// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/output/software_renderer.h" #include "base/debug/trace_event.h" #include "cc/base/math_util.h" #include "cc/output/compositor_frame.h" #include "cc/output/compositor_frame_ack.h" #include "cc/output/compositor_frame_metadata.h" #include "cc/output/copy_output_request.h" #include "cc/output/output_surface.h" #include "cc/output/render_surface_filters.h" #include "cc/output/software_output_device.h" #include "cc/quads/checkerboard_draw_quad.h" #include "cc/quads/debug_border_draw_quad.h" #include "cc/quads/picture_draw_quad.h" #include "cc/quads/render_pass_draw_quad.h" #include "cc/quads/solid_color_draw_quad.h" #include "cc/quads/texture_draw_quad.h" #include "cc/quads/tile_draw_quad.h" #include "skia/ext/opacity_draw_filter.h" #include "third_party/skia/include/core/SkCanvas.h" #include "third_party/skia/include/core/SkColor.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkMatrix.h" #include "third_party/skia/include/core/SkShader.h" #include "third_party/skia/include/effects/SkLayerRasterizer.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/skia_util.h" #include "ui/gfx/transform.h" namespace cc { namespace { static inline bool IsScalarNearlyInteger(SkScalar scalar) { return SkScalarNearlyZero(scalar - SkScalarRound(scalar)); } bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) { return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) && IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) && SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) && SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) && SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f); } static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) { switch (wrap_mode) { case GL_REPEAT: return SkShader::kRepeat_TileMode; case GL_CLAMP_TO_EDGE: return SkShader::kClamp_TileMode; } NOTREACHED(); return SkShader::kClamp_TileMode; } } // anonymous namespace scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create( RendererClient* client, const LayerTreeSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) { return make_scoped_ptr(new SoftwareRenderer( client, settings, output_surface, resource_provider)); } SoftwareRenderer::SoftwareRenderer(RendererClient* client, const LayerTreeSettings* settings, OutputSurface* output_surface, ResourceProvider* resource_provider) : DirectRenderer(client, settings, output_surface, resource_provider), visible_(true), is_scissor_enabled_(false), is_backbuffer_discarded_(false), output_device_(output_surface->software_device()), current_canvas_(NULL) { if (resource_provider_) { capabilities_.max_texture_size = resource_provider_->max_texture_size(); capabilities_.best_texture_format = resource_provider_->best_texture_format(); } // The updater can access bitmaps while the SoftwareRenderer is using them. capabilities_.allow_partial_texture_updates = true; capabilities_.using_partial_swap = true; capabilities_.using_map_image = settings_->use_map_image; capabilities_.using_shared_memory_resources = true; } SoftwareRenderer::~SoftwareRenderer() {} const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const { return capabilities_; } void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) { TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame"); root_canvas_ = output_device_->BeginPaint( gfx::ToEnclosingRect(frame->root_damage_rect)); } void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) { TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame"); current_framebuffer_lock_.reset(); current_canvas_ = NULL; root_canvas_ = NULL; current_frame_data_.reset(new SoftwareFrameData); output_device_->EndPaint(current_frame_data_.get()); } void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) { CompositorFrame compositor_frame; compositor_frame.metadata = metadata; compositor_frame.software_frame_data = current_frame_data_.Pass(); output_surface_->SwapBuffers(&compositor_frame); } void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) { output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id); } bool SoftwareRenderer::FlippedFramebuffer() const { return false; } void SoftwareRenderer::EnsureScissorTestEnabled() { is_scissor_enabled_ = true; SetClipRect(scissor_rect_); } void SoftwareRenderer::EnsureScissorTestDisabled() { // There is no explicit notion of enabling/disabling scissoring in software // rendering, but the underlying effect we want is to clear any existing // clipRect on the current SkCanvas. This is done by setting clipRect to // the viewport's dimensions. is_scissor_enabled_ = false; SkBaseDevice* device = current_canvas_->getDevice(); SetClipRect(gfx::Rect(device->width(), device->height())); } void SoftwareRenderer::Finish() {} void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { DCHECK(!output_surface_->HasExternalStencilTest()); current_framebuffer_lock_.reset(); current_canvas_ = root_canvas_; } bool SoftwareRenderer::BindFramebufferToTexture( DrawingFrame* frame, const ScopedResource* texture, gfx::Rect target_rect) { current_framebuffer_lock_.reset(); current_framebuffer_lock_ = make_scoped_ptr( new ResourceProvider::ScopedWriteLockSoftware( resource_provider_, texture->id())); current_canvas_ = current_framebuffer_lock_->sk_canvas(); InitializeViewport(frame, target_rect, gfx::Rect(target_rect.size()), target_rect.size()); return true; } void SoftwareRenderer::SetScissorTestRect(gfx::Rect scissor_rect) { is_scissor_enabled_ = true; scissor_rect_ = scissor_rect; SetClipRect(scissor_rect); } void SoftwareRenderer::SetClipRect(gfx::Rect rect) { // Skia applies the current matrix to clip rects so we reset it temporary. SkMatrix current_matrix = current_canvas_->getTotalMatrix(); current_canvas_->resetMatrix(); current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op); current_canvas_->setMatrix(current_matrix); } void SoftwareRenderer::ClearCanvas(SkColor color) { // SkCanvas::clear doesn't respect the current clipping region // so we SkCanvas::drawColor instead if scissoring is active. if (is_scissor_enabled_) current_canvas_->drawColor(color, SkXfermode::kSrc_Mode); else current_canvas_->clear(color); } void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test, bool draw_rect_covers_full_surface) {} void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame, bool has_external_stencil_test) { if (frame->current_render_pass->has_transparent_background) { ClearCanvas(SkColorSetARGB(0, 0, 0, 0)); } else { #ifndef NDEBUG // On DEBUG builds, opaque render passes are cleared to blue // to easily see regions that were not drawn on the screen. ClearCanvas(SkColorSetARGB(255, 0, 0, 255)); #endif } } void SoftwareRenderer::SetDrawViewport(gfx::Rect window_space_viewport) {} bool SoftwareRenderer::IsSoftwareResource( ResourceProvider::ResourceId resource_id) const { switch (resource_provider_->GetResourceType(resource_id)) { case ResourceProvider::GLTexture: return false; case ResourceProvider::Bitmap: return true; case ResourceProvider::InvalidType: break; } LOG(FATAL) << "Invalid resource type."; return false; } void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad"); gfx::Transform quad_rect_matrix; QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect); gfx::Transform contents_device_transform = frame->window_matrix * frame->projection_matrix * quad_rect_matrix; contents_device_transform.FlattenTo2d(); SkMatrix sk_device_matrix; gfx::TransformToFlattenedSkMatrix(contents_device_transform, &sk_device_matrix); current_canvas_->setMatrix(sk_device_matrix); current_paint_.reset(); if (!IsScaleAndIntegerTranslate(sk_device_matrix)) { // TODO(danakj): Until we can enable AA only on exterior edges of the // layer, disable AA if any interior edges are present. crbug.com/248175 bool all_four_edges_are_exterior = quad->IsTopEdge() && quad->IsLeftEdge() && quad->IsBottomEdge() && quad->IsRightEdge(); if (settings_->allow_antialiasing && all_four_edges_are_exterior) current_paint_.setAntiAlias(true); current_paint_.setFilterBitmap(true); } if (quad->ShouldDrawWithBlending()) { current_paint_.setAlpha(quad->opacity() * 255); current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode); } else { current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode); } switch (quad->material) { case DrawQuad::CHECKERBOARD: DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); break; case DrawQuad::DEBUG_BORDER: DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); break; case DrawQuad::PICTURE_CONTENT: DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); break; case DrawQuad::RENDER_PASS: DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); break; case DrawQuad::SOLID_COLOR: DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad)); break; case DrawQuad::TEXTURE_CONTENT: DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad)); break; case DrawQuad::TILED_CONTENT: DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad)); break; case DrawQuad::INVALID: case DrawQuad::IO_SURFACE_CONTENT: case DrawQuad::YUV_VIDEO_CONTENT: case DrawQuad::STREAM_VIDEO_CONTENT: DrawUnsupportedQuad(frame, quad); NOTREACHED(); break; } current_canvas_->resetMatrix(); } void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, const CheckerboardDrawQuad* quad) { gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( QuadVertexRect(), quad->rect, quad->visible_rect); current_paint_.setColor(quad->color); current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), current_paint_); } void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, const DebugBorderDrawQuad* quad) { // We need to apply the matrix manually to have pixel-sized stroke