// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ipc/ipc_sync_channel.h" #include <string> #include <vector> #include "base/basictypes.h" #include "base/bind.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop.h" #include "base/process/process_handle.h" #include "base/run_loop.h" #include "base/strings/string_util.h" #include "base/synchronization/waitable_event.h" #include "base/threading/platform_thread.h" #include "base/threading/thread.h" #include "ipc/ipc_listener.h" #include "ipc/ipc_message.h" #include "ipc/ipc_sender.h" #include "ipc/ipc_sync_message_filter.h" #include "ipc/ipc_sync_message_unittest.h" #include "testing/gtest/include/gtest/gtest.h" using base::WaitableEvent; namespace IPC { namespace { // Base class for a "process" with listener and IPC threads. class Worker : public Listener, public Sender { public: // Will create a channel without a name. Worker(Channel::Mode mode, const std::string& thread_name) : done_(new WaitableEvent(false, false)), channel_created_(new WaitableEvent(false, false)), mode_(mode), ipc_thread_((thread_name + "_ipc").c_str()), listener_thread_((thread_name + "_listener").c_str()), overrided_thread_(NULL), shutdown_event_(true, false), is_shutdown_(false) { } // Will create a named channel and use this name for the threads' name. Worker(const std::string& channel_name, Channel::Mode mode) : done_(new WaitableEvent(false, false)), channel_created_(new WaitableEvent(false, false)), channel_name_(channel_name), mode_(mode), ipc_thread_((channel_name + "_ipc").c_str()), listener_thread_((channel_name + "_listener").c_str()), overrided_thread_(NULL), shutdown_event_(true, false), is_shutdown_(false) { } virtual ~Worker() { // Shutdown() must be called before destruction. CHECK(is_shutdown_); } void AddRef() { } void Release() { } virtual bool Send(Message* msg) OVERRIDE { return channel_->Send(msg); } bool SendWithTimeout(Message* msg, int timeout_ms) { return channel_->SendWithTimeout(msg, timeout_ms); } void WaitForChannelCreation() { channel_created_->Wait(); } void CloseChannel() { DCHECK(base::MessageLoop::current() == ListenerThread()->message_loop()); channel_->Close(); } void Start() { StartThread(&listener_thread_, base::MessageLoop::TYPE_DEFAULT); ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(&Worker::OnStart, this)); } void Shutdown() { // The IPC thread needs to outlive SyncChannel. We can't do this in // ~Worker(), since that'll reset the vtable pointer (to Worker's), which // may result in a race conditions. See http://crbug.com/25841. WaitableEvent listener_done(false, false), ipc_done(false, false); ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(&Worker::OnListenerThreadShutdown1, this, &listener_done, &ipc_done)); listener_done.Wait(); ipc_done.Wait(); ipc_thread_.Stop(); listener_thread_.Stop(); is_shutdown_ = true; } void OverrideThread(base::Thread* overrided_thread) { DCHECK(overrided_thread_ == NULL); overrided_thread_ = overrided_thread; } bool SendAnswerToLife(bool pump, int timeout, bool succeed) { int answer = 0; SyncMessage* msg = new SyncChannelTestMsg_AnswerToLife(&answer); if (pump) msg->EnableMessagePumping(); bool result = SendWithTimeout(msg, timeout); DCHECK_EQ(result, succeed); DCHECK_EQ(answer, (succeed ? 42 : 0)); return result; } bool SendDouble(bool pump, bool succeed) { int answer = 0; SyncMessage* msg = new SyncChannelTestMsg_Double(5, &answer); if (pump) msg->EnableMessagePumping(); bool result = Send(msg); DCHECK_EQ(result, succeed); DCHECK_EQ(answer, (succeed ? 10 : 0)); return result; } const std::string& channel_name() { return channel_name_; } Channel::Mode mode() { return mode_; } WaitableEvent* done_event() { return done_.get(); } WaitableEvent* shutdown_event() { return &shutdown_event_; } void ResetChannel() { channel_.reset(); } // Derived classes need to call this when they've completed their part of // the test. void Done() { done_->Signal(); } protected: SyncChannel* channel() { return channel_.get(); } // Functions for dervied classes to implement if they wish. virtual void Run() { } virtual void OnAnswer(int* answer) { NOTREACHED(); } virtual void OnAnswerDelay(Message* reply_msg) { // The message handler map below can only take one entry for // SyncChannelTestMsg_AnswerToLife, so since some classes want // the normal version while other want the delayed reply, we // call the normal version if the derived class didn't override // this function. int answer; OnAnswer(&answer); SyncChannelTestMsg_AnswerToLife::WriteReplyParams(reply_msg, answer); Send(reply_msg); } virtual void OnDouble(int in, int* out) { NOTREACHED(); } virtual void OnDoubleDelay(int in, Message* reply_msg) { int result; OnDouble(in, &result); SyncChannelTestMsg_Double::WriteReplyParams(reply_msg, result); Send(reply_msg); } virtual void OnNestedTestMsg(Message* reply_msg) { NOTREACHED(); } virtual SyncChannel* CreateChannel() { return new SyncChannel(channel_name_, mode_, this, ipc_thread_.message_loop_proxy().get(), true, &shutdown_event_); } base::Thread* ListenerThread() { return overrided_thread_ ? overrided_thread_ : &listener_thread_; } const base::Thread& ipc_thread() const { return ipc_thread_; } private: // Called on the listener thread to create the sync channel. void OnStart() { // Link ipc_thread_, listener_thread_ and channel_ altogether. StartThread(&ipc_thread_, base::MessageLoop::TYPE_IO); channel_.reset(CreateChannel()); channel_created_->Signal(); Run(); } void OnListenerThreadShutdown1(WaitableEvent* listener_event, WaitableEvent* ipc_event) { // SyncChannel needs to be destructed on the thread that it was created on. channel_.reset(); base::RunLoop().RunUntilIdle(); ipc_thread_.message_loop()->PostTask( FROM_HERE, base::Bind(&Worker::OnIPCThreadShutdown, this, listener_event, ipc_event)); } void OnIPCThreadShutdown(WaitableEvent* listener_event, WaitableEvent* ipc_event) { base::RunLoop().RunUntilIdle(); ipc_event->Signal(); listener_thread_.message_loop()->PostTask( FROM_HERE, base::Bind(&Worker::OnListenerThreadShutdown2, this, listener_event)); } void OnListenerThreadShutdown2(WaitableEvent* listener_event) { base::RunLoop().RunUntilIdle(); listener_event->Signal(); } virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(Worker, message) IPC_MESSAGE_HANDLER_DELAY_REPLY(SyncChannelTestMsg_Double, OnDoubleDelay) IPC_MESSAGE_HANDLER_DELAY_REPLY(SyncChannelTestMsg_AnswerToLife, OnAnswerDelay) IPC_MESSAGE_HANDLER_DELAY_REPLY(SyncChannelNestedTestMsg_String, OnNestedTestMsg) IPC_END_MESSAGE_MAP() return true; } void StartThread(base::Thread* thread, base::MessageLoop::Type type) { base::Thread::Options options; options.message_loop_type = type; thread->StartWithOptions(options); } scoped_ptr<WaitableEvent> done_; scoped_ptr<WaitableEvent> channel_created_; std::string channel_name_; Channel::Mode mode_; scoped_ptr<SyncChannel> channel_; base::Thread ipc_thread_; base::Thread listener_thread_; base::Thread* overrided_thread_; base::WaitableEvent shutdown_event_; bool is_shutdown_; DISALLOW_COPY_AND_ASSIGN(Worker); }; // Starts the test with the given workers. This function deletes the workers // when it's done. void RunTest(std::vector<Worker*> workers) { // First we create the workers that are channel servers, or else the other // workers' channel initialization might fail because the pipe isn't created.. for (size_t i = 0; i < workers.size(); ++i) { if (workers[i]->mode() & Channel::MODE_SERVER_FLAG) { workers[i]->Start(); workers[i]->WaitForChannelCreation(); } } // now create the clients for (size_t i = 0; i < workers.size(); ++i) { if (workers[i]->mode() & Channel::MODE_CLIENT_FLAG) workers[i]->Start(); } // wait for all the workers to finish for (size_t i = 0; i < workers.size(); ++i) workers[i]->done_event()->Wait(); for (size_t i = 0; i < workers.size(); ++i) { workers[i]->Shutdown(); delete workers[i]; } } class IPCSyncChannelTest : public testing::Test { private: base::MessageLoop message_loop_; }; //------------------------------------------------------------------------------ class SimpleServer : public Worker { public: explicit SimpleServer(bool pump_during_send) : Worker(Channel::MODE_SERVER, "simpler_server"), pump_during_send_(pump_during_send) { } virtual void Run() OVERRIDE { SendAnswerToLife(pump_during_send_, base::kNoTimeout, true); Done(); } bool pump_during_send_; }; class SimpleClient : public Worker { public: SimpleClient() : Worker(Channel::MODE_CLIENT, "simple_client") { } virtual void OnAnswer(int* answer) OVERRIDE { *answer = 42; Done(); } }; void Simple(bool pump_during_send) { std::vector<Worker*> workers; workers.push_back(new SimpleServer(pump_during_send)); workers.push_back(new SimpleClient()); RunTest(workers); } // Tests basic synchronous call TEST_F(IPCSyncChannelTest, Simple) { Simple(false); Simple(true); } //------------------------------------------------------------------------------ // Worker classes which override how the sync channel is created to use the // two-step initialization (calling the lightweight constructor and then // ChannelProxy::Init separately) process. class TwoStepServer : public Worker { public: explicit TwoStepServer(bool create_pipe_now) : Worker(Channel::MODE_SERVER, "simpler_server"), create_pipe_now_(create_pipe_now) { } virtual void Run() OVERRIDE { SendAnswerToLife(false, base::kNoTimeout, true); Done(); } virtual SyncChannel* CreateChannel() OVERRIDE { SyncChannel* channel = new SyncChannel( this, ipc_thread().message_loop_proxy().get(), shutdown_event()); channel->Init(channel_name(), mode(), create_pipe_now_); return channel; } bool create_pipe_now_; }; class TwoStepClient : public Worker { public: TwoStepClient(bool create_pipe_now) : Worker(Channel::MODE_CLIENT, "simple_client"), create_pipe_now_(create_pipe_now) { } virtual void OnAnswer(int* answer) OVERRIDE { *answer = 42; Done(); } virtual SyncChannel* CreateChannel() OVERRIDE { SyncChannel* channel = new SyncChannel( this, ipc_thread().message_loop_proxy().get(), shutdown_event()); channel->Init(channel_name(), mode(), create_pipe_now_); return channel; } bool create_pipe_now_; }; void TwoStep(bool create_server_pipe_now, bool create_client_pipe_now) { std::vector<Worker*> workers; workers.push_back(new TwoStepServer(create_server_pipe_now)); workers.push_back(new TwoStepClient(create_client_pipe_now)); RunTest(workers); } // Tests basic two-step initialization, where you call the lightweight // constructor then Init. TEST_F(IPCSyncChannelTest, TwoStepInitialization) { TwoStep(false, false); TwoStep(false, true); TwoStep(true, false); TwoStep(true, true); } //------------------------------------------------------------------------------ class DelayClient : public Worker { public: DelayClient() : Worker(Channel::MODE_CLIENT, "delay_client") { } virtual void OnAnswerDelay(Message* reply_msg) OVERRIDE { SyncChannelTestMsg_AnswerToLife::WriteReplyParams(reply_msg, 42); Send(reply_msg); Done(); } }; void DelayReply(bool pump_during_send) { std::vector<Worker*> workers; workers.push_back(new SimpleServer(pump_during_send)); workers.push_back(new DelayClient()); RunTest(workers); } // Tests that asynchronous replies work TEST_F(IPCSyncChannelTest, DelayReply) { DelayReply(false); DelayReply(true); } //------------------------------------------------------------------------------ class NoHangServer : public Worker { public: NoHangServer(WaitableEvent* got_first_reply, bool pump_during_send) : Worker(Channel::MODE_SERVER, "no_hang_server"), got_first_reply_(got_first_reply), pump_during_send_(pump_during_send) { } virtual void Run() OVERRIDE { SendAnswerToLife(pump_during_send_, base::kNoTimeout, true); got_first_reply_->Signal(); SendAnswerToLife(pump_during_send_, base::kNoTimeout, false); Done(); } WaitableEvent* got_first_reply_; bool pump_during_send_; }; class NoHangClient : public Worker { public: explicit NoHangClient(WaitableEvent* got_first_reply) : Worker(Channel::MODE_CLIENT, "no_hang_client"), got_first_reply_(got_first_reply) { } virtual void OnAnswerDelay(Message* reply_msg) OVERRIDE { // Use the DELAY_REPLY macro so that we can force the reply to be sent // before this function returns (when the channel will be reset). SyncChannelTestMsg_AnswerToLife::WriteReplyParams(reply_msg, 42); Send(reply_msg); got_first_reply_->Wait(); CloseChannel(); Done(); } WaitableEvent* got_first_reply_; }; void NoHang(bool pump_during_send) { WaitableEvent got_first_reply(false, false); std::vector<Worker*> workers; workers.push_back(new NoHangServer(&got_first_reply, pump_during_send)); workers.push_back(new NoHangClient(&got_first_reply)); RunTest(workers); } // Tests that caller doesn't hang if receiver dies TEST_F(IPCSyncChannelTest, NoHang) { NoHang(false); NoHang(true); } //------------------------------------------------------------------------------ class UnblockServer : public Worker { public: UnblockServer(bool pump_during_send, bool delete_during_send) : Worker(Channel::MODE_SERVER, "unblock_server"), pump_during_send_(pump_during_send), delete_during_send_(delete_during_send) { } virtual void Run() OVERRIDE { if (delete_during_send_) { // Use custom code since race conditions mean the answer may or may not be // available. int answer = 0; SyncMessage* msg = new SyncChannelTestMsg_AnswerToLife(&answer); if (pump_during_send_) msg->EnableMessagePumping(); Send(msg); } else { SendAnswerToLife(pump_during_send_, base::kNoTimeout, true); } Done(); } virtual void OnDoubleDelay(int in, Message* reply_msg) OVERRIDE { SyncChannelTestMsg_Double::WriteReplyParams(reply_msg, in * 2); Send(reply_msg); if (delete_during_send_) ResetChannel(); } bool pump_during_send_; bool delete_during_send_; }; class UnblockClient : public Worker { public: explicit UnblockClient(bool pump_during_send) : Worker(Channel::MODE_CLIENT, "unblock_client"), pump_during_send_(pump_during_send) { } virtual void OnAnswer(int* answer) OVERRIDE { SendDouble(pump_during_send_, true); *answer = 42; Done(); } bool pump_during_send_; }; void Unblock(bool server_pump, bool client_pump, bool delete_during_send) { std::vector<Worker*> workers; workers.push_back(new UnblockServer(server_pump, delete_during_send)); workers.push_back(new UnblockClient(client_pump)); RunTest(workers); } // Tests that the caller unblocks to answer a sync message from the receiver. TEST_F(IPCSyncChannelTest, Unblock) { Unblock(false, false, false); Unblock(false, true, false); Unblock(true, false, false); Unblock(true, true, false); } //------------------------------------------------------------------------------ // Tests that the the SyncChannel object can be deleted during a Send. TEST_F(IPCSyncChannelTest, ChannelDeleteDuringSend) { Unblock(false, false, true); Unblock(false, true, true); Unblock(true, false, true); Unblock(true, true, true); } //------------------------------------------------------------------------------ class RecursiveServer : public Worker { public: RecursiveServer(bool expected_send_result, bool pump_first, bool pump_second) : Worker(Channel::MODE_SERVER, "recursive_server"), expected_send_result_(expected_send_result), pump_first_(pump_first), pump_second_(pump_second) {} virtual void Run() OVERRIDE { SendDouble(pump_first_, expected_send_result_); Done(); } virtual void OnDouble(int in, int* out) OVERRIDE { *out = in * 2; SendAnswerToLife(pump_second_, base::kNoTimeout, expected_send_result_); } bool expected_send_result_, pump_first_, pump_second_; }; class RecursiveClient : public Worker { public: RecursiveClient(bool pump_during_send, bool close_channel) : Worker(Channel::MODE_CLIENT, "recursive_client"), pump_during_send_(pump_during_send), close_channel_(close_channel) {} virtual void OnDoubleDelay(int in, Message* reply_msg) OVERRIDE { SendDouble(pump_during_send_, !close_channel_); if (close_channel_) { delete reply_msg; } else { SyncChannelTestMsg_Double::WriteReplyParams(reply_msg, in * 2); Send(reply_msg); } Done(); } virtual void OnAnswerDelay(Message* reply_msg) OVERRIDE { if (close_channel_) { delete reply_msg; CloseChannel(); } else { SyncChannelTestMsg_AnswerToLife::WriteReplyParams(reply_msg, 42); Send(reply_msg); } } bool pump_during_send_, close_channel_; }; void Recursive( bool server_pump_first, bool server_pump_second, bool client_pump) { std::vector<Worker*> workers; workers.push_back( new RecursiveServer(true, server_pump_first, server_pump_second)); workers.push_back(new RecursiveClient(client_pump, false)); RunTest(workers); } // Tests a server calling Send while another Send is pending. TEST_F(IPCSyncChannelTest, Recursive) { Recursive(false, false, false); Recursive(false, false, true); Recursive(false, true, false); Recursive(false, true, true); Recursive(true, false, false); Recursive(true, false, true); Recursive(true, true, false); Recursive(true, true, true); } //------------------------------------------------------------------------------ void RecursiveNoHang( bool server_pump_first, bool server_pump_second, bool client_pump) { std::vector<Worker*> workers; workers.push_back( new RecursiveServer(false, server_pump_first, server_pump_second)); workers.push_back(new RecursiveClient(client_pump, true)); RunTest(workers); } // Tests that if a caller makes a sync call during an existing sync call and // the receiver dies, neither of the Send() calls hang. TEST_F(IPCSyncChannelTest, RecursiveNoHang) { RecursiveNoHang(false, false, false); RecursiveNoHang(false, false, true); RecursiveNoHang(false, true, false); RecursiveNoHang(false, true, true); RecursiveNoHang(true, false, false); RecursiveNoHang(true, false, true); RecursiveNoHang(true, true, false); RecursiveNoHang(true, true, true); } //------------------------------------------------------------------------------ class MultipleServer1 : public Worker { public: explicit MultipleServer1(bool pump_during_send) : Worker("test_channel1", Channel::MODE_SERVER), pump_during_send_(pump_during_send) { } virtual void Run() OVERRIDE { SendDouble(pump_during_send_, true); Done(); } bool pump_during_send_; }; class MultipleClient1 : public Worker { public: MultipleClient1(WaitableEvent* client1_msg_received, WaitableEvent* client1_can_reply) : Worker("test_channel1", Channel::MODE_CLIENT), client1_msg_received_(client1_msg_received), client1_can_reply_(client1_can_reply) { } virtual void OnDouble(int in, int* out) OVERRIDE { client1_msg_received_->Signal(); *out = in * 2; client1_can_reply_->Wait(); Done(); } private: WaitableEvent *client1_msg_received_, *client1_can_reply_; }; class MultipleServer2 : public Worker { public: MultipleServer2() : Worker("test_channel2", Channel::MODE_SERVER) { } virtual void OnAnswer(int* result) OVERRIDE { *result = 42; Done(); } }; class MultipleClient2 : public Worker { public: MultipleClient2( WaitableEvent* client1_msg_received, WaitableEvent* client1_can_reply, bool pump_during_send) : Worker("test_channel2", Channel::MODE_CLIENT), client1_msg_received_(client1_msg_received), client1_can_reply_(client1_can_reply), pump_during_send_(pump_during_send) { } virtual void Run() OVERRIDE { client1_msg_received_->Wait(); SendAnswerToLife(pump_during_send_, base::kNoTimeout, true); client1_can_reply_->Signal(); Done(); } private: WaitableEvent *client1_msg_received_, *client1_can_reply_; bool pump_during_send_; }; void Multiple(bool server_pump, bool client_pump) { std::vector<Worker*> workers; // A shared worker thread so that server1 and server2 run on one thread. base::Thread worker_thread("Multiple"); ASSERT_TRUE(worker_thread.Start()); // Server1 sends a sync msg to client1, which blocks the reply until // server2 (which runs on the same worker thread as server1) responds // to a sync msg from client2. WaitableEvent client1_msg_received(false, false); WaitableEvent client1_can_reply(false, false); Worker* worker; worker = new MultipleServer2(); worker->OverrideThread(&worker_thread); workers.push_back(worker); worker = new MultipleClient2( &client1_msg_received, &client1_can_reply, client_pump); workers.push_back(worker); worker = new MultipleServer1(server_pump); worker->OverrideThread(&worker_thread); workers.push_back(worker); worker = new MultipleClient1( &client1_msg_received, &client1_can_reply); workers.push_back(worker); RunTest(workers); } // Tests that multiple SyncObjects on the same listener thread can unblock each // other. TEST_F(IPCSyncChannelTest, Multiple) { Multiple(false, false); Multiple(false, true); Multiple(true, false); Multiple(true, true); } //------------------------------------------------------------------------------ // This class provides server side functionality to test the case where // multiple sync channels are in use on the same thread on the client and // nested calls are issued. class QueuedReplyServer : public Worker { public: QueuedReplyServer(base::Thread* listener_thread, const std::string& channel_name, const std::string& reply_text) : Worker(channel_name, Channel::MODE_SERVER), reply_text_(reply_text) { Worker::OverrideThread(listener_thread); } virtual void OnNestedTestMsg(Message* reply_msg) OVERRIDE { VLOG(1) << __FUNCTION__ << " Sending reply: " << reply_text_; SyncChannelNestedTestMsg_String::WriteReplyParams(reply_msg, reply_text_); Send(reply_msg); Done(); } private: std::string reply_text_; }; // The QueuedReplyClient class provides functionality to test the case where // multiple sync channels are in use on the same thread and they make nested // sync calls, i.e. while the first channel waits for a response it makes a // sync call on another channel. // The callstack should unwind correctly, i.e. the outermost call should // complete first, and so on. class QueuedReplyClient : public Worker { public: QueuedReplyClient(base::Thread* listener_thread, const std::string& channel_name, const std::string& expected_text, bool pump_during_send) : Worker(channel_name, Channel::MODE_CLIENT), pump_during_send_(pump_during_send), expected_text_(expected_text) { Worker::OverrideThread(listener_thread); } virtual void Run() OVERRIDE { std::string response; SyncMessage* msg = new SyncChannelNestedTestMsg_String(&response); if (pump_during_send_) msg->EnableMessagePumping(); bool result = Send(msg); DCHECK(result); DCHECK_EQ(response, expected_text_); VLOG(1) << __FUNCTION__ << " Received reply: " << response; Done(); } private: bool pump_during_send_; std::string expected_text_; }; void QueuedReply(bool client_pump) { std::vector<Worker*> workers; // A shared worker thread for servers base::Thread server_worker_thread("QueuedReply_ServerListener"); ASSERT_TRUE(server_worker_thread.Start()); base::Thread client_worker_thread("QueuedReply_ClientListener"); ASSERT_TRUE(client_worker_thread.Start()); Worker* worker; worker = new QueuedReplyServer(&server_worker_thread, "QueuedReply_Server1", "Got first message"); workers.push_back(worker); worker = new QueuedReplyServer(&server_worker_thread, "QueuedReply_Server2", "Got second message"); workers.push_back(worker); worker = new QueuedReplyClient(&client_worker_thread, "QueuedReply_Server1", "Got first message", client_pump); workers.push_back(worker); worker = new QueuedReplyClient(&client_worker_thread, "QueuedReply_Server2", "Got second message", client_pump); workers.push_back(worker); RunTest(workers); } // While a blocking send is in progress, the listener thread might answer other // synchronous messages. This tests that if during the response to another // message the reply to the original messages comes, it is queued up correctly // and the original Send is unblocked later. // We also test that the send call stacks unwind correctly when the channel // pumps messages while waiting for a response. TEST_F(IPCSyncChannelTest, QueuedReply) { QueuedReply(false); QueuedReply(true); } //------------------------------------------------------------------------------ class ChattyClient : public Worker { public: ChattyClient() : Worker(Channel::MODE_CLIENT, "chatty_client") { } virtual void OnAnswer(int* answer) OVERRIDE { // The PostMessage limit is 10k. Send 20% more than that. const int kMessageLimit = 10000; const int kMessagesToSend = kMessageLimit * 120 / 100; for (int i = 0; i < kMessagesToSend; ++i) { if (!SendDouble(false, true)) break; } *answer = 42; Done(); } }; void ChattyServer(bool pump_during_send) { std::vector<Worker*> workers; workers.push_back(new UnblockServer(pump_during_send, false)); workers.push_back(new ChattyClient()); RunTest(workers); } // Tests http://b/1093251 - that sending lots of sync messages while // the receiver is waiting for a sync reply does not overflow the PostMessage // queue. TEST_F(IPCSyncChannelTest, ChattyServer) { ChattyServer(false); ChattyServer(true); } //------------------------------------------------------------------------------ class TimeoutServer : public Worker { public: TimeoutServer(int timeout_ms, std::vector<bool> timeout_seq, bool pump_during_send) : Worker(Channel::MODE_SERVER, "timeout_server"), timeout_ms_(timeout_ms), timeout_seq_(timeout_seq), pump_during_send_(pump_during_send) { } virtual void Run() OVERRIDE { for (std::vector<bool>::const_iterator iter = timeout_seq_.begin(); iter != timeout_seq_.end(); ++iter) { SendAnswerToLife(pump_during_send_, timeout_ms_, !*iter); } Done(); } private: int timeout_ms_; std::vector<bool> timeout_seq_; bool pump_during_send_; }; class UnresponsiveClient : public Worker { public: explicit UnresponsiveClient(std::vector<bool> timeout_seq) : Worker(Channel::MODE_CLIENT, "unresponsive_client"), timeout_seq_(timeout_seq) { } virtual void OnAnswerDelay(Message* reply_msg) OVERRIDE { DCHECK(!timeout_seq_.empty()); if (!timeout_seq_[0]) { SyncChannelTestMsg_AnswerToLife::WriteReplyParams(reply_msg, 42); Send(reply_msg); } else { // Don't reply. delete reply_msg; } timeout_seq_.erase(timeout_seq_.begin()); if (timeout_seq_.empty()) Done(); } private: // Whether we should time-out or respond to the various messages we receive. std::vector<bool> timeout_seq_; }; void SendWithTimeoutOK(bool pump_during_send) { std::vector<Worker*> workers; std::vector<bool> timeout_seq; timeout_seq.push_back(false); timeout_seq.push_back(false); timeout_seq.push_back(false); workers.push_back(new TimeoutServer(5000, timeout_seq, pump_during_send)); workers.push_back(new SimpleClient()); RunTest(workers); } void SendWithTimeoutTimeout(bool pump_during_send) { std::vector<Worker*> workers; std::vector<bool> timeout_seq; timeout_seq.push_back(true); timeout_seq.push_back(false); timeout_seq.push_back(false); workers.push_back(new TimeoutServer(100, timeout_seq, pump_during_send)); workers.push_back(new UnresponsiveClient(timeout_seq)); RunTest(workers); } void SendWithTimeoutMixedOKAndTimeout(bool