// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ #define NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ #include <winsock2.h> #include "base/message_loop.h" #include "base/scoped_ptr.h" #include "base/win/object_watcher.h" #include "base/threading/non_thread_safe.h" #include "net/base/net_log.h" #include "net/socket/server_socket.h" namespace net { class IPEndPoint; class TCPServerSocketWin : public ServerSocket, public base::NonThreadSafe, public base::win::ObjectWatcher::Delegate { public: TCPServerSocketWin(net::NetLog* net_log, const net::NetLog::Source& source); ~TCPServerSocketWin(); // net::ServerSocket implementation. virtual int Listen(const net::IPEndPoint& address, int backlog); virtual int GetLocalAddress(IPEndPoint* address) const; virtual int Accept(scoped_ptr<ClientSocket>* socket, CompletionCallback* callback); // base::ObjectWatcher::Delegate implementation. virtual void OnObjectSignaled(HANDLE object); private: int AcceptInternal(scoped_ptr<ClientSocket>* socket); void Close(); SOCKET socket_; HANDLE socket_event_; base::win::ObjectWatcher accept_watcher_; scoped_ptr<ClientSocket>* accept_socket_; CompletionCallback* accept_callback_; BoundNetLog net_log_; }; } // namespace net #endif // NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_