// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_ACCESSIBILITY_AX_NODE_DATA_H_ #define UI_ACCESSIBILITY_AX_NODE_DATA_H_ #include <map> #include <string> #include <vector> #include "base/strings/string16.h" #include "ui/accessibility/ax_enums.h" #include "ui/accessibility/ax_export.h" #include "ui/gfx/rect.h" namespace ui { // A compact representation of the accessibility information for a // single web object, in a form that can be serialized and sent from // one process to another. struct AX_EXPORT AXNodeData { // Additional optional attributes that can be optionally attached to // a node. enum StringAttribute { // Document attributes. ATTR_DOC_URL, ATTR_DOC_TITLE, ATTR_DOC_MIMETYPE, ATTR_DOC_DOCTYPE, // Attributes that could apply to any node. ATTR_ACCESS_KEY, ATTR_ACTION, ATTR_CONTAINER_LIVE_RELEVANT, ATTR_CONTAINER_LIVE_STATUS, ATTR_DESCRIPTION, ATTR_DISPLAY, ATTR_HELP, ATTR_HTML_TAG, ATTR_NAME, ATTR_LIVE_RELEVANT, ATTR_LIVE_STATUS, ATTR_ROLE, ATTR_SHORTCUT, ATTR_URL, ATTR_VALUE, }; enum IntAttribute { // Scrollable container attributes. ATTR_SCROLL_X, ATTR_SCROLL_X_MIN, ATTR_SCROLL_X_MAX, ATTR_SCROLL_Y, ATTR_SCROLL_Y_MIN, ATTR_SCROLL_Y_MAX, // Editable text attributes. ATTR_TEXT_SEL_START, ATTR_TEXT_SEL_END, // Table attributes. ATTR_TABLE_ROW_COUNT, ATTR_TABLE_COLUMN_COUNT, ATTR_TABLE_HEADER_ID, // Table row attributes. ATTR_TABLE_ROW_INDEX, ATTR_TABLE_ROW_HEADER_ID, // Table column attributes. ATTR_TABLE_COLUMN_INDEX, ATTR_TABLE_COLUMN_HEADER_ID, // Table cell attributes. ATTR_TABLE_CELL_COLUMN_INDEX, ATTR_TABLE_CELL_COLUMN_SPAN, ATTR_TABLE_CELL_ROW_INDEX, ATTR_TABLE_CELL_ROW_SPAN, // Tree control attributes. ATTR_HIERARCHICAL_LEVEL, // Relationships between this element and other elements. ATTR_TITLE_UI_ELEMENT, // Color value for AX_ROLE_COLOR_WELL, each component is 0..255 ATTR_COLOR_VALUE_RED, ATTR_COLOR_VALUE_GREEN, ATTR_COLOR_VALUE_BLUE, // Inline text attributes. ATTR_TEXT_DIRECTION }; enum FloatAttribute { // Document attributes. ATTR_DOC_LOADING_PROGRESS, // Range attributes. ATTR_VALUE_FOR_RANGE, ATTR_MIN_VALUE_FOR_RANGE, ATTR_MAX_VALUE_FOR_RANGE, }; enum BoolAttribute { // Document attributes. ATTR_DOC_LOADED, // True if a checkbox or radio button is in the "mixed" state. ATTR_BUTTON_MIXED, // Live region attributes. ATTR_CONTAINER_LIVE_ATOMIC, ATTR_CONTAINER_LIVE_BUSY, ATTR_LIVE_ATOMIC, ATTR_LIVE_BUSY, // ARIA readonly flag. ATTR_ARIA_READONLY, // Writeable attributes ATTR_CAN_SET_VALUE, // If this is set, all of the other fields in this struct should // be ignored and only the locations should change. ATTR_UPDATE_LOCATION_ONLY, // Set on a canvas element if it has fallback content. ATTR_CANVAS_HAS_FALLBACK, }; enum IntListAttribute { // Ids of nodes that are children of this node logically, but are // not children of this node in the tree structure. As an example, // a table cell is a child of a row, and an 'indirect' child of a // column. ATTR_INDIRECT_CHILD_IDS, // Character indices where line breaks occur. ATTR_LINE_BREAKS, // For a table, the cell ids in row-major order, with duplicate entries // when there's a rowspan or colspan, and with -1 for missing cells. // There are always exactly rows * columns entries. ATTR_CELL_IDS, // For a table, the unique cell ids in row-major order of their first // occurrence. ATTR_UNIQUE_CELL_IDS, // For inline text. This is the pixel position of the end of this // character within the bounding rectangle of this object, in the // direction given by ATTR_TEXT_DIRECTION. For example, for left-to-right // text, the first offset is the right coordinate of the first character // within the object's bounds, the second offset is the right coordinate // of the second character, and so on. ATTR_CHARACTER_OFFSETS, // For inline text. These int lists must be the same size; they represent // the start and end character index of each word within this text. ATTR_WORD_STARTS, ATTR_WORD_ENDS, }; AXNodeData(); virtual ~AXNodeData(); void AddStringAttribute(StringAttribute attribute, const std::string& value); void AddIntAttribute(IntAttribute attribute, int value); void AddFloatAttribute(FloatAttribute attribute, float value); void AddBoolAttribute(BoolAttribute attribute, bool value); void AddIntListAttribute(IntListAttribute attribute, const std::vector<int32>& value); // Convenience functions, mainly for writing unit tests. // Equivalent to AddStringAttribute(ATTR_NAME, name). void SetName(std::string name); // Equivalent to AddStringAttribute(ATTR_VALUE, value). void SetValue(std::string value); // This is a simple serializable struct. All member variables should be // public and copyable. int32 id; AXRole role; uint32 state; gfx::Rect location; std::vector<std::pair<StringAttribute, std::string> > string_attributes; std::vector<std::pair<IntAttribute, int32> > int_attributes; std::vector<std::pair<FloatAttribute, float> > float_attributes; std::vector<std::pair<BoolAttribute, bool> > bool_attributes; std::vector<std::pair<IntListAttribute, std::vector<int32> > > intlist_attributes; std::vector<std::pair<std::string, std::string> > html_attributes; std::vector<int32> child_ids; }; } // namespace ui #endif // UI_ACCESSIBILITY_AX_NODE_DATA_H_