// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ppapi/tests/test_graphics_3d.h" #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "ppapi/c/ppb_opengles2.h" #include "ppapi/cpp/graphics_3d.h" #include "ppapi/cpp/module.h" #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" #include "ppapi/tests/test_case.h" #include "ppapi/tests/test_utils.h" #include "ppapi/tests/testing_instance.h" const int32_t kInvalidContext = 0; REGISTER_TEST_CASE(Graphics3D); bool TestGraphics3D::Init() { opengl_es2_ = static_cast<const PPB_OpenGLES2*>( pp::Module::Get()->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)); glInitializePPAPI(pp::Module::Get()->get_browser_interface()); return opengl_es2_ && CheckTestingInterface(); } void TestGraphics3D::RunTests(const std::string& filter) { RUN_CALLBACK_TEST(TestGraphics3D, FramePPAPI, filter); RUN_CALLBACK_TEST(TestGraphics3D, FrameGL, filter); RUN_CALLBACK_TEST(TestGraphics3D, ExtensionsGL, filter); RUN_CALLBACK_TEST(TestGraphics3D, BadResource, filter); } std::string TestGraphics3D::TestFramePPAPI() { const int width = 16; const int height = 16; const int32_t attribs[] = { PP_GRAPHICS3DATTRIB_WIDTH, width, PP_GRAPHICS3DATTRIB_HEIGHT, height, PP_GRAPHICS3DATTRIB_NONE }; pp::Graphics3D context(instance_, attribs); ASSERT_FALSE(context.is_null()); const uint8_t red_color[4] = {255, 0, 0, 255}; // Access OpenGLES API through the PPAPI interface. // Clear color buffer to opaque red. opengl_es2_->ClearColor(context.pp_resource(), 1.0f, 0.0f, 0.0f, 1.0f); opengl_es2_->Clear(context.pp_resource(), GL_COLOR_BUFFER_BIT); // Check if the color buffer has opaque red. std::string error = CheckPixelPPAPI(&context, width/2, height/2, red_color); if (!error.empty()) return error; int32_t rv = SwapBuffersSync(&context); ASSERT_EQ(rv, PP_OK); PASS(); } std::string TestGraphics3D::TestFrameGL() { const int width = 16; const int height = 16; const int32_t attribs[] = { PP_GRAPHICS3DATTRIB_WIDTH, width, PP_GRAPHICS3DATTRIB_HEIGHT, height, PP_GRAPHICS3DATTRIB_NONE }; pp::Graphics3D context(instance_, attribs); ASSERT_FALSE(context.is_null()); const uint8_t red_color[4] = {255, 0, 0, 255}; // Perform same operations as TestFramePPAPI, but use OpenGLES API directly. // This is how most developers will use OpenGLES. glSetCurrentContextPPAPI(context.pp_resource()); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); std::string error = CheckPixelGL(width/2, height/2, red_color); glSetCurrentContextPPAPI(kInvalidContext); if (!error.empty()) return error; int32_t rv = SwapBuffersSync(&context); ASSERT_EQ(rv, PP_OK); PASS(); } std::string TestGraphics3D::TestExtensionsGL() { const int width = 16; const int height = 16; const int32_t attribs[] = { PP_GRAPHICS3DATTRIB_WIDTH, width, PP_GRAPHICS3DATTRIB_HEIGHT, height, PP_GRAPHICS3DATTRIB_NONE }; pp::Graphics3D context(instance_, attribs); ASSERT_FALSE(context.is_null()); glSetCurrentContextPPAPI(context.pp_resource()); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Ask about a couple of extensions via glGetString. If an extension is // available, try a couple of trivial calls. This test is not intended // to be exhaustive; check the source can compile, link, and run without // crashing. ASSERT_NE(glGetString(GL_VERSION), NULL); const char* ext = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); if (strstr(ext, "GL_EXT_occlusion_query_boolean")) { GLuint a_query; GLboolean is_a_query; glGenQueriesEXT(1, &a_query); ASSERT_NE(a_query, 0); glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, a_query); is_a_query = glIsQueryEXT(a_query); ASSERT_EQ(is_a_query, GL_TRUE); glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT); glDeleteQueriesEXT(1, &a_query); } if (strstr(ext, "GL_ANGLE_instanced_arrays")) { glDrawArraysInstancedANGLE(GL_TRIANGLE_STRIP, 0, 0, 0); } glSetCurrentContextPPAPI(kInvalidContext); int32_t rv = SwapBuffersSync(&context); ASSERT_EQ(rv, PP_OK); PASS(); } int32_t TestGraphics3D::SwapBuffersSync(pp::Graphics3D* context) { TestCompletionCallback callback(instance_->pp_instance(), callback_type()); callback.WaitForResult(context->SwapBuffers(callback.GetCallback())); return callback.result(); } std::string TestGraphics3D::CheckPixelPPAPI( pp::Graphics3D* context, int x, int y, const uint8_t expected_color[4]) { GLubyte pixel_color[4]; opengl_es2_->ReadPixels(context->pp_resource(), x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel_color); ASSERT_EQ(pixel_color[0], expected_color[0]); ASSERT_EQ(pixel_color[1], expected_color[1]); ASSERT_EQ(pixel_color[2], expected_color[2]); ASSERT_EQ(pixel_color[3], expected_color[3]); PASS(); } std::string TestGraphics3D::CheckPixelGL( int x, int y, const uint8_t expected_color[4]) { GLubyte pixel_color[4]; glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel_color); ASSERT_EQ(pixel_color[0], expected_color[0]); ASSERT_EQ(pixel_color[1], expected_color[1]); ASSERT_EQ(pixel_color[2], expected_color[2]); ASSERT_EQ(pixel_color[3], expected_color[3]); PASS(); } std::string TestGraphics3D::TestBadResource() { // The point of this test is mostly just to make sure that we don't crash and // provide reasonable (error) results when the resource is bad. const PP_Resource kBadResource = 123; // Access OpenGLES API through the PPAPI interface. opengl_es2_->ClearColor(kBadResource, 0.0f, 0.0f, 0.0f, 0.0f); opengl_es2_->Clear(kBadResource, GL_COLOR_BUFFER_BIT); ASSERT_EQ(0, opengl_es2_->GetError(kBadResource)); ASSERT_EQ(NULL, opengl_es2_->GetString(kBadResource, GL_VERSION)); ASSERT_EQ(-1, opengl_es2_->GetUniformLocation(kBadResource, 0, NULL)); ASSERT_EQ(GL_FALSE, opengl_es2_->IsBuffer(kBadResource, 0)); ASSERT_EQ(0, opengl_es2_->CheckFramebufferStatus(kBadResource, GL_DRAW_FRAMEBUFFER)); glSetCurrentContextPPAPI(kBadResource); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); ASSERT_EQ(0, glGetError()); ASSERT_EQ(NULL, glGetString(GL_VERSION)); ASSERT_EQ(-1, glGetUniformLocation(0, NULL)); ASSERT_EQ(GL_FALSE, glIsBuffer(0)); ASSERT_EQ(0, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); PASS(); }