// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_ #define UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_ #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "ui/base/accelerators/accelerator.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/view.h" namespace views { class FocusSearch; // This class provides keyboard access to any view that extends it, typically // a toolbar. The user sets focus to a control in this view by pressing // F6 to traverse all panes, or by pressing a shortcut that jumps directly // to this pane. class VIEWS_EXPORT AccessiblePaneView : public View, public FocusChangeListener, public FocusTraversable { public: AccessiblePaneView(); virtual ~AccessiblePaneView(); // Set focus to the pane with complete keyboard access. // Focus will be restored to the last focused view if the user escapes. // If |initial_focus| is not NULL, that control will get // the initial focus, if it's enabled and focusable. Returns true if // the pane was able to receive focus. virtual bool SetPaneFocus(View* initial_focus); // Set focus to the pane with complete keyboard access, with the // focus initially set to the default child. Focus will be restored // to the last focused view if the user escapes. // Returns true if the pane was able to receive focus. virtual bool SetPaneFocusAndFocusDefault(); // Overridden from View: virtual FocusTraversable* GetPaneFocusTraversable() OVERRIDE; virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE; virtual void SetVisible(bool flag) OVERRIDE; virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE; virtual void RequestFocus() OVERRIDE; // Overridden from FocusChangeListener: virtual void OnWillChangeFocus(View* focused_before, View* focused_now) OVERRIDE; virtual void OnDidChangeFocus(View* focused_before, View* focused_now) OVERRIDE; // Overridden from FocusTraversable: virtual FocusSearch* GetFocusSearch() OVERRIDE; virtual FocusTraversable* GetFocusTraversableParent() OVERRIDE; virtual View* GetFocusTraversableParentView() OVERRIDE; // For testing only. const ui::Accelerator& home_key() const { return home_key_; } const ui::Accelerator& end_key() const { return end_key_; } const ui::Accelerator& escape_key() const { return escape_key_; } const ui::Accelerator& left_key() const { return left_key_; } const ui::Accelerator& right_key() const { return right_key_; } protected: // A subclass can override this to provide a default focusable child // other than the first focusable child. virtual View* GetDefaultFocusableChild(); // Returns the parent of |v|. Subclasses can override this if // they need custom focus search behavior. virtual View* GetParentForFocusSearch(View* v); // Returns true if |v| is contained within the hierarchy rooted at |root| // for the purpose of focus searching. Subclasses can override this if // they need custom focus search behavior. virtual bool ContainsForFocusSearch(View* root, const View* v); // Remove pane focus. virtual void RemovePaneFocus(); View* GetFirstFocusableChild(); View* GetLastFocusableChild(); FocusManager* focus_manager() const { return focus_manager_; } // When finishing navigation by pressing ESC, it is allowed to surrender the // focus to another window if if |allow| is set and no previous view can be // found. void set_allow_deactivate_on_esc(bool allow) { allow_deactivate_on_esc_ = allow; } private: bool pane_has_focus_; // If true, the panel should be de-activated upon escape when no active view // is known where to return to. bool allow_deactivate_on_esc_; base::WeakPtrFactory<AccessiblePaneView> method_factory_; // Save the focus manager rather than calling GetFocusManager(), // so that we can remove focus listeners in the destructor. FocusManager* focus_manager_; // Our custom focus search implementation that traps focus in this // pane and traverses all views that are focusable for accessibility, // not just those that are normally focusable. scoped_ptr<FocusSearch> focus_search_; // Registered accelerators ui::Accelerator home_key_; ui::Accelerator end_key_; ui::Accelerator escape_key_; ui::Accelerator left_key_; ui::Accelerator right_key_; // View storage id for the last focused view that's not within this pane. int last_focused_view_storage_id_; friend class AccessiblePaneViewFocusSearch; DISALLOW_COPY_AND_ASSIGN(AccessiblePaneView); }; } // namespace views #endif // UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_