// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/resources/tile_manager.h" #include <algorithm> #include <limits> #include <string> #include "base/bind.h" #include "base/json/json_writer.h" #include "base/logging.h" #include "base/metrics/histogram.h" #include "cc/debug/traced_value.h" #include "cc/resources/image_raster_worker_pool.h" #include "cc/resources/pixel_buffer_raster_worker_pool.h" #include "cc/resources/tile.h" #include "third_party/skia/include/core/SkCanvas.h" #include "ui/gfx/rect_conversions.h" namespace cc { namespace { // Memory limit policy works by mapping some bin states to the NEVER bin. const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { { // [ALLOW_NOTHING] NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] NEVER_BIN, // [NOW_BIN] NEVER_BIN, // [SOON_BIN] NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] NEVER_BIN, // [EVENTUALLY_BIN] NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] NEVER_BIN, // [AT_LAST_BIN] NEVER_BIN }, { // [ALLOW_ABSOLUTE_MINIMUM] NOW_AND_READY_TO_DRAW_BIN, NOW_BIN, NEVER_BIN, // [SOON_BIN] NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] NEVER_BIN, // [EVENTUALLY_BIN] NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] NEVER_BIN, // [AT_LAST_BIN] NEVER_BIN }, { // [ALLOW_PREPAINT_ONLY] NOW_AND_READY_TO_DRAW_BIN, NOW_BIN, SOON_BIN, NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] NEVER_BIN, // [EVENTUALLY_BIN] NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] NEVER_BIN, // [AT_LAST_BIN] NEVER_BIN }, { // [ALLOW_ANYTHING] NOW_AND_READY_TO_DRAW_BIN, NOW_BIN, SOON_BIN, EVENTUALLY_AND_ACTIVE_BIN, EVENTUALLY_BIN, AT_LAST_AND_ACTIVE_BIN, AT_LAST_BIN, NEVER_BIN } }; // Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN. const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = { { // Not ready NOW_AND_READY_TO_DRAW_BIN, NOW_BIN, SOON_BIN, EVENTUALLY_AND_ACTIVE_BIN, EVENTUALLY_BIN, AT_LAST_AND_ACTIVE_BIN, AT_LAST_BIN, NEVER_BIN }, { // Ready NOW_AND_READY_TO_DRAW_BIN, NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN] SOON_BIN, EVENTUALLY_AND_ACTIVE_BIN, EVENTUALLY_BIN, AT_LAST_AND_ACTIVE_BIN, AT_LAST_BIN, NEVER_BIN } }; // Active works by mapping some bin stats to equivalent _ACTIVE_BIN state. const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = { { // Inactive NOW_AND_READY_TO_DRAW_BIN, NOW_BIN, SOON_BIN, EVENTUALLY_AND_ACTIVE_BIN, EVENTUALLY_BIN, AT_LAST_AND_ACTIVE_BIN, AT_LAST_BIN, NEVER_BIN }, { // Active NOW_AND_READY_TO_DRAW_BIN, NOW_BIN, SOON_BIN, EVENTUALLY_AND_ACTIVE_BIN, EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN] AT_LAST_AND_ACTIVE_BIN, AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN] NEVER_BIN } }; // Determine bin based on three categories of tiles: things we need now, // things we need soon, and eventually. inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) { // The amount of time/pixels for which we want to have prepainting coverage. // Note: All very arbitrary constants: metric-based tuning is welcome! const float kPrepaintingWindowTimeSeconds = 1.0f; const float kBackflingGuardDistancePixels = 314.0f; // Note: The max distances here assume that SOON_BIN will never help overcome // raster being too slow (only caching in advance will do that), so we just // need enough padding to handle some latency and per-tile variability. const float kMaxPrepaintingDistancePixelsHighRes = 2000.0f; const float kMaxPrepaintingDistancePixelsLowRes = 4000.0f; if (prio.distance_to_visible_in_pixels == std::numeric_limits<float>::infinity()) return NEVER_BIN; if (prio.time_to_visible_in_seconds == 0) return NOW_BIN; if (prio.resolution == NON_IDEAL_RESOLUTION) return EVENTUALLY_BIN; float max_prepainting_distance_pixels = (prio.resolution == HIGH_RESOLUTION) ? kMaxPrepaintingDistancePixelsHighRes : kMaxPrepaintingDistancePixelsLowRes; // Soon bin if we are within backfling-guard, or under both the time window // and the max distance window. if (prio.distance_to_visible_in_pixels < kBackflingGuardDistancePixels || (prio.time_to_visible_in_seconds < kPrepaintingWindowTimeSeconds && prio.distance_to_visible_in_pixels <= max_prepainting_distance_pixels)) return SOON_BIN; return EVENTUALLY_BIN; } } // namespace RasterTaskCompletionStats::RasterTaskCompletionStats() : completed_count(0u), canceled_count(0u) { } scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( const