pump_during_send) { std::vector<Worker*> workers; std::vector<bool> timeout_seq; timeout_seq.push_back(true); timeout_seq.push_back(false); timeout_seq.push_back(false); timeout_seq.push_back(true); timeout_seq.push_back(false); workers.push_back(new TimeoutServer(100, timeout_seq, pump_during_send)); workers.push_back(new UnresponsiveClient(timeout_seq)); RunTest(workers); } // Tests that SendWithTimeout does not time-out if the response comes back fast // enough. TEST_F(IPCSyncChannelTest, SendWithTimeoutOK) { SendWithTimeoutOK(false); SendWithTimeoutOK(true); } // Tests that SendWithTimeout does time-out. TEST_F(IPCSyncChannelTest, SendWithTimeoutTimeout) { SendWithTimeoutTimeout(false); SendWithTimeoutTimeout(true); } // Sends some message that time-out and some that succeed. TEST_F(IPCSyncChannelTest, SendWithTimeoutMixedOKAndTimeout) { SendWithTimeoutMixedOKAndTimeout(false); SendWithTimeoutMixedOKAndTimeout(true); } //------------------------------------------------------------------------------ void NestedCallback(Worker* server) { // Sleep a bit so that we wake up after the reply has been received. base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(250)); server->SendAnswerToLife(true, base::kNoTimeout, true); } bool timeout_occurred = false; void TimeoutCallback() { timeout_occurred = true; } class DoneEventRaceServer : public Worker { public: DoneEventRaceServer() : Worker(Channel::MODE_SERVER, "done_event_race_server") { } virtual void Run() OVERRIDE { base::MessageLoop::current()->PostTask(FROM_HERE, base::Bind(&NestedCallback, this)); base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&TimeoutCallback), base::TimeDelta::FromSeconds(9)); // Even though we have a timeout on the Send, it will succeed since for this // bug, the reply message comes back and is deserialized, however the done // event wasn't set. So we indirectly use the timeout task to notice if a // timeout occurred. SendAnswerToLife(true, 10000, true); DCHECK(!timeout_occurred); Done(); } }; // Tests http://b/1474092 - that if after the done_event is set but before // OnObjectSignaled is called another message is sent out, then after its // reply comes back OnObjectSignaled will be called for the first message. TEST_F(IPCSyncChannelTest, DoneEventRace) { std::vector<Worker*> workers; workers.push_back(new DoneEventRaceServer()); workers.push_back(new SimpleClient()); RunTest(workers); } //------------------------------------------------------------------------------ class TestSyncMessageFilter : public SyncMessageFilter { public: TestSyncMessageFilter(base::WaitableEvent* shutdown_event, Worker* worker, scoped_refptr<base::MessageLoopProxy> message_loop) : SyncMessageFilter(shutdown_event), worker_(worker), message_loop_(message_loop) { } virtual void OnFilterAdded(Channel* channel) OVERRIDE { SyncMessageFilter::OnFilterAdded(channel); message_loop_->PostTask( FROM_HERE, base::Bind(&TestSyncMessageFilter::SendMessageOnHelperThread, this)); } void SendMessageOnHelperThread() { int answer = 0; bool result = Send(new SyncChannelTestMsg_AnswerToLife(&answer)); DCHECK(result); DCHECK_EQ(answer, 42); worker_->Done(); } private: virtual ~TestSyncMessageFilter() {} Worker* worker_; scoped_refptr<base::MessageLoopProxy> message_loop_; }; class SyncMessageFilterServer : public Worker { public: SyncMessageFilterServer() : Worker(Channel::MODE_SERVER, "sync_message_filter_server"), thread_("helper_thread") { base::Thread::Options options; options.message_loop_type = base::MessageLoop::TYPE_DEFAULT; thread_.StartWithOptions(options); filter_ = new TestSyncMessageFilter(shutdown_event(), this, thread_.message_loop_proxy()); } virtual void Run() OVERRIDE { channel()->AddFilter(filter_.get()); } base::Thread thread_; scoped_refptr<TestSyncMessageFilter> filter_; }; // This class provides functionality to test the case that a Send on the sync // channel does not crash after the channel has been closed. class ServerSendAfterClose : public Worker { public: ServerSendAfterClose() : Worker(Channel::MODE_SERVER, "simpler_server"), send_result_(true) { } bool SendDummy() { ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(base::IgnoreResult(&ServerSendAfterClose::Send), this, new SyncChannelTestMsg_NoArgs)); return true; } bool send_result() const { return send_result_; } private: virtual void Run() OVERRIDE { CloseChannel(); Done(); } virtual bool Send(Message* msg) OVERRIDE { send_result_ = Worker::Send(msg); Done(); return send_result_; } bool send_result_; }; // Tests basic synchronous call TEST_F(IPCSyncChannelTest, SyncMessageFilter) { std::vector<Worker*> workers; workers.push_back(new SyncMessageFilterServer()); workers.push_back(new SimpleClient()); RunTest(workers); } // Test the case when the channel is closed and a Send is attempted after that. TEST_F(IPCSyncChannelTest, SendAfterClose) { ServerSendAfterClose server; server.Start(); server.done_event()->Wait(); server.done_event()->Reset(); server.SendDummy(); server.done_event()->Wait(); EXPECT_FALSE(server.send_result()); server.Shutdown(); } //------------------------------------------------------------------------------ class RestrictedDispatchServer : public Worker { public: RestrictedDispatchServer(WaitableEvent* sent_ping_event, WaitableEvent* wait_event) : Worker("restricted_channel", Channel::MODE_SERVER), sent_ping_event_(sent_ping_event), wait_event_(wait_event) { } void OnDoPing(int ping) { // Send an asynchronous message that unblocks the caller. Message* msg = new SyncChannelTestMsg_Ping(ping); msg->set_unblock(true); Send(msg); // Signal the event after the message has been sent on the channel, on the // IPC thread. ipc_thread().message_loop()->PostTask( FROM_HERE, base::Bind(&RestrictedDispatchServer::OnPingSent, this)); } void OnPingTTL(int ping, int* out) { *out = ping; wait_event_->Wait(); } base::Thread* ListenerThread() { return Worker::ListenerThread(); } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(RestrictedDispatchServer, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_NoArgs, OnNoArgs) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_PingTTL, OnPingTTL) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_Done, Done) IPC_END_MESSAGE_MAP() return true; } void OnPingSent() { sent_ping_event_->Signal(); } void OnNoArgs() { } WaitableEvent* sent_ping_event_; WaitableEvent* wait_event_; }; class NonRestrictedDispatchServer : public Worker { public: NonRestrictedDispatchServer(WaitableEvent* signal_event) : Worker("non_restricted_channel", Channel::MODE_SERVER), signal_event_(signal_event) {} base::Thread* ListenerThread() { return Worker::ListenerThread(); } void