// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/screen.h" #import <ApplicationServices/ApplicationServices.h> #import <Cocoa/Cocoa.h> #include <map> #include "base/logging.h" #include "base/mac/sdk_forward_declarations.h" #include "ui/gfx/display.h" namespace { gfx::Rect ConvertCoordinateSystem(NSRect ns_rect) { // Primary monitor is defined as the monitor with the menubar, // which is always at index 0. NSScreen* primary_screen = [[NSScreen screens] objectAtIndex:0]; float primary_screen_height = [primary_screen frame].size.height; gfx::Rect rect(NSRectToCGRect(ns_rect)); rect.set_y(primary_screen_height - rect.y() - rect.height()); return rect; } NSScreen* GetMatchingScreen(const gfx::Rect& match_rect) { // Default to the monitor with the current keyboard focus, in case // |match_rect| is not on any screen at all. NSScreen* max_screen = [NSScreen mainScreen]; int max_area = 0; for (NSScreen* screen in [NSScreen screens]) { gfx::Rect monitor_area = ConvertCoordinateSystem([screen frame]); gfx::Rect intersection = gfx::IntersectRects(monitor_area, match_rect); int area = intersection.width() * intersection.height(); if (area > max_area) { max_area = area; max_screen = screen; } } return max_screen; } gfx::Display GetDisplayForScreen(NSScreen* screen) { NSRect frame = [screen frame]; // TODO(oshima): Implement ID and Observer. gfx::Display display(0, gfx::Rect(NSRectToCGRect(frame))); NSRect visible_frame = [screen visibleFrame]; NSScreen* primary = [[NSScreen screens] objectAtIndex:0]; // Convert work area's coordinate systems. if ([screen isEqual:primary]) { gfx::Rect work_area = gfx::Rect(NSRectToCGRect(visible_frame)); work_area.set_y(frame.size.height - visible_frame.origin.y - visible_frame.size.height); display.set_work_area(work_area); } else { display.set_bounds(ConvertCoordinateSystem(frame)); display.set_work_area(ConvertCoordinateSystem(visible_frame)); } CGFloat scale; if ([screen respondsToSelector:@selector(backingScaleFactor)]) scale = [screen backingScaleFactor]; else scale = [screen userSpaceScaleFactor]; display.set_device_scale_factor(scale); return display; } class ScreenMac : public gfx::Screen { public: ScreenMac() {} virtual bool IsDIPEnabled() OVERRIDE { return true; } virtual gfx::Point GetCursorScreenPoint() OVERRIDE { NSPoint mouseLocation = [NSEvent mouseLocation]; // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y; return gfx::Point(mouseLocation.x, mouseLocation.y); } virtual gfx::NativeWindow GetWindowUnderCursor() OVERRIDE { NOTIMPLEMENTED(); return gfx::NativeWindow(); } virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) OVERRIDE { NOTIMPLEMENTED(); return gfx::NativeWindow(); } virtual int GetNumDisplays() const OVERRIDE { return GetAllDisplays().size(); } virtual std::vector<gfx::Display> GetAllDisplays() const OVERRIDE { // Don't just return all online displays. This would include displays // that mirror other displays, which are not desired in this list. It's // tempting to use the count returned by CGGetActiveDisplayList, but active // displays exclude sleeping displays, and those are desired. // It would be ridiculous to have this many displays connected, but // CGDirectDisplayID is just an integer, so supporting up to this many // doesn't hurt. CGDirectDisplayID online_displays[128]; CGDisplayCount online_display_count = 0; if (CGGetOnlineDisplayList(arraysize(online_displays), online_displays, &online_display_count) != kCGErrorSuccess) { return std::vector<gfx::Display>(1, GetPrimaryDisplay()); } typedef std::map<int64, NSScreen*> ScreenIdsToScreensMap; ScreenIdsToScreensMap screen_ids_to_screens; for (NSScreen* screen in [NSScreen screens]) { NSDictionary* screen_device_description = [screen deviceDescription]; int64 screen_id = [[screen_device_description objectForKey:@"NSScreenNumber"] unsignedIntValue]; screen_ids_to_screens[screen_id] = screen; } std::vector<gfx::Display> displays; for (CGDisplayCount online_display_index = 0; online_display_index < online_display_count; ++online_display_index) { CGDirectDisplayID online_display = online_displays[online_display_index]; if (CGDisplayMirrorsDisplay(online_display) == kCGNullDirectDisplay) { // If this display doesn't mirror any other, include it in the list. // The primary display in a mirrored set will be counted, but those that // mirror it will not be. ScreenIdsToScreensMap::iterator foundScreen = screen_ids_to_screens.find(online_display); if (foundScreen != screen_ids_to_screens.end()) { displays.push_back(GetDisplayForScreen(foundScreen->second)); } } } if (!displays.size()) return std::vector<gfx::Display>(1, GetPrimaryDisplay()); return displays; } virtual gfx::Display GetDisplayNearestWindow( gfx::NativeView view) const OVERRIDE { NSWindow* window = [view window]; if (!window) return GetPrimaryDisplay(); NSScreen* match_screen = [window screen]; if (!match_screen) return GetPrimaryDisplay(); return GetDisplayForScreen(match_screen); } virtual gfx::Display GetDisplayNearestPoint( const gfx::Point& point) const OVERRIDE { NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint()); NSArray* screens = [NSScreen screens]; NSScreen* primary = [screens objectAtIndex:0]; ns_point.y = NSMaxY([primary frame]) - ns_point.y; for (NSScreen* screen in screens) { if (NSMouseInRect(ns_point, [screen frame], NO)) return GetDisplayForScreen(screen); } return GetPrimaryDisplay(); } // Returns the display that most closely intersects the provided bounds. virtual gfx::Display GetDisplayMatching( const gfx::Rect& match_rect) const OVERRIDE { NSScreen* match_screen = GetMatchingScreen(match_rect); return GetDisplayForScreen(match_screen); } // Returns the primary display. virtual gfx::Display GetPrimaryDisplay() const OVERRIDE { // Primary display is defined as the display with the menubar, // which is always at index 0. NSScreen* primary = [[NSScreen screens] objectAtIndex:0]; gfx::Display display = GetDisplayForScreen(primary); return display; } virtual void AddObserver(gfx::DisplayObserver* observer) OVERRIDE { // TODO(oshima): crbug.com/122863. } virtual void RemoveObserver(gfx::DisplayObserver* observer) OVERRIDE { // TODO(oshima): crbug.com/122863. } private: DISALLOW_COPY_AND_ASSIGN(ScreenMac); }; } // namespace namespace gfx { Screen* CreateNativeScreen() { return new ScreenMac; } }