// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIDGET_WIDGET_DELEGATE_H_ #define UI_VIEWS_WIDGET_WIDGET_DELEGATE_H_ #include <string> #include <vector> #include "ui/base/accessibility/accessibility_types.h" #include "ui/base/ui_base_types.h" #include "ui/views/view.h" namespace gfx { class ImageSkia; class Rect; } namespace views { class BubbleDelegateView; class ClientView; class DialogDelegate; class NonClientFrameView; class View; class Widget; // Handles events on Widgets in context-specific ways. class VIEWS_EXPORT WidgetDelegate { public: WidgetDelegate(); // Called whenever the widget's position changes. virtual void OnWidgetMove(); // Called with the display changes (color depth or resolution). virtual void OnDisplayChanged(); // Called when the work area (the desktop area minus task bars, // menu bars, etc.) changes in size. virtual void OnWorkAreaChanged(); // Returns the view that should have the focus when the widget is shown. If // NULL no view is focused. virtual View* GetInitiallyFocusedView(); virtual BubbleDelegateView* AsBubbleDelegate(); virtual DialogDelegate* AsDialogDelegate(); // Returns true if the window can ever be resized. virtual bool CanResize() const; // Returns true if the window can ever be maximized. virtual bool CanMaximize() const; // Returns true if the window can be activated. virtual bool CanActivate() const; // Returns the modal type that applies to the widget. Default is // ui::MODAL_TYPE_NONE (not modal). virtual ui::ModalType GetModalType() const; virtual ui::AccessibilityTypes::Role GetAccessibleWindowRole() const; // Returns the title to be read with screen readers. virtual string16 GetAccessibleWindowTitle() const; // Returns the text to be displayed in the window title. virtual string16 GetWindowTitle() const; // Returns true if the window should show a title in the title bar. virtual bool ShouldShowWindowTitle() const; // Returns true if the window should show a close button in the title bar. virtual bool ShouldShowCloseButton() const; // Returns true if the window should handle standard system commands, such as // close, minimize, maximize. virtual bool ShouldHandleSystemCommands() const; // Returns the app icon for the window. On Windows, this is the ICON_BIG used // in Alt-Tab list and Win7's taskbar. virtual gfx::ImageSkia GetWindowAppIcon(); // Returns the icon to be displayed in the window. virtual gfx::ImageSkia GetWindowIcon(); // Returns true if a window icon should be shown. virtual bool ShouldShowWindowIcon() const; // Execute a command in the window's controller. Returns true if the command // was handled, false if it was not. virtual bool ExecuteWindowsCommand(int command_id); // Returns the window's name identifier. Used to identify this window for // state restoration. virtual std::string GetWindowName() const; // Saves the window's bounds and "show" state. By default this uses the // process' local state keyed by window name (See GetWindowName above). This // behavior can be overridden to provide additional functionality. virtual void SaveWindowPlacement(const gfx::Rect& bounds, ui::WindowShowState show_state); // Retrieves the window's bounds and "show" states. // This behavior can be overridden to provide additional functionality. virtual bool GetSavedWindowPlacement(const Widget* widget, gfx::Rect* bounds, ui::WindowShowState* show_state) const; // Returns true if the window's size should be restored. If this is false, // only the window's origin is restored and the window is given its // preferred size. // Default is true. virtual bool ShouldRestoreWindowSize() const; // Called when the window closes. The delegate MUST NOT delete itself during // this call, since it can be called afterwards. See DeleteDelegate(). virtual void WindowClosing() {} // Called when the window is destroyed. No events must be sent or received // after this point. The delegate can use this opportunity to delete itself at // this time if necessary. virtual void DeleteDelegate() {} // Called when the user begins/ends to change the bounds of the window. virtual void OnWindowBeginUserBoundsChange() {} virtual void OnWindowEndUserBoundsChange() {} // Returns the Widget associated with this delegate. virtual Widget* GetWidget() = 0; virtual const Widget* GetWidget() const = 0; // Returns the View that is contained within this Widget. virtual View* GetContentsView(); // Called by the Widget to create the Client View used to host the contents // of the widget. virtual ClientView* CreateClientView(Widget* widget); // Called by the Widget to create the NonClient Frame View for this widget. // Return NULL to use the default one. virtual NonClientFrameView* CreateNonClientFrameView(Widget* widget); // Called by the Widget to create the overlay View for this widget. Return // NULL for no overlay. The overlay View will fill the Widget and sit on top // of the ClientView and NonClientFrameView (both visually and wrt click // targeting). virtual View* CreateOverlayView(); // Returns true if the window can be notified with the work area change. // Otherwise, the work area change for the top window will be processed by // the default window manager. In some cases, like panel, we would like to // manage the positions by ourselves. virtual bool WillProcessWorkAreaChange() const; // Returns true if window has a hit-test mask. virtual bool WidgetHasHitTestMask() const; // Provides the hit-test mask if HasHitTestMask above returns true. virtual void GetWidgetHitTestMask(gfx::Path* mask) const; // Returns true if focus should advance to the top level widget when // tab/shift-tab is hit and on the last/first focusable view. Default returns // false, which means tab/shift-tab never advance to the top level Widget. virtual bool ShouldAdvanceFocusToTopLevelWidget() const; // Returns true if event handling should descend into |child|. // |location| is in terms of the Window. virtual bool ShouldDescendIntoChildForEventHandling( gfx::NativeView child, const gfx::Point& location); // Populates |panes| with accessible panes in this window that can // be cycled through with keyboard focus. virtual void GetAccessiblePanes(std::vector<View*>* panes) {} protected: virtual ~WidgetDelegate() {} private: View* default_contents_view_; DISALLOW_COPY_AND_ASSIGN(WidgetDelegate); }; // A WidgetDelegate implementation that is-a View. Used to override GetWidget() // to call View's GetWidget() for the common case where a WidgetDelegate // implementation is-a View. Note that WidgetDelegateView is not owned by // view's hierarchy and is expected to be deleted on DeleteDelegate call. class VIEWS_EXPORT WidgetDelegateView : public WidgetDelegate, public View { public: WidgetDelegateView(); virtual ~WidgetDelegateView(); // Overridden from WidgetDelegate: virtual void DeleteDelegate() OVERRIDE; virtual Widget* GetWidget() OVERRIDE; virtual const Widget* GetWidget() const OVERRIDE; private: DISALLOW_COPY_AND_ASSIGN(WidgetDelegateView); }; } // namespace views #endif // UI_VIEWS_WIDGET_WIDGET_DELEGATE_H_