// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <map> #include "base/memory/scoped_ptr.h" #include "base/rand_util.h" #include "base/strings/string_util.h" #include "base/strings/utf_string_conversions.h" #include "grit/ui_strings.h" #include "testing/gmock/include/gmock/gmock.h" #include "ui/base/accelerators/accelerator.h" #include "ui/base/clipboard/clipboard.h" #include "ui/base/l10n/l10n_util.h" #include "ui/compositor/compositor.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/events/event.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/gfx/canvas.h" #include "ui/gfx/path.h" #include "ui/gfx/transform.h" #include "ui/views/background.h" #include "ui/views/controls/native/native_view_host.h" #include "ui/views/controls/scroll_view.h" #include "ui/views/controls/textfield/textfield.h" #include "ui/views/focus/accelerator_handler.h" #include "ui/views/focus/view_storage.h" #include "ui/views/test/views_test_base.h" #include "ui/views/view.h" #include "ui/views/views_delegate.h" #include "ui/views/widget/native_widget.h" #include "ui/views/widget/root_view.h" #include "ui/views/window/dialog_client_view.h" #include "ui/views/window/dialog_delegate.h" #if defined(OS_WIN) #include "ui/views/test/test_views_delegate.h" #endif #if defined(USE_AURA) #include "ui/aura/root_window.h" #include "ui/events/gestures/gesture_recognizer.h" #endif using ::testing::_; namespace { // Returns true if |ancestor| is an ancestor of |layer|. bool LayerIsAncestor(const ui::Layer* ancestor, const ui::Layer* layer) { while (layer && layer != ancestor) layer = layer->parent(); return layer == ancestor; } // Convenience functions for walking a View tree. const views::View* FirstView(const views::View* view) { const views::View* v = view; while (v->has_children()) v = v->child_at(0); return v; } const views::View* NextView(const views::View* view) { const views::View* v = view; const views::View* parent = v->parent(); if (!parent) return NULL; int next = parent->GetIndexOf(v) + 1; if (next != parent->child_count()) return FirstView(parent->child_at(next)); return parent; } // Convenience functions for walking a Layer tree. const ui::Layer* FirstLayer(const ui::Layer* layer) { const ui::Layer* l = layer; while (l->children().size() > 0) l = l->children()[0]; return l; } const ui::Layer* NextLayer(const ui::Layer* layer) { const ui::Layer* parent = layer->parent(); if (!parent) return NULL; const std::vector<ui::Layer*> children = parent->children(); size_t index; for (index = 0; index < children.size(); index++) { if (children[index] == layer) break; } size_t next = index + 1; if (next < children.size()) return FirstLayer(children[next]); return parent; } // Given the root nodes of a View tree and a Layer tree, makes sure the two // trees are in sync. bool ViewAndLayerTreeAreConsistent(const views::View* view, const ui::Layer* layer) { const views::View* v = FirstView(view); const ui::Layer* l = FirstLayer(layer); while (v && l) { // Find the view with a layer. while (v && !v->layer()) v = NextView(v); EXPECT_TRUE(v); if (!v) return false; // Check if the View tree and the Layer tree are in sync. EXPECT_EQ(l, v->layer()); if (v->layer() != l) return false; // Check if the visibility states of the View and the Layer are in sync. EXPECT_EQ(l->IsDrawn(), v->IsDrawn()); if (v->IsDrawn() != l->IsDrawn()) { for (const views::View* vv = v; vv; vv = vv->parent()) LOG(ERROR) << "V: " << vv << " " << vv->visible() << " " << vv->IsDrawn() << " " << vv->layer(); for (const ui::Layer* ll = l; ll; ll = ll->parent()) LOG(ERROR) << "L: " << ll << " " << ll->IsDrawn(); return false; } // Check if the size of the View and the Layer are in sync. EXPECT_EQ(l->bounds(), v->bounds()); if (v->bounds() != l->bounds()) return false; if (v == view || l == layer) return v == view && l == layer; v = NextView(v); l = NextLayer(l); } return false; } // Constructs a View tree with the specified depth. void ConstructTree(views::View* view, int depth) { if (depth == 0) return; int count = base::RandInt(1, 5); for (int i = 0; i < count; i++) { views::View* v = new views::View; view->AddChildView(v); if (base::RandDouble() > 0.5) v->SetPaintToLayer(true); if (base::RandDouble() < 0.2) v->SetVisible(false); ConstructTree(v, depth - 1); } } void ScrambleTree(views::View* view) { int count = view->child_count(); if (count == 0) return; for (int i = 0; i < count; i++) { ScrambleTree(view->child_at(i)); } if (count > 1) { int a = base::RandInt(0, count - 1); int b = base::RandInt(0, count - 1); views::View* view_a = view->child_at(a); views::View* view_b = view->child_at(b); view->ReorderChildView(view_a, b); view->ReorderChildView(view_b, a); } if (!view->layer() && base::RandDouble() < 0.1) view->SetPaintToLayer(true); if (base::RandDouble() < 0.1) view->SetVisible(!view->visible()); } // Convenience to make constructing a GestureEvent simpler. class GestureEventForTest : public ui::GestureEvent { public: GestureEventForTest(ui::EventType type, int x, int y, int flags) : GestureEvent(type, x, y, flags, base::TimeDelta(), ui::GestureEventDetails(type, 0.0f, 0.0f), 0) { } private: DISALLOW_COPY_AND_ASSIGN(GestureEventForTest); }; } // namespace namespace views { typedef ViewsTestBase ViewTest; // A derived class for testing purpose. class TestView : public View { public: TestView() : View(), delete_on_pressed_(false), in_touch_sequence_(false) {} virtual ~TestView() {} // Reset all test state void Reset() { did_change_bounds_ = false; last_mouse_event_type_ = 0; location_.SetPoint(0, 0); received_mouse_enter_ = false; received_mouse_exit_ = false; last_touch_event_type_ = 0; last_touch_event_was_handled_ = false; last_gesture_event_type_ = 0; last_gesture_event_was_handled_ = false; last_clip_.setEmpty(); accelerator_count_map_.clear(); } // Exposed as public for testing. void DoFocus() { views::View::Focus(); } void DoBlur() { views::View::Blur(); } virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE; virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE; virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE; virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE; // Ignores GestureEvent by default. virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; virtual void Paint(gfx::Canvas* canvas) OVERRIDE; virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE; virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; // OnBoundsChanged. bool did_change_bounds_; gfx::Rect new_bounds_; // MouseEvent. int last_mouse_event_type_; gfx::Point location_; bool received_mouse_enter_; bool received_mouse_exit_; bool delete_on_pressed_; // Painting. std::vector<gfx::Rect> scheduled_paint_rects_; // GestureEvent int last_gesture_event_type_; bool last_gesture_event_was_handled_; // TouchEvent. int last_touch_event_type_; bool last_touch_event_was_handled_; bool in_touch_sequence_; // Painting. SkRect last_clip_; // Accelerators. std::map<ui::Accelerator, int> accelerator_count_map_; }; // A view subclass that ignores all touch events for testing purposes. class TestViewIgnoreTouch : public TestView { public: TestViewIgnoreTouch() : TestView() {} virtual ~TestViewIgnoreTouch() {} private: virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE; }; // A view subclass that consumes all Gesture events for testing purposes. class TestViewConsumeGesture : public TestView { public: TestViewConsumeGesture() : TestView() {} virtual ~TestViewConsumeGesture() {} protected: virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE { last_gesture_event_type_ = event->type(); location_.SetPoint(event->x(), event->y()); event->StopPropagation(); } private: DISALLOW_COPY_AND_ASSIGN(TestViewConsumeGesture); }; // A view subclass that ignores all Gesture events. class TestViewIgnoreGesture: public TestView { public: TestViewIgnoreGesture() : TestView() {} virtual ~TestViewIgnoreGesture() {} private: virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE { } DISALLOW_COPY_AND_ASSIGN(TestViewIgnoreGesture); }; // A view subclass that ignores all scroll-gesture events, but consume all other // gesture events. class TestViewIgnoreScrollGestures : public TestViewConsumeGesture { public: TestViewIgnoreScrollGestures() {} virtual ~TestViewIgnoreScrollGestures() {} private: virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE { if (event->IsScrollGestureEvent()) return; TestViewConsumeGesture::OnGestureEvent(event); } DISALLOW_COPY_AND_ASSIGN(TestViewIgnoreScrollGestures); }; //////////////////////////////////////////////////////////////////////////////// // OnBoundsChanged //////////////////////////////////////////////////////////////////////////////// void TestView::OnBoundsChanged(const gfx::Rect& previous_bounds) { did_change_bounds_ = true; new_bounds_ = bounds(); } TEST_F(ViewTest, OnBoundsChanged) { TestView v; gfx::Rect prev_rect(0, 0, 200, 200); gfx::Rect new_rect(100, 100, 250, 250); v.SetBoundsRect(prev_rect); v.Reset(); v.SetBoundsRect(new_rect); EXPECT_TRUE(v.did_change_bounds_); EXPECT_EQ(v.new_bounds_, new_rect); EXPECT_EQ(v.bounds(), new_rect); } //////////////////////////////////////////////////////////////////////////////// // MouseEvent //////////////////////////////////////////////////////////////////////////////// bool TestView::OnMousePressed(const ui::MouseEvent& event) { last_mouse_event_type_ = event.type(); location_.SetPoint(event.x(), event.y()); if (delete_on_pressed_) delete this; return true; } bool TestView::OnMouseDragged(const ui::MouseEvent& event) { last_mouse_event_type_ = event.type(); location_.SetPoint(event.x(), event.y()); return true; } void TestView::OnMouseReleased(const ui::MouseEvent& event) { last_mouse_event_type_ = event.type(); location_.SetPoint(event.x(), event.y()); } void TestView::OnMouseEntered(const ui::MouseEvent& event) { received_mouse_enter_ = true; } void TestView::OnMouseExited(const ui::MouseEvent& event) { received_mouse_exit_ = true; } TEST_F(ViewTest, MouseEvent) { TestView* v1 = new TestView(); v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300)); TestView* v2 = new TestView(); v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100)); scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); internal::RootView* root = static_cast<internal::RootView*>(widget->GetRootView()); root->AddChildView(v1); v1->AddChildView(v2); v1->Reset(); v2->Reset(); gfx::Point p1(110, 120); ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED, p1, p1, ui::EF_LEFT_MOUSE_BUTTON); root->OnMousePressed(pressed); EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_PRESSED); EXPECT_EQ(v2->location_.x(), 10); EXPECT_EQ(v2->location_.y(), 20); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_mouse_event_type_, 0); // Drag event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); gfx::Point p2(50, 40); ui::MouseEvent dragged(ui::ET_MOUSE_DRAGGED, p2, p2, ui::EF_LEFT_MOUSE_BUTTON); root->OnMouseDragged(dragged); EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_DRAGGED); EXPECT_EQ(v2->location_.x(), -50); EXPECT_EQ(v2->location_.y(), -60); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_mouse_event_type_, 0); // Releasted event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); ui::MouseEvent released(ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), 0); root->OnMouseDragged(released); EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_RELEASED); EXPECT_EQ(v2->location_.x(), -100); EXPECT_EQ(v2->location_.y(), -100); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_mouse_event_type_, 0); widget->CloseNow(); } // Confirm that a view can be deleted as part of processing a mouse press. TEST_F(ViewTest, DeleteOnPressed) { TestView* v1 = new TestView(); v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300)); TestView* v2 = new TestView(); v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100)); v1->Reset(); v2->Reset(); scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(v1); v1->AddChildView(v2); v2->delete_on_pressed_ = true; gfx::Point point(110, 120); ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON); root->OnMousePressed(pressed); EXPECT_EQ(0, v1->child_count()); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // TouchEvent //////////////////////////////////////////////////////////////////////////////// void TestView::OnTouchEvent(ui::TouchEvent* event) { last_touch_event_type_ = event->type(); location_.SetPoint(event->x(), event->y()); if (!in_touch_sequence_) { if (event->type() == ui::ET_TOUCH_PRESSED) { in_touch_sequence_ = true; event->StopPropagation(); return; } } else { if (event->type() == ui::ET_TOUCH_RELEASED) { in_touch_sequence_ = false; event->SetHandled(); return; } event->StopPropagation(); return; } if (last_touch_event_was_handled_) event->StopPropagation(); } void TestViewIgnoreTouch::OnTouchEvent(ui::TouchEvent* event) { } TEST_F(ViewTest, TouchEvent) { TestView* v1 = new TestView(); v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300)); TestView* v2 = new TestView(); v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100)); TestView* v3 = new TestViewIgnoreTouch(); v3->SetBoundsRect(gfx::Rect(0, 0, 100, 100)); scoped_ptr<Widget> widget(new Widget()); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); internal::RootView* root = static_cast<internal::RootView*>(widget->GetRootView()); root->AddChildView(v1); v1->AddChildView(v2); v2->AddChildView(v3); // |v3| completely obscures |v2|, but all the touch events on |v3| should // reach |v2| because |v3| doesn't process any touch events. // Make sure if none of the views handle the touch event, the gesture manager // does. v1->Reset(); v2->Reset(); ui::TouchEvent unhandled(ui::ET_TOUCH_MOVED, gfx::Point(400, 400), 0, /* no flags */ 0, /* first finger touch */ base::TimeDelta(), 1.0, 0.0, 1.0, 0.0); root->DispatchTouchEvent(&unhandled); EXPECT_EQ(v1->last_touch_event_type_, 0); EXPECT_EQ(v2->last_touch_event_type_, 0); // Test press, drag, release touch sequence. v1->Reset(); v2->Reset(); ui::TouchEvent pressed(ui::ET_TOUCH_PRESSED, gfx::Point(110, 120), 0, /* no flags */ 0, /* first finger touch */ base::TimeDelta(), 1.0, 0.0, 1.0, 0.0); v2->last_touch_event_was_handled_ = true; root->DispatchTouchEvent(&pressed); EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_PRESSED); EXPECT_EQ(v2->location_.x(), 10); EXPECT_EQ(v2->location_.y(), 20); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_touch_event_type_, 0); // Drag event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); ui::TouchEvent dragged(ui::ET_TOUCH_MOVED, gfx::Point(50, 40), 0, /* no flags */ 0, /* first finger touch */ base::TimeDelta(), 1.0, 0.0, 1.0, 0.0); root->DispatchTouchEvent(&dragged); EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_MOVED); EXPECT_EQ(v2->location_.x(), -50); EXPECT_EQ(v2->location_.y(), -60); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_touch_event_type_, 0); // Released event out of bounds. Should still go to v2 v1->Reset(); v2->Reset(); ui::TouchEvent released(ui::ET_TOUCH_RELEASED, gfx::Point(), 0, /* no flags */ 0, /* first finger */ base::TimeDelta(), 1.0, 0.0, 1.0, 0.0); v2->last_touch_event_was_handled_ = true; root->DispatchTouchEvent(&released); EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_RELEASED); EXPECT_EQ(v2->location_.x(), -100); EXPECT_EQ(v2->location_.y(), -100); // Make sure v1 did not receive the event EXPECT_EQ(v1->last_touch_event_type_, 0); widget->CloseNow(); } void TestView::OnGestureEvent(ui::GestureEvent* event) { } TEST_F(ViewTest, GestureEvent) { // Views hierarchy for non delivery of GestureEvent. TestView* v1 = new TestViewConsumeGesture(); v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300)); TestView* v2 = new TestViewConsumeGesture(); v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100)); TestView* v3 = new TestViewIgnoreGesture(); v3->SetBoundsRect(gfx::Rect(0, 0, 100, 100)); scoped_ptr<Widget> widget(new Widget()); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); internal::RootView* root = static_cast<internal::RootView*>(widget->GetRootView()); root->AddChildView(v1); v1->AddChildView(v2); v2->AddChildView(v3); // |v3| completely obscures |v2|, but all the gesture events on |v3| should // reach |v2| because |v3| doesn't process any gesture events. However, since // |v2| does process gesture events, gesture events on |v3| or |v2| should not // reach |v1|. v1->Reset(); v2->Reset(); v3->Reset(); // Gesture on |v3| GestureEventForTest g1(ui::ET_GESTURE_TAP, 110, 110, 0); root->DispatchGestureEvent(&g1); EXPECT_EQ(ui::ET_GESTURE_TAP, v2->last_gesture_event_type_); EXPECT_EQ(gfx::Point(10, 10), v2->location_); EXPECT_EQ(ui::ET_UNKNOWN, v1->last_gesture_event_type_); // Simulate an up so that RootView is no longer targetting |v3|. GestureEventForTest g1_up(ui::ET_GESTURE_END, 110, 110, 0); root->DispatchGestureEvent(&g1_up); v1->Reset(); v2->Reset(); v3->Reset(); // Gesture on |v1| GestureEventForTest g2(ui::ET_GESTURE_TAP, 80, 80, 0); root->DispatchGestureEvent(&g2); EXPECT_EQ(ui::ET_GESTURE_TAP, v1->last_gesture_event_type_); EXPECT_EQ(gfx::Point(80, 80), v1->location_); EXPECT_EQ(ui::ET_UNKNOWN, v2->last_gesture_event_type_); // Send event |g1| again. Even though the coordinates target |v3| it should go // to |v1| as that is the view the touch was initially down on. v1->last_gesture_event_type_ = ui::ET_UNKNOWN; v3->last_gesture_event_type_ = ui::ET_UNKNOWN; root->DispatchGestureEvent(&g1); EXPECT_EQ(ui::ET_GESTURE_TAP, v1->last_gesture_event_type_); EXPECT_EQ(ui::ET_UNKNOWN, v3->last_gesture_event_type_); EXPECT_EQ("110,110", v1->location_.ToString()); widget->CloseNow(); } TEST_F(ViewTest, ScrollGestureEvent) { // Views hierarchy for non delivery of GestureEvent. TestView* v1 = new TestViewConsumeGesture(); v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300)); TestView* v2 = new TestViewIgnoreScrollGestures(); v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100)); TestView* v3 = new TestViewIgnoreGesture(); v3->SetBoundsRect(gfx::Rect(0, 0, 100, 100)); scoped_ptr<Widget> widget(new Widget()); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); internal::RootView* root = static_cast<internal::RootView*>(widget->GetRootView()); root->AddChildView(v1); v1->AddChildView(v2); v2->AddChildView(v3); // |v3| completely obscures |v2|, but all the gesture events on |v3| should // reach |v2| because |v3| doesn't process any gesture events. However, since // |v2| does process gesture events, gesture events on |v3| or |v2| should not // reach |v1|. v1->Reset(); v2->Reset(); v3->Reset(); // Gesture on |v3| GestureEventForTest g1(ui::ET_GESTURE_TAP, 110, 110, 0); root->DispatchGestureEvent(&g1); EXPECT_EQ(ui::ET_GESTURE_TAP, v2->last_gesture_event_type_); EXPECT_EQ(gfx::Point(10, 10), v2->location_); EXPECT_EQ(ui::ET_UNKNOWN, v1->last_gesture_event_type_); v2->Reset(); // Send scroll gestures on |v3|. The gesture should reach |v2|, however, // since it does not process scroll-gesture events, these events should reach // |v1|. GestureEventForTest gscroll_begin(ui::ET_GESTURE_SCROLL_BEGIN, 115, 115, 0); root->DispatchGestureEvent(&gscroll_begin); EXPECT_EQ(ui::ET_UNKNOWN, v2->last_gesture_event_type_); EXPECT_EQ(ui::ET_GESTURE_SCROLL_BEGIN, v1->last_gesture_event_type_); v1->Reset(); // Send a second tap on |v1|. The event should reach |v2| since it is the // default gesture handler, and not |v1| (even though it is the view under the // point, and is the scroll event handler). GestureEventForTest second_tap(ui::ET_GESTURE_TAP, 70, 70, 0); root->DispatchGestureEvent(&second_tap); EXPECT_EQ(ui::ET_GESTURE_TAP, v2->last_gesture_event_type_); EXPECT_EQ(ui::ET_UNKNOWN, v1->last_gesture_event_type_); v2->Reset(); GestureEventForTest gscroll_end(ui::ET_GESTURE_SCROLL_END, 50, 50, 0); root->DispatchGestureEvent(&gscroll_end); EXPECT_EQ(ui::ET_GESTURE_SCROLL_END, v1->last_gesture_event_type_); v1->Reset(); // Simulate an up so that RootView is no longer targetting |v3|. GestureEventForTest g1_up(ui::ET_GESTURE_END, 110, 110, 0); root->DispatchGestureEvent(&g1_up); EXPECT_EQ(ui::ET_GESTURE_END, v2->last_gesture_event_type_); v1->Reset(); v2->Reset(); v3->Reset(); // Gesture on |v1| GestureEventForTest g2(ui::ET_GESTURE_TAP, 80, 80, 0); root->DispatchGestureEvent(&g2); EXPECT_EQ(ui::ET_GESTURE_TAP, v1->last_gesture_event_type_); EXPECT_EQ(gfx::Point(80, 80), v1->location_); EXPECT_EQ(ui::ET_UNKNOWN, v2->last_gesture_event_type_); // Send event |g1| again. Even though the coordinates target |v3| it should go // to |v1| as that is the view the touch was initially down on. v1->last_gesture_event_type_ = ui::ET_UNKNOWN; v3->last_gesture_event_type_ = ui::ET_UNKNOWN; root->DispatchGestureEvent(&g1); EXPECT_EQ(ui::ET_GESTURE_TAP, v1->last_gesture_event_type_); EXPECT_EQ(ui::ET_UNKNOWN, v3->last_gesture_event_type_); EXPECT_EQ("110,110", v1->location_.ToString()); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // Painting //////////////////////////////////////////////////////////////////////////////// void TestView::Paint(gfx::Canvas* canvas) { canvas->sk_canvas()->getClipBounds(&last_clip_); } void TestView::SchedulePaintInRect(const gfx::Rect& rect) { scheduled_paint_rects_.push_back(rect); View::SchedulePaintInRect(rect); } void CheckRect(const SkRect& check_rect, const SkRect& target_rect) { EXPECT_EQ(target_rect.fLeft, check_rect.fLeft); EXPECT_EQ(target_rect.fRight, check_rect.fRight); EXPECT_EQ(target_rect.fTop, check_rect.fTop); EXPECT_EQ(target_rect.fBottom, check_rect.fBottom); } /* This test is disabled because it is flakey on some systems. TEST_F(ViewTest, DISABLED_Painting) { // Determine if InvalidateRect generates an empty paint rectangle. EmptyWindow paint_window(CRect(50, 50, 650, 650)); paint_window.RedrawWindow(CRect(0, 0, 600, 600), NULL, RDW_UPDATENOW | RDW_INVALIDATE | RDW_ALLCHILDREN); bool empty_paint = paint_window.empty_paint(); NativeWidgetWin window; window.set_delete_on_destroy(false); window.set_window_style(WS_OVERLAPPEDWINDOW); window.Init(NULL, gfx::Rect(50, 50, 650, 650), NULL); View* root = window.GetRootView(); TestView* v1 = new TestView(); v1->SetBoundsRect(gfx::Rect(0, 0, 650, 650)); root->AddChildView(v1); TestView* v2 = new TestView(); v2->SetBoundsRect(gfx::Rect(10, 10, 80, 80)); v1->AddChildView(v2); TestView* v3 = new TestView(); v3->SetBoundsRect(gfx::Rect(10, 10, 60, 60)); v2->AddChildView(v3); TestView* v4 = new TestView(); v4->SetBoundsRect(gfx::Rect(10, 200, 100, 100)); v1->AddChildView(v4); // Make sure to paint current rects PaintRootView(root, empty_paint); v1->Reset(); v2->Reset(); v3->Reset(); v4->Reset(); v3->SchedulePaintInRect(gfx::Rect(10, 10, 10, 10)); PaintRootView(root, empty_paint); SkRect tmp_rect; tmp_rect.iset(10, 10, 20, 20); CheckRect(v3->last_clip_, tmp_rect); tmp_rect.iset(20, 20, 30, 30); CheckRect(v2->last_clip_, tmp_rect); tmp_rect.iset(30, 30, 40, 40); CheckRect(v1->last_clip_, tmp_rect); // Make sure v4 was not painted tmp_rect.setEmpty(); CheckRect(v4->last_clip_, tmp_rect); window.DestroyWindow(); } */ TEST_F(ViewTest, RemoveNotification) { ViewStorage* vs = ViewStorage::GetInstance(); Widget* widget = new Widget; widget->Init(CreateParams(Widget::InitParams::TYPE_POPUP)); View* root_view = widget->GetRootView(); View* v1 = new View; int s1 = vs->CreateStorageID(); vs->StoreView(s1, v1); root_view->AddChildView(v1); View* v11 = new View; int s11 = vs->CreateStorageID(); vs->StoreView(s11, v11); v1->AddChildView(v11); View* v111 = new View; int s111 = vs->CreateStorageID(); vs->StoreView(s111, v111); v11->AddChildView(v111); View* v112 = new View; int s112 = vs->CreateStorageID(); vs->StoreView(s112, v112); v11->AddChildView(v112); View* v113 = new View; int s113 = vs->CreateStorageID(); vs->StoreView(s113, v113); v11->AddChildView(v113); View* v1131 = new View; int s1131 = vs->CreateStorageID(); vs->StoreView(s1131, v1131); v113->AddChildView(v1131); View* v12 = new View; int s12 = vs->CreateStorageID(); vs->StoreView(s12, v12); v1->AddChildView(v12); View* v2 = new View; int s2 = vs->CreateStorageID(); vs->StoreView(s2, v2); root_view->AddChildView(v2); View* v21 = new View; int s21 = vs->CreateStorageID(); vs->StoreView(s21, v21); v2->AddChildView(v21); View* v211 = new View; int s211 = vs->CreateStorageID(); vs->StoreView(s211, v211); v21->AddChildView(v211); size_t stored_views = vs->view_count(); // Try removing a leaf view. v21->RemoveChildView(v211); EXPECT_EQ(stored_views - 1, vs->view_count()); EXPECT_EQ(NULL, vs->RetrieveView(s211)); delete v211; // We won't use this one anymore. // Now try removing a view with a hierarchy of depth 1. v11->RemoveChildView(v113); EXPECT_EQ(stored_views - 3, vs->view_count()); EXPECT_EQ(NULL, vs->RetrieveView(s113)); EXPECT_EQ(NULL, vs->RetrieveView(s1131)); delete v113; // We won't use this one anymore. // Now remove even more. root_view->RemoveChildView(v1); EXPECT_EQ(NULL, vs->RetrieveView(s1)); EXPECT_EQ(NULL, vs->RetrieveView(s11)); EXPECT_EQ(NULL, vs->RetrieveView(s12)); EXPECT_EQ(NULL, vs->RetrieveView(s111)); EXPECT_EQ(NULL, vs->RetrieveView(s112)); // Put v1 back for more tests. root_view->AddChildView(v1); vs->StoreView(s1, v1); // Synchronously closing the window deletes the view hierarchy, which should // remove all its views from ViewStorage. widget->CloseNow(); EXPECT_EQ(stored_views - 