// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_ #define MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_ #include <CoreAudio/CoreAudio.h> #include "base/memory/scoped_ptr.h" #include "media/audio/audio_io.h" #include "media/audio/audio_parameters.h" namespace media { class AudioManagerMac; // Implementation of AudioOutputStream for Mac OS X using the // CoreAudio AudioHardware API suitable for low-latency unified audio I/O // when using devices which support *both* input and output // in the same driver. This is the case with professional // USB and Firewire devices. // // Please note that it's required to first get the native sample-rate of the // default output device and use that sample-rate when creating this object. class AudioHardwareUnifiedStream : public AudioOutputStream { public: // The ctor takes all the usual parameters, plus |manager| which is the // the audio manager who is creating this object. AudioHardwareUnifiedStream(AudioManagerMac* manager, const AudioParameters& params); // The dtor is typically called by the AudioManager only and it is usually // triggered by calling AudioOutputStream::Close(). virtual ~AudioHardwareUnifiedStream(); // Implementation of AudioOutputStream. virtual bool Open() OVERRIDE; virtual void Close() OVERRIDE; virtual void Start(AudioSourceCallback* callback) OVERRIDE; virtual void Stop() OVERRIDE; virtual void SetVolume(double volume) OVERRIDE; virtual void GetVolume(double* volume) OVERRIDE; int input_channels() const { return input_channels_; } int output_channels() const { return output_channels_; } private: OSStatus Render(AudioDeviceID device, const AudioTimeStamp* now, const AudioBufferList* input_data, const AudioTimeStamp* input_time, AudioBufferList* output_data, const AudioTimeStamp* output_time); static OSStatus RenderProc(AudioDeviceID device, const AudioTimeStamp* now, const AudioBufferList* input_data, const AudioTimeStamp* input_time, AudioBufferList* output_data, const AudioTimeStamp* output_time, void* user_data); // Our creator, the audio manager needs to be notified when we close. AudioManagerMac* manager_; // Pointer to the object that will provide the audio samples. AudioSourceCallback* source_; // Structure that holds the stream format details such as bitrate. AudioStreamBasicDescription format_; // Hardware buffer size. int number_of_frames_; // Number of audio channels provided to the client via OnMoreIOData(). int client_input_channels_; // Volume level from 0 to 1. float volume_; // Number of input and output channels queried from the hardware. int input_channels_; int output_channels_; int input_channels_per_frame_; int output_channels_per_frame_; AudioDeviceIOProcID io_proc_id_; AudioDeviceID device_; bool is_playing_; // Intermediate buffers used with call to OnMoreIOData(). scoped_ptr<AudioBus> input_bus_; scoped_ptr<AudioBus> output_bus_; DISALLOW_COPY_AND_ASSIGN(AudioHardwareUnifiedStream); }; } // namespace media #endif // MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_