// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/layout/grid_layout.h" #include <algorithm> #include "base/logging.h" #include "base/stl_util.h" #include "ui/gfx/insets.h" #include "ui/views/layout/layout_constants.h" #include "ui/views/view.h" #include "ui/views/window/dialog_delegate.h" namespace views { // LayoutElement ------------------------------------------------------ // A LayoutElement has a size and location along one axis. It contains // methods that are used along both axis. class LayoutElement { public: // Invokes ResetSize on all the layout elements. template <class T> static void ResetSizes(std::vector<T*>* elements) { // Reset the layout width of each column. for (typename std::vector<T*>::iterator i = elements->begin(); i != elements->end(); ++i) { (*i)->ResetSize(); } } // Sets the location of each element to be the sum of the sizes of the // preceding elements. template <class T> static void CalculateLocationsFromSize(std::vector<T*>* elements) { // Reset the layout width of each column. int location = 0; for (typename std::vector<T*>::iterator i = elements->begin(); i != elements->end(); ++i) { (*i)->SetLocation(location); location += (*i)->Size(); } } // Distributes delta among the resizable elements. // Each resizable element is given ResizePercent / total_percent * delta // pixels extra of space. template <class T> static void DistributeDelta(int delta, std::vector<T*>* elements) { if (delta == 0) return; float total_percent = 0; int resize_count = 0; for (typename std::vector<T*>::iterator i = elements->begin(); i != elements->end(); ++i) { total_percent += (*i)->ResizePercent(); resize_count++; } if (total_percent == 0) { // None of the elements are resizable, return. return; } int remaining = delta; int resized = resize_count; for (typename std::vector<T*>::iterator i = elements->begin(); i != elements->end(); ++i) { T* element = *i; if (element->ResizePercent() > 0) { int to_give; if (--resized == 0) { to_give = remaining; } else { to_give = static_cast<int>(delta * (element->resize_percent_ / total_percent)); remaining -= to_give; } element->SetSize(element->Size() + to_give); } } } // Returns the sum of the size of the elements from start to start + length. template <class T> static int TotalSize(int start, int length, std::vector<T*>* elements) { DCHECK(start >= 0 && length > 0 && start + length <= static_cast<int>(elements->size())); int size = 0; for (int i = start, max = start + length; i < max; ++i) { size += (*elements)[i]->Size(); } return size; } explicit LayoutElement(float resize_percent) : resize_percent_(resize_percent) { DCHECK(resize_percent >= 0); } virtual ~LayoutElement() {} void SetLocation(int location) { location_ = location; } int Location() { return location_; } // Adjusts the size of this LayoutElement to be the max of the current size // and the specified size. virtual void AdjustSize(int size) { size_ = std::max(size_, size); } // Resets the size to the initial size. This sets the size to 0, but // subclasses that have a different initial size should override. virtual void ResetSize() { SetSize(0); } void SetSize(int size) { size_ = size; } int Size() { return size_; } void SetResizePercent(float percent) { resize_percent_ = percent; } float ResizePercent() { return resize_percent_; } bool IsResizable() { return resize_percent_ > 0; } private: float resize_percent_; int location_; int size_; DISALLOW_COPY_AND_ASSIGN(LayoutElement); }; // Column ------------------------------------------------------------- // As the name implies, this represents a Column. Column contains default // values for views originating in this column. class Column : public LayoutElement { public: Column(GridLayout::Alignment h_align, GridLayout::Alignment v_align, float resize_percent, GridLayout::SizeType size_type, int fixed_width, int min_width, size_t index, bool is_padding) : LayoutElement(resize_percent), h_align_(h_align), v_align_(v_align), size_type_(size_type), same_size_column_(-1), fixed_width_(fixed_width), min_width_(min_width), index_(index), is_padding_(is_padding), master_column_(NULL) {} virtual ~Column() {} GridLayout::Alignment h_align() { return h_align_; } GridLayout::Alignment v_align() { return v_align_; } virtual void ResetSize() OVERRIDE; private: friend class ColumnSet; friend class GridLayout; Column* GetLastMasterColumn(); // Determines the max size of all linked