10, vs->view_count()); EXPECT_EQ(NULL, vs->RetrieveView(s1)); EXPECT_EQ(NULL, vs->RetrieveView(s12)); EXPECT_EQ(NULL, vs->RetrieveView(s11)); EXPECT_EQ(NULL, vs->RetrieveView(s12)); EXPECT_EQ(NULL, vs->RetrieveView(s21)); EXPECT_EQ(NULL, vs->RetrieveView(s111)); EXPECT_EQ(NULL, vs->RetrieveView(s112)); } namespace { class HitTestView : public View { public: explicit HitTestView(bool has_hittest_mask) : has_hittest_mask_(has_hittest_mask) { } virtual ~HitTestView() {} protected: // Overridden from View: virtual bool HasHitTestMask() const OVERRIDE { return has_hittest_mask_; } virtual void GetHitTestMask(HitTestSource source, gfx::Path* mask) const OVERRIDE { DCHECK(has_hittest_mask_); DCHECK(mask); SkScalar w = SkIntToScalar(width()); SkScalar h = SkIntToScalar(height()); // Create a triangular mask within the bounds of this View. mask->moveTo(w / 2, 0); mask->lineTo(w, h); mask->lineTo(0, h); mask->close(); } private: bool has_hittest_mask_; DISALLOW_COPY_AND_ASSIGN(HitTestView); }; gfx::Point ConvertPointToView(View* view, const gfx::Point& p) { gfx::Point tmp(p); View::ConvertPointToTarget(view->GetWidget()->GetRootView(), view, &tmp); return tmp; } gfx::Rect ConvertRectToView(View* view, const gfx::Rect& r) { gfx::Rect tmp(r); tmp.set_origin(ConvertPointToView(view, r.origin())); return tmp; } void RotateCounterclockwise(gfx::Transform* transform) { transform->matrix().set3x3(0, -1, 0, 1, 0, 0, 0, 0, 1); } void RotateClockwise(gfx::Transform* transform) { transform->matrix().set3x3( 0, 1, 0, -1, 0, 0, 0, 0, 1); } } // namespace TEST_F(ViewTest, HitTestMasks) { Widget* widget = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(params); View* root_view = widget->GetRootView(); root_view->SetBoundsRect(gfx::Rect(0, 0, 500, 500)); gfx::Rect v1_bounds = gfx::Rect(0, 0, 100, 100); HitTestView* v1 = new HitTestView(false); v1->SetBoundsRect(v1_bounds); root_view->AddChildView(v1); gfx::Rect v2_bounds = gfx::Rect(105, 0, 100, 100); HitTestView* v2 = new HitTestView(true); v2->SetBoundsRect(v2_bounds); root_view->AddChildView(v2); gfx::Point v1_centerpoint = v1_bounds.CenterPoint(); gfx::Point v2_centerpoint = v2_bounds.CenterPoint(); gfx::Point v1_origin = v1_bounds.origin(); gfx::Point v2_origin = v2_bounds.origin(); gfx::Rect r1(10, 10, 110, 15); gfx::Rect r2(106, 1, 98, 98); gfx::Rect r3(0, 0, 300, 300); gfx::Rect r4(115, 342, 200, 10); // Test HitTestPoint EXPECT_TRUE(v1->HitTestPoint(ConvertPointToView(v1, v1_centerpoint))); EXPECT_TRUE(v2->HitTestPoint(ConvertPointToView(v2, v2_centerpoint))); EXPECT_TRUE(v1->HitTestPoint(ConvertPointToView(v1, v1_origin))); EXPECT_FALSE(v2->HitTestPoint(ConvertPointToView(v2, v2_origin))); // Test HitTestRect EXPECT_TRUE(v1->HitTestRect(ConvertRectToView(v1, r1))); EXPECT_FALSE(v2->HitTestRect(ConvertRectToView(v2, r1))); EXPECT_FALSE(v1->HitTestRect(ConvertRectToView(v1, r2))); EXPECT_TRUE(v2->HitTestRect(ConvertRectToView(v2, r2))); EXPECT_TRUE(v1->HitTestRect(ConvertRectToView(v1, r3))); EXPECT_TRUE(v2->HitTestRect(ConvertRectToView(v2, r3))); EXPECT_FALSE(v1->HitTestRect(ConvertRectToView(v1, r4))); EXPECT_FALSE(v2->HitTestRect(ConvertRectToView(v2, r4))); // Test GetEventHandlerForPoint EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_centerpoint)); EXPECT_EQ(v2, root_view->GetEventHandlerForPoint(v2_centerpoint)); EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_origin)); EXPECT_EQ(root_view, root_view->GetEventHandlerForPoint(v2_origin)); // Test GetTooltipHandlerForPoint EXPECT_EQ(v1, root_view->GetTooltipHandlerForPoint(v1_centerpoint)); EXPECT_EQ(v2, root_view->GetTooltipHandlerForPoint(v2_centerpoint)); EXPECT_EQ(v1, root_view->GetTooltipHandlerForPoint(v1_origin)); EXPECT_EQ(root_view, root_view->GetTooltipHandlerForPoint(v2_origin)); EXPECT_FALSE(v1->GetTooltipHandlerForPoint(v2_origin)); widget->CloseNow(); } // Tests the correctness of the rect-based targeting algorithm implemented in // View::GetEventHandlerForRect(). See http://goo.gl/3Jp2BD for a description // of rect-based targeting. TEST_F(ViewTest, GetEventHandlerForRect) { Widget* widget = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(params); View* root_view = widget->GetRootView(); root_view->SetBoundsRect(gfx::Rect(0, 0, 500, 500)); // Have this hierarchy of views (the coordinates here are all in // the root view's coordinate space): // v1 (0, 0, 100, 100) // v2 (150, 0, 250, 100) // v3 (0, 200, 150, 100) // v31 (10, 210, 80, 80) // v32 (110, 210, 30, 80) // v4 (300, 200, 100, 100) // v41 (310, 210, 80, 80) // v411 (370, 275, 10, 5) // v5 (450, 197, 30, 36) // v51 (450, 200, 30, 30) // The coordinates used for SetBounds are in parent coordinates. TestView* v1 = new TestView; v1->SetBounds(0, 0, 100, 100); root_view->AddChildView(v1); TestView* v2 = new TestView; v2->SetBounds(150, 0, 250, 100); root_view->AddChildView(v2); TestView* v3 = new TestView; v3->SetBounds(0, 200, 150, 100); root_view->AddChildView(v3); TestView* v4 = new TestView; v4->SetBounds(300, 200, 100, 100); root_view->AddChildView(v4); TestView* v31 = new TestView; v31->SetBounds(10, 10, 80, 80); v3->AddChildView(v31); TestView* v32 = new TestView; v32->SetBounds(110, 10, 30, 80); v3->AddChildView(v32); TestView* v41 = new TestView; v41->SetBounds(10, 10, 80, 80); v4->AddChildView(v41); TestView* v411 = new TestView; v411->SetBounds(60, 65, 10, 5); v41->AddChildView(v411); TestView* v5 = new TestView; v5->SetBounds(450, 197, 30, 36); root_view->AddChildView(v5); TestView* v51 = new TestView; v51->SetBounds(0, 3, 30, 30); v5->AddChildView(v51); // |touch_rect| does not intersect any descendant view of |root_view|. gfx::Rect touch_rect(105, 105, 30, 45); View* result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(root_view, result_view); result_view = NULL; // Covers |v1| by at least 60%. touch_rect.SetRect(15, 15, 100, 100); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v1, result_view); result_view = NULL; // Intersects |v1| but does not cover it by at least 60%. The center // of |touch_rect| is within |v1|. touch_rect.SetRect(50, 50, 5, 10); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v1, result_view); result_view = NULL; // Intersects |v1| but does not cover it by at least 60%. The center // of |touch_rect| is not within |v1|. touch_rect.SetRect(95, 96, 21, 22); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(root_view, result_view); result_view = NULL; // Intersects |v1| and |v2|, but only covers |v2| by at least 60%. touch_rect.SetRect(95, 10, 300, 120); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v2, result_view); result_view = NULL; // Covers both |v1| and |v2| by at least 60%, but the center point // of |touch_rect| is closer to the center point of |v2|. touch_rect.SetRect(20, 20, 400, 100); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v2, result_view); result_view = NULL; // Covers both |v1| and |v2| by at least 60%, but the center point // of |touch_rect| is closer to the center point of |v1|. touch_rect.SetRect(-700, -15, 1050, 110); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v1, result_view); result_view = NULL; // A mouse click within |v1| will target |v1|. touch_rect.SetRect(15, 15, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v1, result_view); result_view = NULL; // Intersects |v3| and |v31| by at least 60% and the center point // of |touch_rect| is closer to the center point of |v31|. touch_rect.SetRect(0, 200, 110, 100); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v31, result_view); result_view = NULL; // Intersects |v3| and |v31|, but neither by at least 60%. The // center point of |touch_rect| lies within |v31|. touch_rect.SetRect(80, 280, 15, 15); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v31, result_view); result_view = NULL; // Covers |v3|, |v31|, and |v32| all by at least 60%, and the // center point of |touch_rect| is closest to the center point // of |v32|. touch_rect.SetRect(0, 200, 200, 100); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v32, result_view); result_view = NULL; // Intersects all of |v3|, |v31|, and |v32|, but only covers // |v31| and |v32| by at least 60%. The center point of // |touch_rect| is closest to the center point of |v32|. touch_rect.SetRect(30, 225, 180, 115); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v32, result_view); result_view = NULL; // A mouse click at the corner of |v3| will target |v3|. touch_rect.SetRect(0, 200, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v3, result_view); result_view = NULL; // A mouse click within |v32| will target |v32|. touch_rect.SetRect(112, 211, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v32, result_view); result_view = NULL; // Covers all of |v4|, |v41|, and |v411| by at least 60%. // The center point of |touch_rect| is equally close to // the center points of |v4| and |v41|. touch_rect.SetRect(310, 210, 80, 80); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v41, result_view); result_view = NULL; // Intersects all of |v4|, |v41|, and |v411| but only covers // |v411| by at least 60%. touch_rect.SetRect(370, 275, 7, 5); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v411, result_view); result_view = NULL; // Intersects |v4| and |v41| but covers neither by at least 60%. // The center point of |touch_rect| is equally close to the center // points of |v4| and |v41|. touch_rect.SetRect(345, 245, 7, 7); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v41, result_view); result_view = NULL; // Intersects all of |v4|, |v41|, and |v411| and covers none of // them by at least 60%. The center point of |touch_rect| lies // within |v411|. touch_rect.SetRect(368, 272, 4, 6); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v411, result_view); result_view = NULL; // Intersects all of |v4|, |v41|, and |v411| and covers none of // them by at least 60%. The center point of |touch_rect| lies // within |v41|. touch_rect.SetRect(365, 270, 7, 7); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v41, result_view); result_view = NULL; // Intersects all of |v4|, |v41|, and |v411| and covers none of // them by at least 60%. The center point of |touch_rect| lies // within |v4|. touch_rect.SetRect(205, 275, 200, 2); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v4, result_view); result_view = NULL; // Intersects all of |v4|, |v41|, and |v411| but only covers // |v41| by at least 60%. touch_rect.SetRect(310, 210, 61, 66); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v41, result_view); result_view = NULL; // A mouse click within |v411| will target |v411|. touch_rect.SetRect(372, 275, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v411, result_view); result_view = NULL; // A mouse click within |v41| will target |v41|. touch_rect.SetRect(350, 215, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v41, result_view); result_view = NULL; // Covers |v3|, |v4|, and all of their descendants by at // least 60%. The center point of |touch_rect| is closest // to the center point of |v32|. touch_rect.SetRect(0, 200, 400, 100); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v32, result_view); result_view = NULL; // Intersects all of |v2|, |v3|, |v32|, |v4|, |v41|, and |v411|. // Covers |v2|, |v32|, |v4|, |v41|, and |v411| by at least 60%. // The center point of |touch_rect| is closest to the center // point of |root_view|. touch_rect.SetRect(110, 15, 375, 450); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(root_view, result_view); result_view = NULL; // Covers all views (except |v5| and |v51|) by at least 60%. The // center point of |touch_rect| is equally close to the center // points of |v2| and |v32|. One is not a descendant of the other, // so in this case the view selected is arbitrary (i.e., // it depends only on the ordering of nodes in the views // hierarchy). touch_rect.SetRect(0, 0, 400, 300); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v32, result_view); result_view = NULL; // Covers |v5| and |v51| by at least 60%, and the center point of // the touch is located within both views. Since both views share // the same center point, the child view should be selected. touch_rect.SetRect(440, 190, 40, 40); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v51, result_view); result_view = NULL; // Covers |v5| and |v51| by at least 60%, but the center point of // the touch is not located within either view. Since both views // share the same center point, the child view should be selected. touch_rect.SetRect(455, 187, 60, 60); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v51, result_view); result_view = NULL; // Covers neither |v5| nor |v51| by at least 60%, but the center // of the touch is located within |v51|. touch_rect.SetRect(450, 197, 10, 10); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v51, result_view); result_view = NULL; // Covers neither |v5| nor |v51| by at least 60% but intersects both. // The center point is located outside of both views. touch_rect.SetRect(433, 180, 24, 24); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(root_view, result_view); result_view = NULL; // Only intersects |v5| but does not cover it by at least 60%. The // center point of the touch region is located within |v5|. touch_rect.SetRect(449, 196, 3, 3); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v5, result_view); result_view = NULL; // A mouse click within |v5| (but not |v51|) should target |v5|. touch_rect.SetRect(462, 199, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v5, result_view); result_view = NULL; // A mouse click |v5| and |v51| should target the child view. touch_rect.SetRect(452, 226, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v51, result_view); result_view = NULL; // A mouse click on the center of |v5| and |v51| should target // the child view. touch_rect.SetRect(465, 215, 1, 1); result_view = root_view->GetEventHandlerForRect(touch_rect); EXPECT_EQ(v51, result_view); result_view = NULL; widget->CloseNow(); } TEST_F(ViewTest, NotifyEnterExitOnChild) { Widget* widget = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(params); View* root_view = widget->GetRootView(); root_view->SetBoundsRect(gfx::Rect(0, 0, 500, 500)); // Have this hierarchy of views (the coords here are in root coord): // v1 (0, 0, 100, 100) // - v11 (0, 0, 20, 30) // - v111 (5, 5, 5, 15) // - v12 (50, 10, 30, 90) // - v121 (60, 20, 10, 10) // v2 (105, 0, 100, 100) // - v21 (120, 10, 50, 20) TestView* v1 = new TestView; v1->SetBounds(0, 0, 100, 100); root_view->AddChildView(v1); v1->set_notify_enter_exit_on_child(true); TestView* v11 = new TestView; v11->SetBounds(0, 0, 20, 30); v1->AddChildView(v11); TestView* v111 = new TestView; v111->SetBounds(5, 5, 5, 15); v11->AddChildView(v111); TestView* v12 = new TestView; v12->SetBounds(50, 10, 30, 90); v1->AddChildView(v12); TestView* v121 = new TestView; v121->SetBounds(10, 10, 10, 10); v12->AddChildView(v121); TestView* v2 = new TestView; v2->SetBounds(105, 0, 100, 100); root_view->AddChildView(v2); TestView* v21 = new TestView; v21->SetBounds(15, 10, 50, 20); v2->AddChildView(v21); v1->Reset(); v11->Reset(); v111->Reset(); v12->Reset(); v121->Reset(); v2->Reset(); v21->Reset(); // Move the mouse in v111. gfx::Point p1(6, 6); ui::MouseEvent move1(ui::ET_MOUSE_MOVED, p1, p1, 0); root_view->OnMouseMoved(move1); EXPECT_TRUE(v111->received_mouse_enter_); EXPECT_FALSE(v11->last_mouse_event_type_); EXPECT_TRUE(v1->received_mouse_enter_); v111->Reset(); v1->Reset(); // Now, move into v121. gfx::Point p2(65, 21); ui::MouseEvent move2(ui::ET_MOUSE_MOVED, p2, p2, 0); root_view->OnMouseMoved(move2); EXPECT_TRUE(v111->received_mouse_exit_); EXPECT_TRUE(v121->received_mouse_enter_); EXPECT_FALSE(v1->last_mouse_event_type_); v111->Reset(); v121->Reset(); // Now, move into v11. gfx::Point p3(1, 1); ui::MouseEvent move3(ui::ET_MOUSE_MOVED, p3, p3, 0); root_view->OnMouseMoved(move3); EXPECT_TRUE(v121->received_mouse_exit_); EXPECT_TRUE(v11->received_mouse_enter_); EXPECT_FALSE(v1->last_mouse_event_type_); v121->Reset(); v11->Reset(); // Move to v21. gfx::Point p4(121, 15); ui::MouseEvent move4(ui::ET_MOUSE_MOVED, p4, p4, 0); root_view->OnMouseMoved(move4); EXPECT_TRUE(v21->received_mouse_enter_); EXPECT_FALSE(v2->last_mouse_event_type_); EXPECT_TRUE(v11->received_mouse_exit_); EXPECT_TRUE(v1->received_mouse_exit_); v21->Reset(); v11->Reset(); v1->Reset(); // Move to v1. gfx::Point p5(21, 0); ui::MouseEvent move5(ui::ET_MOUSE_MOVED, p5, p5, 0); root_view->OnMouseMoved(move5); EXPECT_TRUE(v21->received_mouse_exit_); EXPECT_TRUE(v1->received_mouse_enter_); v21->Reset(); v1->Reset(); // Now, move into v11. gfx::Point p6(15, 15); ui::MouseEvent mouse6(ui::ET_MOUSE_MOVED, p6, p6, 0); root_view->OnMouseMoved(mouse6); EXPECT_TRUE(v11->received_mouse_enter_); EXPECT_FALSE(v1->last_mouse_event_type_); v11->Reset(); v1->Reset(); // Move back into v1. Although |v1| had already received an ENTER for mouse6, // and the mouse remains inside |v1| the whole time, it receives another ENTER // when the mouse leaves v11. gfx::Point p7(21, 0); ui::MouseEvent mouse7(ui::ET_MOUSE_MOVED, p7, p7, 0); root_view->OnMouseMoved(mouse7); EXPECT_TRUE(v11->received_mouse_exit_); EXPECT_FALSE(v1->received_mouse_enter_); widget->CloseNow(); } TEST_F(ViewTest, Textfield) { const string16 kText = ASCIIToUTF16("Reality is that which, when you stop " "believing it, doesn't go away."); const string16 kExtraText = ASCIIToUTF16("Pretty deep, Philip!"); const string16 kEmptyString; Widget* widget = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root_view = widget->GetRootView(); Textfield* textfield = new Textfield(); root_view->AddChildView(textfield); // Test setting, appending text. textfield->SetText(kText); EXPECT_EQ(kText, textfield->text()); textfield->AppendText(kExtraText); EXPECT_EQ(kText + kExtraText, textfield->text()); textfield->SetText(string16()); EXPECT_EQ(kEmptyString, textfield->text()); // Test selection related methods. textfield->SetText(kText); EXPECT_EQ(kEmptyString, textfield->GetSelectedText()); textfield->SelectAll(false); EXPECT_EQ(kText, textfield->text()); textfield->ClearSelection(); EXPECT_EQ(kEmptyString, textfield->GetSelectedText()); widget->CloseNow(); } // Tests that the Textfield view respond appropiately to cut/copy/paste. TEST_F(ViewTest, TextfieldCutCopyPaste) { const string16 kNormalText = ASCIIToUTF16("Normal"); const string16 kReadOnlyText = ASCIIToUTF16("Read only"); const string16 kPasswordText = ASCIIToUTF16("Password! ** Secret stuff **"); ui::Clipboard* clipboard = ui::Clipboard::GetForCurrentThread(); Widget* widget = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root_view = widget->GetRootView(); Textfield* normal = new Textfield(); Textfield* read_only = new Textfield(); read_only->SetReadOnly(true); Textfield* password = new Textfield(Textfield::STYLE_OBSCURED); root_view->AddChildView(normal); root_view->AddChildView(read_only); root_view->AddChildView(password); normal->SetText(kNormalText); read_only->SetText(kReadOnlyText); password->SetText(kPasswordText); // // Test cut. // normal->SelectAll(false); normal->ExecuteCommand(IDS_APP_CUT); string16 result; clipboard->ReadText(ui::CLIPBOARD_TYPE_COPY_PASTE, &result); EXPECT_EQ(kNormalText, result); normal->SetText(kNormalText); // Let's revert to the original content. read_only->SelectAll(false); read_only->ExecuteCommand(IDS_APP_CUT); result.clear(); clipboard->ReadText(ui::CLIPBOARD_TYPE_COPY_PASTE, &result); // Cut should have failed, so the clipboard content should not have changed. EXPECT_EQ(kNormalText, result); password->SelectAll(false); password->ExecuteCommand(IDS_APP_CUT); result.clear(); clipboard->ReadText(ui::CLIPBOARD_TYPE_COPY_PASTE, &result); // Cut should have failed, so the clipboard content should not have changed. EXPECT_EQ(kNormalText, result); // // Test copy. // // Start with |read_only| to observe a change in clipboard text. read_only->SelectAll(false); read_only->ExecuteCommand(IDS_APP_COPY); result.clear(); clipboard->ReadText(ui::CLIPBOARD_TYPE_COPY_PASTE, &result); EXPECT_EQ(kReadOnlyText, result); normal->SelectAll(false); normal->ExecuteCommand(IDS_APP_COPY); result.clear(); clipboard->ReadText(ui::CLIPBOARD_TYPE_COPY_PASTE, &result); EXPECT_EQ(kNormalText, result); password->SelectAll(false); password->ExecuteCommand(IDS_APP_COPY); result.clear(); clipboard->ReadText(ui::CLIPBOARD_TYPE_COPY_PASTE, &result); // Text cannot be copied from an obscured field; the clipboard won't change. EXPECT_EQ(kNormalText, result); // // Test paste. // // Attempting to paste kNormalText in a read-only text-field should fail. read_only->SelectAll(false); read_only->ExecuteCommand(IDS_APP_PASTE); EXPECT_EQ(kReadOnlyText, read_only->text()); password->SelectAll(false); password->ExecuteCommand(IDS_APP_PASTE); EXPECT_EQ(kNormalText, password->text()); // Copy from |read_only| to observe a change in the normal textfield text. read_only->SelectAll(false); read_only->ExecuteCommand(IDS_APP_COPY); normal->SelectAll(false); normal->ExecuteCommand(IDS_APP_PASTE); EXPECT_EQ(kReadOnlyText, normal->text()); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // Accelerators //////////////////////////////////////////////////////////////////////////////// bool TestView::AcceleratorPressed(const ui::Accelerator& accelerator) { accelerator_count_map_[accelerator]++; return true; } #if defined(OS_WIN) && !defined(USE_AURA) TEST_F(ViewTest, ActivateAccelerator) { // Register a keyboard accelerator before the view is added to a window. ui::Accelerator return_accelerator(ui::VKEY_RETURN, ui::EF_NONE); TestView* view = new TestView(); view->Reset(); view->AddAccelerator(return_accelerator); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); // Create a window and add the view as its child. scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(view); widget->Show(); // Get the focus manager. FocusManager* focus_manager = widget->GetFocusManager(); ASSERT_TRUE(focus_manager); // Hit the return key and see if it takes effect. EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); // Hit the escape key. Nothing should happen. ui::Accelerator escape_accelerator(ui::VKEY_ESCAPE, ui::EF_NONE); EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 0); // Now register the escape key and hit it again. view->AddAccelerator(escape_accelerator); EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); // Remove the return key accelerator. view->RemoveAccelerator(return_accelerator); EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); // Add it again. Hit the return key and the escape key. view->AddAccelerator(return_accelerator); EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1); EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); // Remove all the accelerators. view->ResetAccelerators(); EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator)); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2); EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2); widget->CloseNow(); } #endif #if defined(OS_WIN) && !defined(USE_AURA) TEST_F(ViewTest, HiddenViewWithAccelerator) { ui::Accelerator return_accelerator(ui::VKEY_RETURN, ui::EF_NONE); TestView* view = new TestView(); view->Reset(); view->AddAccelerator(return_accelerator); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(view); widget->Show(); FocusManager* focus_manager = widget->GetFocusManager(); ASSERT_TRUE(focus_manager); view->SetVisible(false); EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); view->SetVisible(true); EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); widget->CloseNow(); } #endif #if defined(OS_WIN) && !defined(USE_AURA) TEST_F(ViewTest, ViewInHiddenWidgetWithAccelerator) { ui::Accelerator return_accelerator(ui::VKEY_RETURN, ui::EF_NONE); TestView* view = new TestView(); view->Reset(); view->AddAccelerator(return_accelerator); EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0); scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(0, 0, 100, 100); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(view); FocusManager* focus_manager = widget->GetFocusManager(); ASSERT_TRUE(focus_manager); EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(0, view->accelerator_count_map_[return_accelerator]); widget->Show(); EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(1, view->accelerator_count_map_[return_accelerator]); widget->Hide(); EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator)); EXPECT_EQ(1, view->accelerator_count_map_[return_accelerator]); widget->CloseNow(); } #endif #if defined(OS_WIN) && !defined(USE_AURA) //////////////////////////////////////////////////////////////////////////////// // Mouse-wheel message rerouting //////////////////////////////////////////////////////////////////////////////// class ScrollableTestView : public View { public: ScrollableTestView() { } virtual gfx::Size GetPreferredSize() { return gfx::Size(100, 10000); } virtual void Layout() { SizeToPreferredSize(); } }; class TestViewWithControls : public View { public: TestViewWithControls() { text_field_ = new Textfield(); AddChildView(text_field_); } Textfield* text_field_; }; class SimpleWidgetDelegate : public WidgetDelegate { public: explicit SimpleWidgetDelegate(View* contents) : contents_(contents) { } virtual void DeleteDelegate() { delete this; } virtual View* GetContentsView() { return contents_; } virtual Widget* GetWidget() { return contents_->GetWidget(); } virtual const Widget* GetWidget() const { return contents_->GetWidget(); } private: View* contents_; }; // Tests