showCmd = SW_SHOWMAXIMIZED; placement.rcNormalPosition = bounds.ToRECT(); SetWindowPlacement(hwnd(), &placement); } void HWNDMessageHandler::Hide() { if (IsWindow(hwnd())) { // NOTE: Be careful not to activate any windows here (for example, calling // ShowWindow(SW_HIDE) will automatically activate another window). This // code can be called while a window is being deactivated, and activating // another window will screw up the activation that is already in progress. SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, SWP_HIDEWINDOW | SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOREPOSITION | SWP_NOSIZE | SWP_NOZORDER); if (!GetParent(hwnd())) NotifyOwnedWindowsParentClosing(); } } void HWNDMessageHandler::Maximize() { ExecuteSystemMenuCommand(SC_MAXIMIZE); } void HWNDMessageHandler::Minimize() { ExecuteSystemMenuCommand(SC_MINIMIZE); delegate_->HandleNativeBlur(NULL); } void HWNDMessageHandler::Restore() { ExecuteSystemMenuCommand(SC_RESTORE); } void HWNDMessageHandler::Activate() { if (IsMinimized()) ::ShowWindow(hwnd(), SW_RESTORE); ::SetWindowPos(hwnd(), HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE); SetForegroundWindow(hwnd()); } void HWNDMessageHandler::Deactivate() { HWND next_hwnd = ::GetNextWindow(hwnd(), GW_HWNDNEXT); while (next_hwnd) { if (::IsWindowVisible(next_hwnd)) { ::SetForegroundWindow(next_hwnd); return; } next_hwnd = ::GetNextWindow(next_hwnd, GW_HWNDNEXT); } } void HWNDMessageHandler::SetAlwaysOnTop(bool on_top) { ::SetWindowPos(hwnd(), on_top ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE); } bool HWNDMessageHandler::IsVisible() const { return !!::IsWindowVisible(hwnd()); } bool HWNDMessageHandler::IsActive() const { return GetActiveWindow() == hwnd(); } bool HWNDMessageHandler::IsMinimized() const { return !!::IsIconic(hwnd()); } bool HWNDMessageHandler::IsMaximized() const { return !!::IsZoomed(hwnd()); } bool HWNDMessageHandler::IsAlwaysOnTop() const { return (GetWindowLong(hwnd(), GWL_EXSTYLE) & WS_EX_TOPMOST) != 0; } bool HWNDMessageHandler::RunMoveLoop(const gfx::Vector2d& drag_offset, bool hide_on_escape) { ReleaseCapture(); MoveLoopMouseWatcher watcher(this, hide_on_escape); #if defined(USE_AURA) // In Aura, we handle touch events asynchronously. So we need to allow nested // tasks while in windows move loop. base::MessageLoop::ScopedNestableTaskAllower allow_nested( base::MessageLoop::current()); #endif SendMessage(hwnd(), WM_SYSCOMMAND, SC_MOVE | 0x0002, GetMessagePos()); // Windows doesn't appear to offer a way to determine whether the user // canceled the move or not. We assume if the user released the mouse it was // successful. return watcher.got_mouse_up(); } void HWNDMessageHandler::EndMoveLoop() { SendMessage(hwnd(), WM_CANCELMODE, 0, 0); } void HWNDMessageHandler::SendFrameChanged() { SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOREPOSITION | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER); } void HWNDMessageHandler::FlashFrame(bool flash) { FLASHWINFO fwi; fwi.cbSize = sizeof(fwi); fwi.hwnd = hwnd(); if (flash) { fwi.dwFlags = FLASHW_ALL; fwi.uCount = 4; fwi.dwTimeout = 0; } else { fwi.dwFlags = FLASHW_STOP; } FlashWindowEx(&fwi); } void HWNDMessageHandler::ClearNativeFocus() { ::SetFocus(hwnd()); } void HWNDMessageHandler::SetCapture() { DCHECK(!HasCapture()); ::SetCapture(hwnd()); } void HWNDMessageHandler::ReleaseCapture() { if (HasCapture()) ::ReleaseCapture(); } bool HWNDMessageHandler::HasCapture() const { return ::GetCapture() == hwnd(); } void HWNDMessageHandler::SetVisibilityChangedAnimationsEnabled(bool enabled) { if (base::win::GetVersion() >= base::win::VERSION_VISTA) { int dwm_value = enabled ? FALSE : TRUE; DwmSetWindowAttribute( hwnd(), DWMWA_TRANSITIONS_FORCEDISABLED, &dwm_value, sizeof(dwm_value)); } } bool HWNDMessageHandler::SetTitle(const string16& title) { string16 current_title; size_t len_with_null = GetWindowTextLength(hwnd()) + 1; if (len_with_null == 1 && title.length() == 0) return false; if (len_with_null - 1 == title.length() && GetWindowText( hwnd(), WriteInto(¤t_title, len_with_null), len_with_null) && current_title == title) return false; SetWindowText(hwnd(), title.c_str()); return true; } void HWNDMessageHandler::SetCursor(HCURSOR cursor) { if (cursor) { previous_cursor_ = ::SetCursor(cursor); current_cursor_ = cursor; } else if (previous_cursor_) { ::SetCursor(previous_cursor_); previous_cursor_ = NULL; } } void HWNDMessageHandler::FrameTypeChanged() { // Called when the frame type could possibly be changing (theme change or // DWM composition change). // Don't redraw the window here, because we need to hide and show the window // which will also trigger a redraw. ResetWindowRegion(true, false); // The non-client view needs to update too. delegate_->HandleFrameChanged(); if (IsVisible() && !delegate_->IsUsingCustomFrame()) { // For some reason, we need to hide the window after we change from a custom // frame to a native frame. If we don't, the client area will be filled // with black. This seems to be related to an interaction between DWM and // SetWindowRgn, but the details aren't clear. Additionally, we need to // specify SWP_NOZORDER here, otherwise if you have multiple chrome windows // open they will re-appear with a non-deterministic Z-order. UINT flags = SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER; SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, flags | SWP_HIDEWINDOW); SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, flags | SWP_SHOWWINDOW); UpdateWindow(hwnd()); } // WM_DWMCOMPOSITIONCHANGED is only sent to top level windows, however we want // to notify our children too, since we can have MDI child windows who need to // update their appearance. EnumChildWindows(hwnd(), &SendDwmCompositionChanged, NULL); } void HWNDMessageHandler::SchedulePaintInRect(const gfx::Rect& rect) { if (use_layered_buffer_) { // We must update the back-buffer immediately, since Windows' handling of // invalid rects is somewhat mysterious. invalid_rect_.Union(rect); // In some situations, such as drag and drop, when Windows itself runs a // nested message loop our message loop appears to be starved and we don't // receive calls to DidProcessMessage(). This only seems to affect layered // windows, so we schedule a redraw manually using a task, since those never // seem to be starved. Also, wtf. if (!waiting_for_redraw_layered_window_contents_) { waiting_for_redraw_layered_window_contents_ = true; base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&HWNDMessageHandler::RedrawLayeredWindowContents, weak_factory_.GetWeakPtr())); } } else { // InvalidateRect() expects client coordinates. RECT r = rect.ToRECT(); InvalidateRect(hwnd(), &r, FALSE); } } void HWNDMessageHandler::SetOpacity(BYTE opacity) { layered_alpha_ = opacity; } void HWNDMessageHandler::SetWindowIcons(const gfx::ImageSkia& window_icon, const gfx::ImageSkia& app_icon) { if (!window_icon.isNull()) { HICON windows_icon = IconUtil::CreateHICONFromSkBitmap( *window_icon.bitmap()); // We need to make sure to destroy the previous icon, otherwise we'll leak // these GDI objects until we crash! HICON old_icon = reinterpret_cast<HICON>( SendMessage(hwnd(), WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>(windows_icon))); if (old_icon) DestroyIcon(old_icon); } if (!app_icon.isNull()) { HICON windows_icon = IconUtil::CreateHICONFromSkBitmap(*app_icon.bitmap()); HICON old_icon = reinterpret_cast<HICON>( SendMessage(hwnd(), WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(windows_icon))); if (old_icon) DestroyIcon(old_icon); } } //////////////////////////////////////////////////////////////////////////////// // HWNDMessageHandler, InputMethodDelegate implementation: void HWNDMessageHandler::DispatchKeyEventPostIME(const ui::KeyEvent& key) { SetMsgHandled(delegate_->HandleKeyEvent(key)); } //////////////////////////////////////////////////////////////////////////////// // HWNDMessageHandler, gfx::WindowImpl overrides: HICON HWNDMessageHandler::GetDefaultWindowIcon() const { if (use_system_default_icon_) return NULL; return ViewsDelegate::views_delegate ? ViewsDelegate::views_delegate->GetDefaultWindowIcon() : NULL; } LRESULT HWNDMessageHandler::OnWndProc(UINT message, WPARAM w_param, LPARAM l_param) { HWND window = hwnd(); LRESULT result = 0; if (delegate_ && delegate_->PreHandleMSG(message, w_param, l_param, &result)) return result; #if !defined(USE_AURA) // First allow messages sent by child controls to be processed directly by // their associated views. If such a view is present, it will handle the // message *instead of* this NativeWidgetWin. if (ProcessChildWindowMessage(message, w_param, l_param, &result)) return result; #endif // Otherwise we handle everything else. // NOTE: We inline ProcessWindowMessage() as 'this' may be destroyed during // dispatch and ProcessWindowMessage() doesn't deal with that well. const BOOL old_msg_handled = msg_handled_; base::WeakPtr<HWNDMessageHandler> ref(weak_factory_.GetWeakPtr()); const BOOL processed = _ProcessWindowMessage(window, message, w_param, l_param, result, 0); if (!ref) return 0; msg_handled_ = old_msg_handled; if (!processed) result = DefWindowProc(window, message, w_param, l_param); // DefWindowProc() may have destroyed the window in a nested message loop. if (!::IsWindow(window)) return result; if (delegate_) delegate_->PostHandleMSG(message, w_param, l_param); if (message == WM_NCDESTROY) { #if !defined(USE_AURA) base::MessageLoopForUI::current()->RemoveObserver(this); #endif if (delegate_) delegate_->HandleDestroyed(); } // Only top level widget should store/restore focus. if (message == WM_ACTIVATE && delegate_->CanSaveFocus()) PostProcessActivateMessage(LOWORD(w_param), !!HIWORD(w_param)); if (message == WM_ENABLE && restore_focus_when_enabled_) { // This path should be executed only for top level as // restore_focus_when_enabled_ is set in PostProcessActivateMessage. DCHECK(delegate_->CanSaveFocus()); restore_focus_when_enabled_ = false; delegate_->RestoreFocusOnEnable(); } return result; } //////////////////////////////////////////////////////////////////////////////// // HWNDMessageHandler, MessageLoopForUI::Observer implementation: base::EventStatus HWNDMessageHandler::WillProcessEvent( const base::NativeEvent& event) { return base::EVENT_CONTINUE; } void HWNDMessageHandler::DidProcessEvent(const base::NativeEvent& event) { RedrawInvalidRect(); } //////////////////////////////////////////////////////////////////////////////// // HWNDMessageHandler, private: int HWNDMessageHandler::GetAppbarAutohideEdges(HMONITOR monitor) { autohide_factory_.InvalidateWeakPtrs(); return Appbar::instance()->GetAutohideEdges( monitor, base::Bind(&HWNDMessageHandler::OnAppbarAutohideEdgesChanged, autohide_factory_.GetWeakPtr())); } void HWNDMessageHandler::OnAppbarAutohideEdgesChanged() { // This triggers querying WM_NCCALCSIZE again. RECT client; GetWindowRect(hwnd(), &client); SetWindowPos(hwnd(), NULL, client.left, client.top, client.right - client.left, client.bottom - client.top, SWP_FRAMECHANGED); } void HWNDMessageHandler::SetInitialFocus() { if (!(GetWindowLong(hwnd(), GWL_EXSTYLE) & WS_EX_TRANSPARENT) && !(GetWindowLong(hwnd(), GWL_EXSTYLE) & WS_EX_NOACTIVATE)) { // The window does not get keyboard messages unless we focus it. SetFocus(hwnd()); } } void HWNDMessageHandler::PostProcessActivateMessage(int activation_state, bool minimized) { DCHECK(delegate_->CanSaveFocus()); bool active = activation_state != WA_INACTIVE && !minimized; if (delegate_->CanActivate()) delegate_->HandleActivationChanged(active); if (!active) { // We might get activated/inactivated without being enabled, so we need to // clear restore_focus_when_enabled_. restore_focus_when_enabled_ = false; delegate_->SaveFocusOnDeactivate(); } else { // We must restore the focus after the message has been DefProc'ed as it // does set the focus to the last focused HWND. // Note that if the window is not enabled, we cannot restore the focus as // calling ::SetFocus on a child of the non-enabled top-window would fail. // This is the case when showing a modal dialog (such as 'open file', // 'print'...) from a different thread. // In that case we delay the focus restoration to when the window is enabled // again. if (!IsWindowEnabled(hwnd())) { DCHECK(!restore_focus_when_enabled_); restore_focus_when_enabled_ = true; return; } delegate_->RestoreFocusOnActivate(); } } void HWNDMessageHandler::RestoreEnabledIfNecessary() { if (delegate_->IsModal() && !restored_enabled_) { restored_enabled_ = true; // If we were run modally, we need to undo the disabled-ness we inflicted on // the owner's parent hierarchy. HWND start = ::GetWindow(hwnd(), GW_OWNER); while (start) { ::EnableWindow(start, TRUE); start = ::GetParent(start); } } } void HWNDMessageHandler::ExecuteSystemMenuCommand(int command) { if (command) SendMessage(hwnd(), WM_SYSCOMMAND, command, 0); } void HWNDMessageHandler::TrackMouseEvents(DWORD mouse_tracking_flags) { // Begin tracking mouse events for this HWND so that we get WM_MOUSELEAVE // when the user moves the mouse outside this HWND's bounds. if (active_mouse_tracking_flags_ == 0 || mouse_tracking_flags & TME_CANCEL) { if (mouse_tracking_flags & TME_CANCEL) { // We're about to cancel active mouse tracking, so empty out the stored // state. active_mouse_tracking_flags_ = 0; } else { active_mouse_tracking_flags_ = mouse_tracking_flags; } TRACKMOUSEEVENT tme; tme.cbSize = sizeof(tme); tme.dwFlags = mouse_tracking_flags; tme.hwndTrack = hwnd(); tme.dwHoverTime = 0; TrackMouseEvent(&tme); } else if (mouse_tracking_flags != active_mouse_tracking_flags_) { TrackMouseEvents(active_mouse_tracking_flags_ | TME_CANCEL); TrackMouseEvents(mouse_tracking_flags); } } void HWNDMessageHandler::ClientAreaSizeChanged() { gfx::Size s = GetClientAreaBounds().size(); delegate_->HandleClientSizeChanged(s); if (use_layered_buffer_) layered_window_contents_.reset(new gfx::Canvas(s, 1.0f, false)); } bool HWNDMessageHandler::GetClientAreaInsets(gfx::Insets* insets) const { if (delegate_->GetClientAreaInsets(insets)) return true; DCHECK(insets->empty()); // Returning false causes the default handling in OnNCCalcSize() to // be invoked. if (!delegate_->IsWidgetWindow() || (!delegate_->IsUsingCustomFrame() && !remove_standard_frame_)) { return false; } if (IsMaximized()) { // Windows automatically adds a standard width border to all sides when a // window is maximized. int border_thickness = GetSystemMetrics(SM_CXSIZEFRAME); if (remove_standard_frame_) border_thickness -= 1; *insets = gfx::Insets( border_thickness, border_thickness, border_thickness, border_thickness); return true; } *insets = gfx::Insets(); return true; } void HWNDMessageHandler::ResetWindowRegion(bool force, bool redraw) { // A native frame uses the native window region, and we don't want to mess // with it. // WS_EX_COMPOSITED is used instead of WS_EX_LAYERED under aura. WS_EX_LAYERED // automatically makes clicks on transparent pixels