// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_RENDER_PROCESS_HOST_H_ #define CONTENT_PUBLIC_BROWSER_RENDER_PROCESS_HOST_H_ #include "base/basictypes.h" #include "base/id_map.h" #include "base/process/kill.h" #include "base/process/process_handle.h" #include "base/supports_user_data.h" #include "content/common/content_export.h" #include "ipc/ipc_channel_proxy.h" #include "ipc/ipc_sender.h" #include "ui/gfx/native_widget_types.h" #include "ui/surface/transport_dib.h" class GURL; struct ViewMsg_SwapOut_Params; namespace base { class TimeDelta; } namespace content { class BrowserContext; class BrowserMessageFilter; class RenderProcessHostObserver; class RenderWidgetHost; class StoragePartition; typedef base::Thread* (*RendererMainThreadFactoryFunction)( const std::string& id); // Interface that represents the browser side of the browser <-> renderer // communication channel. There will generally be one RenderProcessHost per // renderer process. class CONTENT_EXPORT RenderProcessHost : public IPC::Sender, public IPC::Listener, public base::SupportsUserData { public: typedef IDMap<RenderProcessHost>::iterator iterator; // Details for RENDERER_PROCESS_CLOSED notifications. struct RendererClosedDetails { RendererClosedDetails(base::ProcessHandle handle, base::TerminationStatus status, int exit_code) { this->handle = handle; this->status = status; this->exit_code = exit_code; } base::ProcessHandle handle; base::TerminationStatus status; int exit_code; }; // General functions --------------------------------------------------------- virtual ~RenderProcessHost() {} // Initialize the new renderer process, returning true on success. This must // be called once before the object can be used, but can be called after // that with no effect. Therefore, if the caller isn't sure about whether // the process has been created, it should just call Init(). virtual bool Init() = 0; // Gets the next available routing id. virtual int GetNextRoutingID() = 0; // These methods add or remove listener for a specific message routing ID. // Used for refcounting, each holder of this object must AddRoute and // RemoveRoute. This object should be allocated on the heap; when no // listeners own it any more, it will delete itself. virtual void AddRoute(int32 routing_id, IPC::Listener* listener) = 0; virtual void RemoveRoute(int32 routing_id) = 0; // Add and remove observers for lifecycle events. The order in which // notifications are sent to observers is undefined. Observers must be sure to // remove the observer before they go away. virtual void AddObserver(RenderProcessHostObserver* observer) = 0; virtual void RemoveObserver(RenderProcessHostObserver* observer) = 0; // Called to wait for the next UpdateRect message for the specified render // widget. Returns true if successful, and the msg out-param will contain a // copy of the received UpdateRect message. virtual bool WaitForBackingStoreMsg(int render_widget_id, const base::TimeDelta& max_delay, IPC::Message* msg) = 0; // Called when a received message cannot be decoded. virtual void ReceivedBadMessage() = 0; // Track the count of visible widgets. Called by listeners to register and // unregister visibility. virtual void WidgetRestored() = 0; virtual void WidgetHidden() = 0; virtual int VisibleWidgetCount() const = 0; // Indicates whether the current RenderProcessHost associated with a guest // renderer process. virtual bool IsGuest() const = 0; // Returns the storage partition associated with this process. // // TODO(nasko): Remove this function from the public API once // URLRequestContextGetter's creation is moved into StoragePartition. // http://crbug.com/158595 virtual StoragePartition* GetStoragePartition() const = 0; // Try to shutdown the associated renderer process as fast as possible. // If this renderer has any RenderViews with unload handlers, then this // function does nothing. The current implementation uses TerminateProcess. // Returns True if it was able to do fast shutdown. virtual bool FastShutdownIfPossible() = 0; // Returns true if fast shutdown was started for the renderer. virtual bool FastShutdownStarted() const = 0; // Dump the child process' handle table before shutting down. virtual void DumpHandles() = 0; // Returns the process object associated with the child process. In certain // tests or single-process mode, this will actually represent the current // process. // // NOTE: this is not necessarily valid immediately after calling Init, as // Init starts the process asynchronously. It's guaranteed to be valid after // the first IPC arrives. virtual base::ProcessHandle GetHandle() const = 0; // Transport DIB functions --------------------------------------------------- // Return the TransportDIB for the given id. On Linux, this can involve // mapping shared memory. On Mac, the shared memory is created in the browser // process and the cached metadata is returned. On Windows, this involves // duplicating the handle from the remote process. The RenderProcessHost // still owns the returned DIB. virtual TransportDIB* GetTransportDIB(TransportDIB::Id dib_id) = 0; // Return the TransportDIB for the given id. In contrast to GetTransportDIB, // the caller owns the resulting TransportDIB. virtual TransportDIB* MapTransportDIB(TransportDIB::Id dib_id) = 0; // Returns the user browser context associated with this renderer process. virtual