// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "extensions/common/one_shot_event.h" #include "base/callback.h" #include "base/location.h" #include "base/message_loop/message_loop_proxy.h" #include "base/task_runner.h" using base::TaskRunner; namespace extensions { struct OneShotEvent::TaskInfo { TaskInfo() {} TaskInfo(const tracked_objects::Location& from_here, const scoped_refptr<TaskRunner>& runner, const base::Closure& task) : from_here(from_here), runner(runner), task(task) { CHECK(runner.get()); // Detect mistakes with a decent stack frame. } tracked_objects::Location from_here; scoped_refptr<TaskRunner> runner; base::Closure task; }; OneShotEvent::OneShotEvent() : signaled_(false) { // It's acceptable to construct the OneShotEvent on one thread, but // immediately move it to another thread. thread_checker_.DetachFromThread(); } OneShotEvent::~OneShotEvent() {} void OneShotEvent::Post(const tracked_objects::Location& from_here, const base::Closure& task) const { Post(from_here, task, base::MessageLoopProxy::current()); } void OneShotEvent::Post(const tracked_objects::Location& from_here, const base::Closure& task, const scoped_refptr<TaskRunner>& runner) const { DCHECK(thread_checker_.CalledOnValidThread()); if (is_signaled()) { runner->PostTask(from_here, task); } else { tasks_.push_back(TaskInfo(from_here, runner, task)); } } void OneShotEvent::Signal() { DCHECK(thread_checker_.CalledOnValidThread()); CHECK(!signaled_) << "Only call Signal once."; signaled_ = true; // After this point, a call to Post() from one of the queued tasks // could proceed immediately, but the fact that this object is // single-threaded prevents that from being relevant. // We could randomize tasks_ in debug mode in order to check that // the order doesn't matter... for (size_t i = 0; i < tasks_.size(); ++i) { tasks_[i].runner->PostTask(tasks_[i].from_here, tasks_[i].task); } } } // namespace extensions