fall through, that isn't // the case with WS_EX_COMPOSITED. So, we route WS_EX_COMPOSITED through to // the delegate to allow for a custom hit mask. if ((window_ex_style() & WS_EX_COMPOSITED) == 0 && !custom_window_region_ && (!delegate_->IsUsingCustomFrame() || !delegate_->IsWidgetWindow())) { if (force) SetWindowRgn(hwnd(), NULL, redraw); return; } // Changing the window region is going to force a paint. Only change the // window region if the region really differs. HRGN current_rgn = CreateRectRgn(0, 0, 0, 0); int current_rgn_result = GetWindowRgn(hwnd(), current_rgn); CRect window_rect; GetWindowRect(hwnd(), &window_rect); HRGN new_region; if (custom_window_region_) { new_region = ::CreateRectRgn(0, 0, 0, 0); ::CombineRgn(new_region, custom_window_region_.Get(), NULL, RGN_COPY); } else if (IsMaximized()) { HMONITOR monitor = MonitorFromWindow(hwnd(), MONITOR_DEFAULTTONEAREST); MONITORINFO mi; mi.cbSize = sizeof mi; base::win::GetMonitorInfoWrapper(monitor, &mi); CRect work_rect = mi.rcWork; work_rect.OffsetRect(-window_rect.left, -window_rect.top); new_region = CreateRectRgnIndirect(&work_rect); } else { gfx::Path window_mask; delegate_->GetWindowMask( gfx::Size(window_rect.Width(), window_rect.Height()), &window_mask); new_region = gfx::CreateHRGNFromSkPath(window_mask); } if (current_rgn_result == ERROR || !EqualRgn(current_rgn, new_region)) { // SetWindowRgn takes ownership of the HRGN created by CreateNativeRegion. SetWindowRgn(hwnd(), new_region, redraw); } else { DeleteObject(new_region); } DeleteObject(current_rgn); } void HWNDMessageHandler::UpdateDwmNcRenderingPolicy() { if (base::win::GetVersion() < base::win::VERSION_VISTA) return; DWMNCRENDERINGPOLICY policy = custom_window_region_ ? DWMNCRP_DISABLED : DWMNCRP_USEWINDOWSTYLE; DwmSetWindowAttribute(hwnd(), DWMWA_NCRENDERING_POLICY, &policy, sizeof(DWMNCRENDERINGPOLICY)); } LRESULT HWNDMessageHandler::DefWindowProcWithRedrawLock(UINT message, WPARAM w_param, LPARAM l_param) { ScopedRedrawLock lock(this); // The Widget and HWND can be destroyed in the call to DefWindowProc, so use // the WeakPtrFactory to avoid unlocking (and crashing) after destruction. base::WeakPtr<HWNDMessageHandler> ref(weak_factory_.GetWeakPtr()); LRESULT result = DefWindowProc(hwnd(), message, w_param, l_param); if (!ref) lock.CancelUnlockOperation(); return result; } void HWNDMessageHandler::NotifyOwnedWindowsParentClosing() { FindOwnedWindowsData data; data.window = hwnd(); EnumThreadWindows(GetCurrentThreadId(), FindOwnedWindowsCallback, reinterpret_cast<LPARAM>(&data)); for (size_t i = 0; i < data.owned_widgets.size(); ++i) data.owned_widgets[i]->OnOwnerClosing(); } void HWNDMessageHandler::LockUpdates(bool force) { // We skip locked updates when Aero is on for two reasons: // 1. Because it isn't necessary // 2. Because toggling the WS_VISIBLE flag may occur while the GPU process is // attempting to present a child window's backbuffer onscreen. When these // two actions race with one another, the child window will either flicker // or will simply stop updating entirely. if ((force || !ui::win::IsAeroGlassEnabled()) && ++lock_updates_count_ == 1) { SetWindowLong(hwnd(), GWL_STYLE, GetWindowLong(hwnd(), GWL_STYLE) & ~WS_VISIBLE); } } void HWNDMessageHandler::UnlockUpdates(bool force) { if ((force || !ui::win::IsAeroGlassEnabled()) && --lock_updates_count_ <= 0) { SetWindowLong(hwnd(), GWL_STYLE, GetWindowLong(hwnd(), GWL_STYLE) | WS_VISIBLE); lock_updates_count_ = 0; } } void HWNDMessageHandler::RedrawInvalidRect() { // TODO(cpu): Remove the caller and this class as a message loop observer // because we don't need agressive repaints via RDW_UPDATENOW in Aura. The // general tracking bug for repaint issues is 177115. #if !defined(USE_AURA) if (!use_layered_buffer_) { RECT r = { 0, 0, 0, 0 }; if (GetUpdateRect(hwnd(), &r, FALSE) && !IsRectEmpty(&r)) { RedrawWindow(hwnd(), &r, NULL, RDW_INVALIDATE | RDW_UPDATENOW | RDW_NOCHILDREN); } } #endif } void HWNDMessageHandler::RedrawLayeredWindowContents() { waiting_for_redraw_layered_window_contents_ = false; if (invalid_rect_.IsEmpty()) return; // We need to clip to the dirty rect ourselves. layered_window_contents_->sk_canvas()->save(SkCanvas::kClip_SaveFlag); double scale = gfx::win::GetDeviceScaleFactor(); layered_window_contents_->sk_canvas()->scale( SkScalar(scale),SkScalar(scale)); layered_window_contents_->ClipRect(invalid_rect_); delegate_->PaintLayeredWindow(layered_window_contents_.get()); layered_window_contents_->sk_canvas()->scale( SkScalar(1.0/scale),SkScalar(1.0/scale)); layered_window_contents_->sk_canvas()->restore(); RECT wr; GetWindowRect(hwnd(), &wr); SIZE size = {wr.right - wr.left, wr.bottom - wr.top}; POINT position = {wr.left, wr.top}; HDC dib_dc = skia::BeginPlatformPaint(layered_window_contents_->sk_canvas()); POINT zero = {0, 0}; BLENDFUNCTION blend = {AC_SRC_OVER, 0, layered_alpha_, AC_SRC_ALPHA}; UpdateLayeredWindow(hwnd(), NULL, &position, &size, dib_dc, &zero, RGB(0xFF, 0xFF, 0xFF), &blend, ULW_ALPHA); invalid_rect_.SetRect(0, 0, 0, 0); skia::EndPlatformPaint(layered_window_contents_->sk_canvas()); } void HWNDMessageHandler::ForceRedrawWindow(int attempts) { if (ui::IsWorkstationLocked()) { // Presents will continue to fail as long as the input desktop is // unavailable. if (--attempts <= 0) return; base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&HWNDMessageHandler::ForceRedrawWindow, weak_factory_.GetWeakPtr(), attempts), base::TimeDelta::FromMilliseconds(500)); return; } InvalidateRect(hwnd(), NULL, FALSE); } // Message handlers ------------------------------------------------------------ void HWNDMessageHandler::OnActivateApp(BOOL active, DWORD thread_id) { if (delegate_->IsWidgetWindow() && !active && thread_id != GetCurrentThreadId()) { delegate_->HandleAppDeactivated(); // Also update the native frame if it is rendering the non-client area. if (!remove_standard_frame_ && !delegate_->IsUsingCustomFrame()) DefWindowProcWithRedrawLock(WM_NCACTIVATE, FALSE, 0); } } BOOL HWNDMessageHandler::OnAppCommand(HWND window, short command, WORD device, int keystate) { BOOL handled = !!delegate_->HandleAppCommand(command); SetMsgHandled(handled); // Make sure to return TRUE if the event was handled or in some cases the // system will execute the default handler which can cause bugs like going // forward or back two pages instead of one. return handled; } void HWNDMessageHandler::OnCancelMode() { delegate_->HandleCancelMode(); // Need default handling, otherwise capture and other things aren't canceled. SetMsgHandled(FALSE); } void HWNDMessageHandler::OnCaptureChanged(HWND window) { delegate_->HandleCaptureLost(); } void HWNDMessageHandler::OnClose() { delegate_->HandleClose(); } void HWNDMessageHandler::OnCommand(UINT notification_code, int command, HWND window) { // If the notification code is > 1 it means it is control specific and we // should ignore it. if (notification_code > 1 || delegate_->HandleAppCommand(command)) SetMsgHandled(FALSE); } LRESULT HWNDMessageHandler::OnCreate(CREATESTRUCT* create_struct) { use_layered_buffer_ = !!