// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/audio_output_resampler.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/compiler_specific.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram.h" #include "base/time/time.h" #include "build/build_config.h" #include "media/audio/audio_io.h" #include "media/audio/audio_output_dispatcher_impl.h" #include "media/audio/audio_output_proxy.h" #include "media/audio/sample_rates.h" #include "media/base/audio_converter.h" #include "media/base/limits.h" namespace media { class OnMoreDataConverter : public AudioOutputStream::AudioSourceCallback, public AudioConverter::InputCallback { public: OnMoreDataConverter(const AudioParameters& input_params, const AudioParameters& output_params); virtual ~OnMoreDataConverter(); // AudioSourceCallback interface. virtual int OnMoreData(AudioBus* dest, AudioBuffersState buffers_state) OVERRIDE; virtual int OnMoreIOData(AudioBus* source, AudioBus* dest, AudioBuffersState buffers_state) OVERRIDE; virtual void OnError(AudioOutputStream* stream) OVERRIDE; // Sets |source_callback_|. If this is not a new object, then Stop() must be // called before Start(). void Start(AudioOutputStream::AudioSourceCallback* callback); // Clears |source_callback_| and flushes the resampler. void Stop(); bool started() { return source_callback_ != NULL; } private: // AudioConverter::InputCallback implementation. virtual double ProvideInput(AudioBus* audio_bus, base::TimeDelta buffer_delay) OVERRIDE; // Ratio of input bytes to output bytes used to correct playback delay with // regard to buffering and resampling. const double io_ratio_; // Source callback. AudioOutputStream::AudioSourceCallback* source_callback_; // Last AudioBuffersState object received via OnMoreData(), used to correct // playback delay by ProvideInput() and passed on to |source_callback_|. AudioBuffersState current_buffers_state_; const int input_bytes_per_second_; // Handles resampling, buffering, and channel mixing between input and output // parameters. AudioConverter audio_converter_; DISALLOW_COPY_AND_ASSIGN(OnMoreDataConverter); }; // Record UMA statistics for hardware output configuration. static void RecordStats(const AudioParameters& output_params) { UMA_HISTOGRAM_ENUMERATION( "Media.HardwareAudioBitsPerChannel", output_params.bits_per_sample(), limits::kMaxBitsPerSample); UMA_HISTOGRAM_ENUMERATION( "Media.HardwareAudioChannelLayout", output_params.channel_layout(), CHANNEL_LAYOUT_MAX); UMA_HISTOGRAM_ENUMERATION( "Media.HardwareAudioChannelCount", output_params.channels(), limits::kMaxChannels); AudioSampleRate asr = media::AsAudioSampleRate(output_params.sample_rate()); if (asr != kUnexpectedAudioSampleRate) { UMA_HISTOGRAM_ENUMERATION( "Media.HardwareAudioSamplesPerSecond", asr, kUnexpectedAudioSampleRate); } else { UMA_HISTOGRAM_COUNTS( "Media.HardwareAudioSamplesPerSecondUnexpected", output_params.sample_rate()); } } // Record UMA statistics for hardware output configuration after fallback. static void RecordFallbackStats(const AudioParameters& output_params) { UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", true); UMA_HISTOGRAM_ENUMERATION( "Media.FallbackHardwareAudioBitsPerChannel", output_params.bits_per_sample(), limits::kMaxBitsPerSample); UMA_HISTOGRAM_ENUMERATION( "Media.FallbackHardwareAudioChannelLayout", output_params.channel_layout(), CHANNEL_LAYOUT_MAX); UMA_HISTOGRAM_ENUMERATION( "Media.FallbackHardwareAudioChannelCount", output_params.channels(), limits::kMaxChannels); AudioSampleRate asr = media::AsAudioSampleRate(output_params.sample_rate()); if (asr != kUnexpectedAudioSampleRate) { UMA_HISTOGRAM_ENUMERATION( "Media.FallbackHardwareAudioSamplesPerSecond", asr, kUnexpectedAudioSampleRate); } else { UMA_HISTOGRAM_COUNTS( "Media.FallbackHardwareAudioSamplesPerSecondUnexpected", output_params.sample_rate()); } } // Converts low latency based |output_params| into high latency appropriate // output parameters in error situations. void AudioOutputResampler::SetupFallbackParams() { // Only Windows has a high latency output driver that is not the same as the low // latency path. #if defined(OS_WIN) // Choose AudioParameters appropriate for opening the device in high latency // mode. |kMinLowLatencyFrameSize| is arbitrarily based on Pepper Flash's // MAXIMUM frame size for low latency. static const int kMinLowLatencyFrameSize = 2048; const