// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_AUDIO_DECODER_CONFIG_H_ #define MEDIA_BASE_AUDIO_DECODER_CONFIG_H_ #include <vector> #include "base/basictypes.h" #include "base/time/time.h" #include "media/base/channel_layout.h" #include "media/base/media_export.h" #include "media/base/sample_format.h" namespace media { enum AudioCodec { // These values are histogrammed over time; do not change their ordinal // values. When deleting a codec replace it with a dummy value; when adding a // codec, do so at the bottom before kAudioCodecMax. kUnknownAudioCodec = 0, kCodecAAC, kCodecMP3, kCodecPCM, kCodecVorbis, kCodecFLAC, kCodecAMR_NB, kCodecAMR_WB, kCodecPCM_MULAW, kCodecGSM_MS, kCodecPCM_S16BE, kCodecPCM_S24BE, kCodecOpus, kCodecEAC3, kCodecPCM_ALAW, // DO NOT ADD RANDOM AUDIO CODECS! // // The only acceptable time to add a new codec is if there is production code // that uses said codec in the same CL. // Must always be last! kAudioCodecMax }; // TODO(dalecurtis): FFmpeg API uses |bytes_per_channel| instead of // |bits_per_channel|, we should switch over since bits are generally confusing // to work with. class MEDIA_EXPORT AudioDecoderConfig { public: // Constructs an uninitialized object. Clients should call Initialize() with // appropriate values before using. AudioDecoderConfig(); // Constructs an initialized object. It is acceptable to pass in NULL for // |extra_data|, otherwise the memory is copied. AudioDecoderConfig(AudioCodec codec, SampleFormat sample_format, ChannelLayout channel_layout, int samples_per_second, const uint8* extra_data, size_t extra_data_size, bool is_encrypted); ~AudioDecoderConfig(); // Resets the internal state of this object. void Initialize(AudioCodec codec, SampleFormat sample_format, ChannelLayout channel_layout, int samples_per_second, const uint8* extra_data, size_t extra_data_size, bool is_encrypted, bool record_stats, base::TimeDelta seek_preroll, base::TimeDelta codec_delay); // Returns true if this object has appropriate configuration values, false // otherwise. bool IsValidConfig() const; // Returns true if all fields in |config| match this config. // Note: The contents of |extra_data_| are compared not the raw pointers. bool Matches(const AudioDecoderConfig& config) const; AudioCodec codec() const { return codec_; } int bits_per_channel() const { return bytes_per_channel_ * 8; } int bytes_per_channel() const { return bytes_per_channel_; } ChannelLayout channel_layout() const { return channel_layout_; } int samples_per_second() const { return samples_per_second_; } SampleFormat sample_format() const { return sample_format_; } int bytes_per_frame() const { return bytes_per_frame_; } base::TimeDelta seek_preroll() const { return seek_preroll_; } base::TimeDelta codec_delay() const { return codec_delay_; } // Optional byte data required to initialize audio decoders such as Vorbis // codebooks. const uint8* extra_data() const { return extra_data_.empty() ? NULL : &extra_data_[0]; } size_t extra_data_size() const { return extra_data_.size(); } // Whether the audio stream is potentially encrypted. // Note that in a potentially encrypted audio stream, individual buffers // can be encrypted or not encrypted. bool is_encrypted() const { return is_encrypted_; } private: AudioCodec codec_; SampleFormat sample_format_; int bytes_per_channel_; ChannelLayout channel_layout_; int samples_per_second_; int bytes_per_frame_; std::vector<uint8> extra_data_; bool is_encrypted_; // |seek_preroll_| is the duration of the data that the decoder must decode // before the decoded data is valid. base::TimeDelta seek_preroll_; // |codec_delay_| is the overall delay overhead added by the codec while // encoding. This value should be subtracted from each block's timestamp to // get the actual timestamp. base::TimeDelta codec_delay_; // Not using DISALLOW_COPY_AND_ASSIGN here intentionally to allow the compiler // generated copy constructor and assignment operator. Since the extra data is // typically small, the performance impact is minimal. }; } // namespace media #endif // MEDIA_BASE_AUDIO_DECODER_CONFIG_H_