// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/ui_resource_layer.h" #include "cc/layers/ui_resource_layer_impl.h" #include "cc/resources/prioritized_resource.h" #include "cc/resources/resource_update.h" #include "cc/resources/resource_update_queue.h" #include "cc/resources/scoped_ui_resource.h" #include "cc/resources/ui_resource_bitmap.h" #include "cc/trees/layer_tree_host.h" namespace cc { namespace { class ScopedUIResourceHolder : public UIResourceLayer::UIResourceHolder { public: static scoped_ptr<ScopedUIResourceHolder> Create(LayerTreeHost* host, const SkBitmap& skbitmap) { return make_scoped_ptr(new ScopedUIResourceHolder(host, skbitmap)); } virtual UIResourceId id() OVERRIDE { return resource_->id(); } private: ScopedUIResourceHolder(LayerTreeHost* host, const SkBitmap& skbitmap) { resource_ = ScopedUIResource::Create(host, UIResourceBitmap(skbitmap)); } scoped_ptr<ScopedUIResource> resource_; }; class SharedUIResourceHolder : public UIResourceLayer::UIResourceHolder { public: static scoped_ptr<SharedUIResourceHolder> Create(UIResourceId id) { return make_scoped_ptr(new SharedUIResourceHolder(id)); } virtual UIResourceId id() OVERRIDE { return id_; } private: explicit SharedUIResourceHolder(UIResourceId id) : id_(id) {} UIResourceId id_; }; } // anonymous namespace UIResourceLayer::UIResourceHolder::~UIResourceHolder() {} scoped_refptr<UIResourceLayer> UIResourceLayer::Create() { return make_scoped_refptr(new UIResourceLayer()); } UIResourceLayer::UIResourceLayer() : Layer(), uv_top_left_(0.f, 0.f), uv_bottom_right_(1.f, 1.f) { vertex_opacity_[0] = 1.0f; vertex_opacity_[1] = 1.0f; vertex_opacity_[2] = 1.0f; vertex_opacity_[3] = 1.0f; } UIResourceLayer::~UIResourceLayer() {} scoped_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl( LayerTreeImpl* tree_impl) { return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); } void UIResourceLayer::SetUV(gfx::PointF top_left, gfx::PointF bottom_right) { if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) return; uv_top_left_ = top_left; uv_bottom_right_ = bottom_right; SetNeedsCommit(); } void UIResourceLayer::SetVertexOpacity(float bottom_left, float top_left, float top_right, float bottom_right) { // Indexing according to the quad vertex generation: // 1--2 // | | // 0--3 if (vertex_opacity_[0] == bottom_left && vertex_opacity_[1] == top_left && vertex_opacity_[2] == top_right && vertex_opacity_[3] == bottom_right) return; vertex_opacity_[0] = bottom_left; vertex_opacity_[1] = top_left; vertex_opacity_[2] = top_right; vertex_opacity_[3] = bottom_right; SetNeedsCommit(); } void UIResourceLayer::SetLayerTreeHost(LayerTreeHost* host) { if (host == layer_tree_host()) return; Layer::SetLayerTreeHost(host); // Recreate the resource hold against the new LTH. RecreateUIResourceHolder(); } void UIResourceLayer::RecreateUIResourceHolder() { ui_resource_holder_.reset(); if (!layer_tree_host() || bitmap_.empty()) return; ui_resource_holder_ = ScopedUIResourceHolder::Create(layer_tree_host(), bitmap_); } void UIResourceLayer::SetBitmap(const SkBitmap& skbitmap) { bitmap_ = skbitmap; RecreateUIResourceHolder(); SetNeedsCommit(); } void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) { if (ui_resource_holder_ && ui_resource_holder_->id() == resource_id) return; if (resource_id) { ui_resource_holder_ = SharedUIResourceHolder::Create(resource_id); } else { ui_resource_holder_.reset(); } SetNeedsCommit(); } bool UIResourceLayer::DrawsContent() const { return ui_resource_holder_ && ui_resource_holder_->id() && Layer::DrawsContent(); } void UIResourceLayer::PushPropertiesTo(LayerImpl* layer) { Layer::PushPropertiesTo(layer); UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer); if (!ui_resource_holder_) { layer_impl->SetUIResourceId(0); } else { DCHECK(layer_tree_host()); gfx::Size image_size = layer_tree_host()->GetUIResourceSize(ui_resource_holder_->id()); layer_impl->SetUIResourceId(ui_resource_holder_->id()); layer_impl->SetImageBounds(image_size); layer_impl->SetUV(uv_top_left_, uv_bottom_right_); layer_impl->SetVertexOpacity(vertex_opacity_); } } } // namespace cc