// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_EVENT_TARGET_H_ #define UI_EVENTS_EVENT_TARGET_H_ #include <vector> #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "ui/events/event_handler.h" #include "ui/events/events_export.h" namespace ui { class EventDispatcher; class EventTargeter; class EventTargetIterator; class LocatedEvent; class EVENTS_EXPORT EventTarget : public EventHandler { public: class DispatcherApi { public: explicit DispatcherApi(EventTarget* target) : target_(target) {} const EventHandlerList& pre_target_list() const { return target_->pre_target_list_; } private: DispatcherApi(); EventTarget* target_; DISALLOW_COPY_AND_ASSIGN(DispatcherApi); }; EventTarget(); virtual ~EventTarget(); virtual bool CanAcceptEvent(const Event& event) = 0; // Returns the parent EventTarget in the event-target tree. virtual EventTarget* GetParentTarget() = 0; // Returns an iterator an EventTargeter can use to iterate over the list of // child EventTargets. virtual scoped_ptr<EventTargetIterator> GetChildIterator() const = 0; // Returns the EventTargeter that should be used to find the target for an // event in the subtree rooted at this EventTarget. virtual EventTargeter* GetEventTargeter() = 0; // Updates the states in |event| (e.g. location) to be suitable for |target|, // so that |event| can be dispatched to |target|. virtual void ConvertEventToTarget(EventTarget* target, LocatedEvent* event); // Adds a handler to receive events before the target. The handler must be // explicitly removed from the target before the handler is destroyed. The // EventTarget does not take ownership of the handler. void AddPreTargetHandler(EventHandler* handler); // Same as AddPreTargetHandler except that the |handler| is added to the front // of the list so it is the first one to receive events. void PrependPreTargetHandler(EventHandler* handler); void RemovePreTargetHandler(EventHandler* handler); // Adds a handler to receive events after the target. The handler must be // explicitly removed from the target before the handler is destroyed. The // EventTarget does not take ownership of the handler. void AddPostTargetHandler(EventHandler* handler); void RemovePostTargetHandler(EventHandler* handler); // Returns true if the event pre target list is empty. bool IsPreTargetListEmpty() const; protected: void set_target_handler(EventHandler* handler) { target_handler_ = handler; } // Overridden from EventHandler: virtual void OnEvent(Event* event) OVERRIDE; virtual void OnKeyEvent(KeyEvent* event) OVERRIDE; virtual void OnMouseEvent(MouseEvent* event) OVERRIDE; virtual void OnScrollEvent(ScrollEvent* event) OVERRIDE; virtual void OnTouchEvent(TouchEvent* event) OVERRIDE; virtual void OnGestureEvent(GestureEvent* event) OVERRIDE; private: friend class EventDispatcher; friend class EventTargetTestApi; // Returns the list of handlers that should receive the event before the // target. The handlers from the outermost target are first in the list, and // the handlers on |this| are the last in the list. void GetPreTargetHandlers(EventHandlerList* list); // Returns the list of handlers that should receive the event after the // target. The handlers from the outermost target are last in the list, and // the handlers on |this| are the first in the list. void GetPostTargetHandlers(EventHandlerList* list); EventHandlerList pre_target_list_; EventHandlerList post_target_list_; EventHandler* target_handler_; DISALLOW_COPY_AND_ASSIGN(EventTarget); }; } // namespace ui #endif // UI_EVENTS_EVENT_TARGET_H_