columns, and sets each column // to that size. This should only be used for the master column. void UnifySameSizedColumnSizes(); virtual void AdjustSize(int size) OVERRIDE; const GridLayout::Alignment h_align_; const GridLayout::Alignment v_align_; const GridLayout::SizeType size_type_; int same_size_column_; const int fixed_width_; const int min_width_; // Index of this column in the ColumnSet. const size_t index_; const bool is_padding_; // If multiple columns have their sizes linked, one is the // master column. The master column is identified by the // master_column field being equal to itself. The master columns // same_size_columns field contains the set of Columns with the // the same size. Columns who are linked to other columns, but // are not the master column have their master_column pointing to // one of the other linked columns. Use the method GetLastMasterColumn // to resolve the true master column. std::vector<Column*> same_size_columns_; Column* master_column_; DISALLOW_COPY_AND_ASSIGN(Column); }; void Column::ResetSize() { if (size_type_ == GridLayout::FIXED) { SetSize(fixed_width_); } else { SetSize(min_width_); } } Column* Column::GetLastMasterColumn() { if (master_column_ == NULL) { return NULL; } if (master_column_ == this) { return this; } return master_column_->GetLastMasterColumn(); } void Column::UnifySameSizedColumnSizes() { DCHECK(master_column_ == this); // Accumulate the size first. int size = 0; for (std::vector<Column*>::iterator i = same_size_columns_.begin(); i != same_size_columns_.end(); ++i) { size = std::max(size, (*i)->Size()); } // Then apply it. for (std::vector<Column*>::iterator i = same_size_columns_.begin(); i != same_size_columns_.end(); ++i) { (*i)->SetSize(size); } } void Column::AdjustSize(int size) { if (size_type_ == GridLayout::USE_PREF) LayoutElement::AdjustSize(size); } // Row ------------------------------------------------------------- class Row : public LayoutElement { public: Row(bool fixed_height, int height, float resize_percent, ColumnSet* column_set) : LayoutElement(resize_percent), fixed_height_(fixed_height), height_(height), column_set_(column_set), max_ascent_(0), max_descent_(0) { } virtual ~Row() {} virtual void ResetSize() OVERRIDE { max_ascent_ = max_descent_ = 0; SetSize(height_); } ColumnSet* column_set() { return column_set_; } // Adjusts the size to accomodate the specified ascent/descent. void AdjustSizeForBaseline(int ascent, int descent) { max_ascent_ = std::max(ascent, max_ascent_); max_descent_ = std::max(descent, max_descent_); AdjustSize(max_ascent_ + max_descent_); } int max_ascent() const { return max_ascent_; } int max_descent() const { return max_descent_; } private: const bool fixed_height_; const int height_; // The column set used for this row; null for padding rows. ColumnSet* column_set_; int max_ascent_; int max_descent_; DISALLOW_COPY_AND_ASSIGN(Row); }; // ViewState ------------------------------------------------------------- // Identifies the location in the grid of a particular view, along with // placement information and size information. struct ViewState { ViewState(ColumnSet* column_set, View* view, int start_col, int start_row, int col_span, int row_span, GridLayout::Alignment h_align, GridLayout::Alignment v_align, int pref_width, int pref_height) : column_set(column_set), view(view), start_col(start_col), start_row(start_row), col_span(col_span), row_span(row_span), h_align(h_align), v_align(v_align), pref_width_fixed(pref_width > 0), pref_height_fixed(pref_height > 0), pref_width(pref_width), pref_height(pref_height), remaining_width(0), remaining_height(0), baseline(-1) { DCHECK(view && start_col >= 0 && start_row >= 0 && col_span > 0 && row_span > 0 && start_col < column_set->num_columns() && (start_col + col_span) <= column_set->num_columns()); } ColumnSet* const column_set; View* const view; const int start_col; const int start_row; const int col_span; const int row_span; const GridLayout::Alignment h_align; const GridLayout::Alignment v_align; // If true, the pref_width/pref_height were explicitly set and the view's // preferred size is ignored. const bool pref_width_fixed; const bool pref_height_fixed; // The preferred width/height. These are reset during the layout process. int pref_width; int pref_height; // Used during layout. Gives how much width/height has not yet been // distributed to the columns/rows the view is