// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_UDP_CLIENT_SOCKET_H_ #define NET_SOCKET_UDP_CLIENT_SOCKET_H_ #pragma once #include "net/base/net_log.h" #include "net/udp/datagram_client_socket.h" #include "net/udp/udp_socket.h" namespace net { class BoundNetLog; // A client socket that uses UDP as the transport layer. class UDPClientSocket : public DatagramClientSocket { public: UDPClientSocket(net::NetLog* net_log, const net::NetLog::Source& source); virtual ~UDPClientSocket(); // Implement DatagramClientSocket: virtual int Connect(const IPEndPoint& address); virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual int Write(IOBuffer* buf, int buf_len, CompletionCallback* callback); virtual void Close(); virtual int GetPeerAddress(IPEndPoint* address) const; virtual int GetLocalAddress(IPEndPoint* address) const; virtual bool SetReceiveBufferSize(int32 size); virtual bool SetSendBufferSize(int32 size); private: UDPSocket socket_; DISALLOW_COPY_AND_ASSIGN(UDPClientSocket); }; } // namespace net #endif // NET_SOCKET_UDP_CLIENT_SOCKET_H_