(window_ex_style() & WS_EX_LAYERED); #if defined(USE_AURA) if (window_ex_style() & WS_EX_COMPOSITED) { if (base::win::GetVersion() >= base::win::VERSION_VISTA) { // This is part of the magic to emulate layered windows with Aura // see the explanation elsewere when we set WS_EX_COMPOSITED style. MARGINS margins = {-1,-1,-1,-1}; DwmExtendFrameIntoClientArea(hwnd(), &margins); } } #endif fullscreen_handler_->set_hwnd(hwnd()); // This message initializes the window so that focus border are shown for // windows. SendMessage(hwnd(), WM_CHANGEUISTATE, MAKELPARAM(UIS_CLEAR, UISF_HIDEFOCUS), 0); if (remove_standard_frame_) { SetWindowLong(hwnd(), GWL_STYLE, GetWindowLong(hwnd(), GWL_STYLE) & ~WS_CAPTION); SendFrameChanged(); } // Get access to a modifiable copy of the system menu. GetSystemMenu(hwnd(), false); if (base::win::GetVersion() >= base::win::VERSION_WIN7 && ui::AreTouchEventsEnabled()) RegisterTouchWindow(hwnd(), TWF_WANTPALM); // We need to allow the delegate to size its contents since the window may not // receive a size notification when its initial bounds are specified at window // creation time. ClientAreaSizeChanged(); #if !defined(USE_AURA) // We need to add ourselves as a message loop observer so that we can repaint // aggressively if the contents of our window become invalid. Unfortunately // WM_PAINT messages are starved and we get flickery redrawing when resizing // if we do not do this. base::MessageLoopForUI::current()->AddObserver(this); #endif delegate_->HandleCreate(); WTSRegisterSessionNotification(hwnd(), NOTIFY_FOR_THIS_SESSION); // TODO(beng): move more of NWW::OnCreate here. return 0; } void HWNDMessageHandler::OnDestroy() { WTSUnRegisterSessionNotification(hwnd()); delegate_->HandleDestroying(); } void HWNDMessageHandler::OnDisplayChange(UINT bits_per_pixel, const CSize& screen_size) { delegate_->HandleDisplayChange(); } LRESULT HWNDMessageHandler::OnDwmCompositionChanged(UINT msg, WPARAM w_param, LPARAM l_param) { if (!delegate_->IsWidgetWindow()) { SetMsgHandled(FALSE); return 0; } FrameTypeChanged(); return 0; } void HWNDMessageHandler::OnEnterSizeMove() { // Please refer to the comments in the OnSize function about the scrollbar // hack. // Hide the Windows scrollbar if the scroll styles are present to ensure // that a paint flicker does not occur while sizing. if (in_size_loop_ && needs_scroll_styles_) ShowScrollBar(hwnd(), SB_BOTH, FALSE); delegate_->HandleBeginWMSizeMove(); SetMsgHandled(FALSE); } LRESULT HWNDMessageHandler::OnEraseBkgnd(HDC dc) { // Needed to prevent resize flicker. return 1; } void HWNDMessageHandler::OnExitSizeMove() { delegate_->HandleEndWMSizeMove(); SetMsgHandled(FALSE); // Please refer to the notes in the OnSize function for information about // the scrolling hack. // We hide the Windows scrollbar in the OnEnterSizeMove function. We need // to add the scroll styles back to ensure that scrolling works in legacy // trackpoint drivers. if (in_size_loop_ && needs_scroll_styles_) AddScrollStylesToWindow(hwnd()); } void HWNDMessageHandler::OnGetMinMaxInfo(MINMAXINFO* minmax_info) { gfx::Size min_window_size; gfx::Size max_window_size; delegate_->GetMinMaxSize(&min_window_size, &max_window_size); // Add the native frame border size to the minimum and maximum size if the // view reports its size as the client size. if (delegate_->WidgetSizeIsClientSize()) { CRect client_rect, window_rect; GetClientRect(hwnd(), &client_rect); GetWindowRect(hwnd(), &window_rect); window_rect -= client_rect; min_window_size.Enlarge(window_rect.Width(), window_rect.Height()); if (!max_window_size.IsEmpty()) max_window_size.Enlarge(window_rect.Width(), window_rect.Height()); } minmax_info->ptMinTrackSize.x = min_window_size.width(); minmax_info->ptMinTrackSize.y = min_window_size.height(); if (max_window_size.width() || max_window_size.height()) { if (!max_window_size.width()) max_window_size.set_width(GetSystemMetrics(SM_CXMAXTRACK)); if (!max_window_size.height()) max_window_size.set_height(GetSystemMetrics(SM_CYMAXTRACK)); minmax_info->ptMaxTrackSize.x = max_window_size.width(); minmax_info->ptMaxTrackSize.y = max_window_size.height(); } SetMsgHandled(FALSE); } LRESULT HWNDMessageHandler::OnGetObject(UINT message, WPARAM w_param, LPARAM l_param) { LRESULT reference_result = static_cast<LRESULT>(0L); // Accessibility readers will send an OBJID_CLIENT message if (OBJID_CLIENT == l_param) { // Retrieve MSAA dispatch object for the root view. base::win::ScopedComPtr<IAccessible> root( delegate_->GetNativeViewAccessible()); // Create a reference that MSAA will marshall to the client. reference_result = LresultFromObject(IID_IAccessible, w_param, static_cast<IAccessible*>(root.Detach())); } return reference_result; } LRESULT HWNDMessageHandler::OnImeMessages(UINT message, WPARAM w_param, LPARAM l_param) { LRESULT result = 0; SetMsgHandled(delegate_->HandleIMEMessage( message, w_param, l_param, &result)); return result; } void HWNDMessageHandler::OnInitMenu(HMENU menu) { bool is_fullscreen = fullscreen_handler_->fullscreen(); bool is_minimized = IsMinimized(); bool is_maximized = IsMaximized(); bool is_restored = !is_fullscreen && !is_minimized && !is_maximized; ScopedRedrawLock lock(this); EnableMenuItemByCommand(menu, SC_RESTORE, is_minimized || is_maximized); EnableMenuItemByCommand(menu, SC_MOVE, is_restored); EnableMenuItemByCommand(menu, SC_SIZE, delegate_->CanResize() && is_restored); EnableMenuItemByCommand(menu, SC_MAXIMIZE, delegate_->CanMaximize() && !is_fullscreen && !is_maximized); EnableMenuItemByCommand(menu, SC_MINIMIZE, delegate_->CanMaximize() && !is_minimized); } void HWNDMessageHandler::OnInputLangChange(DWORD character_set, HKL input_language_id) { delegate_->HandleInputLanguageChange(character_set, input_language_id); } LRESULT HWNDMessageHandler::OnKeyEvent(UINT message, WPARAM w_param, LPARAM l_param) { MSG msg = { hwnd(), message, w_param, l_param, GetMessageTime() }; ui::KeyEvent key(msg, message == WM_CHAR); if (!delegate_->HandleUntranslatedKeyEvent(key)) DispatchKeyEventPostIME(key); return 0; } void HWNDMessageHandler::OnKillFocus(HWND focused_window) { delegate_->HandleNativeBlur(focused_window); SetMsgHandled(FALSE); } LRESULT HWNDMessageHandler::OnMouseActivate(UINT message, WPARAM w_param, LPARAM l_param) { #if defined(USE_AURA) // On Windows, if we select the menu item by touch and if the window at the // location is another window on the same thread, that window gets a // WM_MOUSEACTIVATE message and ends up activating itself, which is not // correct. We workaround this by setting a property on the window at the // current cursor location. We check for this property in our // WM_MOUSEACTIVATE handler and don't activate the window if the property is // set. if (::GetProp(hwnd(), kIgnoreTouchMouseActivateForWindow)) { ::RemoveProp(hwnd(), kIgnoreTouchMouseActivateForWindow); return MA_NOACTIVATE; } // A child window activation should be treated as if we lost activation. POINT cursor_pos = {0}; ::GetCursorPos(&cursor_pos); ::ScreenToClient(hwnd(), &cursor_pos); HWND child = ::RealChildWindowFromPoint(hwnd(), cursor_pos); if (::IsWindow(child) && child != hwnd() && ::IsWindowVisible(child)) PostProcessActivateMessage(WA_INACTIVE, false); #endif // TODO(beng): resolve this with the GetWindowLong() check on the subsequent // line. if (delegate_->IsWidgetWindow()) return delegate_->CanActivate() ? MA_ACTIVATE : MA_NOACTIVATEANDEAT; if (GetWindowLong(hwnd(), GWL_EXSTYLE) & WS_EX_NOACTIVATE) return MA_NOACTIVATE; SetMsgHandled(FALSE); return MA_ACTIVATE; } LRESULT HWNDMessageHandler::OnMouseRange(UINT message, WPARAM w_param, LPARAM l_param) { #if defined(USE_AURA) if (!touch_ids_.empty()) return 0; // We handle touch events on Windows Aura. Windows generates synthesized // mouse messages in response to touch which we should ignore. However touch // messages are only received for the client area. We need to