// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/surface/d3d9_utils_win.h" #include "base/debug/trace_event.h" #include "base/files/file_path.h" #include "base/scoped_native_library.h" #include "base/win/scoped_comptr.h" #include "ui/gfx/size.h" namespace { const wchar_t kD3D9ModuleName[] = L"d3d9.dll"; const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex"; typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version, IDirect3D9Ex **d3d); } // namespace namespace ui_surface_d3d9_utils { bool LoadD3D9(base::ScopedNativeLibrary* storage) { storage->Reset( base::LoadNativeLibrary(base::FilePath(kD3D9ModuleName), NULL)); return storage->is_valid(); } bool CreateDevice(const base::ScopedNativeLibrary& d3d_module, uint64 adapter_luid, D3DDEVTYPE device_type, uint32 presentation_interval, IDirect3DDevice9Ex** device) { Direct3DCreate9ExFunc create_func = reinterpret_cast<Direct3DCreate9ExFunc>( d3d_module.GetFunctionPointer(kCreate3D9DeviceExName)); if (!create_func) return false; base::win::ScopedComPtr<IDirect3D9Ex> d3d; HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive()); if (FAILED(hr)) return false; UINT adapter = D3DADAPTER_DEFAULT; if (adapter_luid) { UINT adapter_count = d3d->GetAdapterCount(); for (adapter = 0; adapter < adapter_count; ++adapter) { LUID luid; HRESULT hr = d3d->GetAdapterLUID(adapter, &luid); if (FAILED(hr)) return false; if (memcmp(&luid, &adapter_luid, sizeof(adapter_luid)) == 0) break; } if (adapter == adapter_count) return false; } // Any old window will do to create the device. In practice the window to // present to is an argument to IDirect3DDevice9::Present. HWND window = GetDesktopWindow(); D3DPRESENT_PARAMETERS parameters = { 0 }; parameters.BackBufferWidth = 1; parameters.BackBufferHeight = 1; parameters.BackBufferCount = 1; parameters.BackBufferFormat = D3DFMT_A8R8G8B8; parameters.hDeviceWindow = window; parameters.Windowed = TRUE; parameters.Flags = 0; parameters.PresentationInterval = presentation_interval; parameters.SwapEffect = D3DSWAPEFFECT_COPY; hr = d3d->CreateDeviceEx( adapter, device_type, window, D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, ¶meters, NULL, device); return SUCCEEDED(hr); } bool OpenSharedTexture(IDirect3DDevice9* device, int64 surface_handle, const gfx::Size& size, IDirect3DTexture9** opened_texture) { TRACE_EVENT0("gpu", "OpenSharedTexture"); HANDLE handle = reinterpret_cast<HANDLE>(surface_handle); HRESULT hr = device->CreateTexture(size.width(), size.height(), 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, opened_texture, &handle); return SUCCEEDED(hr); } bool CreateOrReuseLockableSurface( IDirect3DDevice9* device, const gfx::Size& size, base::win::ScopedComPtr<IDirect3DSurface9>* surface) { if (!*surface || GetSize(*surface) != size) { TRACE_EVENT0("gpu", "CreateRenderTarget"); surface->Release(); HRESULT hr = device->CreateRenderTarget( size.width(), size.height(), D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, surface->Receive(), NULL); if (FAILED(hr)) return false; } return true; } bool CreateOrReuseRenderTargetTexture( IDirect3DDevice9* device, const gfx::Size& size, base::win::ScopedComPtr<IDirect3DTexture9>* texture, IDirect3DSurface9** render_target) { if (!*texture || GetSize(*texture) != size) { TRACE_EVENT0("gpu", "CreateTexture"); texture->Release(); HRESULT hr = device->CreateTexture( size.width(), size.height(), 1, // Levels D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, texture->Receive(), NULL); if (!SUCCEEDED(hr)) return false; } HRESULT hr = (*texture)->GetSurfaceLevel(0, render_target); return SUCCEEDED(hr); } gfx::Size GetSize(IDirect3DSurface9* surface) { D3DSURFACE_DESC surface_description; HRESULT hr = surface->GetDesc(&surface_description); if (FAILED(hr)) return gfx::Size(0, 0); return gfx::Size(surface_description.Width, surface_description.Height); } gfx::Size GetSize(IDirect3DTexture9* texture) { D3DSURFACE_DESC surface_description; HRESULT hr = texture->GetLevelDesc(0, &surface_description); if (FAILED(hr)) return gfx::Size(0, 0); return gfx::Size(surface_description.Width, surface_description.Height); } } // namespace ui_surface_d3d9_utils