that the mouse-wheel messages are correctly rerouted to the window // under the mouse. // TODO(jcampan): http://crbug.com/10572 Disabled as it fails on the Vista build // bot. // Note that this fails for a variety of reasons: // - focused view is apparently reset across window activations and never // properly restored // - this test depends on you not having any other window visible open under the // area that it opens the test windows. --beng TEST_F(ViewTest, DISABLED_RerouteMouseWheelTest) { TestViewWithControls* view_with_controls = new TestViewWithControls(); Widget* window1 = Widget::CreateWindowWithBounds( new SimpleWidgetDelegate(view_with_controls), gfx::Rect(0, 0, 100, 100)); window1->Show(); ScrollView* scroll_view = new ScrollView(); scroll_view->SetContents(new ScrollableTestView()); Widget* window2 = Widget::CreateWindowWithBounds( new SimpleWidgetDelegate(scroll_view), gfx::Rect(200, 200, 100, 100)); window2->Show(); EXPECT_EQ(0, scroll_view->GetVisibleRect().y()); // Make the window1 active, as this is what it would be in real-world. window1->Activate(); // Let's send a mouse-wheel message to the different controls and check that // it is rerouted to the window under the mouse (effectively scrolling the // scroll-view). // First to the Window's HWND. ::SendMessage(view_with_controls->GetWidget()->GetNativeView(), WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250)); EXPECT_EQ(20, scroll_view->GetVisibleRect().y()); // Then the text-field. ::SendMessage(view_with_controls->text_field_->GetTestingHandle(), WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250)); EXPECT_EQ(80, scroll_view->GetVisibleRect().y()); // Ensure we don't scroll when the mouse is not over that window. ::SendMessage(view_with_controls->text_field_->GetTestingHandle(), WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(50, 50)); EXPECT_EQ(80, scroll_view->GetVisibleRect().y()); window1->CloseNow(); window2->CloseNow(); } #endif //////////////////////////////////////////////////////////////////////////////// // Native view hierachy //////////////////////////////////////////////////////////////////////////////// class ToplevelWidgetObserverView : public View { public: ToplevelWidgetObserverView() : toplevel_(NULL) { } virtual ~ToplevelWidgetObserverView() { } // View overrides: virtual void ViewHierarchyChanged( const ViewHierarchyChangedDetails& details) OVERRIDE { if (details.is_add) { toplevel_ = GetWidget() ? GetWidget()->GetTopLevelWidget() : NULL; } else { toplevel_ = NULL; } } virtual void NativeViewHierarchyChanged() OVERRIDE { toplevel_ = GetWidget() ? GetWidget()->GetTopLevelWidget() : NULL; } Widget* toplevel() { return toplevel_; } private: Widget* toplevel_; DISALLOW_COPY_AND_ASSIGN(ToplevelWidgetObserverView); }; // Test that a view can track the current top level widget by overriding // View::ViewHierarchyChanged() and View::NativeViewHierarchyChanged(). TEST_F(ViewTest, NativeViewHierarchyChanged) { scoped_ptr<Widget> toplevel1(new Widget); Widget::InitParams toplevel1_params = CreateParams(Widget::InitParams::TYPE_POPUP); toplevel1_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; toplevel1->Init(toplevel1_params); scoped_ptr<Widget> toplevel2(new Widget); Widget::InitParams toplevel2_params = CreateParams(Widget::InitParams::TYPE_POPUP); toplevel2_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; toplevel2->Init(toplevel2_params); Widget* child = new Widget; Widget::InitParams child_params(Widget::InitParams::TYPE_CONTROL); child_params.parent = toplevel1->GetNativeView(); child->Init(child_params); ToplevelWidgetObserverView* observer_view = new ToplevelWidgetObserverView(); EXPECT_EQ(NULL, observer_view->toplevel()); child->SetContentsView(observer_view); EXPECT_EQ(toplevel1, observer_view->toplevel()); Widget::ReparentNativeView(child->GetNativeView(), toplevel2->GetNativeView()); EXPECT_EQ(toplevel2, observer_view->toplevel()); observer_view->parent()->RemoveChildView(observer_view); EXPECT_EQ(NULL, observer_view->toplevel()); // Make |observer_view| |child|'s contents view again so that it gets deleted // with the widget. child->SetContentsView(observer_view); } //////////////////////////////////////////////////////////////////////////////// // Transformations //////////////////////////////////////////////////////////////////////////////// class TransformPaintView : public TestView { public: TransformPaintView() {} virtual ~TransformPaintView() {} void ClearScheduledPaintRect() { scheduled_paint_rect_ = gfx::Rect(); } gfx::Rect scheduled_paint_rect() const { return scheduled_paint_rect_; } // Overridden from View: virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE { gfx::Rect xrect = ConvertRectToParent(rect); scheduled_paint_rect_.Union(xrect); } private: gfx::Rect scheduled_paint_rect_; DISALLOW_COPY_AND_ASSIGN(TransformPaintView); }; TEST_F(ViewTest, TransformPaint) { TransformPaintView* v1 = new TransformPaintView(); v1->SetBoundsRect(gfx::Rect(0, 0, 500, 300)); TestView* v2 = new TestView(); v2->SetBoundsRect(gfx::Rect(100, 100, 200, 100)); Widget* widget = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); widget->Show(); View* root = widget->GetRootView(); root->AddChildView(v1); v1->AddChildView(v2); // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|. v1->ClearScheduledPaintRect(); v2->SchedulePaint(); EXPECT_EQ(gfx::Rect(100, 100, 200, 100), v1->scheduled_paint_rect()); // Rotate |v1| counter-clockwise. gfx::Transform transform; RotateCounterclockwise(&transform); transform.matrix().set(1, 3, 500.0); v1->SetTransform(transform); // |v2| now occupies (100, 200) to (200, 400) in |root|. v1->ClearScheduledPaintRect(); v2->SchedulePaint(); EXPECT_EQ(gfx::Rect(100, 200, 100, 200), v1->scheduled_paint_rect()); widget->CloseNow(); } TEST_F(ViewTest, TransformEvent) { TestView* v1 = new TestView(); v1->SetBoundsRect(gfx::Rect(0, 0, 500, 300)); TestView* v2 = new TestView(); v2->SetBoundsRect(gfx::Rect(100, 100, 200, 100)); Widget* widget = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* root = widget->GetRootView(); root->AddChildView(v1); v1->AddChildView(v2); // At this moment, |v2| occupies (100, 100) to (300, 200) in |root|. // Rotate |v1| counter-clockwise. gfx::Transform transform(v1->GetTransform()); RotateCounterclockwise(&transform); transform.matrix().set(1, 3, 500.0); v1->SetTransform(transform); // |v2| now occupies (100, 200) to (200, 400) in |root|. v1->Reset(); v2->Reset(); gfx::Point p1(110, 210); ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED, p1, p1, ui::EF_LEFT_MOUSE_BUTTON); root->OnMousePressed(pressed); EXPECT_EQ(0, v1->last_mouse_event_type_); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_); EXPECT_EQ(190, v2->location_.x()); EXPECT_EQ(10, v2->location_.y()); ui::MouseEvent released(ui::ET_MOUSE_RELEASED, gfx::Point(), gfx::Point(), 0); root->OnMouseReleased(released); // Now rotate |v2| inside |v1| clockwise. transform = v2->GetTransform(); RotateClockwise(&transform); transform.matrix().set(0, 3, 100.f); v2->SetTransform(transform); // Now, |v2| occupies (100, 100) to (200, 300) in |v1|, and (100, 300) to // (300, 400) in |root|. v1->Reset(); v2->Reset(); gfx::Point point2(110, 320); ui::MouseEvent p2(ui::ET_MOUSE_PRESSED, point2, point2, ui::EF_LEFT_MOUSE_BUTTON); root->OnMousePressed(p2); EXPECT_EQ(0, v1->last_mouse_event_type_); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_); EXPECT_EQ(10, v2->location_.x()); EXPECT_EQ(20, v2->location_.y()); root->OnMouseReleased(released); v1->SetTransform(gfx::Transform()); v2->SetTransform(gfx::Transform()); TestView* v3 = new TestView(); v3->SetBoundsRect(gfx::Rect(10, 10, 20, 30)); v2->AddChildView(v3); // Rotate |v3| clockwise with respect to |v2|. transform = v1->GetTransform(); RotateClockwise(&transform); transform.matrix().set(0, 3, 30.f); v3->SetTransform(transform); // Scale |v2| with respect to |v1| along both axis. transform = v2->GetTransform(); transform.matrix().set(0, 0, 0.8f); transform.matrix().set(1, 1, 0.5f); v2->SetTransform(transform); // |v3| occupies (108, 105) to (132, 115) in |root|. v1->Reset(); v2->Reset(); v3->Reset(); gfx::Point point(112, 110); ui::MouseEvent p3(ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON); root->OnMousePressed(p3); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_); EXPECT_EQ(10, v3->location_.x()); EXPECT_EQ(25, v3->location_.y()); root->OnMouseReleased(released); v1->SetTransform(gfx::Transform()); v2->SetTransform(gfx::Transform()); v3->SetTransform(gfx::Transform()); v1->Reset(); v2->Reset(); v3->Reset(); // Rotate |v3| clockwise with respect to |v2|, and scale it along both axis. transform = v3->GetTransform(); RotateClockwise(&transform); transform.matrix().set(0, 3, 30.f); // Rotation sets some scaling transformation. Using SetScale would overwrite // that and pollute the rotation. So combine the scaling with the existing // transforamtion. gfx::Transform scale; scale.Scale(0.8f, 0.5f); transform.ConcatTransform(scale); v3->SetTransform(transform); // Translate |v2| with respect to |v1|. transform = v2->GetTransform(); transform.matrix().set(0, 3, 10.f); transform.matrix().set(1, 3, 10.f); v2->SetTransform(transform); // |v3| now occupies (120, 120) to (144, 130) in |root|. gfx::Point point3(124, 125); ui::MouseEvent p4(ui::ET_MOUSE_PRESSED, point3, point3, ui::EF_LEFT_MOUSE_BUTTON); root->OnMousePressed(p4); EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_); EXPECT_EQ(10, v3->location_.x()); EXPECT_EQ(25, v3->location_.y()); root->OnMouseReleased(released); widget->CloseNow(); } TEST_F(ViewTest, TransformVisibleBound) { gfx::Rect viewport_bounds(0, 0, 100, 100); scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = viewport_bounds; widget->Init(params); widget->GetRootView()->SetBoundsRect(viewport_bounds); View* viewport = new View; widget->SetContentsView(viewport); View* contents = new View; viewport->AddChildView(contents); viewport->SetBoundsRect(viewport_bounds); contents->SetBoundsRect(gfx::Rect(0, 0, 100, 200)); View* child = new View; contents->AddChildView(child); child->SetBoundsRect(gfx::Rect(10, 90, 50, 50)); EXPECT_EQ(gfx::Rect(0, 0, 50, 10), child->GetVisibleBounds()); // Rotate |child| counter-clockwise gfx::Transform transform; RotateCounterclockwise(&transform); transform.matrix().set(1, 3, 50.f); child->SetTransform(transform); EXPECT_EQ(gfx::Rect(40, 0, 10, 50), child->GetVisibleBounds()); widget->CloseNow(); } //////////////////////////////////////////////////////////////////////////////// // OnVisibleBoundsChanged() class VisibleBoundsView : public View { public: VisibleBoundsView() : received_notification_(false) {} virtual ~VisibleBoundsView() {} bool received_notification() const { return received_notification_; } void set_received_notification(bool received) { received_notification_ = received; } private: // Overridden from View: virtual bool NeedsNotificationWhenVisibleBoundsChange() const OVERRIDE { return true; } virtual void OnVisibleBoundsChanged() OVERRIDE { received_notification_ = true; } bool received_notification_; DISALLOW_COPY_AND_ASSIGN(VisibleBoundsView); }; TEST_F(ViewTest, OnVisibleBoundsChanged) { gfx::Rect viewport_bounds(0, 0, 100, 100); scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = viewport_bounds; widget->Init(params); widget->GetRootView()->SetBoundsRect(viewport_bounds); View* viewport = new View; widget->SetContentsView(viewport); View* contents = new View; viewport->AddChildView(contents); viewport->SetBoundsRect(viewport_bounds); contents->SetBoundsRect(gfx::Rect(0, 0, 100, 200)); // Create a view that cares about visible bounds notifications, and position // it just outside the visible bounds of the viewport. VisibleBoundsView* child = new VisibleBoundsView; contents->AddChildView(child); child->SetBoundsRect(gfx::Rect(10, 110, 50, 50)); // The child bound should be fully clipped. EXPECT_TRUE(child->GetVisibleBounds().IsEmpty()); // Now scroll the contents, but not enough to make the child visible. contents->SetY(contents->y() - 1); // We should have received the notification since the visible bounds may have // changed (even though they didn't). EXPECT_TRUE(child->received_notification()); EXPECT_TRUE(child->GetVisibleBounds().IsEmpty()); child->set_received_notification(false); // Now scroll the contents, this time by enough to make the child visible by // one pixel. contents->SetY(contents->y() - 10); EXPECT_TRUE(child->received_notification()); EXPECT_EQ(1, child->GetVisibleBounds().height()); child->set_received_notification(false); widget->CloseNow(); } TEST_F(ViewTest, SetBoundsPaint) { TestView top_view; TestView* child_view = new