width. SkPoint vertices[4]; gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); SkPoint transformed_vertices[4]; current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, vertices, 4); current_canvas_->resetMatrix(); current_paint_.setColor(quad->color); current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); current_paint_.setStyle(SkPaint::kStroke_Style); current_paint_.setStrokeWidth(quad->width); current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode, 4, transformed_vertices, current_paint_); } void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame, const PictureDrawQuad* quad) { SkMatrix content_matrix; content_matrix.setRectToRect( gfx::RectFToSkRect(quad->tex_coord_rect), gfx::RectFToSkRect(QuadVertexRect()), SkMatrix::kFill_ScaleToFit); current_canvas_->concat(content_matrix); // TODO(aelias): This isn't correct in all cases. We should detect these // cases and fall back to a persistent bitmap backing // (http://crbug.com/280374). skia::RefPtr<SkDrawFilter> opacity_filter = skia::AdoptRef(new skia::OpacityDrawFilter( quad->opacity(), frame->disable_picture_quad_image_filtering)); DCHECK(!current_canvas_->getDrawFilter()); current_canvas_->setDrawFilter(opacity_filter.get()); TRACE_EVENT0("cc", "SoftwareRenderer::DrawPictureQuad"); quad->picture_pile->RasterDirect( current_canvas_, quad->content_rect, quad->contents_scale, NULL); current_canvas_->setDrawFilter(NULL); } void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame, const SolidColorDrawQuad* quad) { gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( QuadVertexRect(), quad->rect, quad->visible_rect); current_paint_.setColor(quad->color); current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color)); current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), current_paint_); } void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame, const TextureDrawQuad* quad) { if (!IsSoftwareResource(quad->resource_id)) { DrawUnsupportedQuad(frame, quad); return; } // TODO(skaslev): Add support for non-premultiplied alpha. ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, quad->resource_id); const SkBitmap* bitmap = lock.sk_bitmap(); gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left, quad->uv_bottom_right), bitmap->width(), bitmap->height()); gfx::RectF visible_uv_rect = MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect); SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect); gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( QuadVertexRect(), quad->rect, quad->visible_rect); SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect); if (quad->flipped) current_canvas_->scale(1, -1); bool blend_background = quad->background_color != SK_ColorTRANSPARENT && !bitmap->isOpaque(); bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF); if (needs_layer) { current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha()); current_paint_.setAlpha(0xFF); } if (blend_background) { SkPaint background_paint; background_paint.setColor(quad->background_color); current_canvas_->drawRect(quad_rect, background_paint); } SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode()); if (tile_mode != SkShader::kClamp_TileMode) { SkMatrix matrix; matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit); skia::RefPtr<SkShader> shader = skia::AdoptRef( SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode)); shader->setLocalMatrix(matrix); SkPaint paint; paint.setStyle(SkPaint::kFill_Style); paint.setShader(shader.get()); current_canvas_->drawRect(quad_rect, paint); } else { current_canvas_->drawBitmapRectToRect(*bitmap, &sk_uv_rect, quad_rect, ¤t_paint_); } if (needs_layer) current_canvas_->restore(); } void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad) { DCHECK(!output_surface_->ForcedDrawToSoftwareDevice()); DCHECK(IsSoftwareResource(quad->resource_id)); ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, quad->resource_id); DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode()); gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional( quad->tex_coord_rect, quad->rect, quad->visible_rect); gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( QuadVertexRect(), quad->rect, quad->visible_rect); SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect); current_paint_.setFilterBitmap(true); current_canvas_->drawBitmapRectToRect( *lock.sk_bitmap(), &uv_rect, gfx::RectFToSkRect(visible_quad_vertex_rect), ¤t_paint_); } void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame, const RenderPassDrawQuad* quad) { ScopedResource* content_texture = render_pass_textures_.get(quad->render_pass_id); if (!content_texture || !content_texture->id()) return; DCHECK(IsSoftwareResource(content_texture->id())); ResourceProvider::ScopedReadLockSoftware