// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A helper class that stays in sync with a preference (bool, int, real, // string or filepath). For example: // // class MyClass { // public: // MyClass(PrefService* prefs) { // my_string_.Init(prefs::kHomePage, prefs); // } // private: // StringPrefMember my_string_; // }; // // my_string_ should stay in sync with the prefs::kHomePage pref and will // update if either the pref changes or if my_string_.SetValue is called. // // An optional observer can be passed into the Init method which can be used to // notify MyClass of changes. Note that if you use SetValue(), the observer // will not be notified. #ifndef BASE_PREFS_PREF_MEMBER_H_ #define BASE_PREFS_PREF_MEMBER_H_ #include <string> #include <vector> #include "base/basictypes.h" #include "base/bind.h" #include "base/callback_forward.h" #include "base/files/file_path.h" #include "base/logging.h" #include "base/memory/ref_counted.h" #include "base/message_loop/message_loop_proxy.h" #include "base/prefs/base_prefs_export.h" #include "base/prefs/pref_observer.h" #include "base/values.h" class PrefService; namespace subtle { class BASE_PREFS_EXPORT PrefMemberBase : public PrefObserver { public: // Type of callback you can register if you need to know the name of // the pref that is changing. typedef base::Callback<void(const std::string&)> NamedChangeCallback; PrefService* prefs() { return prefs_; } const PrefService* prefs() const { return prefs_; } protected: class BASE_PREFS_EXPORT Internal : public base::RefCountedThreadSafe<Internal> { public: Internal(); // Update the value, either by calling |UpdateValueInternal| directly // or by dispatching to the right thread. // Takes ownership of |value|. void UpdateValue(base::Value* value, bool is_managed, bool is_user_modifiable, const base::Closure& callback) const; void MoveToThread( const scoped_refptr<base::MessageLoopProxy>& message_loop); // See PrefMember<> for description. bool IsManaged() const { return is_managed_; } bool IsUserModifiable() const { return is_user_modifiable_; } protected: friend class base::RefCountedThreadSafe<Internal>; virtual ~Internal(); void CheckOnCorrectThread() const { DCHECK(IsOnCorrectThread()); } private: // This method actually updates the value. It should only be called from // the thread the PrefMember is on. virtual bool UpdateValueInternal(const base::Value& value) const = 0; bool IsOnCorrectThread() const; scoped_refptr<base::MessageLoopProxy> thread_loop_; mutable bool is_managed_; mutable bool is_user_modifiable_; DISALLOW_COPY_AND_ASSIGN(Internal); }; PrefMemberBase(); virtual ~PrefMemberBase(); // See PrefMember<> for description. void Init(const char* pref_name, PrefService* prefs, const NamedChangeCallback& observer); void Init(const char* pref_name, PrefService* prefs); virtual void CreateInternal() const = 0; // See PrefMember<> for description. void Destroy(); void MoveToThread(const scoped_refptr<base::MessageLoopProxy>& message_loop); // PrefObserver virtual void OnPreferenceChanged(PrefService* service, const std::string& pref_name) OVERRIDE; void VerifyValuePrefName() const { DCHECK(!pref_name_.empty()); } // This method is used to do the actual sync with the preference. // Note: it is logically const, because it doesn't modify the state // seen by the outside world. It is just doing a lazy load behind the scenes. void UpdateValueFromPref(const base::Closure& callback) const; // Verifies the preference name, and lazily loads the preference value if // it hasn't been loaded yet. void VerifyPref() const; const std::string& pref_name() const { return pref_name_; } virtual Internal* internal() const = 0; // Used to allow registering plain base::Closure callbacks. static void InvokeUnnamedCallback(const base::Closure& callback, const std::string& pref_name); private: // Ordered the members to compact the class instance. std::string pref_name_; NamedChangeCallback observer_; PrefService* prefs_; protected: bool setting_value_; }; // This function implements StringListPrefMember::UpdateValue(). // It is exposed here for testing purposes. bool BASE_PREFS_EXPORT PrefMemberVectorStringUpdate( const base::Value& value, std::vector<std::string>* string_vector); } // namespace subtle template <typename ValueType> class PrefMember : public subtle::PrefMemberBase { public: // Defer initialization to an Init method so it's easy to make this class be // a member variable. PrefMember() {} virtual ~PrefMember() {} // Do the actual initialization of the class. Use the two-parameter // version if you don't want any notifications of changes. This // method should only be called on the UI thread. void Init(const char* pref_name, PrefService* prefs, const NamedChangeCallback& observer) { subtle::PrefMemberBase::Init(pref_name, prefs, observer); } void Init(const char* pref_name, PrefService* prefs, const base::Closure& observer) { subtle::PrefMemberBase::Init( pref_name, prefs, base::Bind(&PrefMemberBase::InvokeUnnamedCallback, observer)); } void Init(const char* pref_name, PrefService* prefs) { subtle::PrefMemberBase::Init(pref_name, prefs); } // Unsubscribes the PrefMember from the PrefService. After calling this // function, the PrefMember may not be used any more on the UI thread. // Assuming |MoveToThread| was