// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A ClientSocketPoolBase is used to restrict the number of sockets open at // a time. It also maintains a list of idle persistent sockets for reuse. // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle // the core logic of (1) restricting the number of active (connected or // connecting) sockets per "group" (generally speaking, the hostname), (2) // maintaining a per-group list of idle, persistent sockets for reuse, and (3) // limiting the total number of active sockets in the system. // // ClientSocketPoolBase abstracts socket connection details behind ConnectJob, // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available, // the ClientSocketPoolBase will ask the ConnectJobFactory to create a // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should // implement their socket specific connection by subclassing ConnectJob and // implementing ConnectJob::ConnectInternal(). They can control the parameters // passed to each new ConnectJob instance via their ConnectJobFactory subclass // and templated SocketParams parameter. // #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ #include <cstddef> #include <deque> #include <list> #include <map> #include <set> #include <string> #include <vector> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "net/base/address_list.h" #include "net/base/completion_callback.h" #include "net/base/load_states.h" #include "net/base/load_timing_info.h" #include "net/base/net_errors.h" #include "net/base/net_export.h" #include "net/base/net_log.h" #include "net/base/network_change_notifier.h" #include "net/base/priority_queue.h" #include "net/base/request_priority.h" #include "net/socket/client_socket_pool.h" #include "net/socket/stream_socket.h" namespace net { class ClientSocketHandle; // ConnectJob provides an abstract interface for "connecting" a socket. // The connection may involve host resolution, tcp connection, ssl connection, // etc. class NET_EXPORT_PRIVATE ConnectJob { public: class NET_EXPORT_PRIVATE Delegate { public: Delegate() {} virtual ~Delegate() {} // Alerts the delegate that the connection completed. |job| must // be destroyed by the delegate. A scoped_ptr<> isn't used because // the caller of this function doesn't own |job|. virtual void OnConnectJobComplete(int result, ConnectJob* job) = 0; private: DISALLOW_COPY_AND_ASSIGN(Delegate); }; // A |timeout_duration| of 0 corresponds to no timeout. ConnectJob(const std::string& group_name, base::TimeDelta timeout_duration, RequestPriority priority, Delegate* delegate, const BoundNetLog& net_log); virtual ~ConnectJob(); // Accessors const std::string& group_name() const { return group_name_; } const BoundNetLog& net_log() { return net_log_; } // Releases ownership of the underlying socket to the caller. // Returns the released socket, or NULL if there was a connection // error. scoped_ptr<StreamSocket> PassSocket(); // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it // cannot complete synchronously without blocking, or another net error code // on error. In asynchronous completion, the ConnectJob will notify // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous // completion, ReleaseSocket() can be called to acquire the connected socket // if it succeeded. int Connect(); virtual LoadState GetLoadState() const = 0; // If Connect returns an error (or OnConnectJobComplete reports an error // result) this method will be called, allowing the pool to add // additional error state to the ClientSocketHandle (post late-binding). virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {} const LoadTimingInfo::ConnectTiming& connect_timing() const { return connect_timing_; } const BoundNetLog& net_log() const { return net_log_; } protected: RequestPriority priority() const { return priority_; } void SetSocket(scoped_ptr<StreamSocket> socket); StreamSocket* socket() { return socket_.get(); } void NotifyDelegateOfCompletion(int rv); void ResetTimer(base::TimeDelta remainingTime); // Connection establishment timing information. LoadTimingInfo::ConnectTiming connect_timing_; private: virtual int ConnectInternal() = 0; void LogConnectStart(); void