// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_PLUGIN_PROCESS_HOST_H_ #define CONTENT_BROWSER_PLUGIN_PROCESS_HOST_H_ #include "build/build_config.h" #include <list> #include <map> #include <set> #include <string> #include <vector> #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "content/common/content_export.h" #include "content/public/browser/browser_child_process_host_delegate.h" #include "content/public/browser/browser_child_process_host_iterator.h" #include "content/public/common/process_type.h" #include "content/public/common/webplugininfo.h" #include "ipc/ipc_channel_proxy.h" #include "ui/gfx/native_widget_types.h" #include "webkit/common/resource_type.h" struct ResourceHostMsg_Request; namespace gfx { class Rect; } namespace IPC { struct ChannelHandle; } namespace net { class URLRequestContext; } namespace content { class BrowserChildProcessHostImpl; class ResourceContext; // Represents the browser side of the browser <--> plugin communication // channel. Different plugins run in their own process, but multiple instances // of the same plugin run in the same process. There will be one // PluginProcessHost per plugin process, matched with a corresponding // PluginProcess running in the plugin process. The browser is responsible for // starting the plugin process when a plugin is created that doesn't already // have a process. After that, most of the communication is directly between // the renderer and plugin processes. class CONTENT_EXPORT PluginProcessHost : public BrowserChildProcessHostDelegate, public IPC::Sender { public: class Client { public: // Returns an opaque unique identifier for the process requesting // the channel. virtual int ID() = 0; // Returns the resource context for the renderer requesting the channel. virtual ResourceContext* GetResourceContext() = 0; virtual bool OffTheRecord() = 0; virtual void SetPluginInfo(const WebPluginInfo& info) = 0; virtual void OnFoundPluginProcessHost(PluginProcessHost* host) = 0; virtual void OnSentPluginChannelRequest() = 0; // The client should delete itself when one of these methods is called. virtual void OnChannelOpened(const IPC::ChannelHandle& handle) = 0; virtual void OnError() = 0; protected: virtual ~Client() {} }; PluginProcessHost(); virtual ~PluginProcessHost(); // IPC::Sender implementation: virtual bool Send(IPC::Message* message) OVERRIDE; // Initialize the new plugin process, returning true on success. This must // be called before the object can be used. bool Init(const WebPluginInfo& info); // Force the plugin process to shutdown (cleanly). void ForceShutdown(); virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE; virtual void OnChannelConnected(int32 peer_pid) OVERRIDE; virtual void OnChannelError() OVERRIDE; // Tells the plugin process to create a new channel for communication with a // renderer. When the plugin process responds with the channel name, // OnChannelOpened in the client is called. void OpenChannelToPlugin(Client* client); // This function is called to cancel pending requests to open new channels. void CancelPendingRequest(Client* client); // This function is called to cancel sent requests to open new channels. void CancelSentRequest(Client* client); // This function is called on the IO thread once we receive a reply from the // modal HTML dialog (in the form of a JSON string). This function forwards // that reply back to the plugin that requested the dialog. void OnModalDialogResponse(const std::string& json_retval, IPC::Message* sync_result); #if defined(OS_MACOSX) // This function is called on the IO thread when the browser becomes the // active application. void OnAppActivation(); #endif const WebPluginInfo& info() const { return info_; } #if defined(OS_WIN) // Tracks plugin parent windows created on the browser UI thread. void AddWindow(HWND window); #endif private: // Sends a message to the plugin process to request creation of a new channel // for the given mime type. void RequestPluginChannel(Client* client); // Message handlers. void OnChannelCreated(const IPC::ChannelHandle& channel_handle); void OnChannelDestroyed(int renderer_id); #if defined(OS_WIN) void OnPluginWindowDestroyed(HWND window, HWND parent); #endif #if defined(USE_X11) void OnMapNativeViewId(gfx::NativeViewId id, gfx::PluginWindowHandle* output); #endif #if defined(OS_MACOSX) void OnPluginSelectWindow(uint32 window_id, gfx::Rect window_rect, bool modal); void OnPluginShowWindow(uint32 window_id, gfx::Rect window_rect, bool modal); void OnPluginHideWindow(uint32 window_id, gfx::Rect window_rect); void OnPluginSetCursorVisibility(bool visible); #endif virtual bool CanShutdown() OVERRIDE; virtual void OnProcessCrashed(int exit_code) OVERRIDE; void CancelRequests(); // Callback for ResourceMessageFilter. void GetContexts(const ResourceHostMsg_Request& request, ResourceContext** resource_context, net::URLRequestContext** request_context); // These are channel requests that we are waiting to send to the // plugin process once the channel is opened. std::vector<Client*> pending_requests_; // These are the channel requests that we have already sent to // the plugin process, but haven't heard back about yet. std::list<Client*> sent_requests_; // Information about the plugin. WebPluginInfo info_; #if defined(OS_WIN) // Tracks plugin parent windows created on the UI thread. std::set<HWND> plugin_parent_windows_set_; #endif #if defined(OS_MACOSX) // Tracks plugin windows currently visible. std::set<uint32> plugin_visible_windows_set_; // Tracks full screen windows currently visible. std::set<uint32> plugin_fullscreen_windows_set_; // Tracks modal windows currently visible. std::set<uint32> plugin_modal_windows_set_; // Tracks the current visibility of the cursor. bool plugin_cursor_visible_; #endif // Map from render_process_id to its ResourceContext. Instead of storing the // raw pointer, we store the struct below. This is needed because a renderer // process can actually have multiple IPC channels to the same plugin process, // depending on timing conditions with plugin instance creation and shutdown. struct ResourceContextEntry { ResourceContext* resource_context; int ref_count; }; typedef std::map<int, ResourceContextEntry> ResourceContextMap; ResourceContextMap resource_context_map_; scoped_ptr<BrowserChildProcessHostImpl> process_; DISALLOW_COPY_AND_ASSIGN(PluginProcessHost); }; class PluginProcessHostIterator : public BrowserChildProcessHostTypeIterator<PluginProcessHost> { public: PluginProcessHostIterator() : BrowserChildProcessHostTypeIterator<PluginProcessHost>( PROCESS_TYPE_PLUGIN) {} }; } // namespace content #endif // CONTENT_BROWSER_PLUGIN_PROCESS_HOST_H_