// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/process/kill.h" #include <signal.h> #include <sys/event.h> #include <sys/types.h> #include <sys/wait.h> #include "base/file_util.h" #include "base/logging.h" #include "base/posix/eintr_wrapper.h" namespace base { namespace { const int kWaitBeforeKillSeconds = 2; // Reap |child| process. This call blocks until completion. void BlockingReap(pid_t child) { const pid_t result = HANDLE_EINTR(waitpid(child, NULL, 0)); if (result == -1) { DPLOG(ERROR) << "waitpid(" << child << ", NULL, 0)"; } } // Waits for |timeout| seconds for the given |child| to exit and reap it. If // the child doesn't exit within the time specified, kills it. // // This function takes two approaches: first, it tries to use kqueue to // observe when the process exits. kevent can monitor a kqueue with a // timeout, so this method is preferred to wait for a specified period of // time. Once the kqueue indicates the process has exited, waitpid will reap // the exited child. If the kqueue doesn't provide an exit event notification, // before the timeout expires, or if the kqueue fails or misbehaves, the // process will be mercilessly killed and reaped. // // A child process passed to this function may be in one of several states: // running, terminated and not yet reaped, and (apparently, and unfortunately) // terminated and already reaped. Normally, a process will at least have been // asked to exit before this function is called, but this is not required. // If a process is terminating and unreaped, there may be a window between the // time that kqueue will no longer recognize it and when it becomes an actual // zombie that a non-blocking (WNOHANG) waitpid can reap. This condition is // detected when kqueue indicates that the process is not running and a // non-blocking waitpid fails to reap the process but indicates that it is // still running. In this event, a blocking attempt to reap the process // collects the known-dying child, preventing zombies from congregating. // // In the event that the kqueue misbehaves entirely, as it might under a // EMFILE condition ("too many open files", or out of file descriptors), this // function will forcibly kill and reap the child without delay. This // eliminates another potential zombie vector. (If you're out of file // descriptors, you're probably deep into something else, but that doesn't // mean that zombies be allowed to kick you while you're down.) // // The fact that this function seemingly can be called to wait on a child // that's not only already terminated but already reaped is a bit of a // problem: a reaped child's pid can be reclaimed and may refer to a distinct // process in that case. The fact that this function can seemingly be called // to wait on a process that's not even a child is also a problem: kqueue will // work in that case, but waitpid won't, and killing a non-child might not be // the best approach. void WaitForChildToDie(pid_t child, int timeout) { DCHECK(child > 0); DCHECK(timeout > 0); // DON'T ADD ANY EARLY RETURNS TO THIS FUNCTION without ensuring that // |child| has been reaped. Specifically, even if a kqueue, kevent, or other // call fails, this function should fall back to the last resort of trying // to kill and reap the process. Not observing this rule will resurrect // zombies. int result; int kq = HANDLE_EINTR(kqueue()); if (kq == -1) { DPLOG(ERROR) << "kqueue()"; } else { file_util::ScopedFD auto_close_kq(&kq); struct kevent change = {0}; EV_SET(&change, child, EVFILT_PROC, EV_ADD, NOTE_EXIT, 0, NULL); result = HANDLE_EINTR(kevent(kq, &change, 1, NULL, 0, NULL)); if (result == -1) { if (errno != ESRCH) { DPLOG(ERROR) << "kevent (setup " << child << ")"; } else { // At this point, one of the following has occurred: // 1. The process has died but has not yet been reaped. // 2. The process has died and has already been reaped. // 3. The process is in the process of dying. It's no longer // kqueueable, but it may not be waitable yet either. Mark calls // this case the "zombie death race". result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG)); if (result != 0) { // A positive result indicates case 1. waitpid succeeded and reaped // the child. A result of -1 indicates case 2. The child has already // been reaped. In both of these cases, no further action is // necessary. return; } // |result| is 0, indicating case 3. The process will be waitable in // short order. Fall back out of the kqueue code to kill it (for good // measure) and reap it. } } else { // Keep track of the elapsed time to be able to restart kevent if it's // interrupted. TimeDelta remaining_delta = TimeDelta::FromSeconds(timeout); TimeTicks deadline = TimeTicks::Now() + remaining_delta; result = -1; struct kevent event = {0}; while (remaining_delta.InMilliseconds() > 0) { const struct timespec remaining_timespec = remaining_delta.ToTimeSpec(); result = kevent(kq, NULL, 0, &event, 1, &remaining_timespec); if (result == -1 && errno == EINTR) { remaining_delta = deadline - TimeTicks::Now(); result = 0; } else { break; } } if (result == -1) { DPLOG(ERROR) << "kevent (wait " << child << ")"; } else if (result > 1) { DLOG(ERROR) << "kevent (wait " << child << "): unexpected result " << result; } else if (result == 1) { if ((event.fflags & NOTE_EXIT) && (event.ident == static_cast<uintptr_t>(child))) { // The process is dead or dying. This won't block for long, if at // all. BlockingReap(child); return; } else { DLOG(ERROR) << "kevent (wait " << child << "): unexpected event: fflags=" << event.fflags << ", ident=" << event.ident; } } } } // The child is still alive, or is very freshly dead. Be sure by sending it // a signal. This is safe even if it's freshly dead, because it will be a // zombie (or on the way to zombiedom) and kill will return 0 even if the // signal is not delivered to a live process. result = kill(child, SIGKILL); if (result == -1) { DPLOG(ERROR) << "kill(" << child << ", SIGKILL)"; } else { // The child is definitely on the way out now. BlockingReap won't need to // wait for long, if at all. BlockingReap(child); } } } // namespace void EnsureProcessTerminated(ProcessHandle process) { WaitForChildToDie(process, kWaitBeforeKillSeconds); } } // namespace base