in. int remaining_width; int remaining_height; // The baseline. Only used if the view is vertically aligned along the // baseline. int baseline; }; static bool CompareByColumnSpan(const ViewState* v1, const ViewState* v2) { return v1->col_span < v2->col_span; } static bool CompareByRowSpan(const ViewState* v1, const ViewState* v2) { return v1->row_span < v2->row_span; } // ColumnSet ------------------------------------------------------------- ColumnSet::ColumnSet(int id) : id_(id) { } ColumnSet::~ColumnSet() { STLDeleteElements(&columns_); } void ColumnSet::AddPaddingColumn(float resize_percent, int width) { AddColumn(GridLayout::FILL, GridLayout::FILL, resize_percent, GridLayout::FIXED, width, width, true); } void ColumnSet::AddColumn(GridLayout::Alignment h_align, GridLayout::Alignment v_align, float resize_percent, GridLayout::SizeType size_type, int fixed_width, int min_width) { AddColumn(h_align, v_align, resize_percent, size_type, fixed_width, min_width, false); } void ColumnSet::LinkColumnSizes(int first, ...) { va_list marker; va_start(marker, first); DCHECK(first >= 0 && first < num_columns()); for (int last = first, next = va_arg(marker, int); next != -1; next = va_arg(marker, int)) { DCHECK(next >= 0 && next < num_columns()); columns_[last]->same_size_column_ = next; last = next; } va_end(marker); } void ColumnSet::AddColumn(GridLayout::Alignment h_align, GridLayout::Alignment v_align, float resize_percent, GridLayout::SizeType size_type, int fixed_width, int min_width, bool is_padding) { Column* column = new Column(h_align, v_align, resize_percent, size_type, fixed_width, min_width, columns_.size(), is_padding); columns_.push_back(column); } void ColumnSet::AddViewState(ViewState* view_state) { // view_states are ordered by column_span (in ascending order). std::vector<ViewState*>::iterator i = lower_bound(view_states_.begin(), view_states_.end(), view_state, CompareByColumnSpan); view_states_.insert(i, view_state); } void ColumnSet::CalculateMasterColumns() { for (std::vector<Column*>::iterator i = columns_.begin(); i != columns_.end(); ++i) { Column* column = *i; int same_size_column_index = column->same_size_column_; if (same_size_column_index != -1) { DCHECK(same_size_column_index >= 0 && same_size_column_index < static_cast<int>(columns_.size())); Column* master_column = column->master_column_; Column* same_size_column = columns_[same_size_column_index]; Column* same_size_column_master = same_size_column->master_column_; if (master_column == NULL) { // Current column is not linked to any other column. if (same_size_column_master == NULL) { // Both columns are not linked. column->master_column_ = column; same_size_column->master_column_ = column; column->same_size_columns_.push_back(same_size_column); column->same_size_columns_.push_back(column); } else { // Column to link to is linked with other columns. // Add current column to list of linked columns in other columns // master column. same_size_column->GetLastMasterColumn()-> same_size_columns_.push_back(column); // And update the master column for the current column to that // of the same sized column. column->master_column_ = same_size_column; } } else { // Current column is already linked with another column. if (same_size_column_master == NULL) { // Column to link with is not linked to any other columns. // Update it's master_column. same_size_column->master_column_ = column; // Add linked column to list of linked column. column->GetLastMasterColumn()->same_size_columns_. push_back(same_size_column); } else if (column->GetLastMasterColumn() != same_size_column->GetLastMasterColumn()) { // The two columns are already linked with other columns. std::vector<Column*>* same_size_columns = &(column->GetLastMasterColumn()->same_size_columns_); std::vector<Column*>* other_same_size_columns = &(same_size_column->GetLastMasterColumn()->same_size_columns_); // Add all the columns from the others master to current columns // master. same_size_columns->insert(same_size_columns->end(), other_same_size_columns->begin(), other_same_size_columns->end()); // The other master is no longer a master, clear its vector of // linked columns, and reset its master_column. other_same_size_columns->clear(); same_size_column->GetLastMasterColumn()->master_column_ = column; } } } } AccumulateMasterColumns(); } void ColumnSet::AccumulateMasterColumns() { DCHECK(master_columns_.empty()); for (std::vector<Column*>::iterator i = columns_.begin(); i != columns_.end(); ++i) { Column* column = *i; Column* master_column = column->GetLastMasterColumn(); if (master_column && find(master_columns_.begin(), master_columns_.end(), master_column) == master_columns_.end()) { master_columns_.push_back(master_column); } // At this point, GetLastMasterColumn may not == master_column // (may have to go through a few Columns)_. Reset master_column to // avoid hops. column->master_column_ = master_column; } } void ColumnSet::UnifySameSizedColumnSizes() { for (std::vector<Column*>::iterator i = master_columns_.begin(); i != master_columns_.end(); ++i) { (*i)->UnifySameSizedColumnSizes(); } } void ColumnSet::UpdateRemainingWidth(ViewState* view_state) { for (int i = view_state->start_col, max_col = view_state->start_col + view_state->col_span; i < max_col; ++i) { view_state->remaining_width -= columns_[i]->Size(); } } void ColumnSet::DistributeRemainingWidth(ViewState* view_state) { // This is nearly the same as that for rows, but differs in so far as how // Rows and Columns are treated. Rows have two states, resizable or not. // Columns have three, resizable, USE_PREF or not resizable. This results // in slightly different handling for distributing unaccounted size. int width = view_state->remaining_width; if (width <= 0) { // The columns this view is in are big enough to accommodate it. return; } // Determine which columns are resizable, and which have a size type // of USE_PREF. int resizable_columns = 0; int pref_size_columns = 0; int start_col = view_state->start_col; int max_col = view_state->start_col + view_state->col_span; float total_resize = 0; for (int i = start_col; i < max_col; ++i) { if (columns_[i]->IsResizable()) { total_resize += columns_[i]->ResizePercent(); resizable_columns++; } else if (columns_[i]->size_type_ == GridLayout::USE_PREF) { pref_size_columns++; } } if (resizable_columns > 0) { // There are resizable columns, give them the remaining width. The extra // width is distributed using the resize values of each column. int remaining_width = width; for (int i = start_col, resize_i = 0; i < max_col; ++i) { if (columns_[i]->IsResizable()) { resize_i++; int delta = (resize_i == resizable_columns) ? remaining_width : static_cast<int>(width * columns_[i]->ResizePercent() / total_resize); remaining_width -= delta; columns_[i]->SetSize(columns_[i]->Size() + delta); } } } else if (pref_size_columns > 0) { // None of the columns are resizable, distribute the width among those // that use the preferred size. int to_distribute = width / pref_size_columns; for (int i = start_col; i < max_col; ++i) { if (columns_[i]->size_type_ == GridLayout::USE_PREF) { width -= to_distribute; if (width < to_distribute) to_distribute += width; columns_[i]->SetSize(columns_[i]->Size() + to_distribute); } } } } int ColumnSet::LayoutWidth() { int width = 0; for (std::vector<Column*>::iterator i = columns_.begin(); i != columns_.end(); ++i) { width += (*i)->Size(); } return width; } int ColumnSet::GetColumnWidth(int start_col, int col_span) { return LayoutElement::TotalSize(start_col, col_span, &columns_); } void ColumnSet::ResetColumnXCoordinates() { LayoutElement::CalculateLocationsFromSize(&columns_); } void ColumnSet::CalculateSize() { gfx::Size pref; // Reset the preferred and remaining sizes. for (std::vector<ViewState*>::iterator i = view_states_.begin(); i != view_states_.end(); ++i) { ViewState* view_state = *i; if (!view_state->pref_width_fixed || !view_state->pref_height_fixed) { pref = view_state->view->GetPreferredSize(); if (!view_state->pref_width_fixed) view_state->pref_width = pref.width(); if (!view_state->pref_height_fixed) view_state->pref_height = pref.height(); } view_state->remaining_width = pref.width(); view_state->remaining_height = pref.height(); } // Let layout element reset the sizes for us. LayoutElement::ResetSizes(&columns_); // Distribute the size of each view with a col span == 1. std::vector<ViewState*>::iterator view_state_iterator = view_states_.begin(); for (; view_state_iterator != view_states_.end() && (*view_state_iterator)->col_span == 1; ++view_state_iterator) { ViewState* view_state = *view_state_iterator; Column* column = columns_[view_state->start_col]; column->AdjustSize(view_state->pref_width); view_state->remaining_width -= column->Size(); } // Make sure all linked columns have the same