LogConnectCompletion(int net_error); // Alerts the delegate that the ConnectJob has timed out. void OnTimeout(); const std::string group_name_; const base::TimeDelta timeout_duration_; // TODO(akalin): Support reprioritization. const RequestPriority priority_; // Timer to abort jobs that take too long. base::OneShotTimer<ConnectJob> timer_; Delegate* delegate_; scoped_ptr<StreamSocket> socket_; BoundNetLog net_log_; // A ConnectJob is idle until Connect() has been called. bool idle_; DISALLOW_COPY_AND_ASSIGN(ConnectJob); }; namespace internal { // ClientSocketPoolBaseHelper is an internal class that implements almost all // the functionality from ClientSocketPoolBase without using templates. // ClientSocketPoolBase adds templated definitions built on top of // ClientSocketPoolBaseHelper. This class is not for external use, please use // ClientSocketPoolBase instead. class NET_EXPORT_PRIVATE ClientSocketPoolBaseHelper : public ConnectJob::Delegate, public NetworkChangeNotifier::IPAddressObserver { public: typedef uint32 Flags; // Used to specify specific behavior for the ClientSocketPool. enum Flag { NORMAL = 0, // Normal behavior. NO_IDLE_SOCKETS = 0x1, // Do not return an idle socket. Create a new one. }; class NET_EXPORT_PRIVATE Request { public: Request(ClientSocketHandle* handle, const CompletionCallback& callback, RequestPriority priority, bool ignore_limits, Flags flags, const BoundNetLog& net_log); virtual ~Request(); ClientSocketHandle* handle() const { return handle_; } const CompletionCallback& callback() const { return callback_; } RequestPriority priority() const { return priority_; } bool ignore_limits() const { return ignore_limits_; } Flags flags() const { return flags_; } const BoundNetLog& net_log() const { return net_log_; } private: ClientSocketHandle* const handle_; const CompletionCallback callback_; // TODO(akalin): Support reprioritization. const RequestPriority priority_; const bool ignore_limits_; const Flags flags_; const BoundNetLog net_log_; DISALLOW_COPY_AND_ASSIGN(Request); }; class ConnectJobFactory { public: ConnectJobFactory() {} virtual ~ConnectJobFactory() {} virtual scoped_ptr<ConnectJob> NewConnectJob( const std::string& group_name, const Request& request, ConnectJob::Delegate* delegate) const = 0; virtual base::TimeDelta ConnectionTimeout() const = 0; private: DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); }; ClientSocketPoolBaseHelper( HigherLayeredPool* pool, int max_sockets, int max_sockets_per_group, base::TimeDelta unused_idle_socket_timeout, base::TimeDelta used_idle_socket_timeout, ConnectJobFactory* connect_job_factory); virtual ~ClientSocketPoolBaseHelper(); // Adds a lower layered pool to |this|, and adds |this| as a higher layered // pool on top of |lower_pool|. void AddLowerLayeredPool(LowerLayeredPool* lower_pool); // See LowerLayeredPool::IsStalled for documentation on this function. bool IsStalled() const; // See LowerLayeredPool for documentation on these functions. It is expected // in the destructor that no higher layer pools remain. void AddHigherLayeredPool(HigherLayeredPool* higher_pool); void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool); // See ClientSocketPool::RequestSocket for documentation on this function. int RequestSocket(const std::string& group_name, scoped_ptr<const Request> request); // See ClientSocketPool::RequestSocket for documentation on this function. void RequestSockets(const std::string& group_name, const Request& request, int num_sockets); // See ClientSocketPool::CancelRequest for documentation on this function. void CancelRequest(const std::string& group_name, ClientSocketHandle* handle); // See ClientSocketPool::ReleaseSocket for documentation on this function. void ReleaseSocket(const std::string& group_name, scoped_ptr<StreamSocket> socket, int id); // See ClientSocketPool::FlushWithError for documentation on this function. void FlushWithError(int error); // See ClientSocketPool::CloseIdleSockets for documentation on this function. void CloseIdleSockets(); // See ClientSocketPool::IdleSocketCount() for documentation on this function. int idle_socket_count() const { return