// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/virtual_audio_input_stream.h" #include <algorithm> #include <utility> #include "base/bind.h" #include "base/message_loop/message_loop.h" #include "base/message_loop/message_loop_proxy.h" #include "media/audio/virtual_audio_output_stream.h" namespace media { // LoopbackAudioConverter works similar to AudioConverter and converts input // streams to different audio parameters. Then, the LoopbackAudioConverter can // be used as an input to another AudioConverter. This allows us to // use converted audio from AudioOutputStreams as input to an AudioConverter. // For example, this allows converting multiple streams into a common format and // using the converted audio as input to another AudioConverter (i.e. a mixer). class LoopbackAudioConverter : public AudioConverter::InputCallback { public: LoopbackAudioConverter(const AudioParameters& input_params, const AudioParameters& output_params) : audio_converter_(input_params, output_params, false) {} virtual ~LoopbackAudioConverter() {} void AddInput(AudioConverter::InputCallback* input) { audio_converter_.AddInput(input); } void RemoveInput(AudioConverter::InputCallback* input) { audio_converter_.RemoveInput(input); } private: virtual double ProvideInput(AudioBus* audio_bus, base::TimeDelta buffer_delay) OVERRIDE { audio_converter_.Convert(audio_bus); return 1.0; } AudioConverter audio_converter_; DISALLOW_COPY_AND_ASSIGN(LoopbackAudioConverter); }; VirtualAudioInputStream::VirtualAudioInputStream( const AudioParameters& params, const scoped_refptr<base::MessageLoopProxy>& worker_loop, const AfterCloseCallback& after_close_cb) : worker_loop_(worker_loop), after_close_cb_(after_close_cb), callback_(NULL), buffer_(new uint8[params.GetBytesPerBuffer()]), params_(params), mixer_(params_, params_, false), num_attached_output_streams_(0), fake_consumer_(worker_loop_, params_) { DCHECK(params_.IsValid()); DCHECK(worker_loop_.get()); // VAIS can be constructed on any thread, but will DCHECK that all // AudioInputStream methods are called from the same thread. thread_checker_.DetachFromThread(); } VirtualAudioInputStream::~VirtualAudioInputStream() { DCHECK(!callback_); // Sanity-check: Contract for Add/RemoveOutputStream() requires that all // output streams be removed before VirtualAudioInputStream is destroyed. DCHECK_EQ(0, num_attached_output_streams_); for (AudioConvertersMap::iterator it = converters_.begin(); it != converters_.end(); ++it) { delete it->second; } } bool VirtualAudioInputStream::Open() { DCHECK(thread_checker_.CalledOnValidThread()); memset(buffer_.get(), 0, params_.GetBytesPerBuffer()); return true; } void VirtualAudioInputStream::Start(AudioInputCallback* callback) { DCHECK(thread_checker_.CalledOnValidThread()); callback_ = callback; fake_consumer_.Start(base::Bind( &VirtualAudioInputStream::PumpAudio, base::Unretained(this))); } void VirtualAudioInputStream::Stop() { DCHECK(thread_checker_.CalledOnValidThread()); fake_consumer_.Stop(); } void VirtualAudioInputStream::AddOutputStream( VirtualAudioOutputStream* stream, const AudioParameters& output_params) { DCHECK(thread_checker_.CalledOnValidThread()); base::AutoLock scoped_lock(converter_network_lock_); AudioConvertersMap::iterator converter = converters_.find(output_params); if (converter == converters_.end()) { std::pair<AudioConvertersMap::iterator, bool> result = converters_.insert( std::make_pair(output_params, new LoopbackAudioConverter(output_params, params_))); converter = result.first; // Add to main mixer if we just added a new AudioTransform. mixer_.AddInput(converter->second); } converter->second->AddInput(stream); ++num_attached_output_streams_; } void VirtualAudioInputStream::RemoveOutputStream( VirtualAudioOutputStream* stream, const AudioParameters& output_params) { DCHECK(thread_checker_.CalledOnValidThread()); base::AutoLock scoped_lock(converter_network_lock_); DCHECK(converters_.find(output_params) != converters_.end()); converters_[output_params]->RemoveInput(stream); --num_attached_output_streams_; DCHECK_LE(0, num_attached_output_streams_); } void VirtualAudioInputStream::PumpAudio(AudioBus* audio_bus) { DCHECK(worker_loop_->BelongsToCurrentThread()); DCHECK(callback_); { base::AutoLock scoped_lock(converter_network_lock_); mixer_.Convert(audio_bus); } audio_bus->ToInterleaved(params_.frames_per_buffer(), params_.bits_per_sample() / 8, buffer_.get()); callback_->OnData(this, buffer_.get(), params_.GetBytesPerBuffer(), params_.GetBytesPerBuffer(), 1.0); } void VirtualAudioInputStream::Close() { DCHECK(thread_checker_.CalledOnValidThread()); Stop(); // Make sure callback_ is no longer being used. if (callback_) { callback_->OnClose(this); callback_ = NULL; } // If a non-null AfterCloseCallback was provided to the constructor, invoke it // here. The callback is moved to a stack-local first since |this| could be // destroyed during Run(). if (!after_close_cb_.is_null()) { const AfterCloseCallback cb = after_close_cb_; after_close_cb_.Reset(); cb.Run(this); } } double VirtualAudioInputStream::GetMaxVolume() { return 1.0; } void VirtualAudioInputStream::SetVolume(double volume) {} double VirtualAudioInputStream::GetVolume() { return 1.0; } void VirtualAudioInputStream::SetAutomaticGainControl(bool enabled) {} bool VirtualAudioInputStream::GetAutomaticGainControl() { return false; } } // namespace media