RasterTaskCompletionStats& stats) { scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); state->SetInteger("completed_count", stats.completed_count); state->SetInteger("canceled_count", stats.canceled_count); return state.PassAs<base::Value>(); } // static scoped_ptr<TileManager> TileManager::Create( TileManagerClient* client, ResourceProvider* resource_provider, size_t num_raster_threads, RenderingStatsInstrumentation* rendering_stats_instrumentation, bool use_map_image, size_t max_transfer_buffer_usage_bytes, size_t max_raster_usage_bytes, GLenum map_image_texture_target) { return make_scoped_ptr( new TileManager(client, resource_provider, use_map_image ? ImageRasterWorkerPool::Create( resource_provider, num_raster_threads, map_image_texture_target) : PixelBufferRasterWorkerPool::Create( resource_provider, num_raster_threads, max_transfer_buffer_usage_bytes), num_raster_threads, max_raster_usage_bytes, rendering_stats_instrumentation)); } TileManager::TileManager( TileManagerClient* client, ResourceProvider* resource_provider, scoped_ptr<RasterWorkerPool> raster_worker_pool, size_t num_raster_threads, size_t max_raster_usage_bytes, RenderingStatsInstrumentation* rendering_stats_instrumentation) : client_(client), resource_pool_(ResourcePool::Create( resource_provider, raster_worker_pool->GetResourceTarget(), raster_worker_pool->GetResourceFormat())), raster_worker_pool_(raster_worker_pool.Pass()), prioritized_tiles_dirty_(false), all_tiles_that_need_to_be_rasterized_have_memory_(true), all_tiles_required_for_activation_have_memory_(true), memory_required_bytes_(0), memory_nice_to_have_bytes_(0), bytes_releasable_(0), resources_releasable_(0), max_raster_usage_bytes_(max_raster_usage_bytes), ever_exceeded_memory_budget_(false), rendering_stats_instrumentation_(rendering_stats_instrumentation), did_initialize_visible_tile_(false), did_check_for_completed_tasks_since_last_schedule_tasks_(true) { raster_worker_pool_->SetClient(this); } TileManager::~TileManager() { // Reset global state and manage. This should cause // our memory usage to drop to zero. global_state_ = GlobalStateThatImpactsTilePriority(); CleanUpReleasedTiles(); DCHECK_EQ(0u, tiles_.size()); RasterWorkerPool::RasterTask::Queue empty; raster_worker_pool_->ScheduleTasks(&empty); // This should finish all pending tasks and release any uninitialized // resources. raster_worker_pool_->Shutdown(); raster_worker_pool_->CheckForCompletedTasks(); DCHECK_EQ(0u, bytes_releasable_); DCHECK_EQ(0u, resources_releasable_); } void TileManager::Release(Tile* tile) { prioritized_tiles_dirty_ = true; released_tiles_.push_back(tile); } void TileManager::DidChangeTilePriority(Tile* tile) { prioritized_tiles_dirty_ = true; } bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; } void TileManager::CleanUpReleasedTiles() { for (std::vector<Tile*>::iterator it = released_tiles_.begin(); it != released_tiles_.end(); ++it) { Tile* tile = *it; FreeResourcesForTile(tile); DCHECK(tiles_.find(tile->id()) != tiles_.end()); tiles_.erase(tile->id()); LayerCountMap::iterator layer_it = used_layer_counts_.find(tile->layer_id()); DCHECK_GT(layer_it->second, 0); if (--layer_it->second == 0) { used_layer_counts_.erase(layer_it); image_decode_tasks_.erase(tile->layer_id()); } delete tile; } released_tiles_.clear(); } void TileManager::UpdatePrioritizedTileSetIfNeeded() { if (!prioritized_tiles_dirty_) return; CleanUpReleasedTiles(); prioritized_tiles_.Clear(); GetTilesWithAssignedBins(&prioritized_tiles_); prioritized_tiles_dirty_ = false; } void TileManager::DidFinishRunningTasks() { TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); // When OOM, keep re-assigning memory until we reach a steady state // where top-priority tiles are initialized. if (all_tiles_that_need_to_be_rasterized_have_memory_) return; raster_worker_pool_->CheckForCompletedTasks(); did_check_for_completed_tasks_since_last_schedule_tasks_ = true; TileVector tiles_that_need_to_be_rasterized; AssignGpuMemoryToTiles(&prioritized_tiles_, &tiles_that_need_to_be_rasterized); // |tiles_that_need_to_be_rasterized| will be empty when we reach a // steady memory state. Keep scheduling tasks until we reach this state. if (!tiles_that_need_to_be_rasterized.empty()) { ScheduleTasks(tiles_that_need_to_be_rasterized); return; } // We