// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/layers/tiled_layer.h" #include <limits> #include <vector> #include "cc/debug/overdraw_metrics.h" #include "cc/resources/bitmap_content_layer_updater.h" #include "cc/resources/layer_painter.h" #include "cc/resources/prioritized_resource_manager.h" #include "cc/resources/resource_update_controller.h" #include "cc/test/animation_test_common.h" #include "cc/test/fake_layer_tree_host_client.h" #include "cc/test/fake_layer_tree_host_impl.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_output_surface_client.h" #include "cc/test/fake_proxy.h" #include "cc/test/fake_rendering_stats_instrumentation.h" #include "cc/test/geometry_test_utils.h" #include "cc/test/tiled_layer_test_common.h" #include "cc/trees/single_thread_proxy.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/transform.h" namespace cc { namespace { class TestOcclusionTracker : public OcclusionTracker { public: TestOcclusionTracker() : OcclusionTracker(gfx::Rect(0, 0, 1000, 1000), true) { stack_.push_back(StackObject()); } void SetRenderTarget(Layer* render_target) { stack_.back().target = render_target; } void SetOcclusion(const Region& occlusion) { stack_.back().occlusion_from_inside_target = occlusion; } }; class TiledLayerTest : public testing::Test { public: TiledLayerTest() : proxy_(NULL), output_surface_(FakeOutputSurface::Create3d()), queue_(make_scoped_ptr(new ResourceUpdateQueue)), impl_thread_("ImplThread"), fake_layer_tree_host_client_(FakeLayerTreeHostClient::DIRECT_3D), occlusion_(NULL) { settings_.max_partial_texture_updates = std::numeric_limits<size_t>::max(); settings_.layer_transforms_should_scale_layer_contents = true; } virtual void SetUp() { impl_thread_.Start(); layer_tree_host_ = LayerTreeHost::CreateThreaded( &fake_layer_tree_host_client_, NULL, settings_, impl_thread_.message_loop_proxy()); proxy_ = layer_tree_host_->proxy(); resource_manager_ = PrioritizedResourceManager::Create(proxy_); layer_tree_host_->SetLayerTreeHostClientReady(); layer_tree_host_->InitializeOutputSurfaceIfNeeded(); layer_tree_host_->SetRootLayer(Layer::Create()); CHECK(output_surface_->BindToClient(&output_surface_client_)); DebugScopedSetImplThreadAndMainThreadBlocked impl_thread_and_main_thread_blocked(proxy_); resource_provider_ = ResourceProvider::Create(output_surface_.get(), NULL, 0, false, 1); host_impl_ = make_scoped_ptr(new FakeLayerTreeHostImpl(proxy_)); } virtual ~TiledLayerTest() { ResourceManagerClearAllMemory(resource_manager_.get(), resource_provider_.get()); DebugScopedSetImplThreadAndMainThreadBlocked impl_thread_and_main_thread_blocked(proxy_); resource_provider_.reset(); host_impl_.reset(); } void ResourceManagerClearAllMemory( PrioritizedResourceManager* resource_manager, ResourceProvider* resource_provider) { { DebugScopedSetImplThreadAndMainThreadBlocked impl_thread_and_main_thread_blocked(proxy_); resource_manager->ClearAllMemory(resource_provider); resource_manager->ReduceMemory(resource_provider); } resource_manager->UnlinkAndClearEvictedBackings(); } void UpdateTextures() { DebugScopedSetImplThreadAndMainThreadBlocked impl_thread_and_main_thread_blocked(proxy_); DCHECK(queue_); scoped_ptr<ResourceUpdateController> update_controller = ResourceUpdateController::Create(NULL, proxy_->ImplThreadTaskRunner(), queue_.Pass(), resource_provider_.get()); update_controller->Finalize(); queue_ = make_scoped_ptr(new ResourceUpdateQueue); } void LayerPushPropertiesTo(FakeTiledLayer* layer, FakeTiledLayerImpl* layer_impl) { DebugScopedSetImplThreadAndMainThreadBlocked impl_thread_and_main_thread_blocked(proxy_); layer->PushPropertiesTo(layer_impl); layer->ResetNumDependentsNeedPushProperties(); } void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) { DebugScopedSetMainThread main_thread(proxy_); layer->Update(queue_.get(), occluded); } void CalcDrawProps(RenderSurfaceLayerList* render_surface_layer_list) { if (occlusion_) occlusion_->SetRenderTarget(layer_tree_host_->root_layer()); LayerTreeHostCommon::CalcDrawPropsMainInputsForTesting inputs( layer_tree_host_->root_layer(), layer_tree_host_->device_viewport_size(), render_surface_layer_list); inputs.device_scale_factor = layer_tree_host_->device_scale_factor(); inputs.max_texture_size = layer_tree_host_->GetRendererCapabilities().max_texture_size; inputs.can_adjust_raster_scales = true; LayerTreeHostCommon::CalculateDrawProperties(&inputs); } bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1, const scoped_ptr<FakeTiledLayerImpl>& layer_impl1) { scoped_refptr<FakeTiledLayer> layer2; scoped_ptr<FakeTiledLayerImpl> layer_impl2; return UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2); } bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1, const scoped_ptr<FakeTiledLayerImpl>& layer_impl1, const scoped_refptr<FakeTiledLayer>& layer2, const scoped_ptr<FakeTiledLayerImpl>& layer_impl2) { // Get textures resource_manager_->ClearPriorities(); if (layer1.get()) layer1->SetTexturePriorities(priority_calculator_); if (layer2.get()) layer2->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); // Save paint properties if (layer1.get()) layer1->SavePaintProperties(); if (layer2.get()) layer2->SavePaintProperties(); // Update content if (layer1.get()) layer1->Update(queue_.get(), occlusion_); if (layer2.get()) layer2->Update(queue_.get(), occlusion_); bool needs_update = false; if (layer1.get()) needs_update |= layer1->NeedsIdlePaint(); if (layer2.get()) needs_update |= layer2->NeedsIdlePaint(); // Update textures and push. UpdateTextures(); if (layer1.get()) LayerPushPropertiesTo(layer1.get(), layer_impl1.get()); if (layer2.get()) LayerPushPropertiesTo(layer2.get(), layer_impl2.get()); return needs_update; } public: Proxy* proxy_; LayerTreeSettings settings_; FakeOutputSurfaceClient output_surface_client_; scoped_ptr<OutputSurface> output_surface_; scoped_ptr<ResourceProvider> resource_provider_; scoped_ptr<ResourceUpdateQueue> queue_; PriorityCalculator priority_calculator_; base::Thread impl_thread_; FakeLayerTreeHostClient fake_layer_tree_host_client_; scoped_ptr<LayerTreeHost> layer_tree_host_; scoped_ptr<FakeLayerTreeHostImpl> host_impl_; scoped_ptr<PrioritizedResourceManager> resource_manager_; TestOcclusionTracker* occlusion_; }; TEST_F(TiledLayerTest, PushDirtyTiles) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates and then paints two tiles. layer->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); UpdateAndPush(layer, layer_impl); // We should have both tiles on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); // Invalidates both tiles, but then only update one of them. layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 200)); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); UpdateAndPush(layer, layer_impl); // We should only have the first tile since the other tile was invalidated but // not painted. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); } TEST_F(TiledLayerTest, PushOccludedDirtyTiles) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000)); layer_tree_host_->root_layer()->AddChild(layer); { RenderSurfaceLayerList render_surface_layer_list; // The tile size is 100x100, so this invalidates and then paints two tiles. layer->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); UpdateAndPush(layer, layer_impl); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); // We should have both tiles on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); } { RenderSurfaceLayerList render_surface_layer_list; // Invalidates part of the top tile... layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50)); // ....but the area is occluded. occluded.SetOcclusion(gfx::Rect(0, 0, 50, 50)); CalcDrawProps(&render_surface_layer_list); UpdateAndPush(layer, layer_impl); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000 + 2500, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); // We should still have both tiles, as part of the top tile is still // unoccluded. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); } } TEST_F(TiledLayerTest, PushDeletedTiles) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates and then paints two tiles. layer->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); UpdateAndPush(layer, layer_impl); // We should have both tiles on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); resource_manager_->ClearPriorities(); ResourceManagerClearAllMemory(resource_manager_.get(), resource_provider_.get()); resource_manager_->SetMaxMemoryLimitBytes(4 * 1024 * 1024); // This should drop the tiles on the impl thread. LayerPushPropertiesTo(layer.get(), layer_impl.get()); // We should now have no textures on the impl thread. EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); // This should recreate and update one of the deleted textures. layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); UpdateAndPush(layer, layer_impl); // We should have one tiles on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); } TEST_F(TiledLayerTest, PushIdlePaintTiles) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100. Setup 5x5 tiles with one visible tile in the // center. This paints 1 visible of the 25 invalid tiles. layer->SetBounds(gfx::Size(500, 500)); CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = gfx::Rect(200, 200, 100, 100); bool needs_update = UpdateAndPush(layer, layer_impl); // We should need idle-painting for surrounding tiles. EXPECT_TRUE(needs_update); // We should have one tile on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(2, 2)); // For the next four updates, we should detect we still need idle painting. for (int i = 0; i < 4; i++) { needs_update = UpdateAndPush(layer, layer_impl); EXPECT_TRUE(needs_update); } // We should always finish painting eventually. for (int i = 0; i < 20; i++) needs_update = UpdateAndPush(layer, layer_impl); // We should have pre-painted all of the surrounding tiles. for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j)); } EXPECT_FALSE(needs_update); } TEST_F(TiledLayerTest, PredictivePainting) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); layer_tree_host_->root_layer()->AddChild(layer); // Prepainting should occur in the scroll direction first, and the // visible rect should be extruded only along the dominant axis. gfx::Vector2d directions[6] = { gfx::Vector2d(-10, 0), gfx::Vector2d(10, 0), gfx::Vector2d(0, -10), gfx::Vector2d(0, 10), gfx::Vector2d(10, 20), gfx::Vector2d(-20, 10) }; // We should push all tiles that touch the extruded visible rect. gfx::Rect pushed_visible_tiles[6] = { gfx::Rect(2, 2, 2, 1), gfx::Rect(1, 2, 2, 1), gfx::Rect(2, 2, 1, 2), gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 2, 2, 1) }; // The first pre-paint should also paint first in the scroll // direction so we should find one additional tile in the scroll direction. gfx::Rect pushed_prepaint_tiles[6] = { gfx::Rect(2, 2, 3, 1), gfx::Rect(0, 2, 3, 1), gfx::Rect(2, 2, 1, 3), gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 2, 3, 1) }; for (int k = 0; k < 6; k++) { // The tile size is 100x100. Setup 5x5 tiles with one visible tile // in the center. gfx::Size bounds = gfx::Size(500, 500); gfx::Rect visible_rect = gfx::Rect(200, 200, 100, 100); gfx::Rect previous_visible_rect = gfx::Rect(visible_rect.origin() + directions[k], visible_rect.size()); gfx::Rect next_visible_rect = gfx::Rect(visible_rect.origin() - directions[k], visible_rect.size()); // Setup. Use the previous_visible_rect to setup the prediction for next // frame. layer->SetBounds(bounds); RenderSurfaceLayerList render_surface_layer_list; CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = previous_visible_rect; bool needs_update = UpdateAndPush(layer, layer_impl); // Invalidate and move the visible_rect in the scroll direction. // Check that the correct tiles have been painted in the visible pass. layer->SetNeedsDisplay(); layer->draw_properties().visible_content_rect = visible_rect; needs_update = UpdateAndPush(layer, layer_impl); for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), pushed_visible_tiles[k].Contains(i, j)); } // Move the transform in the same direction without invalidating. // Check that non-visible pre-painting occured in the correct direction. // Ignore diagonal scrolls here (k > 3) as these have new visible content // now. if (k <= 3) { layer->draw_properties().visible_content_rect = next_visible_rect; needs_update = UpdateAndPush(layer, layer_impl); for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), pushed_prepaint_tiles[k].Contains(i, j)); } } // We should always finish painting eventually. for (int i = 0; i < 20; i++) needs_update = UpdateAndPush(layer, layer_impl); EXPECT_FALSE(needs_update); } } TEST_F(TiledLayerTest, PushTilesAfterIdlePaintFailed) { // Start with 2mb of memory, but the test is going to try to use just more // than 1mb, so we reduce to 1mb later. resource_manager_->SetMaxMemoryLimitBytes(2 * 1024 * 1024); scoped_refptr<FakeTiledLayer> layer1 = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl1 = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); scoped_refptr<FakeTiledLayer> layer2 = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl2 = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer1); layer_tree_host_->root_layer()->AddChild(layer2); // For this test we have two layers. layer1 exhausts most texture memory, // leaving room for 2 more tiles from layer2, but not all three tiles. First // we paint layer1, and one tile from layer2. Then when we idle paint layer2, // we will fail on the third tile of layer2, and this should not leave the // second tile in a bad state. // This uses 960000 bytes, leaving 88576 bytes of memory left, which is enough // for 2 tiles only in the other layer. gfx::Rect layer1_rect(0, 0, 100, 2400); // This requires 4*30000 bytes of memory. gfx::Rect layer2_rect(0, 0, 100, 300); // Paint a single tile in layer2 so that it will idle paint. layer1->SetBounds(layer1_rect.size()); layer2->SetBounds(layer2_rect.size()); CalcDrawProps(&render_surface_layer_list); layer1->draw_properties().visible_content_rect = layer1_rect; layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); bool needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2); // We should need idle-painting for both remaining tiles in layer2. EXPECT_TRUE(needs_update); // Reduce our memory limits to 1mb. resource_manager_->SetMaxMemoryLimitBytes(1024 * 1024); // Now idle paint layer2. We are going to run out of memory though! // Oh well, commit the frame and push. for (int i = 0; i < 4; i++) { needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2); } // Sanity check, we should have textures for the big layer. EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 23)); // We should only have the first two tiles from layer2 since // it failed to idle update the last tile. EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1)); EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1)); EXPECT_FALSE(needs_update); EXPECT_FALSE(layer_impl2->HasResourceIdForTileAt(0, 2)); } TEST_F(TiledLayerTest, PushIdlePaintedOccludedTiles) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates one occluded tile, culls it // during paint, but prepaints it. occluded.SetOcclusion(gfx::Rect(0, 0, 100, 100)); layer->SetBounds(gfx::Size(100, 100)); CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); UpdateAndPush(layer, layer_impl); // We should have the prepainted tile on the impl side, but culled it during // paint. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_EQ(1, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, PushTilesMarkedDirtyDuringPaint) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates and then paints two tiles. // However, during the paint, we invalidate one of the tiles. This should // not prevent the tile from being pushed. layer->fake_layer_updater()->SetRectToInvalidate( gfx::Rect(0, 50, 100, 50), layer.get()); layer->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); UpdateAndPush(layer, layer_impl); // We should have both tiles on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); } TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnNextLayer) { scoped_refptr<FakeTiledLayer> layer1 = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_refptr<FakeTiledLayer> layer2 = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer1_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); scoped_ptr<FakeTiledLayerImpl> layer2_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer1); layer_tree_host_->root_layer()->AddChild(layer2); // Invalidate a tile on layer1, during update of layer 2. layer2->fake_layer_updater()->SetRectToInvalidate( gfx::Rect(0, 50, 100, 50), layer1.get()); layer1->SetBounds(gfx::Size(100, 200)); layer2->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl); // We should have both tiles on the impl side for all layers. EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1)); EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1)); } TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnPreviousLayer) { scoped_refptr<FakeTiledLayer> layer1 = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_refptr<FakeTiledLayer> layer2 = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer1_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); scoped_ptr<FakeTiledLayerImpl> layer2_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer1); layer_tree_host_->root_layer()->AddChild(layer2); layer1->fake_layer_updater()->SetRectToInvalidate( gfx::Rect(0, 50, 100, 50), layer2.get()); layer1->SetBounds(gfx::Size(100, 200)); layer2->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl); // We should have both tiles on the impl side for all layers. EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1)); EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1)); } TEST_F(TiledLayerTest, PaintSmallAnimatedLayersImmediately) { // Create a LayerTreeHost that has the right viewportsize, // so the layer is considered small enough. bool run_out_of_memory[2] = { false, true }; for (int i = 0; i < 2; i++) { // Create a layer with 5x5 tiles, with 4x4 size viewport. int viewport_width = 4 * FakeTiledLayer::tile_size().width(); int viewport_height = 4 * FakeTiledLayer::tile_size().width(); int layer_width = 5 * FakeTiledLayer::tile_size().width(); int layer_height = 5 * FakeTiledLayer::tile_size().height(); int memory_for_layer = layer_width * layer_height * 4; layer_tree_host_->SetViewportSize( gfx::Size(viewport_width, viewport_height)); // Use 10x5 tiles to run out of memory. if (run_out_of_memory[i]) layer_width *= 2; resource_manager_->SetMaxMemoryLimitBytes(memory_for_layer); scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // Full size layer with half being visible. layer->SetBounds(gfx::Size(layer_width, layer_height)); gfx::Rect visible_rect(0, 0, layer_width / 2, layer_height); CalcDrawProps(&render_surface_layer_list); // Pretend the layer is animating. layer->draw_properties().target_space_transform_is_animating = true; layer->draw_properties().visible_content_rect = visible_rect; layer->SetLayerTreeHost(layer_tree_host_.get()); // The layer should paint its entire contents on the first paint // if it is close to the viewport size and has the available memory. layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); UpdateTextures(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); // We should have all the tiles for the small animated layer. // We should still have the visible tiles when we didn't // have enough memory for all the tiles. if (!run_out_of_memory[i]) { for (int i = 0; i < 5; ++i) { for (int j = 0; j < 5; ++j) EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j)); } } else { for (int i = 0; i < 10; ++i) { for (int j = 0; j < 5; ++j) EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), i < 5); } } layer->RemoveFromParent(); } } TEST_F(TiledLayerTest, IdlePaintOutOfMemory) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // We have enough memory for only the visible rect, so we will run out of // memory in first idle paint. int memory_limit = 4 * 100 * 100; // 1 tiles, 4 bytes per pixel. resource_manager_->SetMaxMemoryLimitBytes(memory_limit); // The tile size is 100x100, so this invalidates and then paints two tiles. bool needs_update = false; layer->SetBounds(gfx::Size(300, 300)); CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = gfx::Rect(100, 100, 100, 100); for (int i = 0; i < 2; i++) needs_update = UpdateAndPush(layer, layer_impl); // Idle-painting should see no more priority tiles for painting. EXPECT_FALSE(needs_update); // We should have one tile on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1)); } TEST_F(TiledLayerTest, IdlePaintZeroSizedLayer) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); layer_tree_host_->root_layer()->AddChild(layer); bool animating[2] = { false, true }; for (int i = 0; i < 2; i++) { // Pretend the layer is animating. layer->draw_properties().target_space_transform_is_animating = animating[i]; // The layer's bounds are empty. // Empty layers don't paint or idle-paint. layer->SetBounds(gfx::Size()); RenderSurfaceLayerList render_surface_layer_list; CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = gfx::Rect(); bool needs_update = UpdateAndPush(layer, layer_impl); // Empty layers don't have tiles. EXPECT_EQ(0u, layer->NumPaintedTiles()); // Empty layers don't need prepaint. EXPECT_FALSE(needs_update); // Empty layers don't have tiles. EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0)); } } TEST_F(TiledLayerTest, IdlePaintNonVisibleLayers) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); // Alternate