idle_socket_count_; } // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this // function. int IdleSocketCountInGroup(const std::string& group_name) const; // See ClientSocketPool::GetLoadState() for documentation on this function. LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const; base::TimeDelta ConnectRetryInterval() const { // TODO(mbelshe): Make this tuned dynamically based on measured RTT. // For now, just use the max retry interval. return base::TimeDelta::FromMilliseconds( ClientSocketPool::kMaxConnectRetryIntervalMs); } int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { return group_map_.find(group_name)->second->unassigned_job_count(); } int NumConnectJobsInGroup(const std::string& group_name) const { return group_map_.find(group_name)->second->jobs().size(); } int NumActiveSocketsInGroup(const std::string& group_name) const { return group_map_.find(group_name)->second->active_socket_count(); } bool HasGroup(const std::string& group_name) const; // Called to enable/disable cleaning up idle sockets. When enabled, // idle sockets that have been around for longer than a period defined // by kCleanupInterval are cleaned up using a timer. Otherwise they are // closed next time client makes a request. This may reduce network // activity and power consumption. static bool cleanup_timer_enabled(); static bool set_cleanup_timer_enabled(bool enabled); // Closes all idle sockets if |force| is true. Else, only closes idle // sockets that timed out or can't be reused. Made public for testing. void CleanupIdleSockets(bool force); // Closes one idle socket. Picks the first one encountered. // TODO(willchan): Consider a better algorithm for doing this. Perhaps we // should keep an ordered list of idle sockets, and close them in order. // Requires maintaining more state. It's not clear if it's worth it since // I'm not sure if we hit this situation often. bool CloseOneIdleSocket(); // Checks higher layered pools to see if they can close an idle connection. bool CloseOneIdleConnectionInHigherLayeredPool(); // See ClientSocketPool::GetInfoAsValue for documentation on this function. base::DictionaryValue* GetInfoAsValue(const std::string& name, const std::string& type) const; base::TimeDelta ConnectionTimeout() const { return connect_job_factory_->ConnectionTimeout(); } static bool connect_backup_jobs_enabled(); static bool set_connect_backup_jobs_enabled(bool enabled); void EnableConnectBackupJobs(); // ConnectJob::Delegate methods: virtual void OnConnectJobComplete(int result, ConnectJob* job) OVERRIDE; // NetworkChangeNotifier::IPAddressObserver methods: virtual void OnIPAddressChanged() OVERRIDE; private: friend class base::RefCounted<ClientSocketPoolBaseHelper>; // Entry for a persistent socket which became idle at time |start_time|. struct IdleSocket { IdleSocket() : socket(NULL) {} // An idle socket should be removed if it can't be reused, or has been idle // for too long. |now| is the current time value (TimeTicks::Now()). // |timeout| is the length of time to wait before timing out an idle socket. // // An idle socket can't be reused if it is disconnected or has received // data unexpectedly (hence no longer idle). The unread data would be // mistaken for the beginning of the next response if we were to reuse the // socket for a new request. bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const; StreamSocket* socket; base::TimeTicks start_time; }; typedef PriorityQueue<const Request*> RequestQueue; typedef std::map<const ClientSocketHandle*, const Request*> RequestMap; // A Group is allocated per group_name when there are idle sockets or pending // requests. Otherwise, the Group object is removed from the map. // |active_socket_count| tracks the number of sockets held by clients. class Group { public: Group(); ~Group(); bool IsEmpty() const { return active_socket_count_ == 0 && idle_sockets_.empty() && jobs_.empty() && pending_requests_.empty(); } bool HasAvailableSocketSlot(int max_sockets_per_group) const { return NumActiveSocketSlots() < max_sockets_per_group; } int NumActiveSocketSlots() const { return active_socket_count_ + static_cast<int>(jobs_.size()) + static_cast<int>(idle_sockets_.size()); } bool