TestView; top_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100)); top_view.scheduled_paint_rects_.clear(); child_view->SetBoundsRect(gfx::Rect(10, 10, 20, 20)); top_view.AddChildView(child_view); top_view.scheduled_paint_rects_.clear(); child_view->SetBoundsRect(gfx::Rect(30, 30, 20, 20)); EXPECT_EQ(2U, top_view.scheduled_paint_rects_.size()); // There should be 2 rects, spanning from (10, 10) to (50, 50). gfx::Rect paint_rect = top_view.scheduled_paint_rects_[0]; paint_rect.Union(top_view.scheduled_paint_rects_[1]); EXPECT_EQ(gfx::Rect(10, 10, 40, 40), paint_rect); } // Assertions around painting and focus gain/lost. TEST_F(ViewTest, FocusBlurPaints) { TestView parent_view; TestView* child_view1 = new TestView; // Owned by |parent_view|. parent_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100)); child_view1->SetBoundsRect(gfx::Rect(0, 0, 20, 20)); parent_view.AddChildView(child_view1); parent_view.scheduled_paint_rects_.clear(); child_view1->scheduled_paint_rects_.clear(); // Focus change shouldn't trigger paints. child_view1->DoFocus(); EXPECT_TRUE(parent_view.scheduled_paint_rects_.empty()); EXPECT_TRUE(child_view1->scheduled_paint_rects_.empty()); child_view1->DoBlur(); EXPECT_TRUE(parent_view.scheduled_paint_rects_.empty()); EXPECT_TRUE(child_view1->scheduled_paint_rects_.empty()); } // Verifies SetBounds(same bounds) doesn't trigger a SchedulePaint(). TEST_F(ViewTest, SetBoundsSameBoundsDoesntSchedulePaint) { TestView view; view.SetBoundsRect(gfx::Rect(0, 0, 100, 100)); view.InvalidateLayout(); view.scheduled_paint_rects_.clear(); view.SetBoundsRect(gfx::Rect(0, 0, 100, 100)); EXPECT_TRUE(view.scheduled_paint_rects_.empty()); } // Tests conversion methods with a transform. TEST_F(ViewTest, ConversionsWithTransform) { TestView top_view; // View hierarchy used to test scale transforms. TestView* child = new TestView; TestView* child_child = new TestView; // View used to test a rotation transform. TestView* child_2 = new TestView; top_view.AddChildView(child); child->AddChildView(child_child); top_view.SetBoundsRect(gfx::Rect(0, 0, 1000, 1000)); child->SetBoundsRect(gfx::Rect(7, 19, 500, 500)); gfx::Transform transform; transform.Scale(3.0, 4.0); child->SetTransform(transform); child_child->SetBoundsRect(gfx::Rect(17, 13, 100, 100)); transform.MakeIdentity(); transform.Scale(5.0, 7.0); child_child->SetTransform(transform); top_view.AddChildView(child_2); child_2->SetBoundsRect(gfx::Rect(700, 725, 100, 100)); transform.MakeIdentity(); RotateClockwise(&transform); child_2->SetTransform(transform); // Sanity check to make sure basic transforms act as expected. { gfx::Transform transform; transform.Translate(110.0, -110.0); transform.Scale(100.0, 55.0); transform.Translate(1.0, 1.0); // convert to a 3x3 matrix. const SkMatrix& matrix = transform.matrix(); EXPECT_EQ(210, matrix.getTranslateX()); EXPECT_EQ(-55, matrix.getTranslateY()); EXPECT_EQ(100, matrix.getScaleX()); EXPECT_EQ(55, matrix.getScaleY()); EXPECT_EQ(0, matrix.getSkewX()); EXPECT_EQ(0, matrix.getSkewY()); } { gfx::Transform transform; transform.Translate(1.0, 1.0); gfx::Transform t2; t2.Scale(100.0, 55.0); gfx::Transform t3; t3.Translate(110.0, -110.0); transform.ConcatTransform(t2); transform.ConcatTransform(t3); // convert to a 3x3 matrix const SkMatrix& matrix = transform.matrix(); EXPECT_EQ(210, matrix.getTranslateX()); EXPECT_EQ(-55, matrix.getTranslateY()); EXPECT_EQ(100, matrix.getScaleX()); EXPECT_EQ(55, matrix.getScaleY()); EXPECT_EQ(0, matrix.getSkewX()); EXPECT_EQ(0, matrix.getSkewY()); } // Conversions from child->top and top->child. { gfx::Point point(5, 5); View::ConvertPointToTarget(child, &top_view, &point); EXPECT_EQ(22, point.x()); EXPECT_EQ(39, point.y()); gfx::RectF rect(5.0f, 5.0f, 10.0f, 20.0f); View::ConvertRectToTarget(child, &top_view, &rect); EXPECT_FLOAT_EQ(22.0f, rect.x()); EXPECT_FLOAT_EQ(39.0f, rect.y()); EXPECT_FLOAT_EQ(30.0f, rect.width()); EXPECT_FLOAT_EQ(80.0f, rect.height()); point.SetPoint(22, 39); View::ConvertPointToTarget(&top_view, child, &point); EXPECT_EQ(5, point.x()); EXPECT_EQ(5, point.y()); rect.SetRect(22.0f, 39.0f, 30.0f, 80.0f); View::ConvertRectToTarget(&top_view, child, &rect); EXPECT_FLOAT_EQ(5.0f, rect.x()); EXPECT_FLOAT_EQ(5.0f, rect.y()); EXPECT_FLOAT_EQ(10.0f, rect.width()); EXPECT_FLOAT_EQ(20.0f, rect.height()); } // Conversions from child_child->top and top->child_child. { gfx::Point point(5, 5); View::ConvertPointToTarget(child_child, &top_view, &point); EXPECT_EQ(133, point.x()); EXPECT_EQ(211, point.y()); gfx::RectF rect(5.0f, 5.0f, 10.0f, 20.0f); View::ConvertRectToTarget(child_child, &top_view, &rect); EXPECT_FLOAT_EQ(133.0f, rect.x()); EXPECT_FLOAT_EQ(211.0f, rect.y()); EXPECT_FLOAT_EQ(150.0f, rect.width()); EXPECT_FLOAT_EQ(560.0f, rect.height()); point.SetPoint(133, 211); View::ConvertPointToTarget(&top_view, child_child, &point); EXPECT_EQ(5, point.x()); EXPECT_EQ(5, point.y()); rect.SetRect(133.0f, 211.0f, 150.0f, 560.0f); View::ConvertRectToTarget(&top_view, child_child, &rect); EXPECT_FLOAT_EQ(5.0f, rect.x()); EXPECT_FLOAT_EQ(5.0f, rect.y()); EXPECT_FLOAT_EQ(10.0f, rect.width()); EXPECT_FLOAT_EQ(20.0f, rect.height()); } // Conversions from child_child->child and child->child_child { gfx::Point point(5, 5); View::ConvertPointToTarget(child_child, child, &point); EXPECT_EQ(42, point.x()); EXPECT_EQ(48, point.y()); gfx::RectF rect(5.0f, 5.0f, 10.0f, 20.0f); View::ConvertRectToTarget(child_child, child, &rect); EXPECT_FLOAT_EQ(42.0f, rect.x()); EXPECT_FLOAT_EQ(48.0f, rect.y()); EXPECT_FLOAT_EQ(50.0f, rect.width()); EXPECT_FLOAT_EQ(140.0f, rect.height()); point.SetPoint(42, 48); View::ConvertPointToTarget(child, child_child, &point); EXPECT_EQ(5, point.x()); EXPECT_EQ(5, point.y()); rect.SetRect(42.0f, 48.0f, 50.0f, 140.0f); View::ConvertRectToTarget(child, child_child, &rect); EXPECT_FLOAT_EQ(5.0f, rect.x()); EXPECT_FLOAT_EQ(5.0f, rect.y()); EXPECT_FLOAT_EQ(10.0f, rect.width()); EXPECT_FLOAT_EQ(20.0f, rect.height()); } // Conversions from top_view to child with a value that should be negative. // This ensures we don't round up with negative numbers. { gfx::Point point(6, 18); View::ConvertPointToTarget(&top_view, child, &point); EXPECT_EQ(-1, point.x()); EXPECT_EQ(-1, point.y()); float error = 0.01f; gfx::RectF rect(6.0f, 18.0f, 10.0f, 39.0f); View::ConvertRectToTarget(&top_view, child, &rect); EXPECT_NEAR(-0.33f, rect.x(), error); EXPECT_NEAR(-0.25f, rect.y(), error); EXPECT_NEAR(3.33f, rect.width(), error); EXPECT_NEAR(9.75f, rect.height(), error); } // Rect conversions from top_view->child_2 and child_2->top_view. { gfx::RectF rect(50.0f, 55.0f, 20.0f, 30.0f); View::ConvertRectToTarget(child_2, &top_view, &rect); EXPECT_FLOAT_EQ(615.0f, rect.x()); EXPECT_FLOAT_EQ(775.0f, rect.y()); EXPECT_FLOAT_EQ(30.0f, rect.width()); EXPECT_FLOAT_EQ(20.0f, rect.height()); rect.SetRect(615.0f, 775.0f, 30.0f, 20.0f); View::ConvertRectToTarget(&top_view, child_2, &rect); EXPECT_FLOAT_EQ(50.0f, rect.x()); EXPECT_FLOAT_EQ(55.0f, rect.y()); EXPECT_FLOAT_EQ(20.0f, rect.width()); EXPECT_FLOAT_EQ(30.0f, rect.height()); } } // Tests conversion methods to and from screen coordinates. TEST_F(ViewTest, ConversionsToFromScreen) { scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* child = new View; widget->GetRootView()->AddChildView(child); child->SetBounds(10, 10, 100, 200); gfx::Transform t; t.Scale(0.5, 0.5); child->SetTransform(t); gfx::Point point_in_screen(100, 90); gfx::Point point_in_child(80,60); gfx::Point point = point_in_screen; View::ConvertPointFromScreen(child, &point); EXPECT_EQ(point_in_child.ToString(), point.ToString()); View::ConvertPointToScreen(child, &point); EXPECT_EQ(point_in_screen.ToString(), point.ToString()); } // Tests conversion methods for rectangles. TEST_F(ViewTest, ConvertRectWithTransform) { scoped_ptr<Widget> widget(new Widget); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(params); View* root = widget->GetRootView(); TestView* v1 = new TestView; TestView* v2 = new TestView; root->AddChildView(v1); v1->AddChildView(v2); v1->SetBoundsRect(gfx::Rect(10, 10, 500, 500)); v2->SetBoundsRect(gfx::Rect(20, 20, 100, 200)); // |v2| now occupies (30, 30) to (130, 230) in |widget| gfx::Rect rect(5, 5, 15, 40); EXPECT_EQ(gfx::Rect(25, 25, 15, 40), v2->ConvertRectToParent(rect)); EXPECT_EQ(gfx::Rect(35, 35, 15, 40), v2->ConvertRectToWidget(rect)); // Rotate |v2| gfx::Transform t2; RotateCounterclockwise(&t2); t2.matrix().set(1, 3, 100.f); v2->SetTransform(t2); // |v2| now occupies (30, 30) to (230, 130) in |widget| EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect)); EXPECT_EQ(gfx::Rect(35, 110, 40, 15), v2->ConvertRectToWidget(rect)); // Scale down |v1| gfx::Transform t1; t1.Scale(0.5, 0.5); v1->SetTransform(t1); // The rectangle should remain the same for |v1|. EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect)); // |v2| now occupies (20, 20) to (120, 70) in |widget| EXPECT_EQ(gfx::Rect(22, 60, 21, 8).ToString(), v2->ConvertRectToWidget(rect).ToString()); widget->CloseNow(); } class ObserverView : public View { public: ObserverView(); virtual ~ObserverView(); void ResetTestState(); bool has_add_details() const { return has_add_details_; } bool has_remove_details() const { return has_remove_details_; } const ViewHierarchyChangedDetails& add_details() const { return add_details_; } const ViewHierarchyChangedDetails& remove_details() const { return remove_details_; } private: // View: virtual void ViewHierarchyChanged( const ViewHierarchyChangedDetails& details) OVERRIDE; bool has_add_details_; bool has_remove_details_; ViewHierarchyChangedDetails add_details_; ViewHierarchyChangedDetails remove_details_; DISALLOW_COPY_AND_ASSIGN(ObserverView); }; ObserverView::ObserverView() : has_add_details_(false), has_remove_details_(false) { } ObserverView::~ObserverView() {} void ObserverView::ResetTestState() { has_add_details_ = false; has_remove_details_ = false; add_details_ = ViewHierarchyChangedDetails(); remove_details_ = ViewHierarchyChangedDetails(); } void ObserverView::ViewHierarchyChanged( const ViewHierarchyChangedDetails& details) { if (details.is_add) { has_add_details_ = true; add_details_ = details; } else { has_remove_details_ = true; remove_details_ = details; } } // Verifies that the ViewHierarchyChanged() notification is sent correctly when // a child view is added or removed to all the views in the hierarchy (up and // down). // The tree looks like this: // v1 // +-- v2 // +-- v3 // +-- v4 (starts here, then get reparented to v1) TEST_F(ViewTest, ViewHierarchyChanged) { ObserverView v1; ObserverView* v3 = new ObserverView(); // Add |v3| to |v2|. scoped_ptr<ObserverView> v2(new ObserverView()); v2->AddChildView(v3); // Make sure both |v2| and |v3| receive the ViewHierarchyChanged() // notification. EXPECT_TRUE(v2->has_add_details()); EXPECT_FALSE(v2->has_remove_details()); EXPECT_EQ(v2.get(), v2->add_details().parent); EXPECT_EQ(v3, v2->add_details().child); EXPECT_EQ(NULL, v2->add_details().move_view); EXPECT_TRUE(v3->has_add_details()); EXPECT_FALSE(v3->has_remove_details()); EXPECT_EQ(v2.get(), v3->add_details().parent); EXPECT_EQ(v3, v3->add_details().child); EXPECT_EQ(NULL, v3->add_details().move_view); // Reset everything to the initial state. v2->ResetTestState(); v3->ResetTestState(); // Add |v2| to v1. v1.AddChildView(v2.get()); // Verifies that |v2| is the child view *added* and the parent view is |v1|. // Make sure all the views (v1, v2, v3) received _that_ information. EXPECT_TRUE(v1.has_add_details()); EXPECT_FALSE(v1.has_remove_details()); EXPECT_EQ(&v1, v1.add_details().parent); EXPECT_EQ(v2.get(), v1.add_details().child); EXPECT_EQ(NULL, v1.add_details().move_view); EXPECT_TRUE(v2->has_add_details()); EXPECT_FALSE(v2->has_remove_details()); EXPECT_EQ(&v1, v2->add_details().parent); EXPECT_EQ(v2.get(), v2->add_details().child); EXPECT_EQ(NULL, v2->add_details().move_view); EXPECT_TRUE(v3->has_add_details()); EXPECT_FALSE(v3->has_remove_details()); EXPECT_EQ(&v1, v3->add_details().parent); EXPECT_EQ(v2.get(), v3->add_details().child); EXPECT_EQ(NULL, v3->add_details().move_view); // Reset everything to the initial state. v1.ResetTestState(); v2->ResetTestState(); v3->ResetTestState(); // Remove |v2| from |v1|. v1.RemoveChildView(v2.get()); // Verifies that |v2| is the child view *removed* and the parent view is |v1|. // Make sure all the views (v1, v2, v3) received _that_ information. EXPECT_FALSE(v1.has_add_details()); EXPECT_TRUE(v1.has_remove_details()); EXPECT_EQ(&v1, v1.remove_details().parent); EXPECT_EQ(v2.get(), v1.remove_details().child); EXPECT_EQ(NULL, v1.remove_details().move_view); EXPECT_FALSE(v2->has_add_details()); EXPECT_TRUE(v2->has_remove_details()); EXPECT_EQ(&v1, v2->remove_details().parent); EXPECT_EQ(v2.get(), v2->remove_details().child); EXPECT_EQ(NULL, v2->remove_details().move_view); EXPECT_FALSE(v3->has_add_details()); EXPECT_TRUE(v3->has_remove_details()); EXPECT_EQ(&v1, v3->remove_details().parent); EXPECT_EQ(v3, v3->remove_details().child); EXPECT_EQ(NULL, v3->remove_details().move_view); // Verifies notifications when reparenting a view. ObserverView* v4 = new ObserverView(); // Add |v4| to |v2|. v2->AddChildView(v4); // Reset everything to the initial state. v1.ResetTestState(); v2->ResetTestState(); v3->ResetTestState(); v4->ResetTestState(); // Reparent |v4| to |v1|. v1.AddChildView(v4); // Verifies that all views receive the correct information for all the child, // parent and move views. // |v1| is the new parent, |v4| is the child for add, |v2| is the old parent. EXPECT_TRUE(v1.has_add_details()); EXPECT_FALSE(v1.has_remove_details()); EXPECT_EQ(&v1, v1.add_details().parent); EXPECT_EQ(v4, v1.add_details().child); EXPECT_EQ(v2.get(), v1.add_details().move_view); // |v2| is the old parent, |v4| is the child for remove, |v1| is the new // parent. EXPECT_FALSE(v2->has_add_details()); EXPECT_TRUE(v2->has_remove_details()); EXPECT_EQ(v2.get(), v2->remove_details().parent); EXPECT_EQ(v4, v2->remove_details().child); EXPECT_EQ(&v1, v2->remove_details().move_view); // |v3| is not impacted by this operation, and hence receives no notification. EXPECT_FALSE(v3->has_add_details()); EXPECT_FALSE(v3->has_remove_details()); // |v4| is the reparented child, so it receives notifications for the remove // and then the add. |v2| is its old parent, |v1| is its new parent. EXPECT_TRUE(v4->has_remove_details()); EXPECT_TRUE(v4->has_add_details()); EXPECT_EQ(v2.get(), v4->remove_details().parent); EXPECT_EQ(&v1, v4->add_details().parent); EXPECT_EQ(v4, v4->add_details().child); EXPECT_EQ(v4, v4->remove_details().child); EXPECT_EQ(&v1, v4->remove_details().move_view); EXPECT_EQ(v2.get(), v4->add_details().move_view); } // Verifies if the child views added under the root are all deleted when calling // RemoveAllChildViews. // The tree looks like this: // root // +-- child1 // +-- foo // +-- bar0 // +-- bar1 // +-- bar2 // +-- child2 // +-- child3 TEST_F(ViewTest, RemoveAllChildViews) { View root; View* child1 = new View; root.AddChildView(child1); for (int i = 0; i < 2; ++i) root.AddChildView(new View); View* foo = new View; child1->AddChildView(foo); // Add some nodes to |foo|. for (int i = 0; i < 3; ++i) foo->AddChildView(new View); EXPECT_EQ(3, root.child_count()); EXPECT_EQ(1, child1->child_count()); EXPECT_EQ(3, foo->child_count()); // Now remove all child views from root. root.RemoveAllChildViews(true); EXPECT_EQ(0, root.child_count()); EXPECT_FALSE(root.has_children()); } TEST_F(ViewTest, Contains) { View v1; View* v2 = new View; View* v3 = new View; v1.AddChildView(v2); v2->AddChildView(v3); EXPECT_FALSE(v1.Contains(NULL)); EXPECT_TRUE(v1.Contains(&v1)); EXPECT_TRUE(v1.Contains(v2)); EXPECT_TRUE(v1.Contains(v3)); EXPECT_FALSE(v2->Contains(NULL)); EXPECT_TRUE(v2->Contains(v2)); EXPECT_FALSE(v2->Contains(&v1)); EXPECT_TRUE(v2->Contains(v3)); EXPECT_FALSE(v3->Contains(NULL)); EXPECT_TRUE(v3->Contains(v3)); EXPECT_FALSE(v3->Contains(&v1)); EXPECT_FALSE(v3->Contains(v2)); } // Verifies if GetIndexOf() returns the correct index for the specified child // view. // The tree looks like this: // root // +-- child1 // +-- foo1 // +-- child2 TEST_F(ViewTest, GetIndexOf) { View root; View* child1 = new View; root.AddChildView(child1); View* child2 = new View; root.AddChildView(child2); View* foo1 = new View; child1->AddChildView(foo1); EXPECT_EQ(-1, root.GetIndexOf(NULL)); EXPECT_EQ(-1, root.GetIndexOf(&root)); EXPECT_EQ(0, root.GetIndexOf(child1)); EXPECT_EQ(1, root.GetIndexOf(child2)); EXPECT_EQ(-1, root.GetIndexOf(foo1)); EXPECT_EQ(-1, child1->GetIndexOf(NULL)); EXPECT_EQ(-1, child1->GetIndexOf(&root)); EXPECT_EQ(-1, child1->GetIndexOf(child1)); EXPECT_EQ(-1, child1->GetIndexOf(child2)); EXPECT_EQ(0, child1->GetIndexOf(foo1)); EXPECT_EQ(-1, child2->GetIndexOf(NULL)); EXPECT_EQ(-1, child2->GetIndexOf(&root)); EXPECT_EQ(-1, child2->GetIndexOf(child2)); EXPECT_EQ(-1, child2->GetIndexOf(child1)); EXPECT_EQ(-1, child2->GetIndexOf(foo1)); } // Verifies that the child views can be reordered correctly. TEST_F(ViewTest, ReorderChildren) { View root; View* child = new View(); root.AddChildView(child); View* foo1 = new View(); child->AddChildView(foo1); View* foo2 = new View(); child->AddChildView(foo2); View* foo3 = new View(); child->AddChildView(foo3); foo1->SetFocusable(true); foo2->SetFocusable(true); foo3->SetFocusable(true); ASSERT_EQ(0, child->GetIndexOf(foo1)); ASSERT_EQ(1, child->GetIndexOf(foo2)); ASSERT_EQ(2, child->GetIndexOf(foo3)); ASSERT_EQ(foo2, foo1->GetNextFocusableView()); ASSERT_EQ(foo3, foo2->GetNextFocusableView()); ASSERT_EQ(NULL, foo3->GetNextFocusableView()); // Move |foo2| at the end. child->ReorderChildView(foo2, -1); ASSERT_EQ(0, child->GetIndexOf(foo1)); ASSERT_EQ(1, child->GetIndexOf(foo3)); ASSERT_EQ(2, child->GetIndexOf(foo2)); ASSERT_EQ(foo3, foo1->GetNextFocusableView()); ASSERT_EQ(foo2, foo3->GetNextFocusableView()); ASSERT_EQ(NULL, foo2->GetNextFocusableView()); // Move |foo1| at the end. child->ReorderChildView(foo1, -1); ASSERT_EQ(0, child->GetIndexOf(foo3)); ASSERT_EQ(1, child->GetIndexOf(foo2)); ASSERT_EQ(2, child->GetIndexOf(foo1)); ASSERT_EQ(NULL, foo1->GetNextFocusableView()); ASSERT_EQ(foo2, foo1->GetPreviousFocusableView()); ASSERT_EQ(foo2, foo3->GetNextFocusableView()); ASSERT_EQ(foo1, foo2->GetNextFocusableView()); // Move |foo2| to the front. child->ReorderChildView(foo2, 0); ASSERT_EQ(0, child->GetIndexOf(foo2)); ASSERT_EQ(1, child->GetIndexOf(foo3)); ASSERT_EQ(2, child->GetIndexOf(foo1)); ASSERT_EQ(NULL, foo1->GetNextFocusableView()); ASSERT_EQ(foo3, foo1->GetPreviousFocusableView()); ASSERT_EQ(foo3, foo2->GetNextFocusableView()); ASSERT_EQ(foo1, foo3->GetNextFocusableView()); } // Verifies that GetViewByID returns the correctly child view from the specified // ID. // The tree looks like this: // v1 // +-- v2 // +-- v3 // +-- v4 TEST_F(ViewTest, GetViewByID) { View v1; const int kV1ID = 1; v1.set_id(kV1ID); View v2; const int kV2ID = 2; v2.set_id(kV2ID); View v3; const int kV3ID = 3; v3.set_id(kV3ID); View v4; const int kV4ID = 4; v4.set_id(kV4ID); const int kV5ID = 5; v1.AddChildView(&v2); v2.AddChildView(&v3); v2.AddChildView(&v4); EXPECT_EQ(&v1, v1.GetViewByID(kV1ID)); EXPECT_EQ(&v2, v1.GetViewByID(kV2ID)); EXPECT_EQ(&v4, v1.GetViewByID(kV4ID)); EXPECT_EQ(NULL, v1.GetViewByID(kV5ID)); // No V5 exists. EXPECT_EQ(NULL, v2.GetViewByID(kV1ID)); // It can get only from child views. const int kGroup = 1; v3.SetGroup(kGroup); v4.SetGroup(kGroup); View::Views views; v1.GetViewsInGroup(kGroup, &views); EXPECT_EQ(2U, views.size()); View::Views::const_iterator i(std::find(views.begin(), views.end(), &v3)); EXPECT_NE(views.end(), i); i = std::find(views.begin(), views.end(), &v4); EXPECT_NE(views.end(), i); } TEST_F(ViewTest, AddExistingChild) { View v1, v2, v3; v1.AddChildView(&v2); v1.AddChildView(&v3); EXPECT_EQ(0, v1.GetIndexOf(&v2)); EXPECT_EQ(1, v1.GetIndexOf(&v3)); // Check that there's no change in order when adding at same index. v1.AddChildViewAt(&v2, 0); EXPECT_EQ(0, v1.GetIndexOf(&v2)); EXPECT_EQ(1, v1.GetIndexOf(&v3)); v1.AddChildViewAt(&v3, 1); EXPECT_EQ(0, v1.GetIndexOf(&v2)); EXPECT_EQ(1, v1.GetIndexOf(&v3)); // Add it at a different index and check for change in order. v1.AddChildViewAt(&v2, 1); EXPECT_EQ(1, v1.GetIndexOf(&v2)); EXPECT_EQ(0, v1.GetIndexOf(&v3)); v1.AddChildViewAt(&v2, 0); EXPECT_EQ(0, v1.GetIndexOf(&v2)); EXPECT_EQ(1, v1.GetIndexOf(&v3)); // Check that calling |AddChildView()| does not change the order. v1.AddChildView(&v2); EXPECT_EQ(0, v1.GetIndexOf(&v2)); EXPECT_EQ(1, v1.GetIndexOf(&v3)); v1.AddChildView(&v3); EXPECT_EQ(0, v1.GetIndexOf(&v2)); EXPECT_EQ(1, v1.GetIndexOf(&v3)); } //////////////////////////////////////////////////////////////////////////////// // Layers //////////////////////////////////////////////////////////////////////////////// #if defined(USE_AURA) namespace { // Test implementation of LayerAnimator. class TestLayerAnimator : public ui::LayerAnimator { public: TestLayerAnimator(); const gfx::Rect& last_bounds() const { return last_bounds_; } // LayerAnimator. virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE; protected: virtual ~TestLayerAnimator() { } private: gfx::Rect last_bounds_; DISALLOW_COPY_AND_ASSIGN(TestLayerAnimator); }; TestLayerAnimator::TestLayerAnimator() : ui::LayerAnimator(base::TimeDelta::FromMilliseconds(0)) { } void TestLayerAnimator::SetBounds(const gfx::Rect& bounds) { last_bounds_ = bounds; } } // namespace class ViewLayerTest : public ViewsTestBase { public: ViewLayerTest() : widget_(NULL), old_use_acceleration_(false) {} virtual ~ViewLayerTest() { } // Returns the Layer used by the RootView. ui::Layer* GetRootLayer() { return widget()->GetLayer(); } virtual void SetUp() OVERRIDE { ViewTest::SetUp(); old_use_acceleration_ = View::get_use_acceleration_when_possible(); View::set_use_acceleration_when_possible(true); widget_ = new Widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.bounds = gfx::Rect(50, 50, 200, 200); widget_->Init(params); widget_->Show(); widget_->GetRootView()->SetBounds(0, 0, 200, 200); } virtual void TearDown() OVERRIDE { View::set_use_acceleration_when_possible(old_use_acceleration_); widget_->CloseNow(); ViewsTestBase::TearDown(); } Widget* widget() { return widget_; } private: Widget* widget_; bool old_use_acceleration_; }; TEST_F(ViewLayerTest, LayerToggling) { // Because we lazily create textures the calls to DrawTree are necessary to // ensure we trigger creation of textures. ui::Layer* root_layer = widget()->GetLayer(); View* content_view = new View; widget()->SetContentsView(content_view); // Create v1, give it a bounds and verify everything is set up correctly. View* v1 = new View; v1->SetPaintToLayer(true); EXPECT_TRUE(v1->layer() != NULL); v1->SetBoundsRect(gfx::Rect(20, 30, 140, 150)); content_view->AddChildView(v1); ASSERT_TRUE(v1->layer() != NULL); EXPECT_EQ(root_layer, v1->layer()->parent()); EXPECT_EQ(gfx::Rect(20, 30, 140, 150), v1->layer()->bounds()); // Create v2 as a child of v1 and do basic assertion testing. View* v2 = new View; v1->AddChildView(v2); EXPECT_TRUE(v2->layer() == NULL); v2->SetBoundsRect(gfx::Rect(10, 20, 30, 40)); v2->SetPaintToLayer(true); ASSERT_TRUE(v2->layer() != NULL); EXPECT_EQ(v1->layer(), v2->layer()->parent()); EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds()); // Turn off v1s layer. v2 should still have a layer but its parent should have // changed. v1->SetPaintToLayer(false); EXPECT_TRUE(v1->layer() == NULL); EXPECT_TRUE(v2->layer() != NULL); EXPECT_EQ(root_layer, v2->layer()->parent()); ASSERT_EQ(1u, root_layer->children().size()); EXPECT_EQ(root_layer->children()[0], v2->layer()); // The bounds of the layer should have changed to be relative to the root view // now. EXPECT_EQ(gfx::Rect(30, 50, 30, 40), v2->layer()->bounds()); // Make v1 have a layer again and verify v2s layer is wired up correctly. gfx::Transform transform; transform.Scale(2.0, 2.0); v1->SetTransform(transform); EXPECT_TRUE(v1->layer() != NULL); EXPECT_TRUE(v2->layer() != NULL); EXPECT_EQ(root_layer, v1->layer()->parent()); EXPECT_EQ(v1->layer(), v2->layer()->parent()); ASSERT_EQ(1u, root_layer->children().size()); EXPECT_EQ(root_layer->children()[0], v1->layer()); ASSERT_EQ(1u, v1->layer()->children().size()); EXPECT_EQ(v1->layer()->children()[0], v2->layer()); EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds()); } // Verifies turning on a layer wires up children correctly. TEST_F(ViewLayerTest, NestedLayerToggling) { View* content_view = new View; widget()->SetContentsView(content_view); // Create v1, give it a bounds and verify everything is set up correctly. View* v1 = new View; content_view->AddChildView(v1); v1->SetBoundsRect(gfx::Rect(20, 30, 140, 150)); View* v2 = new View; v1->AddChildView(v2); View* v3 = new View; v3->SetPaintToLayer(true); v2->AddChildView(v3); ASSERT_TRUE(v3->layer() != NULL); // At this point we have v1-v2-v3. v3 has a layer, v1 and v2 don't. v1->SetPaintToLayer(true); EXPECT_EQ(v1->layer(), v3->layer()->parent()); } TEST_F(ViewLayerTest, LayerAnimator) { View* content_view = new View; widget()->SetContentsView(content_view); View* v1 = new View; content_view->AddChildView(v1); v1->SetPaintToLayer(true); EXPECT_TRUE(v1->layer() != NULL); TestLayerAnimator* animator = new TestLayerAnimator(); v1->layer()->SetAnimator(animator); gfx::Rect bounds(1, 2, 3, 4); v1->SetBoundsRect(bounds); EXPECT_EQ(bounds, animator->last_bounds()); // TestLayerAnimator