ignore the // synthesized mouse messages for all points in the client area and places // which return HTNOWHERE. if (ui::IsMouseEventFromTouch(message)) { LPARAM l_param_ht = l_param; // For mouse events (except wheel events), location is in window coordinates // and should be converted to screen coordinates for WM_NCHITTEST. if (message != WM_MOUSEWHEEL && message != WM_MOUSEHWHEEL) { CPoint screen_point(l_param_ht); MapWindowPoints(hwnd(), HWND_DESKTOP, &screen_point, 1); l_param_ht = MAKELPARAM(screen_point.x, screen_point.y); } LRESULT hittest = SendMessage(hwnd(), WM_NCHITTEST, 0, l_param_ht); if (hittest == HTCLIENT || hittest == HTNOWHERE) return 0; } #endif if (message == WM_RBUTTONUP && is_right_mouse_pressed_on_caption_) { is_right_mouse_pressed_on_caption_ = false; ReleaseCapture(); // |point| is in window coordinates, but WM_NCHITTEST and TrackPopupMenu() // expect screen coordinates. CPoint screen_point(l_param); MapWindowPoints(hwnd(), HWND_DESKTOP, &screen_point, 1); w_param = SendMessage(hwnd(), WM_NCHITTEST, 0, MAKELPARAM(screen_point.x, screen_point.y)); if (w_param == HTCAPTION || w_param == HTSYSMENU) { gfx::ShowSystemMenuAtPoint(hwnd(), gfx::Point(screen_point)); return 0; } } else if (message == WM_NCLBUTTONDOWN && delegate_->IsUsingCustomFrame()) { switch (w_param) { case HTCLOSE: case HTMINBUTTON: case HTMAXBUTTON: { // When the mouse is pressed down in these specific non-client areas, // we need to tell the RootView to send the mouse pressed event (which // sets capture, allowing subsequent WM_LBUTTONUP (note, _not_ // WM_NCLBUTTONUP) to fire so that the appropriate WM_SYSCOMMAND can be // sent by the applicable button's ButtonListener. We _have_ to do this // way rather than letting Windows just send the syscommand itself (as // would happen if we never did this dance) because for some insane // reason DefWindowProc for WM_NCLBUTTONDOWN also renders the pressed // window control button appearance, in the Windows classic style, over // our view! Ick! By handling this message we prevent Windows from // doing this undesirable thing, but that means we need to roll the // sys-command handling ourselves. // Combine |w_param| with common key state message flags. w_param |= base::win::IsCtrlPressed() ? MK_CONTROL : 0; w_param |= base::win::IsShiftPressed() ? MK_SHIFT : 0; } } } else if (message == WM_NCRBUTTONDOWN && (w_param == HTCAPTION || w_param == HTSYSMENU)) { is_right_mouse_pressed_on_caption_ = true; // We SetCapture() to ensure we only show the menu when the button // down and up are both on the caption. Note: this causes the button up to // be WM_RBUTTONUP instead of WM_NCRBUTTONUP. SetCapture(); } MSG msg = { hwnd(), message, w_param, l_param, GetMessageTime(), { GET_X_LPARAM(l_param), GET_Y_LPARAM(l_param) } }; ui::MouseEvent event(msg); if (!touch_ids_.empty() || ui::IsMouseEventFromTouch(message)) event.set_flags(event.flags() | ui::EF_FROM_TOUCH); if (!(event.flags() & ui::EF_IS_NON_CLIENT)) delegate_->HandleTooltipMouseMove(message, w_param, l_param); if (event.type() == ui::ET_MOUSE_MOVED && !HasCapture()) { // Windows only fires WM_MOUSELEAVE events if the application begins // "tracking" mouse events for a given HWND during WM_MOUSEMOVE events. // We need to call |TrackMouseEvents| to listen for WM_MOUSELEAVE. TrackMouseEvents((message == WM_NCMOUSEMOVE) ? TME_NONCLIENT | TME_LEAVE : TME_LEAVE); } else if (event.type() == ui::ET_MOUSE_EXITED) { // Reset our tracking flags so future mouse movement over this // NativeWidgetWin results in a new tracking session. Fall through for // OnMouseEvent. active_mouse_tracking_flags_ = 0; } else if (event.type() == ui::ET_MOUSEWHEEL) { // Reroute the mouse wheel to the window under the pointer if applicable. return (ui::RerouteMouseWheel(hwnd(), w_param, l_param) || delegate_->HandleMouseEvent(ui::MouseWheelEvent(msg))) ? 0 : 1; } // There are cases where the code handling the message destroys the window, // so use the weak ptr to check if destruction occured or not. base::WeakPtr<HWNDMessageHandler> ref(weak_factory_.GetWeakPtr()); bool handled = delegate_->HandleMouseEvent(event); if (!ref.get()) return 0; if (!handled && message == WM_NCLBUTTONDOWN && w_param != HTSYSMENU && delegate_->IsUsingCustomFrame()) { // TODO(msw): Eliminate undesired painting, or re-evaluate this workaround. // DefWindowProc for WM_NCLBUTTONDOWN does weird non-client painting, so we // need to call it inside a ScopedRedrawLock. This may cause other negative // side-effects (ex/ stifling non-client mouse releases). DefWindowProcWithRedrawLock(message, w_param, l_param); handled = true; } if (ref.get()) SetMsgHandled(handled); return 0; } void HWNDMessageHandler::OnMove(const CPoint& point) { delegate_->HandleMove(); SetMsgHandled(FALSE); } void HWNDMessageHandler::OnMoving(UINT param, const RECT* new_bounds) { delegate_->HandleMove(); } LRESULT HWNDMessageHandler::OnNCActivate(UINT message, WPARAM w_param, LPARAM l_param) { // Per MSDN, w_param is either TRUE or FALSE. However, MSDN also hints that: // "If the window is minimized when this message is received, the application // should pass the message to the DefWindowProc function." // It is found out that the high word of w_param might be set when the window // is minimized or restored. To handle this, w_param's high word should be // cleared before it is converted to BOOL. BOOL active = static_cast<BOOL>(LOWORD(w_param)); bool inactive_rendering_disabled = delegate_->IsInactiveRenderingDisabled(); if (!delegate_->IsWidgetWindow()) { SetMsgHandled(FALSE); return 0; } if (!delegate_->CanActivate()) return TRUE; // On activation, lift any prior restriction against rendering as inactive. if (active && inactive_rendering_disabled) delegate_->EnableInactiveRendering(); if (delegate_->IsUsingCustomFrame()) { // TODO(beng, et al): Hack to redraw this window and child windows // synchronously upon activation. Not all child windows are redrawing // themselves leading to issues like http://crbug.com/74604 // We redraw out-of-process HWNDs asynchronously to avoid hanging the // whole app if a child HWND belonging to a hung plugin is encountered. RedrawWindow(hwnd(), NULL, NULL, RDW_NOCHILDREN | RDW_INVALIDATE | RDW_UPDATENOW); EnumChildWindows(hwnd(), EnumChildWindowsForRedraw, NULL); } // The frame may need to redraw as a result of the activation change. // We can get WM_NCACTIVATE before we're actually visible. If we're not // visible, no need to paint. if (IsVisible()) delegate_->SchedulePaint(); // Avoid DefWindowProc non-client rendering over our custom frame on newer // Windows versions only (breaks taskbar activation indication on XP/Vista). if (delegate_->IsUsingCustomFrame() && base::win::GetVersion() > base::win::VERSION_VISTA) { SetMsgHandled(TRUE); return TRUE; } return DefWindowProcWithRedrawLock( WM_NCACTIVATE, inactive_rendering_disabled || active, 0); } LRESULT HWNDMessageHandler::OnNCCalcSize(BOOL mode, LPARAM l_param) { // We only override the default handling if we need to specify a custom // non-client edge width. Note that in most cases "no insets" means no // custom width, but in fullscreen mode or when the NonClientFrameView // requests it, we want a custom width of 0. // Let User32 handle the first nccalcsize for captioned windows // so it updates its internal structures (specifically caption-present) // Without this Tile & Cascade windows won't work. // See http://code.google.com/p/chromium/issues/detail?id=900 if (is_first_nccalc_) { is_first_nccalc_ = false; if (GetWindowLong(hwnd(), GWL_STYLE) & WS_CAPTION) { SetMsgHandled(FALSE); return 0; } } gfx::Insets insets; bool got_insets = GetClientAreaInsets(&insets); if (!got_insets && !fullscreen_handler_->fullscreen() && !