IsStalledOnPoolMaxSockets(int max_sockets_per_group) const { return HasAvailableSocketSlot(max_sockets_per_group) && pending_requests_.size() > jobs_.size(); } // Returns the priority of the top of the pending request queue // (which may be less than the maximum priority over the entire // queue, due to how we prioritize requests with |ignore_limits| // set over others). RequestPriority TopPendingPriority() const { // NOTE: FirstMax().value()->priority() is not the same as // FirstMax().priority()! return pending_requests_.FirstMax().value()->priority(); } // Set a timer to create a backup job if it takes too long to // create one and if a timer isn't already running. void StartBackupJobTimer(const std::string& group_name, ClientSocketPoolBaseHelper* pool); bool BackupJobTimerIsRunning() const; // If there's a ConnectJob that's never been assigned to Request, // decrements |unassigned_job_count_| and returns true. // Otherwise, returns false. bool TryToUseUnassignedConnectJob(); void AddJob(scoped_ptr<ConnectJob> job, bool is_preconnect); // Remove |job| from this group, which must already own |job|. void RemoveJob(ConnectJob* job); void RemoveAllJobs(); bool has_pending_requests() const { return !pending_requests_.empty(); } size_t pending_request_count() const { return pending_requests_.size(); } // Gets (but does not remove) the next pending request. Returns // NULL if there are no pending requests. const Request* GetNextPendingRequest() const; // Returns true if there is a connect job for |handle|. bool HasConnectJobForHandle(const ClientSocketHandle* handle) const; // Inserts the request into the queue based on priority // order. Older requests are prioritized over requests of equal // priority. void InsertPendingRequest(scoped_ptr<const Request> request); // Gets and removes the next pending request. Returns NULL if // there are no pending requests. scoped_ptr<const Request> PopNextPendingRequest(); // Finds the pending request for |handle| and removes it. Returns // the removed pending request, or NULL if there was none. scoped_ptr<const Request> FindAndRemovePendingRequest( ClientSocketHandle* handle); void IncrementActiveSocketCount() { active_socket_count_++; } void DecrementActiveSocketCount() { active_socket_count_--; } int unassigned_job_count() const { return unassigned_job_count_; } const std::set<ConnectJob*>& jobs() const { return jobs_; } const std::list<IdleSocket>& idle_sockets() const { return idle_sockets_; } int active_socket_count() const { return active_socket_count_; } std::list<IdleSocket>* mutable_idle_sockets() { return &idle_sockets_; } private: // Returns the iterator's pending request after removing it from // the queue. scoped_ptr<const Request> RemovePendingRequest( const RequestQueue::Pointer& pointer); // Called when the backup socket timer fires. void OnBackupJobTimerFired( std::string group_name, ClientSocketPoolBaseHelper* pool); // Checks that |unassigned_job_count_| does not execeed the number of // ConnectJobs. void SanityCheck(); // Total number of ConnectJobs that have never been assigned to a Request. // Since jobs use late binding to requests, which ConnectJobs have or have // not been assigned to a request are not tracked. This is incremented on // preconnect and decremented when a preconnect is assigned, or when there // are fewer than |unassigned_job_count_| ConnectJobs. Not incremented // when a request is cancelled. size_t unassigned_job_count_; std::list<IdleSocket> idle_sockets_; std::set<ConnectJob*> jobs_; RequestQueue pending_requests_; int active_socket_count_; // number of active sockets used by clients // A timer for when to start the backup job. base::OneShotTimer<Group> backup_job_timer_; }; typedef std::map<std::string, Group*> GroupMap; typedef std::set<ConnectJob*> ConnectJobSet; struct CallbackResultPair { CallbackResultPair(); CallbackResultPair(const CompletionCallback& callback_in, int result_in); ~CallbackResultPair(); CompletionCallback callback; int result; }; typedef std::map<const ClientSocketHandle*, CallbackResultPair> PendingCallbackMap; Group* GetOrCreateGroup(const std::string& group_name); void RemoveGroup(const std::string& group_name); void