// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains the implementation of the RingBuffer class. #include "gpu/command_buffer/client/ring_buffer.h" #include <algorithm> #include "base/logging.h" #include "gpu/command_buffer/client/cmd_buffer_helper.h" namespace gpu { RingBuffer::RingBuffer( Offset base_offset, unsigned int size, CommandBufferHelper* helper) : helper_(helper), base_offset_(base_offset), size_(size), free_offset_(0), in_use_offset_(0) { } RingBuffer::~RingBuffer() { // Free blocks pending tokens. while (!blocks_.empty()) { FreeOldestBlock(); } } void RingBuffer::FreeOldestBlock() { DCHECK(!blocks_.empty()) << "no free blocks"; Block& block = blocks_.front(); DCHECK(block.state != IN_USE) << "attempt to allocate more than maximum memory"; if (block.state == FREE_PENDING_TOKEN) { helper_->WaitForToken(block.token); } in_use_offset_ += block.size; if (in_use_offset_ == size_) { in_use_offset_ = 0; } // If they match then the entire buffer is free. if (in_use_offset_ == free_offset_) { in_use_offset_ = 0; free_offset_ = 0; } blocks_.pop_front(); } RingBuffer::Offset RingBuffer::Alloc(unsigned int size) { DCHECK_LE(size, size_) << "attempt to allocate more than maximum memory"; DCHECK(blocks_.empty() || blocks_.back().state != IN_USE) << "Attempt to alloc another block before freeing the previous."; // Similarly to malloc, an allocation of 0 allocates at least 1 byte, to // return different pointers every time. if (size == 0) size = 1; // Wait until there is enough room. while (size > GetLargestFreeSizeNoWaiting()) { FreeOldestBlock(); } if (size + free_offset_ > size_) { // Add padding to fill space before wrapping around blocks_.push_back(Block(free_offset_, size_ - free_offset_, PADDING)); free_offset_ = 0; } Offset offset = free_offset_; blocks_.push_back(Block(offset, size, IN_USE)); free_offset_ += size; if (free_offset_ == size_) { free_offset_ = 0; } return offset + base_offset_; } void RingBuffer::FreePendingToken(RingBuffer::Offset offset, unsigned int token) { offset -= base_offset_; DCHECK(!blocks_.empty()) << "no allocations to free"; for (Container::reverse_iterator it = blocks_.rbegin(); it != blocks_.rend(); ++it) { Block& block = *it; if (block.offset == offset) { DCHECK(block.state == IN_USE) << "block that corresponds to offset already freed"; block.token = token; block.state = FREE_PENDING_TOKEN; return; } } NOTREACHED() << "attempt to free non-existant block"; } unsigned int RingBuffer::GetLargestFreeSizeNoWaiting() { unsigned int last_token_read = helper_->last_token_read(); while (!blocks_.empty()) { Block& block = blocks_.front(); if (block.token > last_token_read || block.state == IN_USE) break; FreeOldestBlock(); } if (free_offset_ == in_use_offset_) { if (blocks_.empty()) { // The entire buffer is free. DCHECK_EQ(free_offset_, 0u); return size_; } else { // The entire buffer is in use. return 0; } } else if (free_offset_ > in_use_offset_) { // It's free from free_offset_ to size_ and from 0 to in_use_offset_ return std::max(size_ - free_offset_, in_use_offset_); } else { // It's free from free_offset_ -> in_use_offset_; return in_use_offset_ - free_offset_; } } } // namespace gpu