// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_UDP_UDP_SOCKET_H_ #define NET_UDP_UDP_SOCKET_H_ #pragma once #include "build/build_config.h" #if defined(OS_WIN) #include "net/udp/udp_socket_win.h" #elif defined(OS_POSIX) #include "net/udp/udp_socket_libevent.h" #endif namespace net { // UDPSocket // Accessor API for a UDP socket in either client or server form. // // Client form: // In this case, we're connecting to a specific server, so the client will // usually use: // Connect(address) // Connect to a UDP server // Read/Write // Reads/Writes all go to a single destination // // Server form: // In this case, we want to read/write to many clients which are connecting // to this server. First the server 'binds' to an addres, then we read from // clients and write responses to them. // Example: // Bind(address/port) // Binds to port for reading from clients // RecvFrom/SendTo // Each read can come from a different client // // Writes need to be directed to a specific // // address. #if defined(OS_WIN) typedef UDPSocketWin UDPSocket; #elif defined(OS_POSIX) typedef UDPSocketLibevent UDPSocket; #endif } // namespace net #endif // NET_UDP_UDP_SOCKET_H_