RemoveGroup(GroupMap::iterator it); // Called when the number of idle sockets changes. void IncrementIdleCount(); void DecrementIdleCount(); // Start cleanup timer for idle sockets. void StartIdleSocketTimer(); // Scans the group map for groups which have an available socket slot and // at least one pending request. Returns true if any groups are stalled, and // if so (and if both |group| and |group_name| are not NULL), fills |group| // and |group_name| with data of the stalled group having highest priority. bool FindTopStalledGroup(Group** group, std::string* group_name) const; // Called when timer_ fires. This method scans the idle sockets removing // sockets that timed out or can't be reused. void OnCleanupTimerFired() { CleanupIdleSockets(false); } // Removes |job| from |group|, which must already own |job|. void RemoveConnectJob(ConnectJob* job, Group* group); // Tries to see if we can handle any more requests for |group|. void OnAvailableSocketSlot(const std::string& group_name, Group* group); // Process a pending socket request for a group. void ProcessPendingRequest(const std::string& group_name, Group* group); // Assigns |socket| to |handle| and updates |group|'s counters appropriately. void HandOutSocket(scoped_ptr<StreamSocket> socket, bool reused, const LoadTimingInfo::ConnectTiming& connect_timing, ClientSocketHandle* handle, base::TimeDelta time_idle, Group* group, const BoundNetLog& net_log); // Adds |socket| to the list of idle sockets for |group|. void AddIdleSocket(scoped_ptr<StreamSocket> socket, Group* group); // Iterates through |group_map_|, canceling all ConnectJobs and deleting // groups if they are no longer needed. void CancelAllConnectJobs(); // Iterates through |group_map_|, posting |error| callbacks for all // requests, and then deleting groups if they are no longer needed. void CancelAllRequestsWithError(int error); // Returns true if we can't create any more sockets due to the total limit. bool ReachedMaxSocketsLimit() const; // This is the internal implementation of RequestSocket(). It differs in that // it does not handle logging into NetLog of the queueing status of // |request|. int RequestSocketInternal(const std::string& group_name, const Request& request); // Assigns an idle socket for the group to the request. // Returns |true| if an idle socket is available, false otherwise. bool AssignIdleSocketToRequest(const Request& request, Group* group); static void LogBoundConnectJobToRequest( const NetLog::Source& connect_job_source, const Request& request); // Same as CloseOneIdleSocket() except it won't close an idle socket in // |group|. If |group| is NULL, it is ignored. Returns true if it closed a // socket. bool CloseOneIdleSocketExceptInGroup(const Group* group); // Checks if there are stalled socket groups that should be notified // for possible wakeup. void CheckForStalledSocketGroups(); // Posts a task to call InvokeUserCallback() on the next iteration through the // current message loop. Inserts |callback| into |pending_callback_map_|, // keyed by |handle|. void InvokeUserCallbackLater( ClientSocketHandle* handle, const CompletionCallback& callback, int rv); // Invokes the user callback for |handle|. By the time this task has run, // it's possible that the request has been cancelled, so |handle| may not // exist in |pending_callback_map_|. We look up the callback and result code // in |pending_callback_map_|. void InvokeUserCallback(ClientSocketHandle* handle); // Tries to close idle sockets in a higher level socket pool as long as this // this pool is stalled. void TryToCloseSocketsInLayeredPools(); GroupMap group_map_; // Map of the ClientSocketHandles for which we have a pending Task to invoke a // callback. This is necessary since, before we invoke said callback, it's // possible that the request is cancelled. PendingCallbackMap pending_callback_map_; // Timer used to periodically prune idle sockets that timed out or can't be // reused. base::RepeatingTimer<ClientSocketPoolBaseHelper> timer_; // The total number of idle sockets in the system. int idle_socket_count_; // Number of connecting sockets across all groups. int connecting_socket_count_; // Number of connected