don't reserve memory for required-for-activation tiles during // accelerated gestures, so we just postpone activation when we don't // have these tiles, and activate after the accelerated gesture. bool allow_rasterize_on_demand = global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; // Use on-demand raster for any required-for-activation tiles that have not // been been assigned memory after reaching a steady memory state. This // ensures that we activate even when OOM. for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { Tile* tile = it->second; ManagedTileState& mts = tile->managed_state(); ManagedTileState::TileVersion& tile_version = mts.tile_versions[mts.raster_mode]; if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) { // If we can't raster on demand, give up early (and don't activate). if (!allow_rasterize_on_demand) return; tile_version.set_rasterize_on_demand(); } } client_->NotifyReadyToActivate(); } void TileManager::DidFinishRunningTasksRequiredForActivation() { // This is only a true indication that all tiles required for // activation are initialized when no tiles are OOM. We need to // wait for DidFinishRunningTasks() to be called, try to re-assign // memory and in worst case use on-demand raster when tiles // required for activation are OOM. if (!all_tiles_required_for_activation_have_memory_) return; client_->NotifyReadyToActivate(); } void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); // Compute new stats to be return by GetMemoryStats(). memory_required_bytes_ = 0; memory_nice_to_have_bytes_ = 0; const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; const TreePriority tree_priority = global_state_.tree_priority; // For each tree, bin into different categories of tiles. for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { Tile* tile = it->second; ManagedTileState& mts = tile->managed_state(); const ManagedTileState::TileVersion& tile_version = tile->GetTileVersionForDrawing(); bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); bool tile_is_active = tile_is_ready_to_draw || !mts.tile_versions[mts.raster_mode].raster_task_.is_null(); // Get the active priority and bin. TilePriority active_priority = tile->priority(ACTIVE_TREE); ManagedTileBin active_bin = BinFromTilePriority(active_priority); // Get the pending priority and bin. TilePriority pending_priority = tile->priority(PENDING_TREE); ManagedTileBin pending_bin = BinFromTilePriority(pending_priority); bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION; bool pending_is_non_ideal = pending_priority.resolution == NON_IDEAL_RESOLUTION; bool active_is_non_ideal = active_priority.resolution == NON_IDEAL_RESOLUTION; // Adjust pending bin state for low res tiles. This prevents // pending tree low-res tiles from being initialized before // high-res tiles. if (pending_is_low_res) pending_bin = std::max(pending_bin, EVENTUALLY_BIN); // Adjust bin state based on if ready to draw. active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin]; pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin]; // Adjust bin state based on if active. active_bin = kBinIsActiveMap[tile_is_active][active_bin]; pending_bin = kBinIsActiveMap[tile_is_active][pending_bin]; // We never want to paint new non-ideal tiles, as we always have // a high-res tile covering that content (paint that instead). if (!tile_is_ready_to_draw && active_is_non_ideal) active_bin = NEVER_BIN; if (!tile_is_ready_to_draw && pending_is_non_ideal) pending_bin = NEVER_BIN; // Compute combined bin. ManagedTileBin combined_bin = std::min(active_bin, pending_bin); ManagedTileBin tree_bin[NUM_TREES]; tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; // The bin that the tile would have if the GPU memory manager had // a maximally permissive policy, send to the GPU memory manager // to determine policy. ManagedTileBin gpu_memmgr_stats_bin = NEVER_BIN; TilePriority tile_priority; switch (tree_priority) { case SAME_PRIORITY_FOR_BOTH_TREES: mts.bin = kBinPolicyMap[memory_policy][combined_bin]; gpu_memmgr_stats_bin = combined_bin; tile_priority = tile->combined_priority(); break; case SMOOTHNESS_TAKES_PRIORITY: mts.bin = tree_bin[ACTIVE_TREE]; gpu_memmgr_stats_bin = active_bin; tile_priority = active_priority; break; case NEW_CONTENT_TAKES_PRIORITY: mts.bin = tree_bin[PENDING_TREE]; gpu_memmgr_stats_bin = pending_bin; tile_priority = pending_priority; break; } if (!tile_is_ready_to_draw || tile_version.requires_resource()) { if ((gpu_memmgr_stats_bin == NOW_BIN) || (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) memory_required_bytes_ += BytesConsumedIfAllocated(tile); if (gpu_memmgr_stats_bin != NEVER_BIN) memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); } // Bump up the priority if we determined it's NEVER_BIN on one tree, // but is still required on the other tree. bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN && tree_bin[PENDING_TREE] == NEVER_BIN; if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; mts.resolution = tile_priority.resolution; mts.time_to_needed_in_seconds = tile_priority.time_to_visible_in_seconds; mts.distance_to_visible_in_pixels = tile_priority.distance_to_visible_in_pixels; mts.required_for_activation = tile_priority.required_for_activation; mts.visible_and_ready_to_draw = tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; if (mts.bin == NEVER_BIN) { FreeResourcesForTile(tile); continue; } // Note that if the tile is visible_and_ready_to_draw, then we always want // the priority to be NOW_AND_READY_TO_DRAW_BIN, even if HIGH_PRIORITY_BIN // is something different. The reason for this is that if we're prioritizing // the pending tree, we still want visible tiles to take the highest // priority. ManagedTileBin priority_bin = mts.visible_and_ready_to_draw ? NOW_AND_READY_TO_DRAW_BIN : mts.bin; // Insert the tile into a priority set. tiles->InsertTile(tile, priority_bin); } } void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) { TRACE_EVENT0("cc", "TileManager::ManageTiles"); // Update internal state. if (state != global_state_) { global_state_ = state; prioritized_tiles_dirty_ = true; resource_pool_->SetResourceUsageLimits( global_state_.memory_limit_in_bytes, global_state_.unused_memory_limit_in_bytes, global_state_.num_resources_limit); } // We need to call CheckForCompletedTasks() once in-between each call // to ScheduleTasks() to prevent canceled tasks from being scheduled. if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { raster_worker_pool_->CheckForCompletedTasks(); did_check_for_completed_tasks_since_last_schedule_tasks_ = true; } UpdatePrioritizedTileSetIfNeeded(); TileVector tiles_that_need_to_be_rasterized; AssignGpuMemoryToTiles(&prioritized_tiles_, &tiles_that_need_to_be_rasterized); // Finally, schedule rasterizer tasks. ScheduleTasks(tiles_that_need_to_be_rasterized); TRACE_EVENT_INSTANT1( "cc", "DidManage", TRACE_EVENT_SCOPE_THREAD, "state", TracedValue::FromValue(BasicStateAsValue().release())); TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this, resource_pool_->total_memory_usage_bytes() - resource_pool_->acquired_memory_usage_bytes()); } bool TileManager::UpdateVisibleTiles() { TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles"); raster_worker_pool_->CheckForCompletedTasks(); did_check_for_completed_tasks_since_last_schedule_tasks_ = true; TRACE_EVENT_INSTANT1( "cc", "DidUpdateVisibleTiles", TRACE_EVENT_SCOPE_THREAD, "stats", TracedValue::FromValue( RasterTaskCompletionStatsAsValue( update_visible_tiles_stats_).release())); update_visible_tiles_stats_ = RasterTaskCompletionStats(); bool did_initialize_visible_tile = did_initialize_visible_tile_; did_initialize_visible_tile_ = false; return did_initialize_visible_tile; } void TileManager::GetMemoryStats( size_t* memory_required_bytes, size_t* memory_nice_to_have_bytes, size_t* memory_allocated_bytes, size_t* memory_used_bytes) const { *memory_required_bytes = memory_required_bytes_; *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); } scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); state->SetInteger("tile_count", tiles_.size()); state->Set("global_state", global_state_.AsValue().release()); state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); return state.PassAs<base::Value>(); } scoped_ptr<base::Value> TileManager::AllTilesAsValue() const { scoped_ptr<base::ListValue> state(new base::ListValue()); for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); it++) { state->Append(it->second->AsValue().release()); } return state.PassAs<base::Value>(); } scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const { scoped_ptr<base::DictionaryValue> requirements( new base::DictionaryValue()); size_t memory_required_bytes; size_t memory_nice_to_have_bytes; size_t memory_allocated_bytes; size_t memory_used_bytes; GetMemoryStats(&memory_required_bytes, &memory_nice_to_have_bytes, &memory_allocated_bytes, &memory_used_bytes); requirements->SetInteger("memory_required_bytes", memory_required_bytes); requirements->SetInteger("memory_nice_to_have_bytes", memory_nice_to_have_bytes); requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); requirements->SetInteger("memory_used_bytes", memory_used_bytes); return requirements.PassAs<base::Value>(); } RasterMode TileManager::DetermineRasterMode(const Tile* tile) const { DCHECK(tile); DCHECK(tile->picture_pile()); const ManagedTileState& mts = tile->managed_state(); RasterMode current_mode = mts.raster_mode; RasterMode raster_mode = HIGH_QUALITY_RASTER_MODE; if (tile->managed_state().resolution == LOW_RESOLUTION) raster_mode = LOW_QUALITY_RASTER_MODE; else if (tile->can_use_lcd_text()) raster_mode = HIGH_QUALITY_RASTER_MODE; else if (mts.tile_versions[current_mode].has_text_ || !mts.tile_versions[current_mode].IsReadyToDraw()) raster_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE; return std::min(raster_mode, current_mode); } void TileManager::AssignGpuMemoryToTiles( PrioritizedTileSet* tiles, TileVector* tiles_that_need_to_be_rasterized) { TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); // Maintain the list of released resources that can potentially be re-used // or deleted. // If this operation becomes expensive too, only do this after some // resource(s) was returned. Note that in that case, one also need to // invalidate when releasing some resource from the pool. resource_pool_->CheckBusyResources(); // Now give memory out to the tiles until we're out, and build // the needs-to-be-rasterized queue. all_tiles_that_need_to_be_rasterized_have_memory_ = true; all_tiles_required_for_activation_have_memory_ = true; // Cast to prevent overflow. int64 bytes_available = static_cast<int64>(bytes_releasable_) + static_cast<int64>(global_state_.memory_limit_in_bytes) - static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); int resources_available = resources_releasable_ + global_state_.num_resources_limit - resource_pool_->acquired_resource_count(); size_t bytes_allocatable = std::max(static_cast<int64>(0), bytes_available); size_t resources_allocatable = std::max(0, resources_available); size_t bytes_that_exceeded_memory_budget = 0; size_t bytes_left = bytes_allocatable; size_t resources_left = resources_allocatable; bool oomed = false; // Memory we assign to raster tasks now will be deducted from our memory // in future iterations if priorities change. By assigning at most half // the raster limit, we will always have another 50% left even if priorities // change completely (assuming we check for completed/cancelled rasters // between each call to this function). size_t max_raster_bytes = max_raster_usage_bytes_ / 2; size_t raster_bytes = 0; unsigned schedule_priority = 1u; for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { Tile* tile = *it; ManagedTileState& mts = tile->managed_state(); mts.scheduled_priority = schedule_priority++; mts.raster_mode = DetermineRasterMode(tile); ManagedTileState::TileVersion& tile_version = mts.tile_versions[mts.raster_mode]; // If this tile doesn't need a resource, then nothing to do. if (!tile_version.requires_resource()) continue; // If the tile is not needed, free it up. if (mts.bin == NEVER_BIN) { FreeResourcesForTile(tile); continue; } size_t bytes_if_allocated = BytesConsumedIfAllocated(tile); size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated; size_t tile_bytes = 0; size_t tile_resources = 0; // It costs to maintain a resource. for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { if (mts.tile_versions[mode].resource_) { tile_bytes += bytes_if_allocated; tile_resources++; } } // Allow lower priority tiles with initialized resources to keep // their memory by only assigning memory to new raster tasks if // they can be scheduled. if (raster_bytes_if_rastered <= max_raster_bytes) { // If we don't have the required version, and it's not in flight // then we'll have to pay to create a new task. if (!tile_version.resource_ && tile_version.raster_task_.is_null()) { tile_bytes += bytes_if_allocated; tile_resources++; } } // Tile is OOM. if (tile_bytes > bytes_left || tile_resources > resources_left) { FreeResourcesForTile(tile); // This tile was already on screen and now its resources have been // released. In order to prevent checkerboarding, set this tile as // rasterize on demand immediately. if (mts.visible_and_ready_to_draw) tile_version.set_rasterize_on_demand(); oomed = true; bytes_that_exceeded_memory_budget += tile_bytes; } else { bytes_left -= tile_bytes; resources_left -= tile_resources; if (tile_version.resource_) continue; } DCHECK(!tile_version.resource_); // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| // has reached it's limit or we've failed to assign gpu memory to this // or any higher priority tile. Preventing tiles that fit into memory // budget to be rasterized when higher priority tile is oom is // important for two reasons: // 1. Tile size should not impact raster priority. // 2. Tiles with existing raster task could otherwise incorrectly // be added as they are not affected by |bytes_allocatable|. if (oomed || raster_bytes_if_rastered > max_raster_bytes) { all_tiles_that_need_to_be_rasterized_have_memory_ = false; if (tile->required_for_activation()) all_tiles_required_for_activation_have_memory_ = false; it.DisablePriorityOrdering(); continue; } raster_bytes = raster_bytes_if_rastered; tiles_that_need_to_be_rasterized->push_back(tile); } ever_exceeded_memory_budget_ |= bytes_that_exceeded_memory_budget > 0; if (ever_exceeded_memory_budget_) { TRACE_COUNTER_ID2("cc", "over_memory_budget", this, "budget", global_state_.memory_limit_in_bytes, "over", bytes_that_exceeded_memory_budget); } memory_stats_from_last_assign_.total_budget_in_bytes = global_state_.memory_limit_in_bytes; memory_stats_from_last_assign_.bytes_allocated = bytes_allocatable - bytes_left; memory_stats_from_last_assign_.bytes_unreleasable = bytes_allocatable - bytes_releasable_; memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; } void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { ManagedTileState& mts = tile->managed_state(); if (mts.tile_versions[mode].resource_) { resource_pool_->ReleaseResource( mts.tile_versions[mode].resource_.Pass()); DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); DCHECK_GE(resources_releasable_, 1u); bytes_releasable_ -= BytesConsumedIfAllocated(tile); --resources_releasable_; } } void TileManager::FreeResourcesForTile(Tile* tile) { for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { FreeResourceForTile(tile, static_cast<RasterMode>(mode)); } } void TileManager::FreeUnusedResourcesForTile(Tile* tile) { DCHECK(tile->IsReadyToDraw()); ManagedTileState& mts = tile->managed_state(); RasterMode used_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE; for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { if (mts.tile_versions[mode].IsReadyToDraw()) { used_mode = static_cast<RasterMode>(mode); break; } } for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { if (mode != used_mode) FreeResourceForTile(tile, static_cast<RasterMode>(mode)); } } void TileManager::ScheduleTasks( const TileVector& tiles_that_need_to_be_rasterized) { TRACE_EVENT1("cc", "TileManager::ScheduleTasks", "count", tiles_that_need_to_be_rasterized.size()); RasterWorkerPool::RasterTask::Queue tasks; DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_); // Build a new task queue containing all task currently needed. Tasks // are added in order of priority, highest priority task first. for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin(); it != tiles_that_need_to_be_rasterized.end(); ++it) { Tile* tile = *it; ManagedTileState& mts = tile->managed_state(); ManagedTileState::TileVersion& tile_version = mts.tile_versions[mts.raster_mode]; DCHECK(tile_version.requires_resource()); DCHECK(!tile_version.resource_); if (tile_version.raster_task_.is_null()) tile_version.raster_task_ = CreateRasterTask(tile); tasks.Append(tile_version.raster_task_, tile->required_for_activation()); } // We must reduce the amount of unused resoruces before calling // ScheduleTasks to prevent usage from rising above limits. resource_pool_->ReduceResourceUsage(); // Schedule running of |tasks|. This replaces any previously // scheduled tasks and effectively cancels all tasks not