// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_RENDER_SURFACE_H_ #define CC_LAYERS_RENDER_SURFACE_H_ #include <vector> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "cc/base/cc_export.h" #include "cc/layers/layer_lists.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/transform.h" namespace cc { class Layer; class CC_EXPORT RenderSurface { public: explicit RenderSurface(Layer* owning_layer); ~RenderSurface(); // Returns the rect that encloses the RenderSurfaceImpl including any // reflection. gfx::RectF DrawableContentRect() const; void SetContentRect(gfx::Rect content_rect) { content_rect_ = content_rect; } gfx::Rect content_rect() const { return content_rect_; } void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; } float draw_opacity() const { return draw_opacity_; } void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) { draw_opacity_is_animating_ = draw_opacity_is_animating; } bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; } void SetDrawTransform(const gfx::Transform& draw_transform) { draw_transform_ = draw_transform; } const gfx::Transform& draw_transform() const { return draw_transform_; } void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) { screen_space_transform_ = screen_space_transform; } const gfx::Transform& screen_space_transform() const { return screen_space_transform_; } void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) { replica_draw_transform_ = replica_draw_transform; } const gfx::Transform& replica_draw_transform() const { return replica_draw_transform_; } void SetReplicaScreenSpaceTransform( const gfx::Transform& replica_screen_space_transform) { replica_screen_space_transform_ = replica_screen_space_transform; } const gfx::Transform& replica_screen_space_transform() const { return replica_screen_space_transform_; } void SetTargetSurfaceTransformsAreAnimating(bool animating) { target_surface_transforms_are_animating_ = animating; } bool target_surface_transforms_are_animating() const { return target_surface_transforms_are_animating_; } void SetScreenSpaceTransformsAreAnimating(bool animating) { screen_space_transforms_are_animating_ = animating; } bool screen_space_transforms_are_animating() const { return screen_space_transforms_are_animating_; } bool is_clipped() const { return is_clipped_; } void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; } gfx::Rect clip_rect() const { return clip_rect_; } void SetClipRect(gfx::Rect clip_rect) { clip_rect_ = clip_rect; } // When false, the RenderSurface does not contribute to another target // RenderSurface that is being drawn for the current frame. It could still be // drawn to as a target, but its output will not be a part of any other // surface. bool contributes_to_drawn_surface() const { return contributes_to_drawn_surface_; } void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) { contributes_to_drawn_surface_ = contributes_to_drawn_surface; } RenderSurfaceLayerList& layer_list() { return layer_list_; } // A no-op since DelegatedRendererLayers on the main thread don't have any // RenderPasses so they can't contribute to a surface. void AddContributingDelegatedRenderPassLayer(Layer* layer) {} void SetNearestOcclusionImmuneAncestor(RenderSurface* surface) { nearest_occlusion_immune_ancestor_ = surface; } const RenderSurface* nearest_occlusion_immune_ancestor() const { return nearest_occlusion_immune_ancestor_; } private: friend struct LayerIteratorActions; Layer* owning_layer_; // Uses this surface's space. gfx::Rect content_rect_; float draw_opacity_; bool draw_opacity_is_animating_; gfx::Transform draw_transform_; gfx::Transform screen_space_transform_; gfx::Transform replica_draw_transform_; gfx::Transform replica_screen_space_transform_; bool target_surface_transforms_are_animating_; bool screen_space_transforms_are_animating_; bool is_clipped_; bool contributes_to_drawn_surface_; // Uses the space of the surface's target surface. gfx::Rect clip_rect_; RenderSurfaceLayerList layer_list_; // The nearest ancestor target surface that will contain the contents of this // surface, and that ignores outside occlusion. This can point to itself. RenderSurface* nearest_occlusion_immune_ancestor_; // For LayerIteratorActions int target_render_surface_layer_index_history_; int current_layer_index_history_; DISALLOW_COPY_AND_ASSIGN(RenderSurface); }; } // namespace cc #endif // CC_LAYERS_RENDER_SURFACE_H_