sockets we handed out across all groups. int handed_out_socket_count_; // The maximum total number of sockets. See ReachedMaxSocketsLimit. const int max_sockets_; // The maximum number of sockets kept per group. const int max_sockets_per_group_; // Whether to use timer to cleanup idle sockets. bool use_cleanup_timer_; // The time to wait until closing idle sockets. const base::TimeDelta unused_idle_socket_timeout_; const base::TimeDelta used_idle_socket_timeout_; const scoped_ptr<ConnectJobFactory> connect_job_factory_; // TODO(vandebo) Remove when backup jobs move to TransportClientSocketPool bool connect_backup_jobs_enabled_; // A unique id for the pool. It gets incremented every time we // FlushWithError() the pool. This is so that when sockets get released back // to the pool, we can make sure that they are discarded rather than reused. int pool_generation_number_; // Used to add |this| as a higher layer pool on top of lower layer pools. May // be NULL if no lower layer pools will be added. HigherLayeredPool* pool_; // Pools that create connections through |this|. |this| will try to close // their idle sockets when it stalls. Must be empty on destruction. std::set<HigherLayeredPool*> higher_pools_; // Pools that this goes through. Typically there's only one, but not always. // |this| will check if they're stalled when it has a new idle socket. |this| // will remove itself from all lower layered pools on destruction. std::set<LowerLayeredPool*> lower_pools_; base::WeakPtrFactory<ClientSocketPoolBaseHelper> weak_factory_; DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBaseHelper); }; } // namespace internal template <typename SocketParams> class ClientSocketPoolBase { public: class Request : public internal::ClientSocketPoolBaseHelper::Request { public: Request(ClientSocketHandle* handle, const CompletionCallback& callback, RequestPriority priority, internal::ClientSocketPoolBaseHelper::Flags flags, bool ignore_limits, const scoped_refptr<SocketParams>& params, const BoundNetLog& net_log) : internal::ClientSocketPoolBaseHelper::Request( handle, callback, priority, ignore_limits, flags, net_log), params_(params) {} const scoped_refptr<SocketParams>& params() const { return params_; } private: const scoped_refptr<SocketParams> params_; }; class ConnectJobFactory { public: ConnectJobFactory() {} virtual ~ConnectJobFactory() {} virtual scoped_ptr<ConnectJob> NewConnectJob( const std::string& group_name, const Request& request, ConnectJob::Delegate* delegate) const = 0; virtual base::TimeDelta ConnectionTimeout() const = 0; private: DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); }; // |max_sockets| is the maximum number of sockets to be maintained by this // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of // sockets a "group" can have. |unused_idle_socket_timeout| specifies how // long to leave an unused idle socket open before closing it. // |used_idle_socket_timeout| specifies how long to leave a previously used // idle socket open before closing it. ClientSocketPoolBase( HigherLayeredPool* self, int max_sockets, int max_sockets_per_group, ClientSocketPoolHistograms* histograms, base::TimeDelta unused_idle_socket_timeout, base::TimeDelta used_idle_socket_timeout, ConnectJobFactory* connect_job_factory) : histograms_(histograms), helper_(self, max_sockets, max_sockets_per_group, unused_idle_socket_timeout, used_idle_socket_timeout, new ConnectJobFactoryAdaptor(connect_job_factory)) {} virtual ~ClientSocketPoolBase() {} // These member functions simply forward to ClientSocketPoolBaseHelper. void AddLowerLayeredPool(LowerLayeredPool* lower_pool) { helper_.AddLowerLayeredPool(lower_pool); } void AddHigherLayeredPool(HigherLayeredPool* higher_pool) { helper_.AddHigherLayeredPool(higher_pool); } void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) { helper_.RemoveHigherLayeredPool(higher_pool); } // RequestSocket bundles up the parameters into a Request and then forwards to // ClientSocketPoolBaseHelper::RequestSocket(). int RequestSocket(const std::string& group_name, const scoped_refptr<SocketParams>& params, RequestPriority priority, ClientSocketHandle* handle, const