OnDoPingTTL(int ping) { int value = 0; Send(new SyncChannelTestMsg_PingTTL(ping, &value)); signal_event_->Signal(); } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(NonRestrictedDispatchServer, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_NoArgs, OnNoArgs) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_Done, Done) IPC_END_MESSAGE_MAP() return true; } void OnNoArgs() { } WaitableEvent* signal_event_; }; class RestrictedDispatchClient : public Worker { public: RestrictedDispatchClient(WaitableEvent* sent_ping_event, RestrictedDispatchServer* server, NonRestrictedDispatchServer* server2, int* success) : Worker("restricted_channel", Channel::MODE_CLIENT), ping_(0), server_(server), server2_(server2), success_(success), sent_ping_event_(sent_ping_event) {} virtual void Run() OVERRIDE { // Incoming messages from our channel should only be dispatched when we // send a message on that same channel. channel()->SetRestrictDispatchChannelGroup(1); server_->ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(&RestrictedDispatchServer::OnDoPing, server_, 1)); sent_ping_event_->Wait(); Send(new SyncChannelTestMsg_NoArgs); if (ping_ == 1) ++*success_; else LOG(ERROR) << "Send failed to dispatch incoming message on same channel"; non_restricted_channel_.reset( new SyncChannel("non_restricted_channel", Channel::MODE_CLIENT, this, ipc_thread().message_loop_proxy().get(), true, shutdown_event())); server_->ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(&RestrictedDispatchServer::OnDoPing, server_, 2)); sent_ping_event_->Wait(); // Check that the incoming message is *not* dispatched when sending on the // non restricted channel. // TODO(piman): there is a possibility of a false positive race condition // here, if the message that was posted on the server-side end of the pipe // is not visible yet on the client side, but I don't know how to solve this // without hooking into the internals of SyncChannel. I haven't seen it in // practice (i.e. not setting SetRestrictDispatchToSameChannel does cause // the following to fail). non_restricted_channel_->Send(new SyncChannelTestMsg_NoArgs); if (ping_ == 1) ++*success_; else LOG(ERROR) << "Send dispatched message from restricted channel"; Send(new SyncChannelTestMsg_NoArgs); if (ping_ == 2) ++*success_; else LOG(ERROR) << "Send failed to dispatch incoming message on same channel"; // Check that the incoming message on the non-restricted channel is // dispatched when sending on the restricted channel. server2_->ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(&NonRestrictedDispatchServer::OnDoPingTTL, server2_, 3)); int value = 0; Send(new SyncChannelTestMsg_PingTTL(4, &value)); if (ping_ == 3 && value == 4) ++*success_; else LOG(ERROR) << "Send failed to dispatch message from unrestricted channel"; non_restricted_channel_->Send(new SyncChannelTestMsg_Done); non_restricted_channel_.reset(); Send(new SyncChannelTestMsg_Done); Done(); } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(RestrictedDispatchClient, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_Ping, OnPing) IPC_MESSAGE_HANDLER_DELAY_REPLY(SyncChannelTestMsg_PingTTL, OnPingTTL) IPC_END_MESSAGE_MAP() return true; } void OnPing(int ping) { ping_ = ping; } void OnPingTTL(int ping, IPC::Message* reply) { ping_ = ping; // This message comes from the NonRestrictedDispatchServer, we have to send // the reply back manually. SyncChannelTestMsg_PingTTL::WriteReplyParams(reply, ping); non_restricted_channel_->Send(reply); } int ping_; RestrictedDispatchServer* server_; NonRestrictedDispatchServer* server2_; int* success_; WaitableEvent* sent_ping_event_; scoped_ptr<SyncChannel> non_restricted_channel_; }; TEST_F(IPCSyncChannelTest, RestrictedDispatch) { WaitableEvent sent_ping_event(false, false); WaitableEvent wait_event(false, false); RestrictedDispatchServer* server = new RestrictedDispatchServer(&sent_ping_event, &wait_event); NonRestrictedDispatchServer* server2 = new NonRestrictedDispatchServer(&wait_event); int success = 0; std::vector<Worker*> workers; workers.push_back(server); workers.push_back(server2); workers.push_back(new RestrictedDispatchClient( &sent_ping_event, server, server2, &success)); RunTest(workers); EXPECT_EQ(4, success); } //------------------------------------------------------------------------------ // This test case inspired by crbug.com/108491 // We create two servers that use the same ListenerThread but have // SetRestrictDispatchToSameChannel set to true. // We create clients, then use some specific WaitableEvent wait/signalling to // ensure that messages get dispatched in a way that causes a deadlock due to // a nested dispatch and an eligible message in a higher-level dispatch's // delayed_queue. Specifically, we start with client1 about so send an // unblocking message to server1, while the shared listener thread for the // servers server1 and server2 is about to send a non-unblocking message to // client1. At the same time, client2 will be about to send an unblocking // message to server2. Server1 will handle the client1->server1 message by // telling server2 to send a non-unblocking message to client2. // What should happen is that the send to server2 should find the pending, // same-context client2->server2 message to dispatch, causing client2 to // unblock then handle the server2->client2 message, so that the shared // servers' listener thread can then respond to the client1->server1 message. // Then client1 can handle the non-unblocking server1->client1 message. // The old code would end up in a state where the server2->client2 message is // sent, but the client2->server2 message (which is eligible for dispatch, and // which is what client2 is waiting for) is stashed in a local delayed_queue // that has server1's channel context, causing a deadlock. // WaitableEvents in the events array are used to: // event 0: indicate to client1 that server listener is in OnDoServerTask // event 1: indicate to client1 that client2 listener is in OnDoClient2Task // event 2: indicate to server1 that client2 listener is in OnDoClient2Task // event 3: indicate to client2 that server listener is in OnDoServerTask class RestrictedDispatchDeadlockServer : public Worker { public: RestrictedDispatchDeadlockServer(int server_num, WaitableEvent* server_ready_event, WaitableEvent** events, RestrictedDispatchDeadlockServer* peer) : Worker(server_num == 1 ? "channel1" : "channel2", Channel::MODE_SERVER), server_num_(server_num), server_ready_event_(server_ready_event), events_(events), peer_(peer) { } void OnDoServerTask() { events_[3]->Signal(); events_[2]->Wait(); events_[0]->Signal(); SendMessageToClient(); } virtual