// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_WIDGET_ROOT_VIEW_H_ #define UI_VIEWS_WIDGET_ROOT_VIEW_H_ #include <string> #include "base/memory/ref_counted.h" #include "ui/events/event_dispatcher.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/focus/focus_search.h" #include "ui/views/view.h" namespace views { namespace test { class RootViewTestHelper; class WidgetTest; } class Widget; // This is a views-internal API and should not be used externally. // Widget exposes this object as a View*. namespace internal { //////////////////////////////////////////////////////////////////////////////// // RootView class // // The RootView is the root of a View hierarchy. A RootView is attached to a // Widget. The Widget is responsible for receiving events from the host // environment, converting them to views-compatible events and then forwarding // them to the RootView for propagation into the View hierarchy. // // A RootView can have only one child, called its "Contents View" which is // sized to fill the bounds of the RootView (and hence the client area of the // Widget). Call SetContentsView() after the associated Widget has been // initialized to attach the contents view to the RootView. // TODO(beng): Enforce no other callers to AddChildView/tree functions by // overriding those methods as private here. // TODO(beng): Clean up API further, make Widget a friend. // TODO(sky): We don't really want to export this class. // class VIEWS_EXPORT RootView : public View, public FocusTraversable, public ui::EventDispatcherDelegate { public: static const char kViewClassName[]; // Creation and lifetime ----------------------------------------------------- explicit RootView(Widget* widget); virtual ~RootView(); // Tree operations ----------------------------------------------------------- // Sets the "contents view" of the RootView. This is the single child view // that is responsible for laying out the contents of the widget. void SetContentsView(View* contents_view); View* GetContentsView(); // Called when parent of the host changed. void NotifyNativeViewHierarchyChanged(); // Input --------------------------------------------------------------------- // Process a key event. Send the event to the focused view and up the focus // path, and finally to the default keyboard handler, until someone consumes // it. Returns whether anyone consumed the event. void DispatchKeyEvent(ui::KeyEvent* event); void DispatchScrollEvent(ui::ScrollEvent* event); void DispatchTouchEvent(ui::TouchEvent* event); virtual void DispatchGestureEvent(ui::GestureEvent* event); // Focus --------------------------------------------------------------------- // Used to set the FocusTraversable parent after the view has been created // (typically when the hierarchy changes and this RootView is added/removed). virtual void SetFocusTraversableParent(FocusTraversable* focus_traversable); // Used to set the View parent after the view has been created. virtual void SetFocusTraversableParentView(View* view); // System events ------------------------------------------------------------- // Public API for broadcasting theme change notifications to this View // hierarchy. void ThemeChanged(); // Public API for broadcasting locale change notifications to this View // hierarchy. void LocaleChanged(); // Overridden from FocusTraversable: virtual FocusSearch* GetFocusSearch() OVERRIDE; virtual FocusTraversable* GetFocusTraversableParent() OVERRIDE; virtual View* GetFocusTraversableParentView() OVERRIDE; // Overridden from View: virtual const Widget* GetWidget() const OVERRIDE; virtual Widget* GetWidget() OVERRIDE; virtual bool IsDrawn() const OVERRIDE; virtual void Layout() OVERRIDE; virtual const char* GetClassName() const OVERRIDE; virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE; virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE; virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseCaptureLost() OVERRIDE; virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE; virtual bool OnMouseWheel(const ui::MouseWheelEvent& event) OVERRIDE; virtual void SetMouseHandler(View* new_mouse_handler) OVERRIDE; virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE; virtual void UpdateParentLayer() OVERRIDE; protected: // Overridden from View: virtual void ViewHierarchyChanged( const ViewHierarchyChangedDetails& details) OVERRIDE; virtual void VisibilityChanged(View* starting_from, bool is_visible) OVERRIDE; virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; virtual gfx::Vector2d CalculateOffsetToAncestorWithLayer( ui::Layer** layer_parent) OVERRIDE; virtual View::DragInfo* GetDragInfo() OVERRIDE; private: friend class ::views::View; friend class ::views::Widget; friend class ::views::test::RootViewTestHelper; friend class ::views::test::WidgetTest; // Input --------------------------------------------------------------------- // Update the cursor given a mouse event. This is called by non mouse_move // event handlers to honor the cursor desired by views located under the // cursor during drag operations. The location of the mouse should be in the // current coordinate system (i.e. any necessary transformation should be // applied to the point prior to calling this). void UpdateCursor(const ui::MouseEvent& event); // Updates the last_mouse_* fields from e. The location of the mouse should be // in the current coordinate system (i.e. any necessary transformation should // be applied to the point prior to calling this). void SetMouseLocationAndFlags(const ui::MouseEvent& event); void DispatchEventToTarget(View* target, ui::Event* event); // |view| is the view receiving |event|. This function sends the event to all // the Views up the hierarchy that has |notify_enter_exit_on_child_| flag // turned on, but does not contain |sibling|. void NotifyEnterExitOfDescendant(const ui::MouseEvent& event, ui::EventType type, View* view, View* sibling); // Dispatches the KeyEvent to |view| and ancestors until the event is // handled. void DispatchKeyEventStartAt(View* view, ui::KeyEvent* event); // Overridden from ui::EventDispatcherDelegate: virtual bool CanDispatchToTarget(ui::EventTarget* target) OVERRIDE; ////////////////////////////////////////////////////////////////////////////// // Tree operations ----------------------------------------------------------- // The host Widget Widget* widget_; // Input --------------------------------------------------------------------- // The view currently handing down - drag - up View* mouse_pressed_handler_; // The view currently handling enter / exit View* mouse_move_handler_; // The last view to handle a mouse click, so that we can determine if // a double-click lands on the same view as its single-click part. View* last_click_handler_; // true if mouse_pressed_handler_ has been explicitly set bool explicit_mouse_handler_; // Last position/flag of a mouse press/drag. Used if capture stops and we need // to synthesize a release. int last_mouse_event_flags_; int last_mouse_event_x_; int last_mouse_event_y_; // The view currently handling touch events. View* touch_pressed_handler_; // The view currently handling gesture events. When set, this handler receives // all gesture events, except when there is an event handler for the specific // gesture (e.g. scroll). View* gesture_handler_; // The view currently handling scroll gesture events. View* scroll_gesture_handler_; // Focus --------------------------------------------------------------------- // The focus search algorithm. FocusSearch focus_search_; // Whether this root view belongs to the current active window. // bool activated_; // The parent FocusTraversable, used for focus traversal. FocusTraversable* focus_traversable_parent_; // The View that contains this RootView. This is used when we have RootView // wrapped inside native components, and is used for the focus traversal. View* focus_traversable_parent_view_; View* event_dispatch_target_; // Drag and drop ------------------------------------------------------------- // Tracks drag state for a view. View::DragInfo drag_info_; DISALLOW_IMPLICIT_CONSTRUCTORS(RootView); }; } // namespace internal } // namespace views #endif // UI_VIEWS_WIDGET_ROOT_VIEW_H_