(mode && remove_standard_frame_)) { SetMsgHandled(FALSE); return 0; } RECT* client_rect = mode ? &(reinterpret_cast<NCCALCSIZE_PARAMS*>(l_param)->rgrc[0]) : reinterpret_cast<RECT*>(l_param); client_rect->left += insets.left(); client_rect->top += insets.top(); client_rect->bottom -= insets.bottom(); client_rect->right -= insets.right(); if (IsMaximized()) { // Find all auto-hide taskbars along the screen edges and adjust in by the // thickness of the auto-hide taskbar on each such edge, so the window isn't // treated as a "fullscreen app", which would cause the taskbars to // disappear. HMONITOR monitor = MonitorFromWindow(hwnd(), MONITOR_DEFAULTTONULL); if (!monitor) { // We might end up here if the window was previously minimized and the // user clicks on the taskbar button to restore it in the previously // maximized position. In that case WM_NCCALCSIZE is sent before the // window coordinates are restored to their previous values, so our // (left,top) would probably be (-32000,-32000) like all minimized // windows. So the above MonitorFromWindow call fails, but if we check // the window rect given with WM_NCCALCSIZE (which is our previous // restored window position) we will get the correct monitor handle. monitor = MonitorFromRect(client_rect, MONITOR_DEFAULTTONULL); if (!monitor) { // This is probably an extreme case that we won't hit, but if we don't // intersect any monitor, let us not adjust the client rect since our // window will not be visible anyway. return 0; } } const int autohide_edges = GetAppbarAutohideEdges(monitor); if (autohide_edges & Appbar::EDGE_LEFT) client_rect->left += kAutoHideTaskbarThicknessPx; if (autohide_edges & Appbar::EDGE_TOP) { if (!delegate_->IsUsingCustomFrame()) { // Tricky bit. Due to a bug in DwmDefWindowProc()'s handling of // WM_NCHITTEST, having any nonclient area atop the window causes the // caption buttons to draw onscreen but not respond to mouse // hover/clicks. // So for a taskbar at the screen top, we can't push the // client_rect->top down; instead, we move the bottom up by one pixel, // which is the smallest change we can make and still get a client area // less than the screen size. This is visibly ugly, but there seems to // be no better solution. --client_rect->bottom; } else { client_rect->top += kAutoHideTaskbarThicknessPx; } } if (autohide_edges & Appbar::EDGE_RIGHT) client_rect->right -= kAutoHideTaskbarThicknessPx; if (autohide_edges & Appbar::EDGE_BOTTOM) client_rect->bottom -= kAutoHideTaskbarThicknessPx; // We cannot return WVR_REDRAW when there is nonclient area, or Windows // exhibits bugs where client pixels and child HWNDs are mispositioned by // the width/height of the upper-left nonclient area. return 0; } // If the window bounds change, we're going to relayout and repaint anyway. // Returning WVR_REDRAW avoids an extra paint before that of the old client // pixels in the (now wrong) location, and thus makes actions like resizing a // window from the left edge look slightly less broken. // We special case when left or top insets are 0, since these conditions // actually require another repaint to correct the layout after glass gets // turned on and off. if (insets.left() == 0 || insets.top() == 0) return 0; return mode ? WVR_REDRAW : 0; } LRESULT HWNDMessageHandler::OnNCHitTest(const CPoint& point) { if (!delegate_->IsWidgetWindow()) { SetMsgHandled(FALSE); return 0; } // If the DWM is rendering the window controls, we need to give the DWM's // default window procedure first chance to handle hit testing. if (!remove_standard_frame_ && !delegate_->IsUsingCustomFrame()) { LRESULT result; if (DwmDefWindowProc(hwnd(), WM_NCHITTEST, 0, MAKELPARAM(point.x, point.y), &result)) { return result; } } // First, give the NonClientView a chance to test the point to see if it // provides any of the non-client area. POINT temp = point; MapWindowPoints(HWND_DESKTOP, hwnd(), &temp, 1); int component = delegate_->GetNonClientComponent(gfx::Point(temp)); if (component != HTNOWHERE) return component; // Otherwise, we let Windows do all the native frame non-client handling for // us. #if defined(USE_AURA) LRESULT hit_test_code = DefWindowProc(hwnd(), WM_NCHITTEST, 0, MAKELPARAM(point.x, point.y)); if (needs_scroll_styles_) { switch (hit_test_code) { // If we faked the WS_VSCROLL and WS_HSCROLL styles for this window, then // Windows returns the HTVSCROLL or HTHSCROLL hit test codes if we hover // or click on the non client portions of the window where the OS // scrollbars would be drawn. These hittest codes are returned even when // the scrollbars are hidden, which is the case in Aura. We fake the // hittest code as HTCLIENT in this case to ensure that we receive client // mouse messages as opposed to non client mouse messages. case HTVSCROLL: case HTHSCROLL: hit_test_code = HTCLIENT; break; case HTBOTTOMRIGHT: { // Normally the HTBOTTOMRIGHT hittest code is received when we hover // near the bottom right of the window. However due to our fake scroll // styles, we get this code even when we hover around the area where // the vertical scrollar down arrow would be drawn. // We check if the hittest coordinates lie in this region and if yes // we return HTCLIENT. int border_width = ::GetSystemMetrics(SM_CXSIZEFRAME); int border_height = ::GetSystemMetrics(SM_CYSIZEFRAME); int scroll_width = ::GetSystemMetrics(SM_CXVSCROLL); int scroll_height = ::GetSystemMetrics(SM_CYVSCROLL); RECT window_rect; ::GetWindowRect(hwnd(), &window_rect); window_rect.bottom -= border_height; window_rect.right -= border_width; window_rect.left = window_rect.right - scroll_width; window_rect.top = window_rect.bottom - scroll_height; POINT pt; pt.x = point.x; pt.y = point.y; if (::PtInRect(&window_rect, pt)) hit_test_code = HTCLIENT; break; } default: break; } } return hit_test_code; #else SetMsgHandled(FALSE); #endif } void HWNDMessageHandler::OnNCPaint(HRGN rgn) { // We only do non-client painting if we're not using the native frame. // It's required to avoid some native painting artifacts from appearing when // the window is resized. if (!delegate_->IsWidgetWindow() || !delegate_->IsUsingCustomFrame()) { SetMsgHandled(FALSE); return; } // We have an NC region and need to paint it. We expand the NC region to // include the dirty region of the root view. This is done to minimize // paints. CRect window_rect; GetWindowRect(hwnd(), &window_rect); gfx::Size root_view_size = delegate_->GetRootViewSize(); if (gfx::Size(window_rect.Width(), window_rect.Height()) != root_view_size) { // If the size of the window differs from the size of the root view it // means we're being asked to paint before we've gotten a WM_SIZE. This can // happen when the user is interactively resizing the window. To avoid // mass flickering we don't do anything here. Once we get the WM_SIZE we'll // reset the region of the window which triggers another WM_NCPAINT and // all is well. return; } CRect dirty_region; // A value of 1 indicates paint all. if (!rgn || rgn == reinterpret_cast<HRGN>(1)) { dirty_region = CRect(0, 0, window_rect.Width(), window_rect.Height()); } else { RECT rgn_bounding_box; GetRgnBox(rgn, &rgn_bounding_box); if (!IntersectRect(&dirty_region, &rgn_bounding_box, &window_rect)) return; // Dirty region