previously called, |GetValue|, |IsManaged|, // and |IsUserModifiable| can still be called from the other thread but // the results will no longer update from the PrefService. // This method should only be called on the UI thread. void Destroy() { subtle::PrefMemberBase::Destroy(); } // Moves the PrefMember to another thread, allowing read accesses from there. // Changes from the PrefService will be propagated asynchronously // via PostTask. // This method should only be used from the thread the PrefMember is currently // on, which is the UI thread by default. void MoveToThread(const scoped_refptr<base::MessageLoopProxy>& message_loop) { subtle::PrefMemberBase::MoveToThread(message_loop); } // Check whether the pref is managed, i.e. controlled externally through // enterprise configuration management (e.g. windows group policy). Returns // false for unknown prefs. // This method should only be used from the thread the PrefMember is currently // on, which is the UI thread unless changed by |MoveToThread|. bool IsManaged() const { VerifyPref(); return internal_->IsManaged(); } // Checks whether the pref can be modified by the user. This returns false // when the pref is managed by a policy or an extension, and when a command // line flag overrides the pref. // This method should only be used from the thread the PrefMember is currently // on, which is the UI thread unless changed by |MoveToThread|. bool IsUserModifiable() const { VerifyPref(); return internal_->IsUserModifiable(); } // Retrieve the value of the member variable. // This method should only be used from the thread the PrefMember is currently // on, which is the UI thread unless changed by |MoveToThread|. ValueType GetValue() const { VerifyPref(); return internal_->value(); } // Provided as a convenience. ValueType operator*() const { return GetValue(); } // Set the value of the member variable. // This method should only be called on the UI thread. void SetValue(const ValueType& value) { VerifyValuePrefName(); setting_value_ = true; UpdatePref(value); setting_value_ = false; } // Returns the pref name. const std::string& GetPrefName() const { return pref_name(); } private: class Internal : public subtle::PrefMemberBase::Internal { public: Internal() : value_(ValueType()) {} ValueType value() { CheckOnCorrectThread(); return value_; } protected: virtual ~Internal() {} virtual BASE_PREFS_EXPORT bool UpdateValueInternal( const base::Value& value) const OVERRIDE; // We cache the value of the pref so we don't have to keep walking the pref // tree. mutable ValueType value_; DISALLOW_COPY_AND_ASSIGN(Internal); }; virtual Internal* internal() const OVERRIDE { return internal_.get(); } virtual void CreateInternal() const OVERRIDE { internal_ = new Internal(); } // This method is used to do the actual sync with pref of the specified type. void BASE_PREFS_EXPORT UpdatePref(const ValueType& value); mutable scoped_refptr<Internal> internal_; DISALLOW_COPY_AND_ASSIGN(PrefMember); }; // Declaration of template specialization need to be repeated here // specifically for each specialization (rather than just once above) // or at least one of our compilers won't be happy in all cases. // Specifically, it was failing on ChromeOS with a complaint about // PrefMember<FilePath>::UpdateValueInternal not being defined when // built in a chroot with the following parameters: // // FEATURES="noclean nostrip" USE="-chrome_debug -chrome_remoting // -chrome_internal -chrome_pdf component_build" // ~/trunk/goma/goma-wrapper cros_chrome_make --board=${BOARD} // --install --runhooks template <> BASE_PREFS_EXPORT void PrefMember<bool>::UpdatePref(const bool& value); template <> BASE_PREFS_EXPORT bool PrefMember<bool>::Internal::UpdateValueInternal( const base::Value& value) const; template <> BASE_PREFS_EXPORT void PrefMember<int>::UpdatePref(const int& value); template <> BASE_PREFS_EXPORT bool PrefMember<int>::Internal::UpdateValueInternal( const base::Value& value) const; template <> BASE_PREFS_EXPORT void PrefMember<double>::UpdatePref(const double& value); template <> BASE_PREFS_EXPORT bool PrefMember<double>::Internal::UpdateValueInternal( const base::Value& value) const; template <> BASE_PREFS_EXPORT void PrefMember<std::string>::UpdatePref( const std::string& value); template <> BASE_PREFS_EXPORT bool PrefMember<std::string>::Internal::UpdateValueInternal( const base::Value& value) const; template <> BASE_PREFS_EXPORT void PrefMember<base::FilePath>::UpdatePref( const base::FilePath& value); template <> BASE_PREFS_EXPORT bool PrefMember<base::FilePath>::Internal::UpdateValueInternal( const base::Value& value) const; template <> BASE_PREFS_EXPORT void PrefMember<std::vector<std::string> >::UpdatePref( const std::vector<std::string>& value); template <> BASE_PREFS_EXPORT bool PrefMember<std::vector<std::string> >::Internal::UpdateValueInternal( const base::Value& value) const; typedef PrefMember<bool> BooleanPrefMember; typedef PrefMember<int> IntegerPrefMember; typedef PrefMember<double> DoublePrefMember; typedef PrefMember<std::string> StringPrefMember; typedef PrefMember<base::FilePath> FilePathPrefMember; // This preference member is expensive for large string arrays. typedef PrefMember<std::vector<std::string> > StringListPrefMember; #endif // BASE_PREFS_PREF_MEMBER_H_