size. UnifySameSizedColumnSizes(); // Distribute the size of each view with a column span > 1. for (; view_state_iterator != view_states_.end(); ++view_state_iterator) { ViewState* view_state = *view_state_iterator; // Update the remaining_width from columns this view_state touches. UpdateRemainingWidth(view_state); // Distribute the remaining width. DistributeRemainingWidth(view_state); // Update the size of linked columns. // This may need to be combined with previous step. UnifySameSizedColumnSizes(); } } void ColumnSet::Resize(int delta) { LayoutElement::DistributeDelta(delta, &columns_); } // GridLayout ------------------------------------------------------------- GridLayout::GridLayout(View* host) : host_(host), calculated_master_columns_(false), remaining_row_span_(0), current_row_(-1), next_column_(0), current_row_col_set_(NULL), adding_view_(false) { DCHECK(host); } GridLayout::~GridLayout() { STLDeleteElements(&column_sets_); STLDeleteElements(&view_states_); STLDeleteElements(&rows_); } // static GridLayout* GridLayout::CreatePanel(View* host) { GridLayout* layout = new GridLayout(host); layout->SetInsets(kPanelVertMargin, kButtonHEdgeMarginNew, kPanelVertMargin, kButtonHEdgeMarginNew); return layout; } void GridLayout::SetInsets(int top, int left, int bottom, int right) { insets_.Set(top, left, bottom, right); } void GridLayout::SetInsets(const gfx::Insets& insets) { insets_ = insets; } ColumnSet* GridLayout::AddColumnSet(int id) { DCHECK(GetColumnSet(id) == NULL); ColumnSet* column_set = new ColumnSet(id); column_sets_.push_back(column_set); return column_set; } ColumnSet* GridLayout::GetColumnSet(int id) { for (std::vector<ColumnSet*>::iterator i = column_sets_.begin(); i != column_sets_.end(); ++i) { if ((*i)->id_ == id) { return *i; } } return NULL; } void GridLayout::StartRowWithPadding(float vertical_resize, int column_set_id, float padding_resize, int padding) { AddPaddingRow(padding_resize, padding); StartRow(vertical_resize, column_set_id); } void GridLayout::StartRow(float vertical_resize, int column_set_id) { ColumnSet* column_set = GetColumnSet(column_set_id); DCHECK(column_set); AddRow(new Row(false, 0, vertical_resize, column_set)); } void GridLayout::AddPaddingRow(float vertical_resize, int pixel_count) { AddRow(new Row(true, pixel_count, vertical_resize, NULL)); } void GridLayout::SkipColumns(int col_count) { DCHECK(col_count > 0); next_column_ += col_count; DCHECK(current_row_col_set_ && next_column_ <= current_row_col_set_->num_columns()); SkipPaddingColumns(); } void GridLayout::AddView(View* view) { AddView(view, 1, 1); } void GridLayout::AddView(View* view, int col_span, int row_span) { DCHECK(current_row_col_set_ && next_column_ < current_row_col_set_->num_columns()); Column* column = current_row_col_set_->columns_[next_column_]; AddView(view, col_span, row_span, column->h_align(), column->v_align()); } void GridLayout::AddView(View* view, int col_span, int row_span, Alignment h_align, Alignment v_align) { AddView(view, col_span, row_span, h_align, v_align, 0, 0); } void GridLayout::AddView(View* view, int col_span, int row_span, Alignment h_align, Alignment v_align, int pref_width, int pref_height) { DCHECK(current_row_col_set_ && col_span > 0 && row_span > 0 && (next_column_ + col_span) <= current_row_col_set_->num_columns()); // We don't support baseline alignment of views spanning rows. Please add if // you need it. DCHECK(v_align != BASELINE || row_span == 1); ViewState* state = new ViewState(current_row_col_set_, view, next_column_, current_row_, col_span, row_span, h_align, v_align, pref_width, pref_height); AddViewState(state); } static void CalculateSize(int pref_size, GridLayout::Alignment alignment, int* location, int* size) { if (alignment != GridLayout::FILL) { int available_size = *size; *size = std::min(*size, pref_size); switch (alignment) { case GridLayout::LEADING: // Nothing to do, location already points to start. break; case GridLayout::BASELINE: // If we were asked to align on baseline, but // the view doesn't have a baseline, fall back // to center. case GridLayout::CENTER: *location += (available_size - *size) / 2; break; case GridLayout::TRAILING: *location = *location + available_size - *size; break; default: NOTREACHED(); } } } void GridLayout::Installed(View* host) { DCHECK(host_ == host); } void GridLayout::Uninstalled(View* host) { DCHECK(host_ == host); } void