/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From ppb_message_loop.idl modified Thu May 9 14:59:57 2013. */ #ifndef PPAPI_C_PPB_MESSAGE_LOOP_H_ #define PPAPI_C_PPB_MESSAGE_LOOP_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/pp_completion_callback.h" #include "ppapi/c/pp_instance.h" #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_resource.h" #include "ppapi/c/pp_stdint.h" #define PPB_MESSAGELOOP_INTERFACE_1_0 "PPB_MessageLoop;1.0" #define PPB_MESSAGELOOP_INTERFACE PPB_MESSAGELOOP_INTERFACE_1_0 /** * @file * Defines the PPB_MessageLoop interface. */ /** * @addtogroup Interfaces * @{ */ /** * A message loop allows PPAPI calls to be issued on a thread. You may not * issue any API calls on a thread without creating a message loop. It also * allows you to post work to the message loop for a thread. * * To process work posted to the message loop, as well as completion callbacks * for asynchronous operations, you must run the message loop via Run(). * * Note the system manages the lifetime of the instance (and all associated * resources). If the instance is deleted from the page, background threads may * suddenly see their PP_Resource handles become invalid. In this case, calls * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated * with your instance, you will probably want to create some kind of threadsafe * proxy object that can handle asynchronous destruction of the instance object. * * Typical usage: * On the main thread: * - Create the thread yourself (using pthreads). * - Create the message loop resource. * - Pass the message loop resource to your thread's main function. * - Call PostWork() on the message loop to run functions on the thread. * * From the background thread's main function: * - Call AttachToCurrentThread() with the message loop resource. * - Call Run() with the message loop resource. * * Your callbacks should look like this: * @code * void DoMyWork(void* user_data, int32_t status) { * if (status != PP_OK) { * Cleanup(); // e.g. free user_data. * return; * } * ... do your work... * } * @endcode * For a C++ example, see ppapi/utility/threading/simple_thread.h * * (You can also create the message loop resource on the background thread, * but then the main thread will have no reference to it should you want to * call PostWork()). * * * THREAD HANDLING * * The main thread has an implicitly created message loop. The main thread is * the thread where PPP_InitializeModule and PPP_Instance functions are called. * You can retrieve a reference to this message loop by calling * GetForMainThread() or, if your code is on the main thread, * GetForCurrentThread() will also work. * * Some special threads created by the system can not have message loops. In * particular, the background thread created for audio processing has this * requirement because it's intended to be highly responsive to keep up with * the realtime requirements of audio processing. You can not make PPAPI calls * from these threads. * * Once you associate a message loop with a thread, you don't have to keep a * reference to it. The system will hold a reference to the message loop for as * long as the thread is running. The current message loop can be retrieved * using the GetCurrent() function. * * It is legal to create threads in your plugin without message loops, but * PPAPI calls will fail unless explicitly noted in the documentation. * * You can create a message loop object on a thread and never actually run the * message loop. This will allow you to call blocking PPAPI calls (via * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks * from those calls will be queued in the message loop and never run. The same * thing will happen if work is scheduled after the message loop exits and * the message loop is not run again. * * * DESTRUCTION AND ERROR HANDLING * * Often, your application will associate memory with completion callbacks. For * example, the C++ CompletionCallbackFactory has a small amount of * heap-allocated memory for each callback. This memory will be leaked if the * callback is never run. To avoid this memory leak, you need to be careful * about error handling and shutdown. * * There are a number of cases where posted callbacks will never be run: * * - You tear down the thread (via pthreads) without "destroying" the message * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any * tasks in the message queue will be lost. * * - You create a message loop, post callbacks to it, and never run it. * * - You quit the message loop via PostQuit with should_destroy set to * PP_FALSE. In this case, the system will assume the message loop will be * run again later and keep your tasks. * * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This * will prohibit future work from being posted, and will allow the message loop * to run until all pending tasks are run. * * If you post a callback to a message loop that's been destroyed, or to an * invalid message loop, PostWork will return an error and will not run the * callback. This is true even for callbacks with the "required" flag set, * since the system may not even know what thread to issue the error callback * on. * * Therefore, you should check for errors from PostWork and destroy any * associated memory to avoid leaks. If you're using the C++ * CompletionCallbackFactory, use the following pattern: * @code * pp::CompletionCallback callback = factory_.NewOptionalCallback(...); * int32_t result = message_loop.PostWork(callback); * if (result != PP_OK) * callback.Run(result); * @endcode * This will run the callback with an error value, and assumes that the * implementation of your callback checks the "result" argument and returns * immediately on error. */ struct PPB_MessageLoop_1_0 { /** * Creates a message loop resource. * * This may be called from any thread. After your thread starts but before * issuing any other PPAPI calls on it, you must associate it with a message * loop by calling AttachToCurrentThread. */ PP_Resource (*Create)(PP_Instance instance); /** * Returns a resource identifying the message loop for the main thread. The * main thread always has a message loop created by the system. */ PP_Resource (*GetForMainThread)(void); /** * Returns a reference to the PPB_MessageLoop object attached to the current * thread. If there is no attached message loop, the return value will be 0. */ PP_Resource (*GetCurrent)(void); /** * Sets the given message loop resource as being the associated message loop * for the currently running thread. * * You must call this function exactly once on a thread before making any * PPAPI calls. A message loop can only be attached to one thread, and the * message loop can not be changed later. The message loop will be attached * as long as the thread is running or until you quit with should_destroy * set to PP_TRUE. * * If this function fails, attempting to run the message loop will fail. * Note that you can still post work to the message loop: it will get queued * up should the message loop eventually be successfully attached and run. * * @return * - PP_OK: The message loop was successfully attached to the thread and is * ready to use. * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. * - PP_ERROR_INPROGRESS: The current thread already has a message loop * attached. This will always be the case for the main thread, which has * an implicit system-created message loop attached. * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message * loop attached to it. See the interface level discussion about these * special threads, which include realtime audio threads. */ int32_t (*AttachToCurrentThread)(PP_Resource message_loop); /** * Runs the thread message loop. Running the message loop is required for you * to get issued completion callbacks on the thread. * * The message loop identified by the argument must have been previously * successfully attached to the current thread. * * You may not run nested message loops. Since the main thread has an * implicit message loop that the system runs, you may not call Run on the * main thread. * * @return * - PP_OK: The message loop was successfully run. Note that on * success, the message loop will only exit when you call PostQuit(). * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that * has not been successfully attached to the current thread. Call * AttachToCurrentThread(). * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested * fashion (Run is already on the stack). This will occur if you attempt * to call run on the main thread's message loop (see above). */ int32_t (*Run)(PP_Resource message_loop); /** * Schedules work to run on the given message loop. This may be called from * any thread. Posted work will be executed in the order it was posted when * the message loop is Run(). * * @param message_loop The message loop resource. * * @param callback The completion callback to execute from the message loop. * * @param delay_ms The number of milliseconds to delay execution of the given * completion callback. Passing 0 means it will get queued normally and * executed in order. * * * The completion callback will be called with PP_OK as the "result" parameter * if it is run normally. It is good practice to check for PP_OK and return * early otherwise. * * The "required" flag on the completion callback is ignored. If there is an * error posting your callback, the error will be returned from PostWork and * the callback will never be run (because there is no appropriate place to * run your callback with an error without causing unexpected threading * problems). If you associate memory with the completion callback (for * example, you're using the C++ CompletionCallbackFactory), you will need to * free this or manually run the callback. See "Destruction and error * handling" above. * * * You can call this function before the message loop has started and the * work will get queued until the message loop is run. You can also post * work after the message loop has exited as long as should_destroy was * PP_FALSE. It will be queued until the next invocation of Run(). * * @return * - PP_OK: The work was posted to the message loop's queue. As described * above, this does not mean that the work has been or will be executed * (if you never run the message loop after posting). * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback * is null (this will be the case if you pass PP_BlockUntilComplete()). * - PP_ERROR_FAILED: The message loop has been destroyed. */ int32_t (*PostWork)(PP_Resource message_loop, struct PP_CompletionCallback callback, int64_t delay_ms); /** * Posts a quit message to the given message loop's work queue. Work posted * before that point will be processed before quitting. * * This may be called on the message loop registered for the current thread, * or it may be called on the message loop registered for another thread. It * is an error to attempt to PostQuit() the main thread loop. * * @param should_destroy Marks the message loop as being in a destroyed state * and prevents further posting of messages. * * If you quit a message loop without setting should_destroy, it will still * be attached to the thread and you can still run it again by calling Run() * again. If you destroy it, it will be detached from the current thread. * * @return * - PP_OK: The request to quit was successfully posted. * - PP_ERROR_BADRESOURCE: The message loop was invalid. * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. * The main thread's message loop is managed by the system and can't be * quit. */ int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy); }; typedef struct PPB_MessageLoop_1_0 PPB_MessageLoop; /** * @} */ #endif /* PPAPI_C_PPB_MESSAGE_LOOP_H_ */