// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_ #define UI_GFX_GPU_MEMORY_BUFFER_H_ #include "base/memory/shared_memory.h" #include "build/build_config.h" #include "ui/gfx/gfx_export.h" #if defined(OS_ANDROID) #include <third_party/khronos/EGL/egl.h> #endif namespace gfx { enum GpuMemoryBufferType { EMPTY_BUFFER, SHARED_MEMORY_BUFFER, EGL_CLIENT_BUFFER, IO_SURFACE_BUFFER }; struct GpuMemoryBufferHandle { GpuMemoryBufferHandle() : type(EMPTY_BUFFER), handle(base::SharedMemory::NULLHandle()) #if defined(OS_ANDROID) , native_buffer(NULL) #endif #if defined(OS_MACOSX) , io_surface_id(0) #endif { } bool is_null() const { return type == EMPTY_BUFFER; } GpuMemoryBufferType type; base::SharedMemoryHandle handle; #if defined(OS_ANDROID) EGLClientBuffer native_buffer; #endif #if defined(OS_MACOSX) uint32 io_surface_id; #endif }; // Interface for creating and accessing a zero-copy GPU memory buffer. // This design evolved from the generalization of GraphicBuffer API // of Android framework. // // THREADING CONSIDERATIONS: // // This interface is thread-safe. However, multiple threads mapping // a buffer for Write or ReadOrWrite simultaneously may result in undefined // behavior and is not allowed. class GFX_EXPORT GpuMemoryBuffer { public: enum AccessMode { READ_ONLY, WRITE_ONLY, READ_WRITE, }; GpuMemoryBuffer(); virtual ~GpuMemoryBuffer(); // Maps the buffer so the client can write the bitmap data in |*vaddr| // subsequently. This call may block, for instance if the hardware needs // to finish rendering or if CPU caches need to be synchronized. virtual void Map(AccessMode mode, void** vaddr) = 0; // Unmaps the buffer. Called after all changes to the buffer are // completed. virtual void Unmap() = 0; // Returns true iff the buffer is mapped. virtual bool IsMapped() const = 0; // Returns the stride in bytes for the buffer. virtual uint32 GetStride() const = 0; // Returns a platform specific handle for this buffer. virtual GpuMemoryBufferHandle GetHandle() const = 0; }; } // namespace gfx #endif // UI_GFX_GPU_MEMORY_BUFFER_H_