content::BrowserContext* GetBrowserContext() const = 0; // Returns whether this process is using the same StoragePartition as // |partition|. virtual bool InSameStoragePartition(StoragePartition* partition) const = 0; // Returns the unique ID for this child process. This can be used later in // a call to FromID() to get back to this object (this is used to avoid // sending non-threadsafe pointers to other threads). // // This ID will be unique for all child processes, including workers, plugins, // etc. virtual int GetID() const = 0; // Returns true iff channel_ has been set to non-NULL. Use this for checking // if there is connection or not. Virtual for mocking out for tests. virtual bool HasConnection() const = 0; // Call this to allow queueing of IPC messages that are sent before the // process is launched. virtual void EnableSendQueue() = 0; // Returns the renderer channel. virtual IPC::ChannelProxy* GetChannel() = 0; // Adds a message filter to the IPC channel. virtual void AddFilter(BrowserMessageFilter* filter) = 0; // Try to shutdown the associated render process as fast as possible virtual bool FastShutdownForPageCount(size_t count) = 0; // TODO(ananta) // Revisit whether the virtual functions declared from here on need to be // part of the interface. virtual void SetIgnoreInputEvents(bool ignore_input_events) = 0; virtual bool IgnoreInputEvents() const = 0; // Schedules the host for deletion and removes it from the all_hosts list. virtual void Cleanup() = 0; // Track the count of pending views that are being swapped back in. Called // by listeners to register and unregister pending views to prevent the // process from exiting. virtual void AddPendingView() = 0; virtual void RemovePendingView() = 0; // Sets a flag indicating that the process can be abnormally terminated. virtual void SetSuddenTerminationAllowed(bool allowed) = 0; // Returns true if the process can be abnormally terminated. virtual bool SuddenTerminationAllowed() const = 0; // Returns how long the child has been idle. The definition of idle // depends on when a derived class calls mark_child_process_activity_time(). // This is a rough indicator and its resolution should not be better than // 10 milliseconds. virtual base::TimeDelta GetChildProcessIdleTime() const = 0; // Signals that a compositing surface has been updated after a lost context // event, so that we can process requests from the renderer to create contexts // with that surface. virtual void SurfaceUpdated(int32 surface_id) = 0; // Called to resume the requests for a view created through window.open that // were initially blocked. virtual void ResumeRequestsForView(int route_id) = 0; // Static management functions ----------------------------------------------- // Flag to run the renderer in process. This is primarily // for debugging purposes. When running "in process", the // browser maintains a single RenderProcessHost which communicates // to a RenderProcess which is instantiated in the same process // with the Browser. All IPC between the Browser and the // Renderer is the same, it's just not crossing a process boundary. static bool run_renderer_in_process(); // This also calls out to ContentBrowserClient::GetApplicationLocale and // modifies the current process' command line. static void SetRunRendererInProcess(bool value); // Allows iteration over all the RenderProcessHosts in the browser. Note // that each host may not be active, and therefore may have NULL channels. static iterator AllHostsIterator(); // Returns the RenderProcessHost given its ID. Returns NULL if the ID does // not correspond to a live RenderProcessHost. static RenderProcessHost* FromID(int render_process_id); // Returns whether the process-per-site model is in use (globally or just for // the current site), in which case we should ensure there is only one // RenderProcessHost per site for the entire browser context. static bool ShouldUseProcessPerSite(content::BrowserContext* browser_context, const GURL& url); // Returns true if the caller should attempt to use an existing // RenderProcessHost rather than creating a new one. static bool ShouldTryToUseExistingProcessHost( content::BrowserContext* browser_context, const GURL& site_url); // Get an existing RenderProcessHost associated with the given browser // context, if possible. The renderer process is chosen randomly from // suitable renderers that share the same context and type (determined by the // site url). // Returns NULL if no suitable renderer process is available, in which case // the caller is free to create a new renderer. static RenderProcessHost* GetExistingProcessHost( content::BrowserContext* browser_context, const GURL& site_url); // Overrides the default heuristic for limiting the max renderer process // count. This is useful for unit testing process limit behaviors. It is // also used to allow a command line parameter to configure the max number of // renderer processes and should only be called once during startup. // A value of zero means to use the default heuristic. static void SetMaxRendererProcessCount(size_t count); // Returns the current max number of renderer processes used by the content // module. static size_t GetMaxRendererProcessCount(); static void RegisterRendererMainThreadFactory( RendererMainThreadFactoryFunction create); }; } // namespace content. #endif // CONTENT_PUBLIC_BROWSER_RENDER_PROCESS_HOST_H_