// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_ #define NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_ #pragma once #include <deque> #include <vector> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/threading/non_thread_safe.h" #include "net/proxy/proxy_resolver.h" namespace base { class Thread; } // namespace base namespace net { // ProxyResolverFactory is an interface for creating ProxyResolver instances. class ProxyResolverFactory { public: explicit ProxyResolverFactory(bool resolvers_expect_pac_bytes) : resolvers_expect_pac_bytes_(resolvers_expect_pac_bytes) {} virtual ~ProxyResolverFactory() {} // Creates a new ProxyResolver. The caller is responsible for freeing this // object. virtual ProxyResolver* CreateProxyResolver() = 0; bool resolvers_expect_pac_bytes() const { return resolvers_expect_pac_bytes_; } private: bool resolvers_expect_pac_bytes_; DISALLOW_COPY_AND_ASSIGN(ProxyResolverFactory); }; // MultiThreadedProxyResolver is a ProxyResolver implementation that runs // synchronous ProxyResolver implementations on worker threads. // // Threads are created lazily on demand, up to a maximum total. The advantage // of having a pool of threads, is faster performance. In particular, being // able to keep servicing PAC requests even if one blocks its execution. // // During initialization (SetPacScript), a single thread is spun up to test // the script. If this succeeds, we cache the input script, and will re-use // this to lazily provision any new threads as needed. // // For each new thread that we spawn, a corresponding new ProxyResolver is // created using ProxyResolverFactory. // // Because we are creating multiple ProxyResolver instances, this means we // are duplicating script contexts for what is ordinarily seen as being a // single script. This can affect compatibility on some classes of PAC // script: // // (a) Scripts whose initialization has external dependencies on network or // time may end up successfully initializing on some threads, but not // others. So depending on what thread services the request, the result // may jump between several possibilities. // // (b) Scripts whose FindProxyForURL() depends on side-effects may now // work differently. For example, a PAC script which was incrementing // a global counter and using that to make a decision. In the // multi-threaded model, each thread may have a different value for this // counter, so it won't globally be seen as monotonically increasing! class MultiThreadedProxyResolver : public ProxyResolver, public base::NonThreadSafe { public: // Creates an asynchronous ProxyResolver that runs requests on up to // |max_num_threads|. // // For each thread that is created, an accompanying synchronous ProxyResolver // will be provisioned using |resolver_factory|. All methods on these // ProxyResolvers will be called on the one thread, with the exception of // ProxyResolver::Shutdown() which will be called from the origin thread // prior to destruction. // // The constructor takes ownership of |resolver_factory|. MultiThreadedProxyResolver(ProxyResolverFactory* resolver_factory, size_t max_num_threads); virtual ~MultiThreadedProxyResolver(); // ProxyResolver implementation: virtual int GetProxyForURL(const GURL& url, ProxyInfo* results, CompletionCallback* callback, RequestHandle* request, const BoundNetLog& net_log); virtual void CancelRequest(RequestHandle request); virtual void CancelSetPacScript(); virtual void PurgeMemory(); virtual int SetPacScript( const scoped_refptr<ProxyResolverScriptData>& script_data, CompletionCallback* callback); private: class Executor; class Job; class SetPacScriptJob; class GetProxyForURLJob; // FIFO queue of pending jobs waiting to be started. // TODO(eroman): Make this priority queue. typedef std::deque<scoped_refptr<Job> > PendingJobsQueue; typedef std::vector<scoped_refptr<Executor> > ExecutorList; // Asserts that there are no outstanding user-initiated jobs on any of the // worker threads. void CheckNoOutstandingUserRequests() const; // Stops and deletes all of the worker threads. void ReleaseAllExecutors(); // Returns an idle worker thread which is ready to receive GetProxyForURL() // requests. If all threads are occupied, returns NULL. Executor* FindIdleExecutor(); // Creates a new worker thread, and appends it to |executors_|. Executor* AddNewExecutor(); // Starts the next job from |pending_jobs_| if possible. void OnExecutorReady(Executor* executor); const scoped_ptr<ProxyResolverFactory> resolver_factory_; const size_t max_num_threads_; PendingJobsQueue pending_jobs_; ExecutorList executors_; scoped_refptr<ProxyResolverScriptData> current_script_data_; }; } // namespace net #endif // NET_PROXY_MULTI_THREADED_PROXY_RESOLVER_H_