lock(resource_provider_, content_texture->id()); SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode()); SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect()); SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional( QuadVertexRect(), quad->rect, quad->visible_rect)); SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height()); SkMatrix content_mat; content_mat.setRectToRect(content_rect, dest_rect, SkMatrix::kFill_ScaleToFit); const SkBitmap* content = lock.sk_bitmap(); SkBitmap filter_bitmap; if (!quad->filters.IsEmpty()) { skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( quad->filters, content_texture->size()); // TODO(ajuma): In addition origin translation, the canvas should also be // scaled to accomodate device pixel ratio and pinch zoom. See // crbug.com/281516 and crbug.com/281518. // TODO(ajuma): Apply the filter in the same pass as the content where // possible (e.g. when there's no origin offset). See crbug.com/308201. if (filter) { bool is_opaque = false; skia::RefPtr<SkBaseDevice> device = skia::AdoptRef(new SkBitmapDevice(SkBitmap::kARGB_8888_Config, content_texture->size().width(), content_texture->size().height(), is_opaque)); SkCanvas canvas(device.get()); SkPaint paint; paint.setImageFilter(filter.get()); canvas.clear(SK_ColorTRANSPARENT); canvas.translate(SkIntToScalar(-quad->rect.origin().x()), SkIntToScalar(-quad->rect.origin().y())); canvas.drawSprite(*content, 0, 0, &paint); bool will_change_pixels = false; filter_bitmap = device->accessBitmap(will_change_pixels); } } skia::RefPtr<SkShader> shader; if (filter_bitmap.isNull()) { shader = skia::AdoptRef(SkShader::CreateBitmapShader( *content, content_tile_mode, content_tile_mode)); } else { shader = skia::AdoptRef(SkShader::CreateBitmapShader( filter_bitmap, content_tile_mode, content_tile_mode)); } shader->setLocalMatrix(content_mat); current_paint_.setShader(shader.get()); if (quad->mask_resource_id) { ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_, quad->mask_resource_id); SkShader::TileMode mask_tile_mode = WrapModeToTileMode( mask_lock.wrap_mode()); const SkBitmap* mask = mask_lock.sk_bitmap(); SkRect mask_rect = SkRect::MakeXYWH( quad->mask_uv_rect.x() * mask->width(), quad->mask_uv_rect.y() * mask->height(), quad->mask_uv_rect.width() * mask->width(), quad->mask_uv_rect.height() * mask->height()); SkMatrix mask_mat; mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit); skia::RefPtr<SkShader> mask_shader = skia::AdoptRef( SkShader::CreateBitmapShader(*mask, mask_tile_mode, mask_tile_mode)); mask_shader->setLocalMatrix(mask_mat); SkPaint mask_paint; mask_paint.setShader(mask_shader.get()); skia::RefPtr<SkLayerRasterizer> mask_rasterizer = skia::AdoptRef(new SkLayerRasterizer); mask_rasterizer->addLayer(mask_paint); current_paint_.setRasterizer(mask_rasterizer.get()); current_canvas_->drawRect(dest_visible_rect, current_paint_); } else { // TODO(skaslev): Apply background filters and blend with content current_canvas_->drawRect(dest_visible_rect, current_paint_); } } void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame, const DrawQuad* quad) { #ifdef NDEBUG current_paint_.setColor(SK_ColorWHITE); #else current_paint_.setColor(SK_ColorMAGENTA); #endif current_paint_.setAlpha(quad->opacity() * 255); current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()), current_paint_); } void SoftwareRenderer::CopyCurrentRenderPassToBitmap( DrawingFrame* frame, scoped_ptr<CopyOutputRequest> request) { gfx::Rect copy_rect = frame->current_render_pass->output_rect; if (request->has_area()) copy_rect.Intersect(request->area()); gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect); scoped_ptr<SkBitmap> bitmap(new SkBitmap); bitmap->setConfig(SkBitmap::kARGB_8888_Config, window_copy_rect.width(), window_copy_rect.height()); current_canvas_->readPixels( bitmap.get(), window_copy_rect.x(), window_copy_rect.y()); request->SendBitmapResult(bitmap.Pass()); } void SoftwareRenderer::DiscardBackbuffer() { if (is_backbuffer_discarded_) return; output_surface_->DiscardBackbuffer(); is_backbuffer_discarded_ = true; // Damage tracker needs a full reset every time framebuffer is discarded. client_->SetFullRootLayerDamage(); } void SoftwareRenderer::EnsureBackbuffer() { if (!is_backbuffer_discarded_) return; output_surface_->EnsureBackbuffer(); is_backbuffer_discarded_ = false; } void SoftwareRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { TRACE_EVENT0("cc", "SoftwareRenderer::GetFramebufferPixels"); SkBitmap subset_bitmap; rect += current_viewport_rect_.OffsetFromOrigin(); output_device_->CopyToBitmap(rect, &subset_bitmap); subset_bitmap.copyPixelsTo(pixels, 4 * rect.width() * rect.height(), 4 * rect.width()); } void SoftwareRenderer::SetVisible(bool visible) { if (visible_ == visible) return; visible_ = visible; if (visible_) EnsureBackbuffer(); else DiscardBackbuffer(); } } // namespace cc