GridLayout::ViewAdded(View* host, View* view) { DCHECK(host_ == host && adding_view_); } void GridLayout::ViewRemoved(View* host, View* view) { DCHECK(host_ == host); } void GridLayout::Layout(View* host) { DCHECK(host_ == host); // SizeRowsAndColumns sets the size and location of each row/column, but // not of the views. gfx::Size pref; SizeRowsAndColumns(true, host_->width(), host_->height(), &pref); // Size each view. for (std::vector<ViewState*>::iterator i = view_states_.begin(); i != view_states_.end(); ++i) { ViewState* view_state = *i; ColumnSet* column_set = view_state->column_set; View* view = (*i)->view; DCHECK(view); int x = column_set->columns_[view_state->start_col]->Location() + insets_.left(); int width = column_set->GetColumnWidth(view_state->start_col, view_state->col_span); CalculateSize(view_state->pref_width, view_state->h_align, &x, &width); int y = rows_[view_state->start_row]->Location() + insets_.top(); int height = LayoutElement::TotalSize(view_state->start_row, view_state->row_span, &rows_); if (view_state->v_align == BASELINE && view_state->baseline != -1) { y += rows_[view_state->start_row]->max_ascent() - view_state->baseline; height = view_state->pref_height; } else { CalculateSize(view_state->pref_height, view_state->v_align, &y, &height); } view->SetBounds(x, y, width, height); } } gfx::Size GridLayout::GetPreferredSize(View* host) { DCHECK(host_ == host); gfx::Size out; SizeRowsAndColumns(false, 0, 0, &out); out.SetSize(std::max(out.width(), minimum_size_.width()), std::max(out.height(), minimum_size_.height())); return out; } int GridLayout::GetPreferredHeightForWidth(View* host, int width) { DCHECK(host_ == host); gfx::Size pref; SizeRowsAndColumns(false, width, 0, &pref); return pref.height(); } void GridLayout::SizeRowsAndColumns(bool layout, int width, int height, gfx::Size* pref) { // Make sure the master columns have been calculated. CalculateMasterColumnsIfNecessary(); pref->SetSize(0, 0); if (rows_.empty()) return; // Calculate the preferred width of each of the columns. Some views' // preferred heights are derived from their width, as such we need to // calculate the size of the columns first. for (std::vector<ColumnSet*>::iterator i = column_sets_.begin(); i != column_sets_.end(); ++i) { (*i)->CalculateSize(); pref->set_width(std::max(pref->width(), (*i)->LayoutWidth())); } pref->set_width(pref->width() + insets_.width()); // Go over the columns again and set them all to the size we settled for. width = width ? width : pref->width(); for (std::vector<ColumnSet*>::iterator i = column_sets_.begin(); i != column_sets_.end(); ++i) { // We're doing a layout, divy up any extra space. (*i)->Resize(width - (*i)->LayoutWidth() - insets_.left() - insets_.right()); // And reset the x coordinates. (*i)->ResetColumnXCoordinates(); } // Reset the height of each row. LayoutElement::ResetSizes(&rows_); // Do the following: // . If the view is aligned along it's baseline, obtain the baseline from the // view and update the rows ascent/descent. // . Reset the remaining_height of each view state. // . If the width the view will be given is different than it's pref, ask // for the height given a particularly width. for (std::vector<ViewState*>::iterator i= view_states_.begin(); i != view_states_.end() ; ++i) { ViewState* view_state = *i; view_state->remaining_height = view_state->pref_height; if (view_state->v_align == BASELINE) view_state->baseline = view_state->view->GetBaseline(); if (view_state->h_align == FILL) { // The view is resizable. As the pref height may vary with the width, // ask for the pref again. int actual_width = view_state->column_set->GetColumnWidth(view_state->start_col, view_state->col_span); if (actual_width != view_state->pref_width && !view_state->pref_height_fixed) { // The width this view will get differs from its preferred. Some Views // pref height varies with its width; ask for the preferred again. view_state->pref_height = view_state->view->GetHeightForWidth(actual_width); view_state->remaining_height = view_state->pref_height; } } } // Update the height/ascent/descent of each row from the views. std::vector<ViewState*>::iterator view_states_iterator = view_states_.begin(); for (; view_states_iterator != view_states_.end() && (*view_states_iterator)->row_span == 1; ++view_states_iterator) { ViewState* view_state = *view_states_iterator; Row* row = rows_[view_state->start_row]; row->AdjustSize(view_state->remaining_height); if (view_state->baseline != -1 && view_state->baseline <= view_state->pref_height) { row->AdjustSizeForBaseline(view_state->baseline, view_state->pref_height - view_state->baseline); } view_state->remaining_height = 0; } // Distribute the height of each view with a row span > 1. for (; view_states_iterator != view_states_.end(); ++view_states_iterator) { ViewState* view_state = *view_states_iterator; // Update the remaining_width from columns this view_state touches. UpdateRemainingHeightFromRows(view_state); // Distribute the remaining height. DistributeRemainingHeight(view_state); } // Update the location of each of the rows. LayoutElement::CalculateLocationsFromSize(&rows_); // We now know the preferred height, set it here. pref->set_height(rows_[rows_.size() - 1]->Location() + rows_[rows_.size() - 1]->Size() + insets_.height()); if (layout && height != pref->height()) { // We're doing a layout, and the height differs from the preferred height, // divy up the extra space. LayoutElement::DistributeDelta(height - pref->height(), &rows_); // Reset y locations. LayoutElement::CalculateLocationsFromSize(&rows_); } } void GridLayout::CalculateMasterColumnsIfNecessary() { if (!calculated_master_columns_) { calculated_master_columns_ = true; for (std::vector<ColumnSet*>::iterator i = column_sets_.begin(); i != column_sets_.end(); ++i) { (*i)->CalculateMasterColumns(); } } } void GridLayout::AddViewState(ViewState* view_state) { DCHECK(view_state->view && (view_state->view->parent() == NULL || view_state->view->parent() == host_)); if (!view_state->view->parent()) { adding_view_ = true; host_->AddChildView(view_state->view); adding_view_ = false; } remaining_row_span_ = std::max(remaining_row_span_, view_state->row_span); next_column_ += view_state->col_span; current_row_col_set_->AddViewState(view_state); // view_states are ordered by row_span (in ascending order). std::vector<ViewState*>::iterator i = lower_bound(view_states_.begin(), view_states_.end(), view_state, CompareByRowSpan); view_states_.insert(i, view_state); SkipPaddingColumns(); } void GridLayout::AddRow(Row* row) { current_row_++; remaining_row_span_--; // GridLayout requires that if you add a View with a row span you use the same // column set for each of the rows the view lands it. This DCHECK verifies // that. DCHECK(remaining_row_span_ <= 0 || row->column_set() == NULL || row->column_set() == GetLastValidColumnSet()); next_column_ = 0; rows_.push_back(row); current_row_col_set_ = row->column_set(); SkipPaddingColumns(); } void GridLayout::UpdateRemainingHeightFromRows(ViewState* view_state) { for (int i = 0, start_row = view_state->start_row; i < view_state->row_span; ++i) { view_state->remaining_height -= rows_[i + start_row]->Size(); } } void GridLayout::DistributeRemainingHeight(ViewState* view_state) { int height = view_state->remaining_height; if (height <= 0) return; // Determine the number of resizable rows the view touches. int resizable_rows = 0; int start_row = view_state->start_row; int max_row = view_state->start_row + view_state->row_span; for (int i = start_row; i < max_row; ++i) { if (rows_[i]->IsResizable()) { resizable_rows++; } } if (resizable_rows > 0) { // There are resizable rows, give the remaining height to them. int to_distribute = height / resizable_rows; for (int i = start_row; i < max_row; ++i) { if (rows_[i]->IsResizable()) { height -= to_distribute; if (height < to_distribute) { // Give all slop to the last column. to_distribute += height; } rows_[i]->SetSize(rows_[i]->Size() + to_distribute); } } } else { // None of the rows are resizable, divy the remaining height up equally // among all rows the view touches. int each_row_height = height / view_state->row_span; for (int i = start_row; i < max_row; ++i) { height -= each_row_height; if (height < each_row_height) each_row_height += height; rows_[i]->SetSize(rows_[i]->Size() + each_row_height); } view_state->remaining_height = 0; } } void GridLayout::SkipPaddingColumns() { if (!current_row_col_set_) return; while (next_column_ < current_row_col_set_->num_columns() && current_row_col_set_->columns_[next_column_]->is_padding_) { next_column_++; } } ColumnSet* GridLayout::GetLastValidColumnSet() { for (int i = current_row_ - 1; i >= 0; --i) { if (rows_[i]->column_set()) return rows_[i]->column_set(); } return NULL; } } // namespace views