CompletionCallback& callback, const BoundNetLog& net_log) { scoped_ptr<const Request> request( new Request(handle, callback, priority, internal::ClientSocketPoolBaseHelper::NORMAL, params->ignore_limits(), params, net_log)); return helper_.RequestSocket( group_name, request.template PassAs< const internal::ClientSocketPoolBaseHelper::Request>()); } // RequestSockets bundles up the parameters into a Request and then forwards // to ClientSocketPoolBaseHelper::RequestSockets(). Note that it assigns the // priority to DEFAULT_PRIORITY and specifies the NO_IDLE_SOCKETS flag. void RequestSockets(const std::string& group_name, const scoped_refptr<SocketParams>& params, int num_sockets, const BoundNetLog& net_log) { const Request request(NULL /* no handle */, CompletionCallback(), DEFAULT_PRIORITY, internal::ClientSocketPoolBaseHelper::NO_IDLE_SOCKETS, params->ignore_limits(), params, net_log); helper_.RequestSockets(group_name, request, num_sockets); } void CancelRequest(const std::string& group_name, ClientSocketHandle* handle) { return helper_.CancelRequest(group_name, handle); } void ReleaseSocket(const std::string& group_name, scoped_ptr<StreamSocket> socket, int id) { return helper_.ReleaseSocket(group_name, socket.Pass(), id); } void FlushWithError(int error) { helper_.FlushWithError(error); } bool IsStalled() const { return helper_.IsStalled(); } void CloseIdleSockets() { return helper_.CloseIdleSockets(); } int idle_socket_count() const { return helper_.idle_socket_count(); } int IdleSocketCountInGroup(const std::string& group_name) const { return helper_.IdleSocketCountInGroup(group_name); } LoadState GetLoadState(const std::string& group_name, const ClientSocketHandle* handle) const { return helper_.GetLoadState(group_name, handle); } virtual void OnConnectJobComplete(int result, ConnectJob* job) { return helper_.OnConnectJobComplete(result, job); } int NumUnassignedConnectJobsInGroup(const std::string& group_name) const { return helper_.NumUnassignedConnectJobsInGroup(group_name); } int NumConnectJobsInGroup(const std::string& group_name) const { return helper_.NumConnectJobsInGroup(group_name); } int NumActiveSocketsInGroup(const std::string& group_name) const { return helper_.NumActiveSocketsInGroup(group_name); } bool HasGroup(const std::string& group_name) const { return helper_.HasGroup(group_name); } void CleanupIdleSockets(bool force) { return helper_.CleanupIdleSockets(force); } base::DictionaryValue* GetInfoAsValue(const std::string& name, const std::string& type) const { return helper_.GetInfoAsValue(name, type); } base::TimeDelta ConnectionTimeout() const { return helper_.ConnectionTimeout(); } ClientSocketPoolHistograms* histograms() const { return histograms_; } void EnableConnectBackupJobs() { helper_.EnableConnectBackupJobs(); } bool CloseOneIdleSocket() { return helper_.CloseOneIdleSocket(); } bool CloseOneIdleConnectionInHigherLayeredPool() { return helper_.CloseOneIdleConnectionInHigherLayeredPool(); } private: // This adaptor class exists to bridge the // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to // static_cast themselves. class ConnectJobFactoryAdaptor : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { public: typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory ConnectJobFactory; explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory) : connect_job_factory_(connect_job_factory) {} virtual ~ConnectJobFactoryAdaptor() {} virtual scoped_ptr<ConnectJob> NewConnectJob( const std::string& group_name, const internal::ClientSocketPoolBaseHelper::Request& request, ConnectJob::Delegate* delegate) const OVERRIDE { const Request& casted_request = static_cast<const Request&>(request); return connect_job_factory_->NewConnectJob( group_name, casted_request, delegate); } virtual base::TimeDelta ConnectionTimeout() const { return connect_job_factory_->ConnectionTimeout(); } const scoped_ptr<ConnectJobFactory> connect_job_factory_; }; // Histograms for the pool ClientSocketPoolHistograms* const histograms_; internal::ClientSocketPoolBaseHelper helper_; DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); }; } // namespace net #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_