doesn't intersect window bounds, bale. // rgn_bounding_box is in screen coordinates. Map it to window coordinates. OffsetRect(&dirty_region, -window_rect.left, -window_rect.top); } // In theory GetDCEx should do what we want, but I couldn't get it to work. // In particular the docs mentiond DCX_CLIPCHILDREN, but as far as I can tell // it doesn't work at all. So, instead we get the DC for the window then // manually clip out the children. HDC dc = GetWindowDC(hwnd()); ClipState clip_state; clip_state.x = window_rect.left; clip_state.y = window_rect.top; clip_state.parent = hwnd(); clip_state.dc = dc; EnumChildWindows(hwnd(), &ClipDCToChild, reinterpret_cast<LPARAM>(&clip_state)); gfx::Rect old_paint_region = invalid_rect_; if (!old_paint_region.IsEmpty()) { // The root view has a region that needs to be painted. Include it in the // region we're going to paint. CRect old_paint_region_crect = old_paint_region.ToRECT(); CRect tmp = dirty_region; UnionRect(&dirty_region, &tmp, &old_paint_region_crect); } SchedulePaintInRect(gfx::Rect(dirty_region)); // gfx::CanvasSkiaPaint's destructor does the actual painting. As such, wrap // the following in a block to force paint to occur so that we can release // the dc. if (!delegate_->HandlePaintAccelerated(gfx::Rect(dirty_region))) { gfx::CanvasSkiaPaint canvas(dc, true, dirty_region.left, dirty_region.top, dirty_region.Width(), dirty_region.Height()); delegate_->HandlePaint(&canvas); } ReleaseDC(hwnd(), dc); // When using a custom frame, we want to avoid calling DefWindowProc() since // that may render artifacts. SetMsgHandled(delegate_->IsUsingCustomFrame()); } LRESULT HWNDMessageHandler::OnNCUAHDrawCaption(UINT message, WPARAM w_param, LPARAM l_param) { // See comment in widget_win.h at the definition of WM_NCUAHDRAWCAPTION for // an explanation about why we need to handle this message. SetMsgHandled(delegate_->IsUsingCustomFrame()); return 0; } LRESULT HWNDMessageHandler::OnNCUAHDrawFrame(UINT message, WPARAM w_param, LPARAM l_param) { // See comment in widget_win.h at the definition of WM_NCUAHDRAWCAPTION for // an explanation about why we need to handle this message. SetMsgHandled(delegate_->IsUsingCustomFrame()); return 0; } LRESULT HWNDMessageHandler::OnNotify(int w_param, NMHDR* l_param) { LRESULT l_result = 0; SetMsgHandled(delegate_->HandleTooltipNotify(w_param, l_param, &l_result)); return l_result; } void HWNDMessageHandler::OnPaint(HDC dc) { // Call BeginPaint()/EndPaint() around the paint handling, as that seems // to do more to actually validate the window's drawing region. This only // appears to matter for Windows that have the WS_EX_COMPOSITED style set // but will be valid in general too. PAINTSTRUCT ps; HDC display_dc = BeginPaint(hwnd(), &ps); CHECK(display_dc); // Try to paint accelerated first. if (!IsRectEmpty(&ps.rcPaint) && !delegate_->HandlePaintAccelerated(gfx::Rect(ps.rcPaint))) { #if defined(USE_AURA) delegate_->HandlePaint(NULL); #else scoped_ptr<gfx::CanvasSkiaPaint> canvas( new gfx::CanvasSkiaPaint(hwnd(), display_dc, ps)); delegate_->HandlePaint(canvas.get()); #endif } EndPaint(hwnd(), &ps); } LRESULT HWNDMessageHandler::OnReflectedMessage(UINT message, WPARAM w_param, LPARAM l_param) { SetMsgHandled(FALSE); return 0; } LRESULT HWNDMessageHandler::OnScrollMessage(UINT message, WPARAM w_param, LPARAM l_param) { MSG msg = { hwnd(), message, w_param, l_param, GetMessageTime() }; ui::ScrollEvent event(msg); delegate_->HandleScrollEvent(event); return 0; } void HWNDMessageHandler::OnSessionChange(WPARAM status_code, PWTSSESSION_NOTIFICATION session_id) { // Direct3D presents are ignored while the screen is locked, so force the // window to be redrawn on unlock. if (status_code == WTS_SESSION_UNLOCK) ForceRedrawWindow(10); SetMsgHandled(FALSE); } LRESULT HWNDMessageHandler::OnSetCursor(UINT message, WPARAM w_param, LPARAM l_param) { // Reimplement the necessary default behavior here. Calling DefWindowProc can // trigger weird non-client painting for non-glass windows with custom frames. // Using a ScopedRedrawLock to prevent caption rendering artifacts may allow // content behind this window to incorrectly paint in front of this window. // Invalidating the window to paint over either set of artifacts is not ideal. wchar_t* cursor = IDC_ARROW; switch (LOWORD(l_param)) { case HTSIZE: cursor = IDC_SIZENWSE; break; case HTLEFT: case HTRIGHT: cursor = IDC_SIZEWE; break; case HTTOP: case HTBOTTOM: cursor = IDC_SIZENS; break; case HTTOPLEFT: case HTBOTTOMRIGHT: cursor = IDC_SIZENWSE; break; case HTTOPRIGHT: case HTBOTTOMLEFT: cursor = IDC_SIZENESW; break; case HTCLIENT: SetCursor(current_cursor_); return 1; default: // Use the default value, IDC_ARROW. break; } ::SetCursor(LoadCursor(NULL, cursor)); return 1; } void HWNDMessageHandler::OnSetFocus(HWND last_focused_window) { delegate_->HandleNativeFocus(last_focused_window); SetMsgHandled(FALSE); } LRESULT HWNDMessageHandler::OnSetIcon(UINT size_type, HICON new_icon) { // Use a ScopedRedrawLock to avoid weird non-client painting. return DefWindowProcWithRedrawLock(WM_SETICON, size_type, reinterpret_cast<LPARAM>(new_icon)); } LRESULT HWNDMessageHandler::OnSetText(const wchar_t* text) { // Use a ScopedRedrawLock to avoid weird non-client painting. return DefWindowProcWithRedrawLock(WM_SETTEXT, NULL, reinterpret_cast<LPARAM>(text)); } void HWNDMessageHandler::OnSettingChange(UINT flags, const wchar_t* section) { if (!GetParent(hwnd()) && (flags == SPI_SETWORKAREA) && !delegate_->WillProcessWorkAreaChange()) { // Fire a dummy SetWindowPos() call, so we'll trip the code in // OnWindowPosChanging() below that notices work area changes. ::SetWindowPos(hwnd(), 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOREDRAW | SWP_NOACTIVATE | SWP_NOOWNERZORDER); SetMsgHandled(TRUE); } else { if (flags == SPI_SETWORKAREA) delegate_->HandleWorkAreaChanged(); SetMsgHandled(FALSE); } } void HWNDMessageHandler::OnSize(UINT param, const CSize& size) { RedrawWindow(hwnd(), NULL, NULL, RDW_INVALIDATE | RDW_ALLCHILDREN); // ResetWindowRegion is going to trigger WM_NCPAINT. By doing it after we've // invoked OnSize we ensure the RootView has been laid out. ResetWindowRegion(false, true); #if defined(USE_AURA) // We add the WS_VSCROLL and WS_HSCROLL styles to top level windows to ensure // that legacy trackpad/trackpoint drivers generate the WM_VSCROLL and // WM_HSCROLL messages and scrolling works. // We want the scroll styles to be present on the window. However we don't // want Windows to draw the scrollbars. To achieve this we hide the scroll // bars and readd them to the window style in a posted task to ensure that we // don't get nested WM_SIZE messages. if (needs_scroll_styles_ && !in_size_loop_) { ShowScrollBar(hwnd(), SB_BOTH, FALSE); base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&AddScrollStylesToWindow, hwnd())); } #endif } void HWNDMessageHandler::OnSysCommand(UINT notification_code, const CPoint& point) { if (!delegate_->ShouldHandleSystemCommands()) return; // Windows uses the 4 lower order bits of |notification_code| for type- // specific information so we must exclude this when comparing. static const int sc_mask = 0xFFF0; // Ignore size/move/maximize in fullscreen mode. if (fullscreen_handler_->fullscreen() && (((notification_code & sc_mask) == SC_SIZE) || ((notification_code & sc_mask) == SC_MOVE) || ((notification_code & sc_mask) == SC_MAXIMIZE))) return; if (delegate_->IsUsingCustomFrame()) { if ((notification_code & sc_mask) == SC_MINIMIZE || (notification_code & sc_mask) == SC_MAXIMIZE || (notification_code & sc_mask) == SC_RESTORE) { delegate_->ResetWindowControls(); } else if ((notification_code & sc_mask) == SC_MOVE || (notification_code & sc_mask) == SC_SIZE) { if (!IsVisible()) { // Circumvent ScopedRedrawLocks and force visibility before entering a // resize or move modal loop to get continuous sizing/moving feedback. SetWindowLong(hwnd(), GWL_STYLE, GetWindowLong(hwnd(), GWL_STYLE) | WS_VISIBLE); } } } // Handle SC_KEYMENU, which means that the user has pressed the ALT // key and released it, so we should focus the menu bar. if ((notification_code & sc_mask) == SC_KEYMENU && point.x == 0) { int modifiers = ui::EF_NONE; if (base::win::IsShiftPressed()) modifiers |= ui::EF_SHIFT_DOWN; if (base::win::IsCtrlPressed()) modifiers |= ui::EF_CONTROL_DOWN; // Retrieve the status of shift and control keys to prevent consuming // shift+alt keys, which are used by Windows to change input languages. ui::Accelerator accelerator(ui::KeyboardCodeForWindowsKeyCode(VK_MENU), modifiers); delegate_->HandleAccelerator(accelerator); return; } // If the delegate can't handle it, the system implementation will be called. if (!delegate_->HandleCommand(notification_code)) { // If the window is being resized by dragging the borders of the window // with the mouse/touch/keyboard, we flag as being in a size loop. if ((notification_code & sc_mask) == SC_SIZE) in_size_loop_ = true; DefWindowProc(hwnd(), WM_SYSCOMMAND, notification_code, MAKELPARAM(point.x, point.y)); in_size_loop_ = false; } } void HWNDMessageHandler::OnThemeChanged() { ui::NativeThemeWin::instance()->CloseHandles(); } LRESULT HWNDMessageHandler::OnTouchEvent(UINT message, WPARAM w_param, LPARAM l_param) { // Handle touch events only on Aura for now. #if !defined(USE_AURA) SetMsgHandled(FALSE); return 0; #endif int num_points = LOWORD(w_param); scoped_ptr<TOUCHINPUT[]> input(new TOUCHINPUT[num_points]); if (ui::GetTouchInputInfoWrapper(reinterpret_cast<HTOUCHINPUT>(l_param), num_points, input.get(), sizeof(TOUCHINPUT))) { TouchEvents touch_events; for (int i = 0; i < num_points; ++i) { ui::EventType touch_event_type = ui::ET_UNKNOWN; if (input[i].dwFlags & TOUCHEVENTF_DOWN) { touch_ids_.insert(input[i].dwID); touch_event_type = ui::ET_TOUCH_PRESSED; } else if (input[i].dwFlags & TOUCHEVENTF_UP) { touch_ids_.erase(input[i].dwID); touch_event_type = ui::ET_TOUCH_RELEASED; } else if (input[i].dwFlags & TOUCHEVENTF_MOVE) { touch_event_type = ui::ET_TOUCH_MOVED; } if (touch_event_type != ui::ET_UNKNOWN) { POINT point; point.x = TOUCH_COORD_TO_PIXEL(input[i].x) / gfx::win::GetUndocumentedDPITouchScale(); point.y = TOUCH_COORD_TO_PIXEL(input[i].y) / gfx::win::GetUndocumentedDPITouchScale(); ScreenToClient(hwnd(), &point); ui::TouchEvent event( touch_event_type, gfx::Point(point.x, point.y), id_generator_.GetGeneratedID(input[i].dwID), base::TimeDelta::FromMilliseconds(input[i].dwTime)); touch_events.push_back(event); if (touch_event_type == ui::ET_TOUCH_RELEASED) id_generator_.ReleaseNumber(input[i].dwID); } } // Handle the touch events asynchronously. We need this because touch // events on windows don't fire if we enter a modal loop in the context of // a touch event. base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&HWNDMessageHandler::HandleTouchEvents, weak_factory_.GetWeakPtr(), touch_events)); } CloseTouchInputHandle(reinterpret_cast<HTOUCHINPUT>(l_param)); SetMsgHandled(FALSE); return 0; } void HWNDMessageHandler::OnWindowPosChanging(WINDOWPOS* window_pos) { if (ignore_window_pos_changes_) { // If somebody's trying to toggle our visibility, change the nonclient area, // change our Z-order, or activate us, we should probably let it go through. if (!(window_pos->flags & ((IsVisible() ? SWP_HIDEWINDOW : SWP_SHOWWINDOW) | SWP_FRAMECHANGED)) && (window_pos->flags & (SWP_NOZORDER | SWP_NOACTIVATE))) { // Just sizing/moving the window; ignore. window_pos->flags |= SWP_NOSIZE | SWP_NOMOVE | SWP_NOREDRAW; window_pos->flags &= ~(SWP_SHOWWINDOW | SWP_HIDEWINDOW); } } else if (!GetParent(hwnd())) { CRect window_rect; HMONITOR monitor; gfx::Rect monitor_rect, work_area; if (GetWindowRect(hwnd(), &window_rect) && GetMonitorAndRects(window_rect, &monitor, &monitor_rect, &work_area)) { bool work_area_changed = (monitor_rect == last_monitor_rect_) && (work_area != last_work_area_); if (monitor && (monitor == last_monitor_) && ((fullscreen_handler_->fullscreen() && !fullscreen_handler_->metro_snap()) || work_area_changed)) { // A rect for the monitor we're on changed. Normally Windows notifies // us about this (and thus we're reaching here due to the SetWindowPos() // call in OnSettingChange() above), but with some software (e.g. // nVidia's nView desktop manager) the work area can change asynchronous // to any notification, and we're just sent a SetWindowPos() call with a // new (frequently incorrect) position/size. In either case, the best // response is to throw away the existing position/size information in // |window_pos| and recalculate it based on the new work rect. gfx::Rect new_window_rect; if (fullscreen_handler_->fullscreen()) { new_window_rect = monitor_rect; } else if (IsMaximized()) { new_window_rect = work_area; int border_thickness = GetSystemMetrics(SM_CXSIZEFRAME); new_window_rect.Inset(-border_thickness, -border_thickness); } else { new_window_rect = gfx::Rect(window_rect); new_window_rect.AdjustToFit(work_area); } window_pos->x = new_window_rect.x(); window_pos->y = new_window_rect.y(); window_pos->cx = new_window_rect.width(); window_pos->cy = new_window_rect.height(); // WARNING! Don't set SWP_FRAMECHANGED here, it breaks moving the child // HWNDs for some reason. window_pos->flags &= ~(SWP_NOSIZE | SWP_NOMOVE | SWP_NOREDRAW); window_pos->flags |= SWP_NOCOPYBITS; // Now ignore all immediately-following SetWindowPos() changes. Windows // likes to (incorrectly) recalculate what our position/size should be // and send us further updates. ignore_window_pos_changes_ = true; base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&HWNDMessageHandler::StopIgnoringPosChanges, weak_factory_.GetWeakPtr())); } last_monitor_ = monitor; last_monitor_rect_ = monitor_rect; last_work_area_ = work_area; } } if (ScopedFullscreenVisibility::IsHiddenForFullscreen(hwnd())) { // Prevent the window from being made visible if we've been asked to do so. // See comment in header as to why we might want this. window_pos->flags &= ~SWP_SHOWWINDOW; } if (window_pos->flags & SWP_SHOWWINDOW) delegate_->HandleVisibilityChanging(true); else if (window_pos->flags & SWP_HIDEWINDOW) delegate_->HandleVisibilityChanging(false); SetMsgHandled(FALSE); } void HWNDMessageHandler::OnWindowPosChanged(WINDOWPOS* window_pos) { if (DidClientAreaSizeChange(window_pos)) ClientAreaSizeChanged(); if (remove_standard_frame_ && window_pos->flags & SWP_FRAMECHANGED && ui::win::IsAeroGlassEnabled() && (window_ex_style() & WS_EX_COMPOSITED) == 0) { MARGINS m = {10, 10, 10, 10}; DwmExtendFrameIntoClientArea(hwnd(), &m); } if (window_pos->flags & SWP_SHOWWINDOW) delegate_->HandleVisibilityChanged(true); else if (window_pos->flags & SWP_HIDEWINDOW) delegate_->HandleVisibilityChanged(false); SetMsgHandled(FALSE); } void HWNDMessageHandler::HandleTouchEvents(const TouchEvents& touch_events) { base::WeakPtr<HWNDMessageHandler> ref(weak_factory_.GetWeakPtr()); for (size_t i = 0; i < touch_events.size() && ref; ++i) delegate_->HandleTouchEvent(touch_events[i]); } } // namespace views