// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Needed on Windows to get |M_PI| from math.h. #ifdef _WIN32 #define _USE_MATH_DEFINES #endif #include <math.h> #include <stdlib.h> #include <string.h> #include <limits> #include "ppapi/c/pp_errors.h" #include "ppapi/cpp/audio.h" #include "ppapi/cpp/audio_config.h" #include "ppapi/cpp/completion_callback.h" #include "ppapi/cpp/instance.h" #include "ppapi/cpp/module.h" #include "ppapi/cpp/view.h" // Separate left and right frequency to make sure we didn't swap L & R. // Sounds pretty horrible, though... const double kLeftFrequency = 400; const double kRightFrequency = 1000; // This sample frequency is guaranteed to work. const PP_AudioSampleRate kDefaultSampleRate = PP_AUDIOSAMPLERATE_44100; const uint32_t kDefaultSampleCount = 4096; const char kSampleRateAttributeName[] = "samplerate"; class MyInstance : public pp::Instance { public: explicit MyInstance(PP_Instance instance) : pp::Instance(instance), visible_(false), sample_rate_(kDefaultSampleRate), sample_count_(0), audio_wave_l_(0.0), audio_wave_r_(0.0) { } virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { for (uint32_t i = 0; i < argc; i++) { if (strcmp(kSampleRateAttributeName, argn[i]) == 0) { int value = atoi(argv[i]); if (value > 0 && value <= 1000000) sample_rate_ = static_cast<PP_AudioSampleRate>(value); else return false; } } pp::AudioConfig config; sample_count_ = pp::AudioConfig::RecommendSampleFrameCount( this, sample_rate_, kDefaultSampleCount); config = pp::AudioConfig(this, sample_rate_, sample_count_); audio_ = pp::Audio(this, config, SineWaveCallbackTrampoline, this); return audio_.StartPlayback(); } virtual void DidChangeView(const pp::View& view) { // The frequency will change depending on whether the page is in the // foreground or background. visible_ = view.IsPageVisible(); } private: static void SineWaveCallbackTrampoline(void* samples, uint32_t num_bytes, void* thiz) { static_cast<MyInstance*>(thiz)->SineWaveCallback(samples, num_bytes); } void SineWaveCallback(void* samples, uint32_t num_bytes) { double delta_l = 2.0 * M_PI * kLeftFrequency / sample_rate_ / (visible_ ? 1 : 2); double delta_r = 2.0 * M_PI * kRightFrequency / sample_rate_ / (visible_ ? 1 : 2); // Use per channel audio wave value to avoid clicks on buffer boundries. double wave_l = audio_wave_l_; double wave_r = audio_wave_r_; const int16_t max_int16 = std::numeric_limits<int16_t>::max(); int16_t* buf = reinterpret_cast<int16_t*>(samples); for (size_t sample = 0; sample < sample_count_; ++sample) { *buf++ = static_cast<int16_t>(sin(wave_l) * max_int16); *buf++ = static_cast<int16_t>(sin(wave_r) * max_int16); // Add delta, keep within -2 * M_PI .. 2 * M_PI to preserve precision. wave_l += delta_l; if (wave_l > 2.0 * M_PI) wave_l -= 2.0 * M_PI; wave_r += delta_r; if (wave_r > 2.0 * M_PI) wave_r -= 2.0 * M_PI; } // Store current value to use as starting point for next callback. audio_wave_l_ = wave_l; audio_wave_r_ = wave_r; } bool visible_; PP_AudioSampleRate sample_rate_; uint32_t sample_count_; pp::Audio audio_; // Current audio wave position, used to prevent sine wave skips // on buffer boundaries. double audio_wave_l_; double audio_wave_r_; }; class MyModule : public pp::Module { public: // Override CreateInstance to create your customized Instance object. virtual pp::Instance* CreateInstance(PP_Instance instance) { return new MyInstance(instance); } }; namespace pp { // Factory function for your specialization of the Module object. Module* CreateModule() { return new MyModule(); } } // namespace pp