// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Parts of this module come from: // http://www.codeproject.com/KB/applications/visualleakdetector.aspx // by Dan Moulding. // http://www.codeproject.com/KB/threads/StackWalker.aspx // by Jochen Kalmbach #ifndef TOOLS_MEMORY_WATCHER_CALL_STACK_H_ #define TOOLS_MEMORY_WATCHER_CALL_STACK_H_ #include <windows.h> #include <dbghelp.h> #include <functional> #include <map> #include <string> #include "base/logging.h" #include "base/synchronization/lock.h" #include "tools/memory_watcher/memory_watcher.h" // The CallStack Class // A stack where memory has been allocated. class CallStack { public: // Initialize for tracing CallStacks. static bool Initialize(); CallStack(); virtual ~CallStack() {} // Get a hash for this CallStack. // Identical stack traces will have matching hashes. int32 hash() { return hash_; } // Get a unique ID for this CallStack. // No two CallStacks will ever have the same ID. The ID is a monotonically // increasing number. Newer CallStacks always have larger IDs. int32 id() { return id_; } // Retrieves the frame at the specified index. DWORD_PTR frame(int32 index) { DCHECK(index < frame_count_ && index >= 0); return frames_[index]; } // Compares the CallStack to another CallStack // for equality. Two CallStacks are equal if they are the same size and if // every frame in each is identical to the corresponding frame in the other. bool IsEqual(const CallStack &target); typedef std::basic_string<char, std::char_traits<char>, PrivateHookAllocator<char> > PrivateAllocatorString; // Convert the callstack to a string stored in output. void CallStack::ToString(PrivateAllocatorString* output); // bool Valid() const { return valid_; } private: // The maximum number of frames to trace. static const int kMaxTraceFrames = 32; // Pushes a frame's program counter onto the CallStack. void AddFrame(DWORD_PTR programcounter); // Traces the stack, starting from this function, up to kMaxTraceFrames // frames. bool GetStackTrace(); // Functions for manipulating the frame list. void ClearFrames(); // Dynamically load the DbgHelp library and supporting routines that we // will use. static bool LoadDbgHelp(); static void LockDbgHelp() { dbghelp_lock_.Acquire(); active_thread_id_ = GetCurrentThreadId(); } static void UnlockDbgHelp() { active_thread_id_ = 0; dbghelp_lock_.Release(); } class AutoDbgHelpLock { public: AutoDbgHelpLock() { CallStack::LockDbgHelp(); } ~AutoDbgHelpLock() { CallStack::UnlockDbgHelp(); } }; // Check to see if this thread is already processing a stack. bool LockedRecursionDetected() const; // According to http://msdn2.microsoft.com/en-us/library/ms680650(VS.85).aspx // "All DbgHelp functions, such as this one, are single threaded. Therefore, // calls from more than one thread to this function will likely result in // unexpected behavior or memory corruption. To avoid this, you must // synchromize all concurrent calls from one thread to this function." // // dbghelp_lock_ is used to serialize access across all calls to the DbgHelp // library. This may be overly conservative (serializing them all together), // but does guarantee correctness. static base::Lock dbghelp_lock_; // Record the fact that dbghelp has been loaded. // Changes to this variable are protected by dbghelp_lock_. // It will only changes once... from false to true. static bool dbghelp_loaded_; // To prevent infinite recursion due to unexpected side effects in libraries, // we track the thread_id of the thread currently holding the dbghelp_lock_. // We avoid re-aquiring said lock and return an !valid_ instance when we // detect recursion. static DWORD active_thread_id_; int frame_count_; // Current size (in frames) DWORD_PTR frames_[kMaxTraceFrames]; int32 hash_; int32 id_; // Indicate is this is a valid stack. // This is false if recursion precluded a real stack generation. bool valid_; // Cache ProgramCounter -> Symbol lookups. // This cache is not thread safe. typedef std::map<int32, PrivateAllocatorString, std::less<int32>, PrivateHookAllocator<int32> > SymbolCache; static SymbolCache* symbol_cache_; DISALLOW_COPY_AND_ASSIGN(CallStack); }; // An AllocationStack is a type of CallStack which represents a CallStack where // memory has been allocated. This class is also a list item, so that it can // be easilly allocated and deallocated from its static singly-linked-list of // free instances. class AllocationStack : public CallStack { public: explicit AllocationStack(int32 size) : next_(NULL), size_(size), CallStack() {} // We maintain a freelist of the AllocationStacks. void* operator new(size_t s); void operator delete(void*p); int32 size() const { return size_; } private: AllocationStack* next_; // Pointer used when on the freelist. int32 size_; // Size of block allocated. static AllocationStack* freelist_; static base::Lock freelist_lock_; DISALLOW_COPY_AND_ASSIGN(AllocationStack); }; #endif // TOOLS_MEMORY_WATCHER_CALL_STACK_H_