between not visible and visible. gfx::Rect v(0, 0, 100, 100); gfx::Rect nv(0, 0, 0, 0); gfx::Rect visible_rect[10] = { nv, nv, v, v, nv, nv, v, v, nv, nv }; bool invalidate[10] = { true, true, true, true, true, true, true, true, false, false }; // We should not have any tiles except for when the layer was visible // or after the layer was visible and we didn't invalidate. bool have_tile[10] = { false, false, true, true, false, false, true, true, true, true }; layer_tree_host_->root_layer()->AddChild(layer); for (int i = 0; i < 10; i++) { layer->SetBounds(gfx::Size(100, 100)); RenderSurfaceLayerList render_surface_layer_list; CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = visible_rect[i]; if (invalidate[i]) layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 100)); bool needs_update = UpdateAndPush(layer, layer_impl); // We should never signal idle paint, as we painted the entire layer // or the layer was not visible. EXPECT_FALSE(needs_update); EXPECT_EQ(layer_impl->HasResourceIdForTileAt(0, 0), have_tile[i]); } } TEST_F(TiledLayerTest, InvalidateFromPrepare) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates and then paints two tiles. layer->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200); UpdateAndPush(layer, layer_impl); // We should have both tiles on the impl side. EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); layer->fake_layer_updater()->ClearPrepareCount(); // Invoke update again. As the layer is valid update shouldn't be invoked on // the LayerUpdater. UpdateAndPush(layer, layer_impl); EXPECT_EQ(0, layer->fake_layer_updater()->prepare_count()); // SetRectToInvalidate triggers InvalidateContentRect() being invoked from // update. layer->fake_layer_updater()->SetRectToInvalidate( gfx::Rect(25, 25, 50, 50), layer.get()); layer->fake_layer_updater()->ClearPrepareCount(); layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50)); UpdateAndPush(layer, layer_impl); EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count()); layer->fake_layer_updater()->ClearPrepareCount(); // The layer should still be invalid as update invoked invalidate. UpdateAndPush(layer, layer_impl); // visible EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count()); } TEST_F(TiledLayerTest, VerifyUpdateRectWhenContentBoundsAreScaled) { // The update rect (that indicates what was actually painted) should be in // layer space, not the content space. scoped_refptr<FakeTiledLayerWithScaledBounds> layer = make_scoped_refptr( new FakeTiledLayerWithScaledBounds(resource_manager_.get())); layer_tree_host_->root_layer()->AddChild(layer); gfx::Rect layer_bounds(0, 0, 300, 200); gfx::Rect content_bounds(0, 0, 200, 250); layer->SetBounds(layer_bounds.size()); layer->SetContentBounds(content_bounds.size()); layer->draw_properties().visible_content_rect = content_bounds; // On first update, the update_rect includes all tiles, even beyond the // boundaries of the layer. // However, it should still be in layer space, not content space. layer->InvalidateContentRect(content_bounds); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 300, 300 * 0.8), layer->update_rect()); UpdateTextures(); // After the tiles are updated once, another invalidate only needs to update // the bounds of the layer. layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->InvalidateContentRect(content_bounds); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); EXPECT_FLOAT_RECT_EQ(gfx::RectF(layer_bounds), layer->update_rect()); UpdateTextures(); // Partial re-paint should also be represented by the update rect in layer // space, not content space. gfx::Rect partial_damage(30, 100, 10, 10); layer->InvalidateContentRect(partial_damage); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); EXPECT_FLOAT_RECT_EQ(gfx::RectF(45, 80, 15, 8), layer->update_rect()); } TEST_F(TiledLayerTest, VerifyInvalidationWhenContentsScaleChanges) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // Create a layer with one tile. layer->SetBounds(gfx::Size(100, 100)); CalcDrawProps(&render_surface_layer_list); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100); layer->Update(queue_.get(), NULL); UpdateTextures(); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100), layer->last_needs_display_rect()); // Push the tiles to the impl side and check that there is exactly one. layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); UpdateTextures(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1)); layer->SetNeedsDisplayRect(gfx::Rect()); EXPECT_FLOAT_RECT_EQ(gfx::RectF(), layer->last_needs_display_rect()); // Change the contents scale. layer->UpdateContentsScale(2.f); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 200, 200); // The impl side should get 2x2 tiles now. layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); UpdateTextures(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 0)); EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1)); // Verify that changing the contents scale caused invalidation, and // that the layer-space rectangle requiring painting is not scaled. EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100), layer->last_needs_display_rect()); // Invalidate the entire layer again, but do not paint. All tiles should be // gone now from the impl side. layer->SetNeedsDisplay(); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0)); EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1)); } TEST_F(TiledLayerTest, SkipsDrawGetsReset) { // Create two 300 x 300 tiled layers. gfx::Size content_bounds(300, 300); gfx::Rect content_rect(content_bounds); // We have enough memory for only one of the two layers. int memory_limit = 4 * 300 * 300; // 4 bytes per pixel. scoped_refptr<FakeTiledLayer> root_layer = make_scoped_refptr( new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); scoped_refptr<FakeTiledLayer> child_layer = make_scoped_refptr( new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); root_layer->AddChild(child_layer); root_layer->SetBounds(content_bounds); root_layer->draw_properties().visible_content_rect = content_rect; root_layer->SetPosition(gfx::PointF(0, 0)); child_layer->SetBounds(content_bounds); child_layer->draw_properties().visible_content_rect = content_rect; child_layer->SetPosition(gfx::PointF(0, 0)); root_layer->InvalidateContentRect(content_rect); child_layer->InvalidateContentRect(content_rect); layer_tree_host_->SetRootLayer(root_layer); layer_tree_host_->SetViewportSize(gfx::Size(300, 300)); layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes( memory_limit); layer_tree_host_->UpdateLayers(queue_.get()); // We'll skip the root layer. EXPECT_TRUE(root_layer->SkipsDraw()); EXPECT_FALSE(child_layer->SkipsDraw()); layer_tree_host_->CommitComplete(); // Remove the child layer. root_layer->RemoveAllChildren(); layer_tree_host_->UpdateLayers(queue_.get()); EXPECT_FALSE(root_layer->SkipsDraw()); ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(), resource_provider_.get()); layer_tree_host_->SetRootLayer(NULL); } TEST_F(TiledLayerTest, ResizeToSmaller) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); layer_tree_host_->root_layer()->AddChild(layer); layer->SetBounds(gfx::Size(700, 