present // in |tasks|. raster_worker_pool_->ScheduleTasks(&tasks); did_check_for_completed_tasks_since_last_schedule_tasks_ = false; } RasterWorkerPool::Task TileManager::CreateImageDecodeTask( Tile* tile, skia::LazyPixelRef* pixel_ref) { return RasterWorkerPool::CreateImageDecodeTask( pixel_ref, tile->layer_id(), rendering_stats_instrumentation_, base::Bind(&TileManager::OnImageDecodeTaskCompleted, base::Unretained(this), tile->layer_id(), base::Unretained(pixel_ref))); } RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) { ManagedTileState& mts = tile->managed_state(); scoped_ptr<ScopedResource> resource = resource_pool_->AcquireResource(tile->tile_size_.size()); const ScopedResource* const_resource = resource.get(); // Create and queue all image decode tasks that this tile depends on. RasterWorkerPool::Task::Set decode_tasks; PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()]; for (PicturePileImpl::PixelRefIterator iter(tile->content_rect(), tile->contents_scale(), tile->picture_pile()); iter; ++iter) { skia::LazyPixelRef* pixel_ref = *iter; uint32_t id = pixel_ref->getGenerationID(); // Append existing image decode task if available. PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id); if (decode_task_it != existing_pixel_refs.end()) { decode_tasks.Insert(decode_task_it->second); continue; } // Create and append new image decode task for this pixel ref. RasterWorkerPool::Task decode_task = CreateImageDecodeTask( tile, pixel_ref); decode_tasks.Insert(decode_task); existing_pixel_refs[id] = decode_task; } return RasterWorkerPool::CreateRasterTask( const_resource, tile->picture_pile(), tile->content_rect(), tile->contents_scale(), mts.raster_mode, mts.resolution, tile->layer_id(), static_cast<const void *>(tile), tile->source_frame_number(), rendering_stats_instrumentation_, base::Bind(&TileManager::OnRasterTaskCompleted, base::Unretained(this), tile->id(), base::Passed(&resource), mts.raster_mode), &decode_tasks); } void TileManager::OnImageDecodeTaskCompleted( int layer_id, skia::LazyPixelRef* pixel_ref, bool was_canceled) { // If the task was canceled, we need to clean it up // from |image_decode_tasks_|. if (!was_canceled) return; LayerPixelRefTaskMap::iterator layer_it = image_decode_tasks_.find(layer_id); if (layer_it == image_decode_tasks_.end()) return; PixelRefTaskMap& pixel_ref_tasks = layer_it->second; PixelRefTaskMap::iterator task_it = pixel_ref_tasks.find(pixel_ref->getGenerationID()); if (task_it != pixel_ref_tasks.end()) pixel_ref_tasks.erase(task_it); } void TileManager::OnRasterTaskCompleted( Tile::Id tile_id, scoped_ptr<ScopedResource> resource, RasterMode raster_mode, const PicturePileImpl::Analysis& analysis, bool was_canceled) { TileMap::iterator it = tiles_.find(tile_id); if (it == tiles_.end()) { ++update_visible_tiles_stats_.canceled_count; resource_pool_->ReleaseResource(resource.Pass()); return; } Tile* tile = it->second; ManagedTileState& mts = tile->managed_state(); ManagedTileState::TileVersion& tile_version = mts.tile_versions[raster_mode]; DCHECK(!tile_version.raster_task_.is_null()); tile_version.raster_task_.Reset(); if (was_canceled) { ++update_visible_tiles_stats_.canceled_count; resource_pool_->ReleaseResource(resource.Pass()); return; } ++update_visible_tiles_stats_.completed_count; tile_version.set_has_text(analysis.has_text); if (analysis.is_solid_color) { tile_version.set_solid_color(analysis.solid_color); resource_pool_->ReleaseResource(resource.Pass()); } else { tile_version.set_use_resource(); tile_version.resource_ = resource.Pass(); bytes_releasable_ += BytesConsumedIfAllocated(tile); ++resources_releasable_; } FreeUnusedResourcesForTile(tile); if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0) did_initialize_visible_tile_ = true; } scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile, gfx::Size tile_size, gfx::Rect content_rect, gfx::Rect opaque_rect, float contents_scale, int layer_id, int source_frame_number, int flags) { scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this, picture_pile, tile_size, content_rect, opaque_rect, contents_scale, layer_id, source_frame_number, flags)); DCHECK(tiles_.find(tile->id()) == tiles_.end()); tiles_[tile->id()] = tile; used_layer_counts_[tile->layer_id()]++; prioritized_tiles_dirty_ = true; return tile; } } // namespace cc