void Run() OVERRIDE { channel()->SetRestrictDispatchChannelGroup(1); server_ready_event_->Signal(); } base::Thread* ListenerThread() { return Worker::ListenerThread(); } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(RestrictedDispatchDeadlockServer, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_NoArgs, OnNoArgs) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_Done, Done) IPC_END_MESSAGE_MAP() return true; } void OnNoArgs() { if (server_num_ == 1) { DCHECK(peer_ != NULL); peer_->SendMessageToClient(); } } void SendMessageToClient() { Message* msg = new SyncChannelTestMsg_NoArgs; msg->set_unblock(false); DCHECK(!msg->should_unblock()); Send(msg); } int server_num_; WaitableEvent* server_ready_event_; WaitableEvent** events_; RestrictedDispatchDeadlockServer* peer_; }; class RestrictedDispatchDeadlockClient2 : public Worker { public: RestrictedDispatchDeadlockClient2(RestrictedDispatchDeadlockServer* server, WaitableEvent* server_ready_event, WaitableEvent** events) : Worker("channel2", Channel::MODE_CLIENT), server_ready_event_(server_ready_event), events_(events), received_msg_(false), received_noarg_reply_(false), done_issued_(false) {} virtual void Run() OVERRIDE { server_ready_event_->Wait(); } void OnDoClient2Task() { events_[3]->Wait(); events_[1]->Signal(); events_[2]->Signal(); DCHECK(received_msg_ == false); Message* message = new SyncChannelTestMsg_NoArgs; message->set_unblock(true); Send(message); received_noarg_reply_ = true; } base::Thread* ListenerThread() { return Worker::ListenerThread(); } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(RestrictedDispatchDeadlockClient2, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_NoArgs, OnNoArgs) IPC_END_MESSAGE_MAP() return true; } void OnNoArgs() { received_msg_ = true; PossiblyDone(); } void PossiblyDone() { if (received_noarg_reply_ && received_msg_) { DCHECK(done_issued_ == false); done_issued_ = true; Send(new SyncChannelTestMsg_Done); Done(); } } WaitableEvent* server_ready_event_; WaitableEvent** events_; bool received_msg_; bool received_noarg_reply_; bool done_issued_; }; class RestrictedDispatchDeadlockClient1 : public Worker { public: RestrictedDispatchDeadlockClient1(RestrictedDispatchDeadlockServer* server, RestrictedDispatchDeadlockClient2* peer, WaitableEvent* server_ready_event, WaitableEvent** events) : Worker("channel1", Channel::MODE_CLIENT), server_(server), peer_(peer), server_ready_event_(server_ready_event), events_(events), received_msg_(false), received_noarg_reply_(false), done_issued_(false) {} virtual void Run() OVERRIDE { server_ready_event_->Wait(); server_->ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(&RestrictedDispatchDeadlockServer::OnDoServerTask, server_)); peer_->ListenerThread()->message_loop()->PostTask( FROM_HERE, base::Bind(&RestrictedDispatchDeadlockClient2::OnDoClient2Task, peer_)); events_[0]->Wait(); events_[1]->Wait(); DCHECK(received_msg_ == false); Message* message = new SyncChannelTestMsg_NoArgs; message->set_unblock(true); Send(message); received_noarg_reply_ = true; PossiblyDone(); } base::Thread* ListenerThread() { return Worker::ListenerThread(); } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(RestrictedDispatchDeadlockClient1, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_NoArgs, OnNoArgs) IPC_END_MESSAGE_MAP() return true; } void OnNoArgs() { received_msg_ = true; PossiblyDone(); } void PossiblyDone() { if (received_noarg_reply_ && received_msg_) { DCHECK(done_issued_ == false); done_issued_ = true; Send(new SyncChannelTestMsg_Done); Done(); } } RestrictedDispatchDeadlockServer* server_; RestrictedDispatchDeadlockClient2* peer_; WaitableEvent* server_ready_event_; WaitableEvent** events_; bool received_msg_; bool received_noarg_reply_; bool done_issued_; }; TEST_F(IPCSyncChannelTest, RestrictedDispatchDeadlock) { std::vector<Worker*> workers; // A shared worker thread so that server1 and server2 run on one thread. base::Thread worker_thread("RestrictedDispatchDeadlock"); ASSERT_TRUE(worker_thread.Start()); WaitableEvent server1_ready(false, false); WaitableEvent server2_ready(false, false); WaitableEvent event0(false, false); WaitableEvent event1(false, false); WaitableEvent event2(false, false); WaitableEvent event3(false, false); WaitableEvent* events[4] = {&event0, &event1, &event2, &event3}; RestrictedDispatchDeadlockServer* server1; RestrictedDispatchDeadlockServer* server2; RestrictedDispatchDeadlockClient1* client1; RestrictedDispatchDeadlockClient2* client2; server2 = new RestrictedDispatchDeadlockServer(2, &server2_ready, events, NULL); server2->OverrideThread(&worker_thread); workers.push_back(server2); client2 = new RestrictedDispatchDeadlockClient2(server2, &server2_ready, events); workers.push_back(client2); server1 = new RestrictedDispatchDeadlockServer(1, &server1_ready, events, server2); server1->OverrideThread(&worker_thread); workers.push_back(server1); client1 = new RestrictedDispatchDeadlockClient1(server1, client2, &server1_ready, events); workers.push_back(client1); RunTest(workers); } //------------------------------------------------------------------------------ // This test case inspired by crbug.com/120530 // We create 4 workers that pipe to each other W1->W2->W3->W4->W1 then we send a // message that recurses through 3, 4 or 5 steps to make sure, say, W1 can // re-enter when called from W4 while it's sending a message to W2. // The first worker drives the whole test so it must be treated specially. class RestrictedDispatchPipeWorker : public Worker { public: RestrictedDispatchPipeWorker( const std::string &channel1, WaitableEvent* event1, const std::string &channel2, WaitableEvent* event2, int group, int* success) : Worker(channel1, Channel::MODE_SERVER), event1_(event1), event2_(event2), other_channel_name_(channel2), group_(group), success_(success) { } void OnPingTTL(int ping, int* ret) { *ret = 0; if (!ping) return; other_channel_->Send(new SyncChannelTestMsg_PingTTL(ping - 1, ret)); ++*ret; } void OnDone() { if (is_first()) return; other_channel_->Send(new SyncChannelTestMsg_Done); other_channel_.reset(); Done(); } virtual void Run() OVERRIDE { channel()->SetRestrictDispatchChannelGroup(group_); if (is_first()) event1_->Signal(); event2_->Wait(); other_channel_.reset( new SyncChannel(other_channel_name_, Channel::MODE_CLIENT, this, ipc_thread().message_loop_proxy().get(), true, shutdown_event())); other_channel_->SetRestrictDispatchChannelGroup(group_); if (!is_first()) { event1_->Signal(); return; } *success_ = 0; int value = 0; OnPingTTL(3, &value); *success_ += (value == 3); OnPingTTL(4, &value); *success_ += (value == 4); OnPingTTL(5, &value); *success_ += (value == 5); other_channel_->Send(new SyncChannelTestMsg_Done); other_channel_.reset(); Done(); } bool is_first() { return !!success_; } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(RestrictedDispatchPipeWorker, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_PingTTL, OnPingTTL) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_Done, OnDone) IPC_END_MESSAGE_MAP() return true; } scoped_ptr<SyncChannel> other_channel_; WaitableEvent* event1_; WaitableEvent* event2_; std::string other_channel_name_; int group_; int* success_; }; TEST_F(IPCSyncChannelTest, RestrictedDispatch4WayDeadlock) { int success = 0; std::vector<Worker*> workers; WaitableEvent event0(true, false); WaitableEvent event1(true, false); WaitableEvent event2(true, false); WaitableEvent event3(true, false); workers.push_back(new RestrictedDispatchPipeWorker( "channel0", &event0, "channel1", &event1, 1, &success)); workers.push_back(new RestrictedDispatchPipeWorker( "channel1", &event1, "channel2", &event2, 2, NULL)); workers.push_back(new RestrictedDispatchPipeWorker( "channel2", &event2, "channel3", &event3, 3, NULL)); workers.push_back(new RestrictedDispatchPipeWorker( "channel3", &event3, "channel0", &event0, 4, NULL)); RunTest(workers); EXPECT_EQ(3, success); } //------------------------------------------------------------------------------ // This test case inspired by crbug.com/122443 // We want to make sure a reply message with the unblock flag set correctly // behaves as a reply, not a regular message. // We have 3 workers. Server1 will send a message to Server2 (which will block), // during which it will dispatch a message comming from Client, at which point // it will send another message to Server2. While sending that second message it // will receive a reply from Server1 with the unblock flag. class ReentrantReplyServer1 : public Worker { public: ReentrantReplyServer1(WaitableEvent* server_ready) : Worker("reentrant_reply1", Channel::MODE_SERVER), server_ready_(server_ready) { } virtual void Run() OVERRIDE { server2_channel_.reset( new SyncChannel("reentrant_reply2", Channel::MODE_CLIENT, this, ipc_thread().message_loop_proxy().get(), true, shutdown_event())); server_ready_->Signal(); Message* msg = new SyncChannelTestMsg_Reentrant1(); server2_channel_->Send(msg); server2_channel_.reset(); Done(); } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(ReentrantReplyServer1, message) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_Reentrant2, OnReentrant2) IPC_REPLY_HANDLER(OnReply) IPC_END_MESSAGE_MAP() return true; } void OnReentrant2() { Message* msg = new SyncChannelTestMsg_Reentrant3(); server2_channel_->Send(msg); } void OnReply(const Message& message) { // If we get here, the Send() will never receive the reply (thus would // hang), so abort instead. LOG(FATAL) << "Reply message was dispatched"; } WaitableEvent* server_ready_; scoped_ptr<SyncChannel> server2_channel_; }; class ReentrantReplyServer2 : public Worker { public: ReentrantReplyServer2() : Worker("reentrant_reply2", Channel::MODE_SERVER), reply_(NULL) { } private: virtual bool OnMessageReceived(const Message& message) OVERRIDE { IPC_BEGIN_MESSAGE_MAP(ReentrantReplyServer2, message) IPC_MESSAGE_HANDLER_DELAY_REPLY( SyncChannelTestMsg_Reentrant1, OnReentrant1) IPC_MESSAGE_HANDLER(SyncChannelTestMsg_Reentrant3, OnReentrant3) IPC_END_MESSAGE_MAP() return true; } void OnReentrant1(Message* reply) { DCHECK(!reply_); reply_ = reply; } void OnReentrant3() { DCHECK(reply_); Message* reply = reply_; reply_ = NULL; reply->set_unblock(true); Send(reply); Done(); } Message* reply_; }; class ReentrantReplyClient : public Worker { public: ReentrantReplyClient(WaitableEvent* server_ready) : Worker("reentrant_reply1", Channel::MODE_CLIENT), server_ready_(server_ready) { } virtual void Run() OVERRIDE { server_ready_->Wait(); Send(new SyncChannelTestMsg_Reentrant2()); Done(); } private: WaitableEvent* server_ready_; }; TEST_F(IPCSyncChannelTest, ReentrantReply) { std::vector<Worker*> workers; WaitableEvent server_ready(false, false); workers.push_back(new ReentrantReplyServer2()); workers.push_back(new ReentrantReplyServer1(&server_ready)); workers.push_back(new ReentrantReplyClient(&server_ready)); RunTest(workers); } //------------------------------------------------------------------------------ // Generate a validated channel ID using Channel::GenerateVerifiedChannelID(). class VerifiedServer : public Worker { public: VerifiedServer(base::Thread* listener_thread, const std::string& channel_name, const std::string& reply_text) : Worker(channel_name, Channel::MODE_SERVER), reply_text_(reply_text) { Worker::OverrideThread(listener_thread); } virtual void OnNestedTestMsg(Message* reply_msg) OVERRIDE { VLOG(1) << __FUNCTION__ << " Sending reply: " << reply_text_; SyncChannelNestedTestMsg_String::WriteReplyParams(reply_msg, reply_text_); Send(reply_msg); ASSERT_EQ(channel()->peer_pid(), base::GetCurrentProcId()); Done(); } private: std::string reply_text_; }; class VerifiedClient : public Worker { public: VerifiedClient(base::Thread* listener_thread, const std::string& channel_name, const std::string& expected_text) : Worker(channel_name, Channel::MODE_CLIENT), expected_text_(expected_text) { Worker::OverrideThread(listener_thread); } virtual void Run() OVERRIDE { std::string response; SyncMessage* msg = new SyncChannelNestedTestMsg_String(&response); bool result = Send(msg); DCHECK(result); DCHECK_EQ(response, expected_text_); // expected_text_ is only used in the above DCHECK. This line suppresses the // "unused private field" warning in release builds. (void)expected_text_; VLOG(1) << __FUNCTION__ << " Received reply: " << response; ASSERT_EQ(channel()->peer_pid(), base::GetCurrentProcId()); Done(); } private: std::string expected_text_; }; void Verified() { std::vector<Worker*> workers; // A shared worker thread for servers base::Thread server_worker_thread("Verified_ServerListener"); ASSERT_TRUE(server_worker_thread.Start()); base::Thread client_worker_thread("Verified_ClientListener"); ASSERT_TRUE(client_worker_thread.Start()); std::string channel_id = Channel::GenerateVerifiedChannelID("Verified"); Worker* worker; worker = new VerifiedServer(&server_worker_thread, channel_id, "Got first message"); workers.push_back(worker); worker = new VerifiedClient(&client_worker_thread, channel_id, "Got first message"); workers.push_back(worker); RunTest(workers); } // Windows needs to send an out-of-band secret to verify the client end of the // channel. Test that we still connect correctly in that case. TEST_F(IPCSyncChannelTest, Verified) { Verified(); } } // namespace } // namespace IPC