700)); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700); layer->InvalidateContentRect(gfx::Rect(0, 0, 700, 700)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); layer->SetBounds(gfx::Size(200, 200)); layer->InvalidateContentRect(gfx::Rect(0, 0, 200, 200)); } TEST_F(TiledLayerTest, HugeLayerUpdateCrash) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); layer_tree_host_->root_layer()->AddChild(layer); int size = 1 << 30; layer->SetBounds(gfx::Size(size, size)); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700); layer->InvalidateContentRect(gfx::Rect(0, 0, size, size)); // Ensure no crash for bounds where size * size would overflow an int. layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); } class TiledLayerPartialUpdateTest : public TiledLayerTest { public: TiledLayerPartialUpdateTest() { settings_.max_partial_texture_updates = 4; } }; TEST_F(TiledLayerPartialUpdateTest, PartialUpdates) { // Create one 300 x 200 tiled layer with 3 x 2 tiles. gfx::Size content_bounds(300, 200); gfx::Rect content_rect(content_bounds); scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr( new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); layer->SetBounds(content_bounds); layer->SetPosition(gfx::PointF(0, 0)); layer->draw_properties().visible_content_rect = content_rect; layer->InvalidateContentRect(content_rect); layer_tree_host_->SetRootLayer(layer); layer_tree_host_->SetViewportSize(gfx::Size(300, 200)); // Full update of all 6 tiles. layer_tree_host_->UpdateLayers(queue_.get()); { scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); EXPECT_EQ(6u, queue_->FullUploadSize()); EXPECT_EQ(0u, queue_->PartialUploadSize()); UpdateTextures(); EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); layer->fake_layer_updater()->ClearUpdateCount(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); } layer_tree_host_->CommitComplete(); // Full update of 3 tiles and partial update of 3 tiles. layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 150)); layer_tree_host_->UpdateLayers(queue_.get()); { scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); EXPECT_EQ(3u, queue_->FullUploadSize()); EXPECT_EQ(3u, queue_->PartialUploadSize()); UpdateTextures(); EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); layer->fake_layer_updater()->ClearUpdateCount(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); } layer_tree_host_->CommitComplete(); // Partial update of 6 tiles. layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100)); { scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); layer_tree_host_->UpdateLayers(queue_.get()); EXPECT_EQ(2u, queue_->FullUploadSize()); EXPECT_EQ(4u, queue_->PartialUploadSize()); UpdateTextures(); EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); layer->fake_layer_updater()->ClearUpdateCount(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); } layer_tree_host_->CommitComplete(); // Checkerboard all tiles. layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 200)); { scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); LayerPushPropertiesTo(layer.get(), layer_impl.get()); } layer_tree_host_->CommitComplete(); // Partial update of 6 checkerboard tiles. layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100)); { scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); layer_tree_host_->UpdateLayers(queue_.get()); EXPECT_EQ(6u, queue_->FullUploadSize()); EXPECT_EQ(0u, queue_->PartialUploadSize()); UpdateTextures(); EXPECT_EQ(6, layer->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); layer->fake_layer_updater()->ClearUpdateCount(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); } layer_tree_host_->CommitComplete(); // Partial update of 4 tiles. layer->InvalidateContentRect(gfx::Rect(50, 50, 100, 100)); { scoped_ptr<FakeTiledLayerImpl> layer_impl = make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1)); layer_tree_host_->UpdateLayers(queue_.get()); EXPECT_EQ(0u, queue_->FullUploadSize()); EXPECT_EQ(4u, queue_->PartialUploadSize()); UpdateTextures(); EXPECT_EQ(4, layer->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); layer->fake_layer_updater()->ClearUpdateCount(); LayerPushPropertiesTo(layer.get(), layer_impl.get()); } layer_tree_host_->CommitComplete(); ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(), resource_provider_.get()); layer_tree_host_->SetRootLayer(NULL); } TEST_F(TiledLayerTest, TilesPaintedWithoutOcclusion) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); RenderSurfaceLayerList render_surface_layer_list; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates and then paints two tiles. layer->SetBounds(gfx::Size(100, 200)); CalcDrawProps(&render_surface_layer_list); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), NULL); EXPECT_EQ(2, layer->fake_layer_updater()->update_count()); } TEST_F(TiledLayerTest, TilesPaintedWithOcclusion) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100. layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); layer->SetBounds(gfx::Size(600, 600)); CalcDrawProps(&render_surface_layer_list); occluded.SetOcclusion(gfx::Rect(200, 200, 300, 100)); layer->draw_properties().drawable_content_rect = gfx::Rect(layer->content_bounds()); layer->draw_properties().visible_content_rect = gfx::Rect(layer->content_bounds()); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 330000, 1); EXPECT_EQ(3, occluded.overdraw_metrics()->tiles_culled_for_upload()); layer->fake_layer_updater()->ClearUpdateCount(); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); occluded.SetOcclusion(gfx::Rect(250, 200, 300, 100)); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(36 - 2, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 330000 + 340000, 1); EXPECT_EQ(3 + 2, occluded.overdraw_metrics()->tiles_culled_for_upload()); layer->fake_layer_updater()->ClearUpdateCount(); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); occluded.SetOcclusion(gfx::Rect(250, 250, 300, 100)); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(36, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 330000 + 340000 + 360000, 1); EXPECT_EQ(3 + 2, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndVisiblityConstraints) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100. layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); layer->SetBounds(gfx::Size(600, 600)); CalcDrawProps(&render_surface_layer_list); // The partially occluded tiles (by the 150 occlusion height) are visible // beyond the occlusion, so not culled. occluded.SetOcclusion(gfx::Rect(200, 200, 300, 150)); layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 360); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 360); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(24 - 3, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 210000, 1); EXPECT_EQ(3, occluded.overdraw_metrics()->tiles_culled_for_upload()); layer->fake_layer_updater()->ClearUpdateCount(); // Now the visible region stops at the edge of the occlusion so the partly // visible tiles become fully occluded. occluded.SetOcclusion(gfx::Rect(200, 200, 300, 150)); layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 350); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 350); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 210000 + 180000, 1); EXPECT_EQ(3 + 6, occluded.overdraw_metrics()->tiles_culled_for_upload()); layer->fake_layer_updater()->ClearUpdateCount(); // Now the visible region is even smaller than the occlusion, it should have // the same result. occluded.SetOcclusion(gfx::Rect(200, 200, 300, 150)); layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 340); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 340); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 210000 + 180000 + 180000, 1); EXPECT_EQ(3 + 6 + 6, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, TilesNotPaintedWithoutInvalidation) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100. layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); layer->SetBounds(gfx::Size(600, 600)); CalcDrawProps(&render_surface_layer_list); occluded.SetOcclusion(gfx::Rect(200, 200, 300, 100)); layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 600); layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 600); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); { UpdateTextures(); } EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 330000, 1); EXPECT_EQ(3, occluded.overdraw_metrics()->tiles_culled_for_upload()); layer->fake_layer_updater()->ClearUpdateCount(); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); // Repaint without marking it dirty. The 3 culled tiles will be pre-painted // now. layer->Update(queue_.get(), &occluded); EXPECT_EQ(3, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 330000, 1); EXPECT_EQ(6, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndTransforms) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100. // This makes sure the painting works when the occluded region (in screen // space) is transformed differently than the layer. layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); layer->SetBounds(gfx::Size(600, 600)); CalcDrawProps(&render_surface_layer_list); gfx::Transform screen_transform; screen_transform.Scale(0.5, 0.5); layer->draw_properties().screen_space_transform = screen_transform; layer->draw_properties().target_space_transform = screen_transform; occluded.SetOcclusion(gfx::Rect(100, 100, 150, 50)); layer->draw_properties().drawable_content_rect = gfx::Rect(layer->content_bounds()); layer->draw_properties().visible_content_rect = gfx::Rect(layer->content_bounds()); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 330000, 1); EXPECT_EQ(3, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndScaling) { scoped_refptr<FakeTiledLayer> layer = new FakeTiledLayer(resource_manager_.get()); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; scoped_refptr<FakeTiledLayer> scale_layer = new FakeTiledLayer(resource_manager_.get()); gfx::Transform scale_transform; scale_transform.Scale(2.0, 2.0); scale_layer->SetTransform(scale_transform); layer_tree_host_->root_layer()->AddChild(scale_layer); // The tile size is 100x100. // This makes sure the painting works when the content space is scaled to // a different layer space. layer_tree_host_->SetViewportSize(gfx::Size(600, 600)); layer->SetAnchorPoint(gfx::PointF()); layer->SetBounds(gfx::Size(300, 300)); scale_layer->AddChild(layer); CalcDrawProps(&render_surface_layer_list); EXPECT_FLOAT_EQ(2.f, layer->contents_scale_x()); EXPECT_FLOAT_EQ(2.f, layer->contents_scale_y()); EXPECT_EQ(gfx::Size(600, 600).ToString(), layer->content_bounds().ToString()); // No tiles are covered by the 300x50 occlusion. occluded.SetOcclusion(gfx::Rect(200, 200, 300, 50)); layer->draw_properties().drawable_content_rect = gfx::Rect(layer->bounds()); layer->draw_properties().visible_content_rect = gfx::Rect(layer->content_bounds()); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); int visible_tiles1 = 6 * 6; EXPECT_EQ(visible_tiles1, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), visible_tiles1 * 100 * 100, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); layer->fake_layer_updater()->ClearUpdateCount(); // The occlusion of 300x100 will be cover 3 tiles as tiles are 100x100 still. occluded.SetOcclusion(gfx::Rect(200, 200, 300, 100)); layer->draw_properties().drawable_content_rect = gfx::Rect(layer->bounds()); layer->draw_properties().visible_content_rect = gfx::Rect(layer->content_bounds()); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); int visible_tiles2 = 6 * 6 - 3; EXPECT_EQ(visible_tiles2, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), visible_tiles2 * 100 * 100 + visible_tiles1 * 100 * 100, 1); EXPECT_EQ(3, occluded.overdraw_metrics()->tiles_culled_for_upload()); layer->fake_layer_updater()->ClearUpdateCount(); // This makes sure content scaling and transforms work together. // When the tiles are scaled down by half, they are 50x50 each in the // screen. gfx::Transform screen_transform; screen_transform.Scale(0.5, 0.5); layer->draw_properties().screen_space_transform = screen_transform; layer->draw_properties().target_space_transform = screen_transform; // An occlusion of 150x100 will cover 3*2 = 6 tiles. occluded.SetOcclusion(gfx::Rect(100, 100, 150, 100)); gfx::Rect layer_bounds_rect(layer->bounds()); layer->draw_properties().drawable_content_rect = gfx::ScaleToEnclosingRect(layer_bounds_rect, 0.5f); layer->draw_properties().visible_content_rect = gfx::Rect(layer->content_bounds()); layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); int visible_tiles3 = 6 * 6 - 6; EXPECT_EQ(visible_tiles3, layer->fake_layer_updater()->update_count()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), visible_tiles3 * 100 * 100 + visible_tiles2 * 100 * 100 + visible_tiles1 * 100 * 100, 1); EXPECT_EQ(6 + 3, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, VisibleContentOpaqueRegion) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000)); layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates and then paints two tiles in // various ways. gfx::Rect opaque_paint_rect; Region opaque_contents; gfx::Rect content_bounds = gfx::Rect(0, 0, 100, 200); gfx::Rect visible_bounds = gfx::Rect(0, 0, 100, 150); layer->SetBounds(content_bounds.size()); CalcDrawProps(&render_surface_layer_list); layer->draw_properties().drawable_content_rect = visible_bounds; layer->draw_properties().visible_content_rect = visible_bounds; // If the layer doesn't paint opaque content, then the // VisibleContentOpaqueRegion should be empty. layer->fake_layer_updater()->SetOpaquePaintRect(gfx::Rect()); layer->InvalidateContentRect(content_bounds); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); opaque_contents = layer->VisibleContentOpaqueRegion(); EXPECT_TRUE(opaque_contents.IsEmpty()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_painted(), 20000, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); // VisibleContentOpaqueRegion should match the visible part of what is painted // opaque. opaque_paint_rect = gfx::Rect(10, 10, 90, 190); layer->fake_layer_updater()->SetOpaquePaintRect(opaque_paint_rect); layer->InvalidateContentRect(content_bounds); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); UpdateTextures(); opaque_contents = layer->VisibleContentOpaqueRegion(); EXPECT_EQ(gfx::IntersectRects(opaque_paint_rect, visible_bounds).ToString(), opaque_contents.ToString()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_painted(), 20000 * 2, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 17100, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000 + 20000 - 17100, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); // If we paint again without invalidating, the same stuff should be opaque. layer->fake_layer_updater()->SetOpaquePaintRect(gfx::Rect()); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); UpdateTextures(); opaque_contents = layer->VisibleContentOpaqueRegion(); EXPECT_EQ(gfx::IntersectRects(opaque_paint_rect, visible_bounds).ToString(), opaque_contents.ToString()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_painted(), 20000 * 2, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 17100, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000 + 20000 - 17100, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); // If we repaint a non-opaque part of the tile, then it shouldn't lose its // opaque-ness. And other tiles should not be affected. layer->fake_layer_updater()->SetOpaquePaintRect(gfx::Rect()); layer->InvalidateContentRect(gfx::Rect(0, 0, 1, 1)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); UpdateTextures(); opaque_contents = layer->VisibleContentOpaqueRegion(); EXPECT_EQ(gfx::IntersectRects(opaque_paint_rect, visible_bounds).ToString(), opaque_contents.ToString()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_painted(), 20000 * 2 + 1, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 17100, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000 + 20000 - 17100 + 1, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); // If we repaint an opaque part of the tile, then it should lose its // opaque-ness. But other tiles should still not be affected. layer->fake_layer_updater()->SetOpaquePaintRect(gfx::Rect()); layer->InvalidateContentRect(gfx::Rect(10, 10, 1, 1)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); UpdateTextures(); opaque_contents = layer->VisibleContentOpaqueRegion(); EXPECT_EQ(gfx::IntersectRects(gfx::Rect(10, 100, 90, 100), visible_bounds).ToString(), opaque_contents.ToString()); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_painted(), 20000 * 2 + 1 + 1, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 17100, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000 + 20000 - 17100 + 1 + 1, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, PixelsPaintedMetrics) { scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(resource_manager_.get())); RenderSurfaceLayerList render_surface_layer_list; TestOcclusionTracker occluded; occlusion_ = &occluded; layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000)); layer_tree_host_->root_layer()->AddChild(layer); // The tile size is 100x100, so this invalidates and then paints two tiles in // various ways. gfx::Rect opaque_paint_rect; Region opaque_contents; gfx::Rect content_bounds = gfx::Rect(0, 0, 100, 300); layer->SetBounds(content_bounds.size()); CalcDrawProps(&render_surface_layer_list); // Invalidates and paints the whole layer. layer->fake_layer_updater()->SetOpaquePaintRect(gfx::Rect()); layer->InvalidateContentRect(content_bounds); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); UpdateTextures(); opaque_contents = layer->VisibleContentOpaqueRegion(); EXPECT_TRUE(opaque_contents.IsEmpty()); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_painted(), 30000, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR( occluded.overdraw_metrics()->pixels_uploaded_translucent(), 30000, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); // Invalidates an area on the top and bottom tile, which will cause us to // paint the tile in the middle, even though it is not dirty and will not be // uploaded. layer->fake_layer_updater()->SetOpaquePaintRect(gfx::Rect()); layer->InvalidateContentRect(gfx::Rect(0, 0, 1, 1)); layer->InvalidateContentRect(gfx::Rect(50, 200, 10, 10)); layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); layer->Update(queue_.get(), &occluded); UpdateTextures(); opaque_contents = layer->VisibleContentOpaqueRegion(); EXPECT_TRUE(opaque_contents.IsEmpty()); // The middle tile was painted even though not invalidated. EXPECT_NEAR( occluded.overdraw_metrics()->pixels_painted(), 30000 + 60 * 210, 1); // The pixels uploaded will not include the non-invalidated tile in the // middle. EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1); EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_translucent(), 30000 + 1 + 100, 1); EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload()); } TEST_F(TiledLayerTest, DontAllocateContentsWhenTargetSurfaceCantBeAllocated) { // Tile size is 100x100. gfx::Rect root_rect(0, 0, 300, 200); gfx::Rect child_rect(0, 0, 300, 100); gfx::Rect child2_rect(0, 100, 300, 100); scoped_refptr<FakeTiledLayer> root = make_scoped_refptr( new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); scoped_refptr<Layer> surface = Layer::Create(); scoped_refptr<FakeTiledLayer> child = make_scoped_refptr( new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); scoped_refptr<FakeTiledLayer> child2 = make_scoped_refptr( new FakeTiledLayer(layer_tree_host_->contents_texture_manager())); root->SetBounds(root_rect.size()); root->SetAnchorPoint(gfx::PointF()); root->draw_properties().drawable_content_rect = root_rect; root->draw_properties().visible_content_rect = root_rect; root->AddChild(surface); surface->SetForceRenderSurface(true); surface->SetAnchorPoint(gfx::PointF()); surface->SetOpacity(0.5); surface->AddChild(child); surface->AddChild(child2); child->SetBounds(child_rect.size()); child->SetAnchorPoint(gfx::PointF()); child->SetPosition(child_rect.origin()); child->draw_properties().visible_content_rect = child_rect; child->draw_properties().drawable_content_rect = root_rect; child2->SetBounds(child2_rect.size()); child2->SetAnchorPoint(gfx::PointF()); child2->SetPosition(child2_rect.origin()); child2->draw_properties().visible_content_rect = child2_rect; child2->draw_properties().drawable_content_rect = root_rect; layer_tree_host_->SetRootLayer(root); layer_tree_host_->SetViewportSize(root_rect.size()); // With a huge memory limit, all layers should update and push their textures. root->InvalidateContentRect(root_rect); child->InvalidateContentRect(child_rect); child2->InvalidateContentRect(child2_rect); layer_tree_host_->UpdateLayers(queue_.get()); { UpdateTextures(); EXPECT_EQ(6, root->fake_layer_updater()->update_count()); EXPECT_EQ(3, child->fake_layer_updater()->update_count()); EXPECT_EQ(3, child2->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); root->fake_layer_updater()->ClearUpdateCount(); child->fake_layer_updater()->ClearUpdateCount(); child2->fake_layer_updater()->ClearUpdateCount(); scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), root->id())); scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), child->id())); scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id())); LayerPushPropertiesTo(child2.get(), child2_impl.get()); LayerPushPropertiesTo(child.get(), child_impl.get()); LayerPushPropertiesTo(root.get(), root_impl.get()); for (unsigned