int frames_per_buffer = std::max(params_.frames_per_buffer(), kMinLowLatencyFrameSize); output_params_ = AudioParameters( AudioParameters::AUDIO_PCM_LINEAR, params_.channel_layout(), params_.sample_rate(), params_.bits_per_sample(), frames_per_buffer); output_device_id_ = ""; Initialize(); #endif } AudioOutputResampler::AudioOutputResampler(AudioManager* audio_manager, const AudioParameters& input_params, const AudioParameters& output_params, const std::string& output_device_id, const std::string& input_device_id, const base::TimeDelta& close_delay) : AudioOutputDispatcher(audio_manager, input_params, output_device_id, input_device_id), close_delay_(close_delay), output_params_(output_params), streams_opened_(false) { DCHECK(input_params.IsValid()); DCHECK(output_params.IsValid()); DCHECK_EQ(output_params_.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY); // Record UMA statistics for the hardware configuration. RecordStats(output_params); Initialize(); } AudioOutputResampler::~AudioOutputResampler() { DCHECK(callbacks_.empty()); } void AudioOutputResampler::Initialize() { DCHECK(!streams_opened_); DCHECK(callbacks_.empty()); dispatcher_ = new AudioOutputDispatcherImpl( audio_manager_, output_params_, output_device_id_, input_device_id_, close_delay_); } bool AudioOutputResampler::OpenStream() { DCHECK(message_loop_->BelongsToCurrentThread()); if (dispatcher_->OpenStream()) { // Only record the UMA statistic if we didn't fallback during construction // and only for the first stream we open. if (!streams_opened_ && output_params_.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) { UMA_HISTOGRAM_BOOLEAN("Media.FallbackToHighLatencyAudioPath", false); } streams_opened_ = true; return true; } // If we've already tried to open the stream in high latency mode or we've // successfully opened a stream previously, there's nothing more to be done. if (output_params_.format() != AudioParameters::AUDIO_PCM_LOW_LATENCY || streams_opened_ || !callbacks_.empty()) { return false; } DCHECK_EQ(output_params_.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY); // Record UMA statistics about the hardware which triggered the failure so // we can debug and triage later. RecordFallbackStats(output_params_); // Only Windows has a high latency output driver that is not the same as the // low latency path. #if defined(OS_WIN) DLOG(ERROR) << "Unable to open audio device in low latency mode. Falling " << "back to high latency audio output."; SetupFallbackParams(); if (dispatcher_->OpenStream()) { streams_opened_ = true; return true; } #endif DLOG(ERROR) << "Unable to open audio device in high latency mode. Falling " << "back to fake audio output."; // Finally fall back to a fake audio output device. output_params_.Reset( AudioParameters::AUDIO_FAKE, params_.channel_layout(), params_.channels(), params_.input_channels(), params_.sample_rate(), params_.bits_per_sample(), params_.frames_per_buffer()); Initialize(); if (dispatcher_->OpenStream()) { streams_opened_ = true; return true; } return false; } bool AudioOutputResampler::StartStream( AudioOutputStream::AudioSourceCallback* callback, AudioOutputProxy* stream_proxy) { DCHECK(message_loop_->BelongsToCurrentThread()); OnMoreDataConverter* resampler_callback = NULL; CallbackMap::iterator it = callbacks_.find(stream_proxy); if (it == callbacks_.end()) { resampler_callback = new OnMoreDataConverter(params_, output_params_); callbacks_[stream_proxy] = resampler_callback; } else { resampler_callback = it->second; } resampler_callback->Start(callback); bool result = dispatcher_->StartStream(resampler_callback, stream_proxy); if (!result) resampler_callback->Stop(); return result; } void AudioOutputResampler::StreamVolumeSet(AudioOutputProxy* stream_proxy, double volume) { DCHECK(message_loop_->BelongsToCurrentThread()); dispatcher_->StreamVolumeSet(stream_proxy, volume); } void AudioOutputResampler::StopStream(AudioOutputProxy* stream_proxy) { DCHECK(message_loop_->BelongsToCurrentThread()); dispatcher_->StopStream(stream_proxy); // Now that StopStream() has completed the underlying physical stream should // be stopped and no longer calling OnMoreData(), making it safe to Stop() the // OnMoreDataConverter. CallbackMap::iterator it = callbacks_.find(stream_proxy); if (it != callbacks_.end()) it->second->Stop(); } void