// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/layers/layer_impl.h" namespace cc { class DelegatedFrameData; class RenderPassSink; class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { public: static scoped_ptr<DelegatedRendererLayerImpl> Create( LayerTreeImpl* tree_impl, int id) { return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id)); } virtual ~DelegatedRendererLayerImpl(); // LayerImpl overrides. virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) OVERRIDE; virtual bool HasDelegatedContent() const OVERRIDE; virtual bool HasContributingDelegatedRenderPasses() const OVERRIDE; virtual RenderPass::Id FirstContributingRenderPassId() const OVERRIDE; virtual RenderPass::Id NextContributingRenderPassId( RenderPass::Id previous) const OVERRIDE; virtual void DidLoseOutputSurface() OVERRIDE; virtual bool WillDraw(DrawMode draw_mode, ResourceProvider* resource_provider) OVERRIDE; virtual void AppendQuads(QuadSink* quad_sink, AppendQuadsData* append_quads_data) OVERRIDE; virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); // Creates an ID with the resource provider for the child renderer // that will be sending quads to the layer. Registers the callback to // inform when resources are no longer in use. void CreateChildIdIfNeeded(const ReturnCallback& return_callback); void SetFrameData(const DelegatedFrameData* frame_data, gfx::RectF damage_in_frame); void SetDisplaySize(gfx::Size size); protected: DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, int id); int ChildIdForTesting() const { return child_id_; } const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrderForTesting() const { return render_passes_in_draw_order_; } const ResourceProvider::ResourceIdArray& ResourcesForTesting() const { return resources_; } private: void ClearChildId(); void AppendRainbowDebugBorder(QuadSink* quad_sink, AppendQuadsData* append_quads_data); void SetRenderPasses( ScopedPtrVector<RenderPass>* render_passes_in_draw_order); void ClearRenderPasses(); // Returns |true| if the delegated_render_pass_id is part of the current // frame and can be converted. bool ConvertDelegatedRenderPassId( RenderPass::Id delegated_render_pass_id, RenderPass::Id* output_render_pass_id) const; gfx::Transform DelegatedFrameToLayerSpaceTransform(gfx::Size frame_size) const; void AppendRenderPassQuads( QuadSink* quad_sink, AppendQuadsData* append_quads_data, const RenderPass* delegated_render_pass, gfx::Size frame_size) const; // LayerImpl overrides. virtual const char* LayerTypeAsString() const OVERRIDE; bool have_render_passes_to_push_; ScopedPtrVector<RenderPass> render_passes_in_draw_order_; base::hash_map<RenderPass::Id, int> render_passes_index_by_id_; ResourceProvider::ResourceIdArray resources_; gfx::Size display_size_; int child_id_; bool own_child_id_; DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); }; } // namespace cc #endif // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_