doesn't update the layer. EXPECT_NE(bounds, v1->layer()->bounds()); } // Verifies the bounds of a layer are updated if the bounds of ancestor that // doesn't have a layer change. TEST_F(ViewLayerTest, BoundsChangeWithLayer) { View* content_view = new View; widget()->SetContentsView(content_view); View* v1 = new View; content_view->AddChildView(v1); v1->SetBoundsRect(gfx::Rect(20, 30, 140, 150)); View* v2 = new View; v2->SetBoundsRect(gfx::Rect(10, 11, 40, 50)); v1->AddChildView(v2); v2->SetPaintToLayer(true); ASSERT_TRUE(v2->layer() != NULL); EXPECT_EQ(gfx::Rect(30, 41, 40, 50), v2->layer()->bounds()); v1->SetPosition(gfx::Point(25, 36)); EXPECT_EQ(gfx::Rect(35, 47, 40, 50), v2->layer()->bounds()); v2->SetPosition(gfx::Point(11, 12)); EXPECT_EQ(gfx::Rect(36, 48, 40, 50), v2->layer()->bounds()); // Bounds of the layer should change even if the view is not invisible. v1->SetVisible(false); v1->SetPosition(gfx::Point(20, 30)); EXPECT_EQ(gfx::Rect(31, 42, 40, 50), v2->layer()->bounds()); v2->SetVisible(false); v2->SetBoundsRect(gfx::Rect(10, 11, 20, 30)); EXPECT_EQ(gfx::Rect(30, 41, 20, 30), v2->layer()->bounds()); } // Make sure layers are positioned correctly in RTL. TEST_F(ViewLayerTest, BoundInRTL) { std::string locale = l10n_util::GetApplicationLocale(std::string()); base::i18n::SetICUDefaultLocale("he"); View* view = new View; widget()->SetContentsView(view); int content_width = view->width(); // |v1| is initially not attached to anything. So its layer will have the same // bounds as the view. View* v1 = new View; v1->SetPaintToLayer(true); v1->SetBounds(10, 10, 20, 10); EXPECT_EQ(gfx::Rect(10, 10, 20, 10), v1->layer()->bounds()); // Once |v1| is attached to the widget, its layer will get RTL-appropriate // bounds. view->AddChildView(v1); EXPECT_EQ(gfx::Rect(content_width - 30, 10, 20, 10), v1->layer()->bounds()); gfx::Rect l1bounds = v1->layer()->bounds(); // Now attach a View to the widget first, then create a layer for it. Make // sure the bounds are correct. View* v2 = new View; v2->SetBounds(50, 10, 30, 10); EXPECT_FALSE(v2->layer()); view->AddChildView(v2); v2->SetPaintToLayer(true); EXPECT_EQ(gfx::Rect(content_width - 80, 10, 30, 10), v2->layer()->bounds()); gfx::Rect l2bounds = v2->layer()->bounds(); view->SetPaintToLayer(true); EXPECT_EQ(l1bounds, v1->layer()->bounds()); EXPECT_EQ(l2bounds, v2->layer()->bounds()); // Move one of the views. Make sure the layer is positioned correctly // afterwards. v1->SetBounds(v1->x() - 5, v1->y(), v1->width(), v1->height()); l1bounds.set_x(l1bounds.x() + 5); EXPECT_EQ(l1bounds, v1->layer()->bounds()); view->SetPaintToLayer(false); EXPECT_EQ(l1bounds, v1->layer()->bounds()); EXPECT_EQ(l2bounds, v2->layer()->bounds()); // Move a view again. v2->SetBounds(v2->x() + 5, v2->y(), v2->width(), v2->height()); l2bounds.set_x(l2bounds.x() - 5); EXPECT_EQ(l2bounds, v2->layer()->bounds()); // Reset locale. base::i18n::SetICUDefaultLocale(locale); } // Makes sure a transform persists after toggling the visibility. TEST_F(ViewLayerTest, ToggleVisibilityWithTransform) { View* view = new View; gfx::Transform transform; transform.Scale(2.0, 2.0); view->SetTransform(transform); widget()->SetContentsView(view); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); view->SetVisible(false); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); view->SetVisible(true); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); } // Verifies a transform persists after removing/adding a view with a transform. TEST_F(ViewLayerTest, ResetTransformOnLayerAfterAdd) { View* view = new View; gfx::Transform transform; transform.Scale(2.0, 2.0); view->SetTransform(transform); widget()->SetContentsView(view); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); ASSERT_TRUE(view->layer() != NULL); EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0)); View* parent = view->parent(); parent->RemoveChildView(view); parent->AddChildView(view); EXPECT_EQ(2.0f, view->GetTransform().matrix().get(0, 0)); ASSERT_TRUE(view->layer() != NULL); EXPECT_EQ(2.0f, view->layer()->transform().matrix().get(0, 0)); } // Makes sure that layer visibility is correct after toggling View visibility. TEST_F(ViewLayerTest, ToggleVisibilityWithLayer) { View* content_view = new View; widget()->SetContentsView(content_view); // The view isn't attached to a widget or a parent view yet. But it should // still have a layer, but the layer should not be attached to the root // layer. View* v1 = new View; v1->SetPaintToLayer(true); EXPECT_TRUE(v1->layer()); EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v1->layer())); // Once the view is attached to a widget, its layer should be attached to the // root layer and visible. content_view->AddChildView(v1); EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v1->layer())); EXPECT_TRUE(v1->layer()->IsDrawn()); v1->SetVisible(false); EXPECT_FALSE(v1->layer()->IsDrawn()); v1->SetVisible(true); EXPECT_TRUE(v1->layer()->IsDrawn()); widget()->Hide(); EXPECT_FALSE(v1->layer()->IsDrawn()); widget()->Show(); EXPECT_TRUE(v1->layer()->IsDrawn()); } // Tests that the layers in the subtree are orphaned after a View is removed // from the parent. TEST_F(ViewLayerTest, OrphanLayerAfterViewRemove) { View* content_view = new View; widget()->SetContentsView(content_view); View* v1 = new View; content_view->AddChildView(v1); View* v2 = new View; v1->AddChildView(v2); v2->SetPaintToLayer(true); EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v2->layer())); EXPECT_TRUE(v2->layer()->IsDrawn()); content_view->RemoveChildView(v1); EXPECT_FALSE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v2->layer())); // Reparent |v2|. content_view->AddChildView(v2); delete v1; v1 = NULL; EXPECT_TRUE(LayerIsAncestor(widget()->GetCompositor()->root_layer(), v2->layer())); EXPECT_TRUE(v2->layer()->IsDrawn()); } class PaintTrackingView : public View { public: PaintTrackingView() : painted_(false) { } bool painted() const { return painted_; } void set_painted(bool value) { painted_ = value; } virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE { painted_ = true; } private: bool painted_; DISALLOW_COPY_AND_ASSIGN(PaintTrackingView); }; // Makes sure child views with layers aren't painted when paint starts at an // ancestor. TEST_F(ViewLayerTest, DontPaintChildrenWithLayers) { PaintTrackingView* content_view = new PaintTrackingView; widget()->SetContentsView(content_view); content_view->SetPaintToLayer(true); GetRootLayer()->GetCompositor()->ScheduleDraw(); ui::DrawWaiterForTest::Wait(GetRootLayer()->GetCompositor()); GetRootLayer()->SchedulePaint(gfx::Rect(0, 0, 10, 10)); content_view->set_painted(false); // content_view no longer has a dirty rect. Paint from the root and make sure // PaintTrackingView isn't painted. GetRootLayer()->GetCompositor()->ScheduleDraw(); ui::DrawWaiterForTest::Wait(GetRootLayer()->GetCompositor()); EXPECT_FALSE(content_view->painted()); // Make content_view have a dirty rect, paint the layers and make sure // PaintTrackingView is painted. content_view->layer()->SchedulePaint(gfx::Rect(0, 0, 10, 10)); GetRootLayer()->GetCompositor()->ScheduleDraw(); ui::DrawWaiterForTest::Wait(GetRootLayer()->GetCompositor()); EXPECT_TRUE(content_view->painted()); } // Tests that the visibility of child layers are updated correctly when a View's // visibility changes. TEST_F(ViewLayerTest, VisibilityChildLayers) { View* v1 = new View; v1->SetPaintToLayer(true); widget()->SetContentsView(v1); View* v2 = new View; v1->AddChildView(v2); View* v3 = new View; v2->AddChildView(v3); v3->SetVisible(false); View* v4 = new View; v4->SetPaintToLayer(true); v3->AddChildView(v4); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); v2->SetVisible(false); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); v2->SetVisible(true); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); v2->SetVisible(false); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); v3->SetVisible(true); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_FALSE(v4->layer()->IsDrawn()); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); // Reparent |v3| to |v1|. v1->AddChildView(v3); EXPECT_TRUE(v1->layer()->IsDrawn()); EXPECT_TRUE(v4->layer()->IsDrawn()); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(v1, v1->layer())); } // This test creates a random View tree, and then randomly reorders child views, // reparents views etc. Unrelated changes can appear to break this test. So // marking this as FLAKY. TEST_F(ViewLayerTest, DISABLED_ViewLayerTreesInSync) { View* content = new View; content->SetPaintToLayer(true); widget()->SetContentsView(content); widget()->Show(); ConstructTree(content, 5); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); ScrambleTree(content); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); ScrambleTree(content); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); ScrambleTree(content); EXPECT_TRUE(ViewAndLayerTreeAreConsistent(content, content->layer())); } // Verifies when views are reordered the layer is also reordered. The widget is // providing the parent layer. TEST_F(ViewLayerTest, ReorderUnderWidget) { View* content = new View; widget()->SetContentsView(content); View* c1 = new View; c1->SetPaintToLayer(true); content->AddChildView(c1); View* c2 = new View; c2->SetPaintToLayer(true); content->AddChildView(c2); ui::Layer* parent_layer = c1->layer()->parent(); ASSERT_TRUE(parent_layer); ASSERT_EQ(2u, parent_layer->children().size()); EXPECT_EQ(c1->layer(), parent_layer->children()[0]); EXPECT_EQ(c2->layer(), parent_layer->children()[1]); // Move c1 to the front. The layers should have moved too. content->ReorderChildView(c1, -1); EXPECT_EQ(c1->layer(), parent_layer->children()[1]); EXPECT_EQ(c2->layer(), parent_layer->children()[0]); } // Verifies that the layer of a view can be acquired properly. TEST_F(ViewLayerTest, AcquireLayer) { View* content = new View; widget()->SetContentsView(content); scoped_ptr<View> c1(new View); c1->SetPaintToLayer(true); EXPECT_TRUE(c1->layer()); content->AddChildView(c1.get()); scoped_ptr<ui::Layer> layer(c1->AcquireLayer()); EXPECT_EQ(layer.get(), c1->layer()); scoped_ptr<ui::Layer> layer2(c1->RecreateLayer()); EXPECT_NE(c1->layer(), layer2.get()); // Destroy view before destroying layer. c1.reset(); } // Verify that new layer scales content only if the old layer does. TEST_F(ViewLayerTest, RecreateLayerScaling) { scoped_ptr<View> v(new View()); v->SetPaintToLayer(true); // Set to non default value. v->layer()->set_scale_content(false); scoped_ptr<ui::Layer> old_layer(v->RecreateLayer()); ui::Layer* new_layer = v->layer(); EXPECT_FALSE(new_layer->scale_content()); } // Verify the z-order of the layers as a result of calling RecreateLayer(). TEST_F(ViewLayerTest, RecreateLayerZOrder) { scoped_ptr<View> v(new View()); v->SetPaintToLayer(true); View* v1 = new View(); v1->SetPaintToLayer(true); v->AddChildView(v1); View* v2 = new View(); v2->SetPaintToLayer(true); v->AddChildView(v2); // Test the initial z-order. const std::vector<ui::Layer*>& child_layers_pre = v->layer()->children(); ASSERT_EQ(2u, child_layers_pre.size()); EXPECT_EQ(v1->layer(), child_layers_pre[0]); EXPECT_EQ(v2->layer(), child_layers_pre[1]); scoped_ptr<ui::Layer> v1_old_layer(v1->RecreateLayer()); // Test the new layer order. |v1_old_layer| should be above the layers // for |v1| and |v2|. const std::vector<ui::Layer*>& child_layers_post = v->layer()->children(); ASSERT_EQ(3u, child_layers_post.size()); EXPECT_EQ(v1->layer(), child_layers_post[0]); EXPECT_EQ(v2->layer(), child_layers_post[1]); EXPECT_EQ(v1_old_layer, child_layers_post[2]); } // Verify the z-order of the layers as a result of calling RecreateLayer when // the widget is the parent with the layer. TEST_F(ViewLayerTest, RecreateLayerZOrderWidgetParent) { View* v = new View(); widget()->SetContentsView(v); View* v1 = new View(); v1->SetPaintToLayer(true); v->AddChildView(v1); View* v2 = new View(); v2->SetPaintToLayer(true); v->AddChildView(v2); ui::Layer* root_layer = GetRootLayer(); // Test the initial z-order. const std::vector<ui::Layer*>& child_layers_pre = root_layer->children(); ASSERT_EQ(2u, child_layers_pre.size()); EXPECT_EQ(v1->layer(), child_layers_pre[0]); EXPECT_EQ(v2->layer(), child_layers_pre[1]); scoped_ptr<ui::Layer> v1_old_layer(v1->RecreateLayer()); // Test the new layer order. |v1_old_layer| should be above the layers // for |v1| and |v2|. const std::vector<ui::Layer*>& child_layers_post = root_layer->children(); ASSERT_EQ(3u, child_layers_post.size()); EXPECT_EQ(v1->layer(), child_layers_post[0]); EXPECT_EQ(v2->layer(), child_layers_post[1]); EXPECT_EQ(v1_old_layer, child_layers_post[2]); } #endif // USE_AURA } // namespace views