i = 0; i < 3; ++i) { for (unsigned j = 0; j < 2; ++j) EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j)); EXPECT_TRUE(child_impl->HasResourceIdForTileAt(i, 0)); EXPECT_TRUE(child2_impl->HasResourceIdForTileAt(i, 0)); } } layer_tree_host_->CommitComplete(); // With a memory limit that includes only the root layer (3x2 tiles) and half // the surface that the child layers draw into, the child layers will not be // allocated. If the surface isn't accounted for, then one of the children // would fit within the memory limit. root->InvalidateContentRect(root_rect); child->InvalidateContentRect(child_rect); child2->InvalidateContentRect(child2_rect); size_t memory_limit = (3 * 2 + 3 * 1) * (100 * 100) * 4; layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes( memory_limit); layer_tree_host_->UpdateLayers(queue_.get()); { UpdateTextures(); EXPECT_EQ(6, root->fake_layer_updater()->update_count()); EXPECT_EQ(0, child->fake_layer_updater()->update_count()); EXPECT_EQ(0, child2->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); root->fake_layer_updater()->ClearUpdateCount(); child->fake_layer_updater()->ClearUpdateCount(); child2->fake_layer_updater()->ClearUpdateCount(); scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), root->id())); scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), child->id())); scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id())); LayerPushPropertiesTo(child2.get(), child2_impl.get()); LayerPushPropertiesTo(child.get(), child_impl.get()); LayerPushPropertiesTo(root.get(), root_impl.get()); for (unsigned i = 0; i < 3; ++i) { for (unsigned j = 0; j < 2; ++j) EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j)); EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0)); EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0)); } } layer_tree_host_->CommitComplete(); // With a memory limit that includes only half the root layer, no contents // will be allocated. If render surface memory wasn't accounted for, there is // enough space for one of the children layers, but they draw into a surface // that can't be allocated. root->InvalidateContentRect(root_rect); child->InvalidateContentRect(child_rect); child2->InvalidateContentRect(child2_rect); memory_limit = (3 * 1) * (100 * 100) * 4; layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes( memory_limit); layer_tree_host_->UpdateLayers(queue_.get()); { UpdateTextures(); EXPECT_EQ(0, root->fake_layer_updater()->update_count()); EXPECT_EQ(0, child->fake_layer_updater()->update_count()); EXPECT_EQ(0, child2->fake_layer_updater()->update_count()); EXPECT_FALSE(queue_->HasMoreUpdates()); root->fake_layer_updater()->ClearUpdateCount(); child->fake_layer_updater()->ClearUpdateCount(); child2->fake_layer_updater()->ClearUpdateCount(); scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), root->id())); scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), child->id())); scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr( new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id())); LayerPushPropertiesTo(child2.get(), child2_impl.get()); LayerPushPropertiesTo(child.get(), child_impl.get()); LayerPushPropertiesTo(root.get(), root_impl.get()); for (unsigned i = 0; i < 3; ++i) { for (unsigned j = 0; j < 2; ++j) EXPECT_FALSE(root_impl->HasResourceIdForTileAt(i, j)); EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0)); EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0)); } } layer_tree_host_->CommitComplete(); ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(), resource_provider_.get()); layer_tree_host_->SetRootLayer(NULL); } class TrackingLayerPainter : public LayerPainter { public: static scoped_ptr<TrackingLayerPainter> Create() { return make_scoped_ptr(new TrackingLayerPainter()); } virtual void Paint(SkCanvas* canvas, gfx::Rect content_rect, gfx::RectF* opaque) OVERRIDE { painted_rect_ = content_rect; } gfx::Rect PaintedRect() const { return painted_rect_; } void ResetPaintedRect() { painted_rect_ = gfx::Rect(); } private: gfx::Rect painted_rect_; }; class UpdateTrackingTiledLayer : public FakeTiledLayer { public: explicit UpdateTrackingTiledLayer(PrioritizedResourceManager* manager) : FakeTiledLayer(manager) { scoped_ptr<TrackingLayerPainter> painter(TrackingLayerPainter::Create()); tracking_layer_painter_ = painter.get(); layer_updater_ = BitmapContentLayerUpdater::Create(painter.PassAs<LayerPainter>(), &stats_instrumentation_, 0); } TrackingLayerPainter* tracking_layer_painter() const { return tracking_layer_painter_; } private: virtual LayerUpdater* Updater() const OVERRIDE { return layer_updater_.get(); } virtual ~UpdateTrackingTiledLayer() {} TrackingLayerPainter* tracking_layer_painter_; scoped_refptr<BitmapContentLayerUpdater> layer_updater_; FakeRenderingStatsInstrumentation stats_instrumentation_; }; TEST_F(TiledLayerTest, NonIntegerContentsScaleIsNotDistortedDuringPaint) { scoped_refptr<UpdateTrackingTiledLayer> layer = make_scoped_refptr(new UpdateTrackingTiledLayer(resource_manager_.get())); layer_tree_host_->root_layer()->AddChild(layer); gfx::Rect layer_rect(0, 0, 30, 31); layer->SetPosition(layer_rect.origin()); layer->SetBounds(layer_rect.size()); layer->UpdateContentsScale(1.5f); gfx::Rect content_rect(0, 0, 45, 47); EXPECT_EQ(content_rect.size(), layer->content_bounds()); layer->draw_properties().visible_content_rect = content_rect; layer->draw_properties().drawable_content_rect = content_rect; layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); // Update the whole tile. layer->Update(queue_.get(), NULL); layer->tracking_layer_painter()->ResetPaintedRect(); EXPECT_RECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect()); UpdateTextures(); // Invalidate the entire layer in content space. When painting, the rect given // to webkit should match the layer's bounds. layer->InvalidateContentRect(content_rect); layer->Update(queue_.get(), NULL); EXPECT_RECT_EQ(layer_rect, layer->tracking_layer_painter()->PaintedRect()); } TEST_F(TiledLayerTest, NonIntegerContentsScaleIsNotDistortedDuringInvalidation) { scoped_refptr<UpdateTrackingTiledLayer> layer = make_scoped_refptr(new UpdateTrackingTiledLayer(resource_manager_.get())); layer_tree_host_->root_layer()->AddChild(layer); gfx::Rect layer_rect(0, 0, 30, 31); layer->SetPosition(layer_rect.origin()); layer->SetBounds(layer_rect.size()); layer->UpdateContentsScale(1.3f); gfx::Rect content_rect(layer->content_bounds()); layer->draw_properties().visible_content_rect = content_rect; layer->draw_properties().drawable_content_rect = content_rect; layer->SetTexturePriorities(priority_calculator_); resource_manager_->PrioritizeTextures(); layer->SavePaintProperties(); // Update the whole tile. layer->Update(queue_.get(), NULL); layer->tracking_layer_painter()->ResetPaintedRect(); EXPECT_RECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect()); UpdateTextures(); // Invalidate the entire layer in layer space. When painting, the rect given // to webkit should match the layer's bounds. layer->SetNeedsDisplayRect(layer_rect); layer->Update(queue_.get(), NULL); EXPECT_RECT_EQ(layer_rect, layer->tracking_layer_painter()->PaintedRect()); } } // namespace } // namespace cc