// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_BYTE_STREAM_H_ #define CONTENT_BROWSER_BYTE_STREAM_H_ #include "base/callback.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "content/common/content_export.h" #include "net/base/io_buffer.h" namespace base { class SequencedTaskRunner; } namespace content { // A byte stream is a pipe to transfer bytes between a source and a // sink, which may be on different threads. It is intended to be the // only connection between source and sink; they need have no // direct awareness of each other aside from the byte stream. The source and // the sink have different interfaces to a byte stream, |ByteStreamWriter| // and |ByteStreamReader|. A pair of connected interfaces is generated by // calling |CreateByteStream|. // // The source adds bytes to the bytestream via |ByteStreamWriter::Write| // and the sink retrieves bytes already written via |ByteStreamReader::Read|. // // When the source has no more data to add, it will call // |ByteStreamWriter::Close| to indicate that. Operation status at the source // is indicated to the sink via an int passed to the Close() method and returned // from the GetStatus() method. Source and sink must agree on the interpretation // of this int. // // Normally the source is not managed after the relationship is setup; // it is expected to provide data and then close itself. If an error // occurs on the sink, it is not signalled to the source via this // mechanism; instead, the source will write data until it exausts the // available space. If the source needs to be aware of errors occuring // on the sink, this must be signalled in some other fashion (usually // through whatever controller setup the relationship). // // Callback lifetime management: No lifetime management is done in this // class to prevent registered callbacks from being called after any // objects to which they may refer have been destroyed. It is the // responsibility of the callers to avoid use-after-free references. // This may be done by any of several mechanisms, including weak // pointers, scoped_refptr references, or calling the registration // function with a null callback from a destructor. To enable the null // callback strategy, callbacks will not be stored between retrieval and // evaluation, so setting a null callback will guarantee that the // previous callback will not be executed after setting. // // Class methods are virtual to allow mocking for tests; these classes // aren't intended to be base classes for other classes. // // Sample usage (note that this does not show callback usage): // // void OriginatingClass::Initialize() { // // Create a stream for sending bytes from IO->FILE threads. // scoped_ptr<ByteStreamWriter> writer; // scoped_ptr<ByteStreamReader> reader; // CreateByteStream( // BrowserThread::GetMessageLoopProxyForThread(BrowserThread::IO), // BrowserThread::GetMessageLoopProxyForThread(BrowserThread::FILE), // kStreamBufferSize /* e.g. 10240. */, // &writer, // &reader); // Presumed passed to FILE thread for reading. // // // Setup callback for writing. // writer->RegisterCallback(base::Bind(&SpaceAvailable, this)); // // // Do initial round of writing. // SpaceAvailable(); // } // // // May only be run on first argument task runner, in this case the IO // // thread. // void OriginatingClass::SpaceAvailable() { // while (<data available>) { // scoped_ptr<net::IOBuffer> buffer; // size_t buffer_length; // // Create IOBuffer, fill in with data, and set buffer_length. // if (!writer->Write(buffer, buffer_length)) { // // No more space; return and we'll be called again // // when there is space. // return; // } // } // writer->Close(<operation status>); // writer.reset(NULL); // } // // // On File thread; containing class setup not shown. // // void ReceivingClass::Initialize() { // // Initialization // reader->RegisterCallback(base::Bind(&DataAvailable, obj)); // } // // // Called whenever there's something to read. // void ReceivingClass::DataAvailable() { // scoped_refptr<net::IOBuffer> data; // size_t length = 0; // // while (ByteStreamReader::STREAM_HAS_DATA == // (state = reader->Read(&data, &length))) { // // Process |data|. // } // // if (ByteStreamReader::STREAM_COMPLETE == state) { // int status = reader->GetStatus(); // // Process error or successful completion in |status|. // } // // // if |state| is STREAM_EMPTY, we're done for now; we'll be called // // again when there's more data. // } class CONTENT_EXPORT ByteStreamWriter { public: // Inverse of the fraction of the stream buffer that must be full before // a notification is sent to paired Reader that there's more data. static const int kFractionBufferBeforeSending; virtual ~ByteStreamWriter() = 0; // Always adds the data passed into the ByteStream. Returns true // if more data may be added without exceeding the class limit // on data. Takes ownership of |buffer|. virtual bool Write(scoped_refptr<net::IOBuffer> buffer, size_t byte_count) = 0; // Flushes contents buffered in this writer to the corresponding reader // regardless if buffer filling rate is greater than // kFractionBufferBeforeSending or not. Does nothing if there's no contents // buffered. virtual void Flush() = 0; // Signal that all data that is going to be sent, has been sent, // and provide a status. virtual void Close(int status) = 0; // Register a callback to be called when the stream transitions from // full to having space available. The callback will always be // called on the task runner associated with the ByteStreamWriter. // This callback will only be called if a call to Write has previously // returned false (i.e. the ByteStream has been filled). // Multiple calls to this function are supported, though note that it // is the callers responsibility to handle races with space becoming // available (i.e. in the case of that race either of the before // or after callbacks may be called). // The callback will not be called after ByteStreamWriter destruction. virtual void RegisterCallback(const base::Closure& source_callback) = 0; // Returns the number of bytes sent to the reader but not yet reported by // the reader as read. virtual size_t GetTotalBufferedBytes() const = 0; }; class CONTENT_EXPORT ByteStreamReader { public: // Inverse of the fraction of the stream buffer that must be empty before // a notification is send to paired Writer that there's more room. static const int kFractionReadBeforeWindowUpdate; enum StreamState { STREAM_EMPTY, STREAM_HAS_DATA, STREAM_COMPLETE }; virtual ~ByteStreamReader() = 0; // Returns STREAM_EMPTY if there is no data on the ByteStream and // Close() has not been called, and STREAM_COMPLETE if there // is no data on the ByteStream and Close() has been called. // If there is data on the ByteStream, returns STREAM_HAS_DATA // and fills in |*data| with a pointer to the data, and |*length| // with its length. virtual StreamState Read(scoped_refptr<net::IOBuffer>* data, size_t* length) = 0; // Only valid to call if Read() has returned STREAM_COMPLETE. virtual int GetStatus() const = 0; // Register a callback to be called when data is added or the source // completes. The callback will be always be called on the owning // task runner. Multiple calls to this function are supported, // though note that it is the callers responsibility to handle races // with data becoming available (i.e. in the case of that race // either of the before or after callbacks may be called). // The callback will not be called after ByteStreamReader destruction. virtual void RegisterCallback(const base::Closure& sink_callback) = 0; }; CONTENT_EXPORT void CreateByteStream( scoped_refptr<base::SequencedTaskRunner> input_task_runner, scoped_refptr<base::SequencedTaskRunner> output_task_runner, size_t buffer_size, scoped_ptr<ByteStreamWriter>* input, scoped_ptr<ByteStreamReader>* output); } // namespace content #endif // CONTENT_BROWSER_BYTE_STREAM_H_