// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_AUTH_HANDLER_NTLM_H_ #define NET_HTTP_HTTP_AUTH_HANDLER_NTLM_H_ #pragma once #include "build/build_config.h" // This contains the portable and the SSPI implementations for NTLM. // We use NTLM_SSPI for Windows, and NTLM_PORTABLE for other platforms. #if defined(OS_WIN) #define NTLM_SSPI #else #define NTLM_PORTABLE #endif #if defined(NTLM_SSPI) #define SECURITY_WIN32 1 #include <windows.h> #include <security.h> #include "net/http/http_auth_sspi_win.h" #endif #include <string> #include "base/basictypes.h" #include "base/string16.h" #include "net/http/http_auth_handler.h" #include "net/http/http_auth_handler_factory.h" namespace net { class URLSecurityManager; // Code for handling HTTP NTLM authentication. class HttpAuthHandlerNTLM : public HttpAuthHandler { public: class Factory : public HttpAuthHandlerFactory { public: Factory(); virtual ~Factory(); virtual int CreateAuthHandler(HttpAuth::ChallengeTokenizer* challenge, HttpAuth::Target target, const GURL& origin, CreateReason reason, int digest_nonce_count, const BoundNetLog& net_log, scoped_ptr<HttpAuthHandler>* handler); #if defined(NTLM_SSPI) // Set the SSPILibrary to use. Typically the only callers which need to // use this are unit tests which pass in a mocked-out version of the // SSPI library. // The caller is responsible for managing the lifetime of |*sspi_library|, // and the lifetime must exceed that of this Factory object and all // HttpAuthHandler's that this Factory object creates. void set_sspi_library(SSPILibrary* sspi_library) { sspi_library_ = sspi_library; } #endif // defined(NTLM_SSPI) private: #if defined(NTLM_SSPI) ULONG max_token_length_; bool first_creation_; bool is_unsupported_; SSPILibrary* sspi_library_; #endif // defined(NTLM_SSPI) }; #if defined(NTLM_PORTABLE) // A function that generates n random bytes in the output buffer. typedef void (*GenerateRandomProc)(uint8* output, size_t n); // A function that returns the local host name. Returns an empty string if // the local host name is not available. typedef std::string (*HostNameProc)(); // For unit tests to override and restore the GenerateRandom and // GetHostName functions. class ScopedProcSetter { public: ScopedProcSetter(GenerateRandomProc random_proc, HostNameProc host_name_proc) { old_random_proc_ = SetGenerateRandomProc(random_proc); old_host_name_proc_ = SetHostNameProc(host_name_proc); } ~ScopedProcSetter() { SetGenerateRandomProc(old_random_proc_); SetHostNameProc(old_host_name_proc_); } private: GenerateRandomProc old_random_proc_; HostNameProc old_host_name_proc_; }; #endif #if defined(NTLM_PORTABLE) HttpAuthHandlerNTLM(); #endif #if defined(NTLM_SSPI) HttpAuthHandlerNTLM(SSPILibrary* sspi_library, ULONG max_token_length, URLSecurityManager* url_security_manager); #endif virtual bool NeedsIdentity(); virtual bool AllowsDefaultCredentials(); virtual HttpAuth::AuthorizationResult HandleAnotherChallenge( HttpAuth::ChallengeTokenizer* challenge); protected: // This function acquires a credentials handle in the SSPI implementation. // It does nothing in the portable implementation. int InitializeBeforeFirstChallenge(); virtual bool Init(HttpAuth::ChallengeTokenizer* tok); virtual int GenerateAuthTokenImpl(const string16* username, const string16* password, const HttpRequestInfo* request, CompletionCallback* callback, std::string* auth_token); private: ~HttpAuthHandlerNTLM(); #if defined(NTLM_PORTABLE) // For unit tests to override the GenerateRandom and GetHostName functions. // Returns the old function. static GenerateRandomProc SetGenerateRandomProc(GenerateRandomProc proc); static HostNameProc SetHostNameProc(HostNameProc proc); #endif // Parse the challenge, saving the results into this instance. HttpAuth::AuthorizationResult ParseChallenge( HttpAuth::ChallengeTokenizer* tok, bool initial_challenge); // Given an input token received from the server, generate the next output // token to be sent to the server. int GetNextToken(const void* in_token, uint32 in_token_len, void** out_token, uint32* out_token_len); // Create an NTLM SPN to identify the |origin| server. static std::wstring CreateSPN(const GURL& origin); #if defined(NTLM_SSPI) HttpAuthSSPI auth_sspi_; #endif #if defined(NTLM_PORTABLE) static GenerateRandomProc generate_random_proc_; static HostNameProc get_host_name_proc_; #endif string16 domain_; string16 username_; string16 password_; // The base64-encoded string following "NTLM" in the "WWW-Authenticate" or // "Proxy-Authenticate" response header. std::string auth_data_; #if defined(NTLM_SSPI) URLSecurityManager* url_security_manager_; #endif }; } // namespace net #endif // NET_HTTP_HTTP_AUTH_HANDLER_NTLM_H_