// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_AUDIO_AUDIO_PARAMETERS_H_ #define MEDIA_AUDIO_AUDIO_PARAMETERS_H_ #include "base/basictypes.h" #include "base/time/time.h" #include "media/base/channel_layout.h" #include "media/base/media_export.h" namespace media { struct MEDIA_EXPORT AudioInputBufferParameters { double volume; uint32 size; bool key_pressed; }; // Use a struct-in-struct approach to ensure that we can calculate the required // size as sizeof(AudioInputBufferParameters) + #(bytes in audio buffer) without // using packing. struct MEDIA_EXPORT AudioInputBuffer { AudioInputBufferParameters params; int8 audio[1]; }; class MEDIA_EXPORT AudioParameters { public: // TODO(miu): Rename this enum to something that correctly reflects its // semantics, such as "TransportScheme." enum Format { AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples. AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested. AUDIO_FAKE, // Creates a fake AudioOutputStream object. AUDIO_LAST_FORMAT // Only used for validation of format. }; enum { // Telephone quality sample rate, mostly for speech-only audio. kTelephoneSampleRate = 8000, // CD sampling rate is 44.1 KHz or conveniently 2x2x3x3x5x5x7x7. kAudioCDSampleRate = 44100, }; // Bitmasks to determine whether certain platform (typically hardware) audio // effects should be enabled. enum PlatformEffectsMask { NO_EFFECTS = 0x0, ECHO_CANCELLER = 0x1 }; AudioParameters(); AudioParameters(Format format, ChannelLayout channel_layout, int sample_rate, int bits_per_sample, int frames_per_buffer); AudioParameters(Format format, ChannelLayout channel_layout, int input_channels, int sample_rate, int bits_per_sample, int frames_per_buffer, int effects); AudioParameters(Format format, ChannelLayout channel_layout, int channels, int input_channels, int sample_rate, int bits_per_sample, int frames_per_buffer, int effects); void Reset(Format format, ChannelLayout channel_layout, int channels, int input_channels, int sample_rate, int bits_per_sample, int frames_per_buffer); // Checks that all values are in the expected range. All limits are specified // in media::Limits. bool IsValid() const; // Returns size of audio buffer in bytes. int GetBytesPerBuffer() const; // Returns the number of bytes representing one second of audio. int GetBytesPerSecond() const; // Returns the number of bytes representing a frame of audio. int GetBytesPerFrame() const; // Returns the duration of this buffer as calculated from frames_per_buffer() // and sample_rate(). base::TimeDelta GetBufferDuration() const; Format format() const { return format_; } ChannelLayout channel_layout() const { return channel_layout_; } int sample_rate() const { return sample_rate_; } int bits_per_sample() const { return bits_per_sample_; } int frames_per_buffer() const { return frames_per_buffer_; } int channels() const { return channels_; } int input_channels() const { return input_channels_; } int effects() const { return effects_; } // Comparison with other AudioParams. bool operator==(const AudioParameters& other) const { return format_ == other.format() && sample_rate_ == other.sample_rate() && channel_layout_ == other.channel_layout() && channels_ == other.channels() && input_channels_ == other.input_channels() && bits_per_sample_ == other.bits_per_sample() && frames_per_buffer_ == other.frames_per_buffer() && effects_ == other.effects(); } private: // These members are mutable to support entire struct assignment. They should // not be mutated individually. Format format_; // Format of the stream. ChannelLayout channel_layout_; // Order of surround sound channels. int sample_rate_; // Sampling frequency/rate. int bits_per_sample_; // Number of bits per sample. int frames_per_buffer_; // Number of frames in a buffer. int channels_; // Number of channels. Value set based on // |channel_layout|. int input_channels_; // Optional number of input channels. // Normally 0, but can be set to specify // synchronized I/O. int effects_; // Bitmask using PlatformEffectsMask. }; // Comparison is useful when AudioParameters is used with std structures. inline bool operator<(const AudioParameters& a, const AudioParameters& b) { if (a.format() != b.format()) return a.format() < b.format(); if (a.channels() != b.channels()) return a.channels() < b.channels(); if (a.input_channels() != b.input_channels()) return a.input_channels() < b.input_channels(); if (a.sample_rate() != b.sample_rate()) return a.sample_rate() < b.sample_rate(); if (a.bits_per_sample() != b.bits_per_sample()) return a.bits_per_sample() < b.bits_per_sample(); return a.frames_per_buffer() < b.frames_per_buffer(); } } // namespace media #endif // MEDIA_AUDIO_AUDIO_PARAMETERS_H_