AudioOutputResampler::CloseStream(AudioOutputProxy* stream_proxy) { DCHECK(message_loop_->BelongsToCurrentThread()); dispatcher_->CloseStream(stream_proxy); // We assume that StopStream() is always called prior to CloseStream(), so // that it is safe to delete the OnMoreDataConverter here. CallbackMap::iterator it = callbacks_.find(stream_proxy); if (it != callbacks_.end()) { delete it->second; callbacks_.erase(it); } } void AudioOutputResampler::Shutdown() { DCHECK(message_loop_->BelongsToCurrentThread()); // No AudioOutputProxy objects should hold a reference to us when we get // to this stage. DCHECK(HasOneRef()) << "Only the AudioManager should hold a reference"; dispatcher_->Shutdown(); DCHECK(callbacks_.empty()); } void AudioOutputResampler::CloseStreamsForWedgeFix() { DCHECK(message_loop_->BelongsToCurrentThread()); // Stop and close all active streams. Once all streams across all dispatchers // have been closed the AudioManager will call RestartStreamsForWedgeFix(). for (CallbackMap::iterator it = callbacks_.begin(); it != callbacks_.end(); ++it) { if (it->second->started()) dispatcher_->StopStream(it->first); dispatcher_->CloseStream(it->first); } // Close all idle streams as well. dispatcher_->CloseStreamsForWedgeFix(); } void AudioOutputResampler::RestartStreamsForWedgeFix() { DCHECK(message_loop_->BelongsToCurrentThread()); // By opening all streams first and then starting them one by one we ensure // the dispatcher only opens streams for those which will actually be used. for (CallbackMap::iterator it = callbacks_.begin(); it != callbacks_.end(); ++it) { dispatcher_->OpenStream(); } for (CallbackMap::iterator it = callbacks_.begin(); it != callbacks_.end(); ++it) { if (it->second->started()) dispatcher_->StartStream(it->second, it->first); } } OnMoreDataConverter::OnMoreDataConverter(const AudioParameters& input_params, const AudioParameters& output_params) : io_ratio_(static_cast<double>(input_params.GetBytesPerSecond()) / output_params.GetBytesPerSecond()), source_callback_(NULL), input_bytes_per_second_(input_params.GetBytesPerSecond()), audio_converter_(input_params, output_params, false) {} OnMoreDataConverter::~OnMoreDataConverter() { // Ensure Stop() has been called so we don't end up with an AudioOutputStream // calling back into OnMoreData() after destruction. CHECK(!source_callback_); } void OnMoreDataConverter::Start( AudioOutputStream::AudioSourceCallback* callback) { CHECK(!source_callback_); source_callback_ = callback; // While AudioConverter can handle multiple inputs, we're using it only with // a single input currently. Eventually this may be the basis for a browser // side mixer. audio_converter_.AddInput(this); } void OnMoreDataConverter::Stop() { CHECK(source_callback_); source_callback_ = NULL; audio_converter_.RemoveInput(this); } int OnMoreDataConverter::OnMoreData(AudioBus* dest, AudioBuffersState buffers_state) { return OnMoreIOData(NULL, dest, buffers_state); } int OnMoreDataConverter::OnMoreIOData(AudioBus* source, AudioBus* dest, AudioBuffersState buffers_state) { // Note: The input portion of OnMoreIOData() is not supported when a converter // has been injected. Downstream clients prefer silence to potentially split // apart input data. current_buffers_state_ = buffers_state; audio_converter_.Convert(dest); // Always return the full number of frames requested, ProvideInput() // will pad with silence if it wasn't able to acquire enough data. return dest->frames(); } double OnMoreDataConverter::ProvideInput(AudioBus* dest, base::TimeDelta buffer_delay) { // Adjust playback delay to include |buffer_delay|. // TODO(dalecurtis): Stop passing bytes around, it doesn't make sense since // AudioBus is just float data. Use TimeDelta instead. AudioBuffersState new_buffers_state; new_buffers_state.pending_bytes = io_ratio_ * (current_buffers_state_.total_bytes() + buffer_delay.InSecondsF() * input_bytes_per_second_); // Retrieve data from the original callback. const int frames = source_callback_->OnMoreIOData( NULL, dest, new_buffers_state); // Zero any unfilled frames if anything was filled, otherwise we'll just // return a volume of zero and let AudioConverter drop the output. if (frames > 0 && frames < dest->frames()) dest->ZeroFramesPartial(frames, dest->frames() - frames); return frames > 0 ? 1 : 0; } void OnMoreDataConverter::OnError(AudioOutputStream* stream) { source_callback_->OnError(stream); } } // namespace media